The people of the north have always been famous for their journeys of discovery and experienced numerous adventures. Now it's up to you to follow in their footsteps.
General info and comments
Carcassonne Map-Chips was originally released by Hans im Glück in 2019.
It is a mini-expansion with different rules for each Carcassonne Map ✎ . In the case of Carcassonne Maps - Nordics, players can discover some Nordic highlights and explore them with the help of their tiles.
- 30 Map–Chips (10 each in purple, light blue, and orange.)
Map-Chip back side
It is recommended to play with 115–125 tiles, e.g. from the Big Box: Base game (72) + 1. exp. (18) + Mini 4 to 7 (30) = 120 tiles.
Use 2 of the 3 possible starting spaces of choice.
Example: Starting space
Shuffle all 30 Map-Chips facedown. Then place two of them facedown on each marked space.
Example: Space for 2 map-chips
Spaces with wavy lines can be seen on the map. You can't place a landscape tile on these spaces.
Example: A square with waves, where no tile can be placed.
If you place your tile next to a pre-printed city, immediately take the map-chips lying there. It doesn't matter whether you place a meeple or not. You get points immediately according to the numbers on the map-chips. Afterward, you put the chips in your personal supply.
Example 1: You place your tile next to Oslo. You get 2 map-chips that are worth 3 points.
Discover Nordic highlights
You can't place a land tile onto a highlight. But you can place any tile next to it. Like at a border square, all features are closed at the side of the highlight. When a highlight is discovered at one side, you can't automatically place tiles at the other sides (unlike a printed city).
Example 2: Nordic Highlight
After having placed a tile you are allowed to place a meeple according to the general rules.
If you are scoring a road, you can upgrade it, by using your map-chips. For every color you use, you get 1 additional point per tile. You can use 1 chip per color per scoring. Afterward, the used chips are removed from the game.
Every highlight is bordered with one of the 3 map-chip colors. Because of that, you will get 2 instead of 1 point for each tile of a road to a highlight.
If you use map-chips with other colors, you get 1 more point per color for each road tile. The colors which border the highlight can be used several times.
The ferry routes are counted, independent from their length, as 1 road tile and can be improved by map-chips as usual.
1 You close the road to Santa Claus Village.
2 You use a light blue and a purple chip, to have all 3 colors (the village is bordered by orange, so you don't need an orange chip).
Because you have 3 different colors, each road tile is now worth 4 points for you. You get 12 points total for this road.
Since Blue is also on this road, but didn't use any chips, Blue only gets 2 points per tile, so 6 points total.
At the end of the game, you can't upgrade any of your roads, neither with chips nor by the highlights.
Total tokens: 30
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