Inns and Cathedrals (3rd edition)
| You are reading the rules for this tile design. |
| Read the following rules if your tiles look like this. |
| Or read the following rules if your tiles look like this. |
| If your tiles have a different design, then choose a game from Spin-offs. |
In this expansion for Carcassonne you enhance your roads and cities with inns and cathedrals to score even more points!
The large meeple is a strong asset when it comes to majorities.
General info and comments
Inns & Cathedrals was updated and re-released by HiG for the third edition, known as C3.1 for short, in 2025. This edition includes more detailed graphics than previous versions and cities with clipped buildings.
This expansion includes 24 tiles, and one of them is a river tile. It also introduces several new elements:
- Large meeples, more powerful than standard meeples
- Inns, which grant extra points to roads
- Cathedrals, which grant extra points to cities
- A meeple set in pink for a 6th player.
- Score tiles as an aid to keep track of scorings above 50 points.
| Expansion background
This expansion differs from the third edition version, known as C3 for short, only released as part of This expansion was previously released by Hans im Glück for the second edition, known as C2 for short, in 2015. And it was originally released for the first edition, known as C1 for short, in 2002. These original versions include 18 tiles, instead of 24, and no river tiles. They also had a different end-game scoring for inns and cathedrals. Short roads were handled differently as well. |
Contents
- 24 land tiles (marked with
to help you separate and sort your tiles) including 2 cathedrals, 7 inns and 1 river with inn.
- 6 score tiles 50/100 (front/back) [1]
- 6 large meeples
- 8 standard meeples and 1 abbot in pink. This set of figures allows you to play with 6 players. [2]
Rules
Preparation
Additional preparation
Hand each player the large meeple in their color.
Lay aside the 6 score tiles with 50/100. These help to track your score. Place a score tile in front of you whenever you reach the number of points shown. For example, when you reach or exceed 50 points, place a score tile with the 50 side facing up in front of you; when you reach or exceed 100 points, flip the score tile over to the 100 side. [3]
If you are playing with the mini-expansion
The River, shuffle the new river tile into the usual river tiles.
Shuffle the rest of the new land tiles into the other land tiles.
Each new game element is explained in relation to the 3 actions:
- 1. Placing a tile
- 2. Placing a meeple
- 3. Scoring a feature
If an action is not explained in detail, the base rules apply.
Inns and cathedrals
3. Scoring a feature
|
Scoring a road with an inn
If one of your roads with one or more inns is completed, you score 2 points per road tile instead of the usual 1 point. |
|
Scoring a city with a cathedral
If one of your cities containing one or more cathedrals is completed, you score 3 points per city tile and per coat of arms instead of the usual 2 points. |
Final Scoring
Important: If a road with an inn or a city with a cathedral is not completed by the end of the game, you score 1 point per tile and coat of arms as usual. [4]
The large meeple
2. Placing a meeple
3. Scoring a feature
When determining the majority in a feature, the large meeple counts as 2 standard meeples (it has a strength of 2).
Final Scoring
The same rules apply to large meeples during final scoring.
Special land tiles
|
This corner separates the 2 field segments from each other. |
| The monastery is a closed end for both roads. |
|
The intersection is a closed end for all 3 roads. The inn counts for the roads heading to the left and right, but not for the road heading down. |
|
This is not a closed end for any road. Instead, the road splits into 4 directions. All open ends must be closed to complete this road. |
|
The intersection is a closed end for all 4 roads. The two short roads to the city are already completed. You may place a meeple on them to score 1 point. [5] |
Quick overview
|
Inn |
|
Cathedral |
|
Large meeple |
Other Expansions
This section contains additional information about the interactions with other Carcassonne expansions.
If you place your large meeple as a farmer, you may assign your pig to it.
The dragon removes meeple of any type. This includes large meeple as well.
You may not place your large meeple on a castle as a maiden. When scoring your maiden, you score all knights in the playing area, including large meeple in cities.
Tile distribution
Normal tiles
River tiles
Special tiles
Front and back score tiles
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑
Score tiles also known as points tiles in previous editions.
- ↑
Standard meeples are also known as normal meeples in previous editions.
- ↑
This example is an extension of the wording included in Bulgarian rules provided by Fantasmagoria.
- ↑
Prior to this expansion revision in 2025, if you did not complete a road with an inn or a city with a cathedral by the end of the game, you would score 0 points for the feature. This old scoring for inns and cathedrals is still present in the first release of some publishers who didn't include this rules change in their printed rulebooks. For example, this is the case of Giochi Uniti (Italy) and Oxigame (Romania).
- ↑
Prior to this expansion revision, the short roads could be neither occupied nor scored.















