Carcassonne velká hra

This page is a translated version of the page Mega-Carcassonne and the translation is 16% complete.
Outdated translations are marked like this.

With so many expansions to the basic game, there are numerous ways to combine them with each other. Many people choose which expansions to play on a game-to-game basis—and the addition of small symbols on the tiles has helped in this —while others prefer to mix all the expansions together and play what has become known as "mega-Carcassonne." You can even mix expansions from different editions -First Edition (C1), Second Edition (C2) and Third Edition (C3).

20AE Base Game C2 Tile O.png Na této stránce najdete pravidla pro takto ilustrované kartičky. Base Game C1 Tile 10.jpg
Pokud grafika na vašich kartičkách vypadá úplně jinak, bude mít jinou spin-off hru Carcassonne.Rule selection by design Spin-offs.png


General information

With so many expansions to the basic game, there are numerous ways to combine them with each other. Many people choose which expansions to play on a game-to-game basis—and the addition of small symbols on the tiles has helped in this —while others prefer to mix all the expansions together and play what has become known as "mega-Carcassonne." You can even mix expansions from different editions -First Edition ((C1)), Second Edition ((C2)) and Third Edition ((C3)).

Some of the considerations below deal with the fact that some (C1) mini expansions were released alone and as part of a major expansion. If this is not your case, please ignore those considerations.

Throughout the rules, there are a few indications of what a game of mega-Carcassonne would look like. Some are listed below:

  • Question: When the two River sets are combined, should we make two rivers (using the two springs) or discard one spring and one lake and make just one river? Answer: One spring and one lake are discarded.
  • Question: If you combine Král, hrabě a řeka (6. rozšíření) with The Řeka II (as it was released as a standalone mini expansion for (C1)), you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? Answer: In fact, that means using The Řeka II twice. It wasn't planned like that, and it may lead to problems with placement. Whoever wants to do it should go ahead, but there’s no rules for it.
  • If you decide to use The Count of Carcassonne and The Řeka II as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.

As such, the following guidelines can be inferred:

  • A game of mega-Carcassonne should include one copy of the basic game and one of each expansion.
  • If, because of Král, hrabě a řeka (6. rozšíření) in (C1), you have acquired two copies of an expansion (of The Řeka II, Hrabě z Carcassonne, and Král a loupeživý rytíř) you should discard one copy.
  • If you combine river sets, you should only create one river, discarding the surplus spring and lake tiles.
  • It is also fair to say that the lake tiles from The Řeka II should be used in preference to the one from The River, and the spring tile from GQ #11 (if using C1) should be used instead of those from The Řeka II or The Řeka.
  • The original starting tile should be discarded rather than mixed in with the other land tiles (although if you draw tiles from a bag, it's probably not really necessary to discard it.)
  • And finally, in the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.

Of course, a game of mega-Carcassonne need not be ended until all the tiles have been played (a very long game!) but could easily be shortened by using only one half of the tower dispenser.

There is, in fact, no reason why you shouldn't combine multiple sets in some logical manner. So, for example, you may well decide to include the land tiles of Král a loupeživý rytíř with the "duplicate" land tiles in Král, hrabě a řeka (6. rozšíření), while leaving out the duplicate Král a loupeživý rytíř (there is simply no way to include two of those.) And you might include two copies of The Řeka II, either mixing the extra fork tile with the others, or omitting it altogether. Nowhere in the rules does it say that every tile used must have a unique configuration: the basic game includes eight FRFR tiles (a field divided by a road.)

Startovní rozšíření

The general order in which "starting" expansions should be placed would seem to be:

Rivers allow for a great deal of options: using the rivers independently or merging some or even all of them: Řeka I has only one open end you can use to extend it; however, Řeka II and the Řeka Jubilejní edice 20 let offer up to 2 open ends to choose from. When combining Řeka II and the Řeka Jubilejní edice 20 let, you may get up to 3 open ends. When combining rivers, Řeka I will just provide additional tiles to make the rivers longer, since it does not provide any forking tiles unlike the other two river expansions. The Řeka Jubilejní edice 20 let source tile has to be placed in such a way that allows you to extend both river ends unhindered by other start tiles. Note that the source of the Řeka I in (C3) includes a road separating the fields which is not present in (C1) or (C2), which would provide a similar effect to the river source included in GQ #11. Likewise, the lake of the Řeka Jubilejní edice 20 let and the Řeka I in (C3) include a monastery. These variations may be of interest when discarding any surplus of river sources and lakes.

Škola and Trhy v Lipsku can be placed with the help of the base game start tile to avoid closing any roads. Another option is to put Škola (and possibly Trhy v Lipsku) last to allow continuation of a road from one of the river roads. Attaching Škola or Trhy v Lipsku to Hrabě z Carcassonne or Kolo osudu, for example, would immediately complete one of the 6 school roads or the 4 roads to Leipzig.

The 2x2 start tile from Duchové, zámky a hřbitovy can be placed adjacent to Hrabě z Carcassonne or Kolo osudu. If so, with the help of Spiel Doch!, it may allow to place the Řeka Jubilejní edice 20 let spring at a safe distance of the other start tiles and make room for both river branches.

 
Example 1: Setup with (C1) expansions only:
 
Example 2: Variation of the previous setup with (C1) expansions only:
 
Example 3: Setup with (C2) expansions only:
 
Example 4: Setup with (C2) and (C3) expansions only:
 
Example 5: Setup with (C1) and (C2) expansions combined:
 
Example 6: Setup with (C1), (C2) and (C3) expansions combined:

It is important to note that, like any other feature, the river does not have to be completed (that is, ended with a lake) if the playing area does not allow it.

  Mor expansion states that 17 of the normal land tiles from the basic game must be separated out and placed before the rest of the tiles, into which the plague source tiles have been mixed, are used. The number 17 seems to have been chosen because there are 18 flea tokens (17 + 1 starting tile). There is, as yet, no indication of what to do if other expansions are being used: the most logical approach would seem to be either:

  • to include any tiles from ‘starting’ expansions in the 17 ‘separated’ tiles; or
  • to separate 17 additional tiles, to be played after any ‘starting’ expansions

As soon as a final ruling is made, this page will be updated. However, as Hans im Glück notes that   Mor was not intended for use with other expansions, a final ruling for this may be a long time coming.

The following table lists the total number of tiles available in a complete set of mega-Carcassonne, as well as the ‘spare’ tiles which will be left over (such as surplus springs) if you use all the expansions.

Přehled kartiček podle edice

Původní edice (C1)
Číslo Součást Kartiček Navíc Speciální Náhradní
(0)  Základní hra 71     1
   Řeka I 10     2
Rozšíření 1  Hostince a katedrály 18   6  
Rozšíření 2  Kupci a stavitelé 24      
   Král a loupeživý rytíř 5   2  
   Hrabě z Carcassonne   12    
   Kataři 4      
Rozšíření 3  Princezna a drak 30      
   Řeka II 11     1
Rozšíření 4  Věž 18      
   Games Quarterly 11 12      
Rozšíření 5  Opatství a starosta 12 6    
Rozšíření 6  Král, hrabě a řeka       1
      Král a loupeživý rytíř       7
      Hrabě z Carcassonne       12
      Řeka II       12
      Kacíři a kultovní místa 5      
   Kacíři a kultovní místa (Spielbox Almanac) 5      
   Kultovní místa, obléhání a tvořivost 10   2  
Rozšíření 7  Katapult 12      
(0b)  Kolo osudu 72 16    
   Tunel 4      
Rozšíření 8  Mosty a hrady 12      
   Kruhy v obilí 6      
   Mor 6      
   La Porxada 1      
   Oslava 10   2  
   Družina        
   Škola   2    
Mini 1  Létající stroje 8      
Mini 2  Dopisy     8  
Mini 3  Přívozy 8      
Mini 4  Zlaté doly 8      
Mini 5  Mág a čarodějnice 8      
Mini 6  Zbojníci 8      
Mini 7  Kruhy v obilí II 6      
   Směrová (větrná) růžice 6      
   Směrová (větrná) růžice II 6      
   Obléhání 6      
Rozšíření 9  Ovce a kopce 18      
   Německé kláštery 6      
   Holandsko-belgické kláštery 6      
   Půlky I   (12)    
   Půlky II   (12)    
   Darmstadt 3      
   Německé hrady   (6)    
   Ruské pohádky (I) 2      
   Labyrint 1      
   Německé katedrály 6      
   Ruské pohádky (II) 2      
Celkem 558 + (24 půlek) + (6 dvojkartiček) 466 36 + (30) 20 36


Nová edice (C2)
Číslo Součást Kartiček Navíc Speciální Náhradní
(0)  Základní hra 71     1
   Řeka I 10     2
Rozšíření 1  Hostince a katedrály 18   6  
Rozšíření 2  Kupci a stavitelé 24      
Rozšíření 3  Princezna a drak 30      
Rozšíření 4  Věž 18      
Rozšíření 5  Opatství a starosta 12 6    
Rozšíření 6  Král, hrabě a řeka        
      Král a loupeživý rytíř 5   2  
      Hrabě z Carcassonne   12    
      Řeka II 12      
      Kacíři a kultovní místa 5      
Rozšíření 8  Mosty a hrady 12      
Rozšíření 9  Ovce a kopce 18      
Rozšíření 10  Cirkus 20      
   Opat        
   Kartička Spiel 2014 1      
   Kartička Spiel 2015 1      
   Japonské budovy 6      
   Labyrint 1      
   Strážní věže 12      
   Oslava 10   2  
   Kartička Spiel 2016 1      
Mini 1  Létající stroje 8      
Mini 2  Dopisy     8  
Mini 3  Přívozy 8      
Mini 4  Zlaté doly 8   1  
Mini 5  Mág a čarodějnice 8      
Mini 6  Zbojníci 8      
Mini 7  Kruhy v obilí 6      
   Trhy v Lipsku   (4)    
   Kartička Spiel 2017 1      
   Ovocné stromy 6      
   Spiel Doch! 2      
   Německé kláštery 6      
   Lázně 6      
   Kartička Spiel 2018 1      
   Německé hrady   (6)    
   Mýtné 10      
   Kartička Spiel 2019 1      
   Půlky   (24)    
   Zeměměřiči     (12)  
   Kartička Spiel 2020 1      
   Německé katedrály 6      
   Kartička Spiel 2021 1      
   Kartička Spiel 2022 1      
   Kartička Spiel 2023 1      
Celkem 416 + (10 dvojkartiček) + (24 půlek) + (12 bodovacích plánků) 376 18 + (34) 19 + (12) 3


Třetí edice (C3)
Číslo Součást Kartiček Navíc Speciální Náhradní
(0)  Základní hra 71     1
   Řeka I 10     2
Rozšíření 1  Hostince a katedrály 18   6  
Rozšíření 2  Kupci a stavitelé 24      
   Opat        
   Strážní věže 12      
   Oslava (original version) 10   2  
   Oslava (revised version) 12      
Mini 1  Létající stroje 8      
Mini 2  Dopisy     8  
Mini 3  Přívozy 8      
Mini 4  Zlaté doly 8   1  
Mini 5  Mág a čarodějnice 8      
Mini 6  Zbojníci 8      
Mini 7  Kruhy v obilí 6      
   Trhy v Lipsku   (4)    
   Ovocné stromy 6      
   Německé kláštery 6      
   Německé hrady   (6)    
   Mýtné 10      
   Půlky   (24)    
   Německé katedrály 6      
   Rolnická vzpoura 12      
   Řeka Jubilejní edice 20 let 16 (1)    
   Rozšíření Jubilejní edice 20 let 15      
   Směrovky 12      
Rozšíření 11  Duchové, zámky a hřbitovy 60 (1)    
   Sázky 10      
   Kartička Ukrajina 1      
   Divy lidstva sada I   (4)    
   Divy lidstva sada II   (4)    
   Padací mosty 12      
   Kouzelné kruhy 9      
   Jaro 12      
   Kartička Spiel 2024 1      
   Podzim 12      
   Léto 12      
Celkem 435 + (11 dvojkartiček) + (24 půlek) + (1 2x2 destička) + (8 mega kartiček) 415 (44) 17 3

(Spielbox Almanac)


(original version) (revised version)

These tables list the total number of tiles available in the basic game and in each expansion: each table is for one edition. Some expansions exist in more than one edition. Those existing in (C2) and (C3) are counted only once.

General notes

  • The first column lists the number of the expansion. Only main —boxed— expansions have numbers. Mini expansions from 2012 were also numbered.
  • The second column lists the title of the set.
  • The third column lists the number of land tiles include in the set. Tiles such as the King, Robber Baron, abbeys, and point tiles are excluded (see "Extra Tiles"). Tiles which are not used if the set is combined with other expansions in a game of mega-Carcassonne are also excluded from this column (see "Spare Tiles").
  • The fourth column lists the extra land tiles which come with the set —such as abbeys, the City of Carcassonne, or the Wheel of Fortune.
  • The fifth column lists the special tiles which come with the set —such as the King, the Robber Baron and point tiles.
  • The sixth and final column lists the tiles which are surplus when the set is combined with other expansions in a game of mega-Carcassonne. So, for example, the basic game shows a ‘1’ in this column, as the starting tile is not used when it is combined with a river or   Hrabě z Carcassonne, and the lake and spring tiles from The   Řeka are not used if combined with The   Řeka II.

Extra Tiles

  •   Hrabě z Carcassonne: all 12 tiles of the City of Carcassonne are considered to be additional tiles, not part of the usual game. The farm and city segments are nevertheless scored as usual.
  •   Opatství a starosta: 6 abbey tiles.
  •   Kolo osudu: 16 tiles composing the Wheel itself. As stated in the rules, the various land segments surrounding the Wheel are scored in the usual way.
  •   Škola: 2 tiles making up the school.
  •   Trhy v Lipsku: 4 double-tiles tiles composing the City of Leipzig. As stated in the rules, the various land segments surrounding Leipzig are scored in the usual way.
  •   Řeka Jubilejní edice 20 let: 1 double-tile featuring the river source.
  •   Duchové, zámky a hřbitovy: 1 2x2 tile serving as start tile
  •   Divy lidstva: 8 mega tiles occupying 5 square spaces in various configurations.

Special Tiles

Spare Tiles

  •   Základní hra: the starting tile is usually discarded when the basic game is combined with other expansions such as The River.
  •   Řeka I: If combined with The River II, the original lake tile should be discarded; and if combined with the GQ #11 expansion, the original spring tile should be discarded (normally for (C1)).
  •   Řeka II: if combined with the GQ #11 expansion, the spring tile should be discarded (normally for (C1)).
  •   Oslava (revised version): 10 tiles match the original version of this expansion.
  •   Král, hrabě a řeka: these tiles are listed as ‘spare’ for (C1) because they duplicate the tiles of the original releases.
  •   The Spielbox Almanac: There is some debate about whether it really constitutes an expansion. Those who think that it does not should consider the five tiles as part of the final column instead.

House rules

Some expansions have mechanics that make them too strong or too insignificant during a Mega-Carcassonne game. The following house rules address some of these issues.

 Základní hra: Scoring farmers

  Issue: A Mega-Carcassonne game may lead to the creation of large fields. In some cases, there may be a field with 50+ completed cities, worth more than 200 points with a pig, castles, and eventually a pig-herd. In this case, the field becomes the central point of the game, and whoever does not receive points for it will be left far behind. Therefore, the game becomes less interesting, since any action not involving that large field turns out irrelevant to the game.

  House rule:

  • Reducing field's basic score per feature by 1 point (2 points per completed cities, 3 points per castles)
  • Option 1: Ignoring pig-herds altogether,
  • Option 2: Not stacking pigs and pig-herds.

(Thanks to corinthiens13)

 Věž: Buying back captured meeples

  Issue: Buying back a captured meeple for 3 points may be insignificat in games where players score 600+ points.
  House rule: Buying back captured meeples for 6 points instead of 3.
(Thanks to corinthiens13)

 Opatství a starosta: Scoring the barn

  Issue: A Mega-Carcassonne game may lead to the creation of large fields. In some cases, there may be a field with 50+ completed cities, worth more than 200 points with a barn and castles. In this case, the field becomes the central point of the game, and whoever does not receive points for it will be left far behind. Therefore, the game becomes less interesting, since any action not involving that large field turns out irrelevant to the game.
  House rule:

  • Option 1: Reducing barn basic score per feature by 1 point (3 points per completed cities, 4 points per castles)
  • Option 2: Not using barns altogether.

(Thanks to corinthiens13)

 Král, hrabě a řeka: Scoring the King and Robber Baron bonus

  Issue: Counting the number of completed roads and cities in a Mega-Carcassonne game can become tedious and error prone. It may be almost impossible to count every feature without skipping some by mistake. In the end, it is an effort that doesn't compensate the resulting total number of points to be awarded.
  House rule: The King and Rober Baron tiles are worth 20 points each, no matter the number of completed cities and roads in the playing area.
(Thanks to corinthiens13)

 Cirkus: Scoring the ringmaster bonus

  Issue: Circus and acrobat spaces are not drawn that often in a Mega-Carcassonne game, so the ringmaster bonus doesn't happen very often.
  House rule: Fairs (from   Katapult) and fortune teller tents (from The   Věštkyně) can be considered too for the ringmaster bonus. In general, the ringmaster bonus would consider any areas with a yellow background except crop circles.
(Thanks to corinthiens13)

 Cirkus: Scoring acrobat pyramids

  Issue: Acrobats may be stuck in an incomplete pyramid for a long time for just 5 points per meeple.
  House rule: Acrobats are worth 8 points each instead of 5.:
(Thanks to corinthiens13)

 Kolo osudu: Scoring meeples on the crown

  Issue: A meeple placed on the crown of the Wheel of Fortune can be stuck there for almost the whole game. In this case, getting 3-6 points for a meeple is not worth the effort.
  House rule: Double the crown's points, that is 6-12 points instead of the usual 3-6.
(Thanks to corinthiens13)

 Dopisy: Receiving a dispatch

  Issue: Message action can take place several times during a turn, especially when there's a builder's double turn. This takes a lot of time during each and every turn to perform the message actions and to calculate how to draw as many messages as possible, and may even lead to draw the "new tile" message twice during a player's turn!
  House rule:

  • Use only one scoring meeple instead of two (no messenger special figure)
  • Perform the message action only at the end of each player's turn instead of after each round of scoring.

(Thanks to corinthiens13)

 Mág a čarodějnice: Additional tiles considered with magic symbols

  Issue: In a Mega-Carcassonne game, the number of opportunities to move the mage and the witch get very limited.
  House rule: Consider water towers in cities as the magic symbol logo to increase the occurrence of the mage and witch actions.
(Thanks to corinthiens13)

 Zbojníci: Additional tiles considered with robber symbols

  Issue: In a Mega-Carcassonne game, the number of opportunities to place robbers on the scoreboard get very limited.
  House rule:Consider the highwaymen beside a road (little guys pictured on some tiles beside roads) as a robber logo to increase the occurrence of the robber action.
(Thanks to corinthiens13)

 Německé kláštery /  Holandsko-belgické kláštery /  Japonské budovy: Drawing special monastery tiles

  Issue: Placing a meeple as an abbot may on a special monastery be worth more than 100 points! It's worth the effort when your meeple is stuck on the special monastery for the rest of the the game. However, if someone draws a special monastery near the end of the game, the gain is huge and no downside.
  House rule 1:

  • Option 1: Don't allow meeples to be placed as abbots on special monasteries.
  • Option 2: Keep the original rules, but place the German monasteries in the first half of the tiles in the dispenser, that way they'll be drawn only during the first half of the game, and players wanting to place an abbot will have one meeple stuck on the special monastery for a long time.

(Thanks to corinthiens13)

  House rule 2: Use abbot meeples on special monasteries to indicate a meeple placed as an abbot. This way each player only has 1 abbot to place, and it helps to prevent overpowered abbots when 1 player gets lucky and draws multiple special monastery tiles.
(Thanks to Willem)

  House rule 3: Use two abbot meeples, one specialized for special monasteries and another one for regular monasteries and gardens.
(Thanks to Willem)

 Mor: Spreading the plague

  Issue: Spreading the plague can become very boring, especially when there's only one outbreak left with all of the 18 flea tokens connected, in a region of the game that has no meeples (this may be the case during the 80% of a Mega-Carcassonne game). So every player has to move a flea token, but with nothing at stake...
  House rule: When all the flea tokens are connected to the same plague, players may move one during their turn, or may ignore that action.
(Thanks to corinthiens13)

 Směrová (větrná) růžice: Scoring wind rose tiles

  Issue: There's not much at stake when scoring 3 points for a wind rose tile during a Mega-Carcassonne game.
  House rule: Placing a wind rose in the correct quarter gives 3 points, but placing it in another quarter is minus 6 points.
(Thanks to corinthiens13)

 Domy: Scoring little buildings

  Issue: Variant 2 of the rules is ok (each little building type is worth 1-2-3 points), but variant 1 (all little buildings is worth 1 point) doesn't bring significant points during a Mega-Carcassonne game. (Variant 1 provides at least 18 points, whereas variant 2 is at least 36 points).
  House rule: With variant 1, little buildings are worth 2 points each.
(Thanks to corinthiens13)

 Ruské pohádky - Baba Yaga: Scoring Baba Yaga's Hut

  Issue: Unless it's drawn at the end of the game, Pplacing a meeple on Baba Yaga's is not worth it. The meeple would be stuck on the for a long time with almost no possibility to score more than 1 point (eventually 2 or 3 if it isn't completed at the end of the game).
  House rule: Consider Baba Yaga's Hut completed as soon as it is placed. This way, it will be scored during the scoring phase of the same turn, making that tile a lot more interesting. In later turns, you will not be allowed to place a meeple with a flying machine or a magic portal, since it's considered complete.
(Thanks to corinthiens13)

Poznámky pod čarou

Vysvětlení ikonek najdete na této stránce.

  1.   Some Big Boxes contain points tiles:
    • Big Box 1 ((C1)): None
    • Big Box 2 ((C1)): None
    • Big Box 3 ((C1)): None
    • Big Box 4 ((C1)): 6 tiles
    • Big Box 5 ((C1)): 8 tiles
    • Big Box 6 ((C2)): 8 tiles
    • Big Box 7 ((C3)): 8 tiles