Évaluation pendant le jeu

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This page is a translated version of the page Scoring During the Game and the translation is 100% complete.



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Scoring is sorted according to the phases of the game and depends on selected expansions:

Any timeAny time

Once

Feature Tower C2.png

Always

Figure Robber red.png
Peasant Revolts C2 Revolt Symbol Cities.png

No scorables.

1. Placement d’une tuileTile

1A

Figure Fairy.png
Figure Black Fairy.png
Scoring C1 Dispatch Back.png

1B

Scoring C1 WOF.png
Peasant Revolts C2 Revolt Symbol Cities.png
Gifts C2 Chest.png
Scoring C1 Dispatch Back.png

1C

Feature Wind Rose Symbol Quarter C1.png
linkonly=true}}
20th Anniversary Expansion C2 Action Symbol 02.png
Scoring C1 Dispatch Back.png

No scorables in phase 1.

2. Pose d’un meepleFollowerMeeple

2A

Feature Bathhouse C1.png

2B-1

Figure Abbot red.png
Scoring C2 Acrobats.png
Peasant Revolts C2 Revolt Symbol Cities.png
Figure Meeple red.png

2B-2

Peasant Revolts C2 Revolt Symbol Cities.png
Figure Phantom red.png

2C

Token HillsSheep Sheep2 C2.png
Scoring C2 Fruit-Bearing Trees.png
Wonders Of Humanity C3 Wonder Symbol 01.png
Wonders Of Humanity C3 Wonder Symbol 02.png
Serf.jpg
Scoring C1 Dispatch Back.png

No scorables in phase 2.

3. Évaluation des zonesScoring

4. Additional actionsExtra

4A

Feature Fair C1.png
Figure Courier.png
Scoring C1 Dispatch Back.png
Scoring C2 Dispatch Back.png
Snakes And Ladders C3 Scoreboad Image.jpg
Logo EasterCarcassonneNest C1.png
Logo EasterCarcassonneBunny C1.png
Feature Bazaar C2.png

4B

No scorables in phase 4.

Évaluation pendant le jeu

Introduction:

  • The word “you" throughout this section refers to the active player.

Legend:

  Points from feature tiles   Points from figures   Points from additional features   Core feature scoring   Actions   Land Surveyor action  

Any time during your turn

Only once (even throughout a double turn granted by the builder)
Scoring C1 Tower Prisoner Ransom.png
You may buy back any one of your imprisoned followersmeeples by paying the captor.
(-3) points to payer
  • Payer is not allowed to have negative points as a result
(+3) points to payee Figure Robber red.png
Always
Special Figure Scoring
Figure Robber red.png Voleur beside scoring counting figure
1/2 primary points scored (rounded up)
  • Player with robber must take points from the first allowable event.
  • When you see Figure Robber red.png, robbers must take points if possible (ignoring rogue points).
  • When you see Figure Robber red.png+, robbers must take points but they may need to choose which countingscoring figure to take the first points from; this may happen when a robber is on the same space as multiple countingscoring figures that will be scoring points during Step 3B.
Protecting a followermeeple
Peasant Revolts C2 Protected Meeple.png
Protecting added / moved / swapped followermeeple (including Figure Phantom red.png phantom) in other steps as 2B-1 placing a meeple and 2B-2 placing a phantom Figure Robber red.png
(-4) points
1/2 points for followermeeple on tile with Figure HansStatue.png Hans Statue.
  • Players are allowed to have negative points as a result
Dispatch: One of your scoring figures moved forward and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on received tile
Scoring C1 Dispatch 1.png
Scoring C2 Dispatch 1.png
Score smallest road
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
Scoring C1 Dispatch 2.png
Scoring C2 Dispatch 2.png
Score smallest city
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
Scoring C1 Dispatch 3.png
Scoring C2 Dispatch 3.png
Score smallest cloistermonastery
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
Scoring C1 Dispatch 4.png
Scoring C2 Dispatch 4.png
2 points for each Icon Pennant blue white C2.png pennantcoat of arms
2 points / any type of Icon Pennant blue white C2.png pennantcoat of arms in cities with at least one of player's followersmeeples
Scoring C1 Dispatch 5.png
Scoring C2 Dispatch 5.png
2 points for each knight
2 points / knight in cities with at least one of player's followersmeeples
Scoring C1 Dispatch 6.png
Scoring C2 Dispatch 6.png
2 points for each farmer
2 points / player's farmers
Scoring C1 Dispatch 7.png
Scoring C2 Dispatch 7.png
Add a Landscape Tile
0 points from dispatch itself (there may be points from playing the tile)
Scoring C1 Dispatch 8.png
Scoring C2 Dispatch 8.png
Score a followermeeple and remove it from the board
After-the-game points from chosen feature with at least one of player's followersmeeples
  • Majority is applied for feature scored
Dispatch: After resolving a Message tile one of your scoring figures moved forward and ended up on a dark space of the scoreboard.
  • You may draw another Message tile.

1. Placement d’une tuile

Step 1A: Begin Turn - Only first part of a double turn
There are no particular actions for this step.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée
1 point on turn start
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
  • If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire
-1 point on turn start
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
  • If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on tile (see above)
Step 1B: Draw a Tile - After drawing tile, before placing tile
There are no particular actions for this step.
Perform Events
Scoring C1 WOF Fortune.png
Sector - Fortune: Current player only Figure Robber red.png
3 points
Scoring C1 WOF Tax.png
Sector - Tax: All players with knights Figure Robber red.png
(1 point / any type of Icon Pennant blue white C2.png pennantcoat of arms + 1 point / knight) per knight (computed for each city)
Scoring C1 WOF Famine.png
Sector - Famine: All players with farmers Figure Robber red.png
Base Game C2 Tile C.jpg
Ville adjacent to pré
1 point / completed city per farmer (computed for each farmfield)
Token Castle C2.png
Château adjacent to pré
2 points / Token Castle C2.png château per farmer (computed for each pré)
Figure Pig red.png
FarmField with cochon
+1 points / completed Base Game C2 Tile C.jpg ville or Token Castle C2.png château per farmer (computed for each pré)
River C2 pigsty.png
FarmField with troupeau de porcs
+2 points / completed Base Game C2 Tile C.jpg ville or Token Castle C2.png château per farmer (computed for each pré)
Scoring C1 WOF Storm.png
Sector - Storm: All players Figure Robber red.png
1 point / Figure Meeple red.png meeple in player's supply
Scoring C1 WOF Inquisition.png
Sector - Inquisition: All players with monks Figure Robber red.png
2 points / monk
Scoring C1 WOF Plague.png
Sector - Plague: All players Figure Robber red.png
0 points
  • Each player removes one of their followersmeeples from a land tile without scoring
WOF C1 Crown.png
Crown: All players with followersmeeples in active crown sector Figure Robber red.png
Three possible options:
Scoring C1 WOF Crown 2.png
One Figure Meeple red.png meeple in crown space with only one space
3 points
Scoring C1 WOF Crown 1.png
One Figure Meeple red.png meeple alone in crown space with two spaces
6 points
Scoring C1 WOF Crown 3.png
Two Figure Meeple red.png followersmeeples in crown spaces with two spaces
3 points / Figure Meeple red.png meeple
Scoring followersmeeples protected from revolt
Peasant Revolts C2 Revolt Symbol Cities.png
Peasant revolt: Peasant revolt affecting a given feature type Figure Robber red.png
2 points / protected followermeeple on given features
×2 points when followermeeple on tile with Figure HansStatue.png Hans Statue.
Depends on played card
After-the-game points for a chosen uncompleted road
  • The active player does not even need to occupy the feature
  • The road is scored as if at the end of the game, applying the majority rule as usual
  • All the followersmeeples on the road are removed, if any
(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty affects the points scored by the player
  • Player may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Gifts C2 Card 03.png
Retrait Figure Robber red.png
2 points / Figure Meeple red.png followermeeple on chosen feature
  • The player removes one of their followersmeeples on the feature
  • The followermeeple removed is considered for the scoring
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on tile (see above)
Step 1C: Place the Tile - After placing tile
There are no particular actions for this step.
Feature Wind Rose Symbol Quarter C1.png Wind rose placement on correct quadrant
Figure Robber red.png
3 points
×2 points for wind rose on tile with Figure HansStatue.png Hans Statue.
Basic rules:
  • 0 points

Variant rules:

  • 5 points
Arrow symbol not activated on tile just placed Figure Robber red.png
2 points
×2 points for arrow symbol on tile with Figure HansStatue.png Hans Statue.
  • Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on tile (see above)
There are no particular actions for this phase.

2. Pose d’un meeple

Step 2A: Move the Wood (Prologue) - Before any figure or token placement action
There are no particular actions for this step.
Bain public: Rebuying your meeple
(-number on bathhouse) points
1/2 points for bathhouse on tile with Figure HansStatue.png Hans Statue.
  • Players are allowed to have negative points as a result
Step 2B: Move the WoodStep 2B-1: Move the Wood (Phase 1) - Instead of other figure or token placement actions (skipped if removed knight with princess tile or higwayman or Lord with robber's son tile)
There are no particular actions for this step.
1 point for the Tuile tile with feature + 1 point per Tuile tile around it

1 point for the Square space square space with the feature + 1 point per occupied Square space square space around it

  • The abbot cannot be returned if feature is completely surrounded by tiles
  • Scoring an abbot is not scoring the feature it is placed on
    • Vineyards are not considered when returning an abbot
    • Little buildings are not considered when returning the abbot
    • The fairy and black fairy cannot be considered when retuning the abbot
  • Removing an abbot interrupts any challenge it may be participating in
(-2) points / Figure Mist Ghost.png fantôme added to player's abbot on feature
  • Penalty affects the points scored by the player
  • Player may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Scoring C2 Acrobats.png
Pyramide d’artistes (acrobats): All players with followersmeeples in the pyramid Figure Robber red.png+
5 points / Figure Meeple red.png meeple
(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty affects the points each player scores
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Protecting a followermeeple
Peasant Revolts C2 Protected Meeple.png
Protecting followermeeple during placement Figure Robber red.png
(-4) points
1/2 points for followermeeple on tile with Figure HansStatue.png Hans Statue.
  • Players are allowed to have negative points as a result
Peasant Revolts C2 Protected Meeple.png
Protecting followermeeple already placed (including placed Figure Phantom red.png phantom) Figure Robber red.png
(-2) points
1/2 points for followermeeple on tile with Figure HansStatue.png Hans Statue.
  • Players are allowed to have negative points as a result
Step 2B-2: Move the Wood (Phase 2) - Phantom placement (skipped if removed knight with princess tile or higwayman or Lord with robber's son tile)
There are no particular actions for this step.
Protecting a phantom
Peasant Revolts C2 Protected Meeple Phantom.png
Protecting a phantom during placement Figure Robber red.png
(-4) points
1/2 points for phantom on tile with Figure HansStatue.png Hans Statue.
  • Players are allowed to have negative points as a result
Step 2C: Resolve Move the Wood - Rest of actions
There are no particular actions for this step.
Figure Reference C2 Figure Shepherd And Sheep.png Shepherd herds the flock intoguides the flock to the stable
1 point / Feature Sheep C2.png sheep depicted
Two possible fruit actions
Scoring C2 Fruit-Bearing Trees Harvest.png
Harvesting Figure Robber red.png
Fruit token points
×2 points for fruit tree on tile with Figure HansStatue.png Hans Statue.
Scoring C2 Fruit-Bearing Trees Sell.png
Selling Figure Robber red.png
Depends on number of different fruit tokens sold:
  • Fruit-Bearing Trees C2 Selling 01.png 1 token = 3 points
  • Fruit-Bearing Trees C2 Selling 02.png 2 token = 6 points
  • Fruit-Bearing Trees C2 Selling 03.png 3 token = 10 points
  • Fruit-Bearing Trees C2 Selling 04.png 4 token = 15 points
×2 points for fruit tree on tile with Figure HansStatue.png Hans Statue.
Wonders Of Humanity C3 Wonder Image 01.png Notre-Dame (Les Merveilles de l’Humanité)
3 points for a Figure Meeple red.png meeple placed by the wonder's owner on Tuile a tileon Square space a square space adjacent to 1 or more monastic buildings
Wonders Of Humanity C3 Wonder Image 02.png Stonehenge (Les Merveilles de l’Humanité)
3 points for each occupied road completed by the wonder's owner
  • This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns
Serf.jpg
Tuile Serf: Player established new largest farmfield according to the number of finished Base Game C2 Tile C.jpg cities and Token Castle C2.png castles
Player receives a Serf.jpg Tuile Serf.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on tile (see above)
There are no particular actions for this phase.

3. Évaluation des zones

Step 3A: Identify Completed Features / Special Figures / Tile Placement
There are no particular actions for this step.
Step 3B: Resolve Completed Features / Special Figures / Tile Placement
Bonus scoring (prolog)
Feature Watchtower C2.png
Tour de guet: Player with a followermeeple on a road segment adjacent to watchtower Figure Robber red.png+
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
  • A double-sized tile counts as 1 tile
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • Each half of a double-sized tile counts as a separate regular tile (Square space square space) (except for the long roads on Leipzig tiles in C2 only)
  • Square space A square space with one or two triangular tiles counts as 1 regular tile
  • Each Square space square space in a wonder tile counts as 1 regular tile
Scoring C2 Watchtower Type 1.png
Tour de guet with Figure Meeple red.png meeple symbol
2 points / Figure Meeple red.png meeple
  • Consider all followersmeeples no matter the player they belong to
  • Consider also the followersmeeples in castles overlapping these tiles.
  • Consider all followersmeeples on normal features on adjacent double-sized tiles
  • FollowersMeeples in the City of Carcassonne are not considered
  • FollowersMeeples inside the Wheel of Fortune are not considered
  • FollowersMeeples in the City of Leipzig are not considered
Scoring C2 Watchtower Type 2.png
Tour de guet with Feature Road C2.png route symbol
1 point / Square space square spaceTuile tile showing at least one Feature Road C2.png route segment
  • Wooden bridges are considered as road segments
Scoring C2 Watchtower Type 3.png
Tour de guet with Feature Monastery C2.png abbaye symbol
Scoring C2 Watchtower Type 4.png
Tour de guet with Icon Pennant blue white C2.png pennantcoat of arms symbol
2 points / any type of Icon Pennant blue white C2.png pennantcoat of arms
Scoring C2 Watchtower Type 5.png
Tour de guet with Base Game C2 Tile C.jpg ville symbol
1 point / Square space square spaceTuile tile showing at least one Base Game C2 Tile C.jpg ville segment
  • city bridges are considered as city segments
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Token Tollkeeper yellow smalltoll.png
Les Péages: Player with a tollhouse on crossing at the end of completed road Figure Robber red.png+
Depends on number on tollhouse: 1 or 2
Token Tollkeeper yellow smalltoll.png
Raising toll 1 (small toll)
1 point / Feature Farmhouse C2.png ferme, Feature Sheds C2.png shed, Feature Garden C2.png jardin and Feature Highwayman C2.png brigands on the route

3 points / group of Tollkeepers C2 Travellers.png voyageurs on the route

  • These features do not directly affect a Figure Bridge.png pont en bois placed on the same tile.
Token Tollkeeper yellow largetoll.png
Raising toll 2 (large toll)
2 points / Feature Farmhouse C2.png ferme, Feature Sheds C2.png shed, Feature Garden C2.png jardin and Feature Highwayman C2.png brigands on the route

6 points / group of Tollkeepers C2 Travellers.png voyageurs on the route

  • These features do not directly affect a Figure Bridge.png pont en bois placed on the same tile.
Figure HansStatue.png
Tollhouse on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Determine length of road (at least one expansion change default logic)
New rules road.png
Regular square tiles
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
  • Except German Cathedrals C2 Image 02.png German cathedrals tiles, which are counted differently.
  • Each road segment counts to road length.
German Castles C3 Tile 03.png
Double tiles
  • A double-sized tile counts as 1 tile.
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only).
Halfling 1 C2 Tile 03.png
Triangular tiles
  • Each triangular tile counts as 1 individual tile.
  • Square space A square space with one or two triangular tiles counts as 1 regular tile.
Scoring C3 Wonders of Humanity.png
Roads on wonder tile(s)
Long roads depending on wonder tile
Wonders Of Humanity C3 Tile 05.png
Abou Simbel wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders Of Humanity C3 Tile 07.png
Angkor Vat wonder tile
  • The long road counts as 1 road tile.
  • The long road counts as 2 road tiles.
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders of Humanity C3 Tile 03.png
Stonehenge wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders Of Humanity C3 Tile 06.png
Tikal wonder tile
  • The long road counts as 1 road tile.
  • The long road counts as 3 road tiles.
  • The long road counts as 1 road tile.
  • The long road counts as 2 road tiles.
Figure Bridge.png
Tile with pont en bois
  • The Figure Bridge.png pont en bois counts as 1 road tile.
  • A Figure Bridge.png pont en bois and a printed road segment on the same tile, both connected to the same road, still count as 1 tile.
Feature Tunnel C1.png
Road with tunnel(s)
  • The tunnel tile counts as 1 road tile.
Labyrinth C2 Tile 01.jpg
Road with labyrinth(s)
  • The Labyrinth C2 Tile 01.jpg labyrinthe tile counts as 1 road tile.
  • The Labyrinth C2 Tile 01.jpg labyrinthe tile merges all roads connected to it for scoring.
Figure Ferry.png
Road with ferries
  • The ferry tile counts as 1 road tile.
  • It is irrelevant if the ferry connects two road segments or the road ends at the lake.
Scoring C2 Land Surveyors Scoring Tiles Road.png
Les Géomètres: Action for road tiles
Depending on active scoring tile.
Land Surveyors C2 Scoring Explanation 09.png
Highway scoring tile
Determine majority on the road and the castle road (at least one expansion change default logic)
Figure Meeple red.png
Meeples on the road and the castle road
Feature Hill C2.png
Colline: In case of tie of majority
The tie will be broken in favor of those player(s) with at least one meeplefollower on a Feature Hill C2.png colline.
  • The strength of the meeple placed on the hill is irrelevant in a tie break.
Scoring C2 Land Surveyors Scoring Tiles Road.png
Les Géomètres 2: Action for road tiles
Depending on active scoring tile.
Land Surveyors 2 C2 Scoring Explanation 06.png
Citizens’ Jury scoring tile
  • All players with meeplesfollowers on the road and on the castle road share the majority (no matter the actual majority votes).
  • Feature Hill C2.png Hills are not considered.
Feature scoring
Feature Road C2.png
Route: Player(s) with the majority sharing with Lord(s)
Token Castle C2.png
1 point × length of road/ Tuile tile
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
CastleLords C1 TileC.png
Route: Player(s) with the majority on the feature with Lord
Token Castle C2.png
(+1) point more than previous tile / each joining tile of the Castle Road by length of road
Scoring C2 Land Surveyors Scoring Tiles Road.png
Les Géomètres / Les Géomètres 2: Action for road tiles
Depending on active scoring tile.
Land Surveyors C2 Scoring Explanation 10.png
Peasant Uprising scoring tile
(-1) point / Square space square spaceTuile tile with a Feature Farmhouse C2.png ferme
Land Surveyors C2 Scoring Explanation 08.png
Street Fair scoring tile
(+1) point × length of road / Tuile tile
Land Surveyors 2 C2 Scoring Explanation 05.png
Farmers’ market scoring tile
(+1) point / Square space square spaceTuile tile with a Feature Sheds C2.png shed
Land Surveyors 2 C2 Scoring Explanation 04.png
Wealth scoring tile
(+3) points
Token Castle C2.png
(+1) point × length of road/ Tuile tile
Feature Inn C2.pngUK 2024 Promo C2-3.png
Road with inn(s) or adjacent to large inn(s)
Token Castle C2.png
For roads without CastleLords C1 TileC.png Castle on road(s):

(+1) point × length of road/ Tuile tile

For roads with CastleLords C1 TileC.png Castle on road(s):

(+1) point more than previous tile / each joining tile of the Castle Road by length of road

Both:
Feature Wells C2.png
Road with well(s)
Token Castle C2.png
(+1) point / Feature Wells C2.png puits
Extra (+1) point / Feature Wells C2.png puits on road with Feature Inn C2.png auberge au lac and/or UK 2024 Promo C2-3.png grande auberge
Extra (+1) point / Feature Wells C2.png puits on road with German Cathedrals C2 Image 02.png German cathedral
The Bards C2 Lute Token.png
Road with note token(s)
Token Castle C2.png
Basic rules:

(+1) point × length of road/ Tuile tile

Advanced variant:

(+1) point × length of road/ Tuile tile / The Bards C2 Lute Token.png Les Bardes de Carcassonne
Figure Mage.png
Road with Mage
Token Castle C2.png
(+1) point × length of road/ Tuile tile
  • This bonus takes into consideration the actual number of tiles of the road.
  • German Cathedrals C2 Image 02.png German cathedrals are counted as one tile
Figure Witch.png
Road with Witch
Token Castle C2.png
1/2 points (rounded up)
  • Affects all points obtained from road tiles (previous rows).
Scoring C2 Land Surveyors Scoring Tiles Road.png
Les Géomètres / Les Géomètres 2: Action for road tiles
Depending on active scoring tile.
Land Surveyors C2 Scoring Explanation 05.png
Poverty scoring tile
(-3) points
  • The resulting scoring for the feature can be a negative value
Land Surveyors 2 C2 Scoring Explanation 04.png
Wealth scoring tile
(+3) points
Token LB Tower4 C1.png
Little building(s) on road tiles
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

Token Castle C2.png
(+3) points / different German Castles C2 Castle Image 04.png German castle
Feature Bathhouse C1.png
Road with bathhouse(s)
Token Castle C2.png
(+number on bain public) points / Feature Bathhouse C1.png bain public
Signposts C2 Feature Arrows 01.png
Road with signpost(s)
Token Castle C2.png
(#correct signpost types) points / signpost in correct direction
  • #correct signpost types can be a number between 0 and 3.
Labyrinth C2 Tile 01.jpg
Road with labyrinth(s)
(+2) points / Figure Meeple red.png meeple on road network
  • Only if using advanced rules.
(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Depends on season condition for current season Seasons C1 Clock token.png
Seasons C1 Season condition 16.png Seasons C1 Season condition 15.png
Numerical values vary.
(+ #) or (- #) points
  • Player is allowed to have negative points as a result.
Seasons C1 Season condition 11.png Seasons C1 Season condition 21.png
Numerical values vary.
(+ #) or (- #) × length of road/ Tuile tile
  • Player is allowed to have negative points as a result.
Figure HansStatue.png
Route on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
(+1) point / actual Tuile tile
  • Majority on the road is required
  • Players may get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they still have the majority on the road
  • This bonus takes into consideration the actual number of tiles of the road
  • The long road on a Leipzig tile counts as 1 road tile
  • In C3: The long road on a Leipzig tile counts as 2 road tiles
  • In C2: The long road on a Leipzig tile counts as 1 road tile
  • German Cathedrals C2 Image 02.png German cathedrals are counted as one tile
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on road tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
King Robber C2 Tile Robber Baron.jpg
Tuile Chevalier-brigand: Player completes new largest road
Player receives the King Robber C2 Tile Robber Baron.jpg Tuile Chevalier-brigand
Bonus scoring (prolog)
Feature Watchtower C2.png
Tour de guet: Player with a followermeeple on a city segment adjacent to watchtower Figure Robber red.png+
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
  • A double-sized tile counts as 1 tile
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • Each half of a double-sized tile counts as a separate regular tile (Square space square space) (except for the long roads on Leipzig tiles in C2 only)
  • Square space A square space with one or two triangular tiles counts as 1 regular tile
  • Each Square space square space in a wonder tile counts as 1 regular tile
Scoring C2 Watchtower Type 1.png
Tour de guet with Figure Meeple red.png meeple symbol
2 points / Figure Meeple red.png meeple
  • Consider all followersmeeples no matter the player they belong to
  • Consider also the followersmeeples in castles overlapping these tiles.
  • Consider all followersmeeples on normal features on adjacent double-sized tiles
  • FollowersMeeples in the City of Carcassonne are not considered
  • FollowersMeeples inside the Wheel of Fortune are not considered
  • FollowersMeeples in the City of Leipzig are not considered
Scoring C2 Watchtower Type 2.png
Tour de guet with Feature Road C2.png route symbol
1 point / Square space square spaceTuile tile showing at least one Feature Road C2.png route segment
  • Wooden bridges are considered as road segments
Scoring C2 Watchtower Type 3.png
Tour de guet with Feature Monastery C2.png abbaye symbol
Scoring C2 Watchtower Type 4.png
Tour de guet with Icon Pennant blue white C2.png pennantcoat of arms symbol
2 points / any type of Icon Pennant blue white C2.png pennantcoat of arms
Scoring C2 Watchtower Type 5.png
Tour de guet with Base Game C2 Tile C.jpg ville symbol
1 point / Square space square spaceTuile tile showing at least one Base Game C2 Tile C.jpg ville segment
  • city bridges are considered as city segments
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Determine size of city (at least one expansion change default logic)
New rules city.png
Regular tiles
  • Each tile counts, regardless of the number of city segments that contribute to the scored city.
German Castles C3 Tile 03.png
Double tiles
  • A double-sized tile counts as 1 tile
  • Each half of a double-sized tile counts as a separate regular tile
Halfling 1 C2 Tile 12.png
Triangular tiles
  • Each triangular tile counts as 1 individual tile
  • Square space A square space with one or two triangular tiles counts as 1 regular tile
Scoring C3 Wonders of Humanity.png
Cities on wonder tile(s)
Large cities depending on wonder tile
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 2 city tiles
Wonders of Humanity C3 Tile 04.png
Circus Maximus wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 4 city tiles
Wonders of Humanity C3 Tile 02.png
Alhambra wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 3 city tiles
Scoring C2 Land Surveyors Scoring Tiles City.png
Les Géomètres: Action for city tiles
Depending on active scoring tile.
Land Surveyors C2 Scoring Explanation 02.png
Bad Neighborhood scoring tile
Determine count coat of arms in city (at least one expansion change default logic)
Base Game C3 Tile C.png
Regular tiles
(+1) / Icon Pennant blue white C2.png Blason
Unending Family Feud C2 13.png
Family Feud tiles
Great Fairs C2 07.png
Great fair tiles
Gambler's Luck C2 04.png
Gambler's luck tokens with pennant(s)coat of arms
(+1) / Icon Pennant blue white C2.png Blason or Feature Coat Of Arms Grey C2.png La Chance du Joueur on token
(×0) count of any type of Icon Pennant blue white C2.png pennantcoat of arms
Determine majority in city (at least one expansion change default logic)
Figure Meeple red.png
FollowersMeeples in ville
(+1) / Figure Meeple red.png Meeple normal
(+# any type of Icon Pennant blue white C2.png pennantcoat of arms) / Figure Mayor red.png Maire
(+1) / Figure Wagon red.png Charriot
(+1) / Figure Phantom red.png Fantôme
Feature Hill C2.png
Colline: In case of tie of majority
The tie will be broken in favor of those player(s) with at least one meeplefollower on a Feature Hill C2.png colline.
  • The strength of the meeple placed on the hill is irrelevant in a tie break (it could be a mayor with strength 0).
Scoring C2 Land Surveyors Scoring Tiles City.png
Les Géomètres: Action for city tiles
Depending on active scoring tile.
Land Surveyors C2 Scoring Explanation 01.png
Citizens' Jury scoring tile
  • All players with meeples in the city share the majority (no matter the actual majority votes)
  • Including Figure Mayor red.png mayor even if it has no power
  • Feature Hill C2.png Hills are not considered
Feature scoring
Base Game C2 Tile C.jpg
Ville: Player(s) with the majority on the feature
Token Castle C2.png
2 points × size of city/ Tuile tile
  • Each tile counts, regardless of the number of city segments that contribute to the scored city.
2 points × count of/ any type of Icon Pennant blue white C2.png pennantcoat of arms
CityGates C1 Tile 15.png
Petite ville: Player(s) with the majorityPlayer with followermeeple on the feature
Token Castle C2.png
4 points / scored city
Scoring C2 Land Surveyors Scoring Tiles City.png
Les Géomètres 2: Action for city tiles
Depending on active scoring tile.
Land Surveyors 2 C2 Scoring Explanation 01.png
City Privilege scoring tile
5 points / scored city
  • All previous rows are canceled by this scoring rule.
  • This is a special case from Les Géomètres 2 Les Géomètres 2
Land Surveyors 2 C2 Scoring Explanation 02.png
Plague scoring tile
1/2 points (rounded up)
Symbol Cathars C1.png
City with Cathares / Siege / Besiegers
Token Castle C2.png
(-1) point × size of city/ Tuile tile

(-1) points × count of/ any type of Icon Pennant blue white C2.png pennantcoat of arms

Feature Cathedral C2.png
City with Cathédrale
Token Castle C2.png
(+1) point × size of city/ Tuile tile

(+1) points × count of/ any type of Icon Pennant blue white C2.png pennantcoat of arms

The Bards C2 Lute Token.png
City with note token(s)
Basic rules:

(+1) point × size of city/ Tuile tile

Advanced variant:

(+1) point × size of city/ Tuile tile / The Bards C2 Lute Token.png Les Bardes de Carcassonne
Scoring C2 Land Surveyors Scoring Tiles City.png
Les Géomètres: Action for city tiles
Depending on active scoring tile.
Land Surveyors C2 Scoring Explanation 07.png
Siege scoring tile
(+1) point × count of / Icon Pennant blue white C2.png blason
Figure Mage.png
City with Mage
Token Castle C2.png
(+1) point / Square space square spaceTuile tile
Figure Witch.png
City with Witch
Token Castle C2.png
1/2 points (rounded up)
  • Affects all points obtained from city tiles (previous rows)
Scoring C2 Land Surveyors Scoring Tiles City.png
Les Géomètres: Action for city tiles
Depending on active scoring tile.
Land Surveyors C2 Scoring Explanation 04.png
Wealth scoring tile
(+3) points for feature
Land Surveyors C2 Scoring Explanation 03.png
Poverty scoring tile
(-3) points for feature
  • The resulting scoring for the feature can be a negative value
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

German Castles C2 Castle Image 04.png
City with segment at German castle(s)
Token Castle C2.png
(+3) points / different German Castles C2 Castle Image 04.png German castle
Feature Bathhouse C1.png
City with bathhouse(s)
Token Castle C2.png
(+number on bain public) points / Feature Bathhouse C1.png bain public
Feature Darmstadtium C1.png
City with Darmstadtium
Token Castle C2.png
(+3) points
(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Depends on season condition for current season Seasons C1 Clock token.png
Seasons C1 Season condition 02.png Seasons C1 Season condition 23.png
Numerical values vary.
(+ #) or (- #) points
  • Player is allowed to have negative points as a result.
Seasons C1 Season condition 20.png
Numerical values vary.
(+ #) or (- #) × size of city/ Tuile tile
  • Player is allowed to have negative points as a result.
Figure HansStatue.png
Ville on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points for each of your own followersmeeples in a city
Leipzig tiles.png
Ville de Leipzig: Player with a Figure Meeple red.png meeple in Markets Of Leipzig C2 Leipzing Quarter 02.png Coiners quarter Figure Robber red.png+
(+3) points / any type of Icon Pennant blue white C2.png pennantcoat of arms
  • Presence in the city is required but no majority is considered
  • Players may get this bonus on the same turn they send a followermeeple to the Markets Of Leipzig C2 Leipzing Quarter 02.png Coiners quarter
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Token TradersBuilders C2.png
Player completes city with trade good symbols
Player takes the depicted goods tokens in finished city from the supply.
  • The trade good tokens will be scored during final scoring.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on Base Game C2 Tile C.jpg ville tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
King Robber C2 Tile King.jpg
Tuile Roi: Player completes new largest city
Player receives the King Robber C2 Tile King.jpg Tuile Roi
Placed tile with Symbol GingerbreadMan WE.png symbole du bonhomme de pain d’épice and Figure Gingerbreadman.png Bonhomme de pain d’épice was not yet moving this turn.
Figure Gingerbreadman.png Bonhomme de pain d’épice: All players with followersmeeples in the city with Figure Gingerbreadman.png Bonhomme de pain d’épice.
1 point / Square space square spaceTuile tile per followermeeple the player has in the city
×2 points when Bonhomme de pain d’épice on tile with Figure HansStatue.png Hans Statue.
Feature scoring
Feature Monastery C2.png
Abbaye or Lieu de culte or Monastère or Abbaye allemande or Dutch & Belgian monastery or Monument japonais or Église de Darmstadt: Player(s) with the majorityPlayer with followermeeple on the feature
Token Castle C2.png
9 points (the feature Square space square space and the eight Square space square spaces around it)1 point for the feature Tuile tile + 1 point / Tuile tile around it
Scoring C2 Vineyard.png
Neighboring Vineyard(s)
Token Castle C2.png
(+3) points / Scoring C2 Vineyard.png vignoble
×2 points for vignoble on tile with Figure HansStatue.png Hans Statue, when Hans Statue is not on tile with finished feature.
Scoring C2 Land Surveyors Scoring Tiles Monastery.png
Les Géomètres / Les Géomètres 2: Action for monastic buildings
Depending on active scoring tile.
Land Surveyors C2 Scoring Explanation 12.png
Pilgrimage Route scoring tile
(+1) point / Square space square spaceTuile tile with road segment(s) or a Figure Bridge.png pont en bois
Land Surveyors C2 Scoring Explanation 11.png
Hermit Monastery scoring tile
(-1) point / Square space square spaceTuile tile with city segment(s) or a Figure City Bridge.png pont des villes
Land Surveyors C2 Scoring Explanation 06.png
Wealt scoring tile
(+3) points
Land Surveyors 2 C2 Scoring Explanation 03.png
Poverty scoring tile
(-3) points
Token LB Tower4 C1.png
Little building(s) on neighboring tiles
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Depends on season condition for current season Seasons C1 Clock token.png
Seasons C1 Season condition 33.png
Numerical values vary.
(+ #) or (- #) points (Monastic building including Lieu de culte)
  • Player is allowed to have negative points as a result.
Seasons C1 Season condition 12.png
Numerical values vary.
(+ #) or (- #) points (Monastic building excluding Lieu de culte)
(+ #) or (- #) points (Lieu de culte)
  • Player is allowed to have negative points as a result.
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Feature Shrine C2.png
Challenge resolution
Token Castle C2.png
When a challenge is declared between a Feature Monastery C2.png abbaye / Abbey And Mayor C2 Tile A.jpg monastère / Monasteries C2 Picture GE06.png Abbaye allemande / Monasteries C1 Picture NB05.jpg Dutch & Belgian monastery / Japanese Buildings C2 Picture 03.png Monument japonais / Feature Darmstadt Church C1.png Église de Darmstadt and a Feature Shrine C2.png lieu de culte, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
(+3) points to majority on feature Tuile tile and tiles in the 8 Square space square spaces around it

(+3) points to majority on feature Tuile tile and 8 Tuile tiles around it

(+4) points / scored feature
  • The feature has to be occupied by any player
  • Players may get this bonus on the same turn they send a followermeeple to the Markets Of Leipzig C2 Leipzing Quarter 03.png Bookbinders quarter
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on neighboring tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
ClericAndSerf cloister-token.jpg
Monastery token: Player completes monastic building except shrine but not score it
Player receives a ClericAndSerf cloister-token.jpg Monastery token.
  • Player can not score finished monastic building
  • Feature Shrine C2.png Shrines are excluded.
Scoring C1 Farm.png
Scoring C2 Farm.png
Scoring WE Farm.jpg
Figure Barn red.png Barn & Farmers - Barn placement
Farmer scoring after barn placement
Base Game C2 Tile C.jpg
Ville adjacent to pré
3 points / completed city
Token Castle C2.png
Château adjacent to pré
4 points / Token Castle C2.png château
Figure Pig red.png
FarmField with cochon
+1 points / completed Base Game C2 Tile C.jpg ville or Token Castle C2.png château
River C2 pigsty.png
FarmField with troupeau de porcs
+1 points / completed Base Game C2 Tile C.jpg ville or Token Castle C2.png château
The Bards C2 Lute Token.png
FarmField with note token(s)
Basic rules:

(+1) point / completed Base Game C2 Tile C.jpg ville or Token Castle C2.png château

Advanced variant:

(+1) point / completed Base Game C2 Tile C.jpg ville or Token Castle C2.png château/ The Bards C2 Lute Token.png Les Bardes de Carcassonne
Great Fairs C2 04.png
Ville with Feature Great Fair Coat of Arms C2.png great fair symbol adjacent to pré
(+1) points / Base Game C2 Tile C.jpg ville with Feature Great Fair Coat of Arms C2.png great fair symbol
Symbol Cathars C1.png
Symbole Cathares adjacent to pré
(×2) points for affected city
  • Applied to the value obtained for a particular city in previous rows
Basic rules:
  • (+1) point / little building

Variant rules:

Depends on season condition for current season Seasons C1 Clock token.png
Seasons C1 Season condition 27.png Seasons C1 Season condition 01.png
Numerical values vary.
(+ #) or (- #) points
  • Player is allowed to have negative points as a result.
Seasons C1 Season condition 06.png
Numerical values vary.
(+ #) or (- #) / finished city
  • Player is allowed to have negative points as a result.
Scoring C1 Farm.png
Scoring C2 Farm.png
Scoring WE Farm.jpg
Figure Barn red.png Barn & Farmers - Barn placement
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Serf.jpg
Tuile Serf: New highest number farmers are removed when a Figure Barn red.png grange is placed
Player receives a Serf.jpg Tuile Serf.
Scoring C1 Farm.png
Scoring C2 Farm.png
Scoring WE Farm.jpg
Figure Barn red.png Barn & Farmers - Fields connection
Farmer scoring by field connection
Base Game C2 Tile C.jpg
Ville adjacent to pré
1 point / completed city
Token Castle C2.png
Château adjacent to pré
2 points / Token Castle C2.png château
Figure Pig red.png
FarmField with cochon
+1 points / completed Base Game C2 Tile C.jpg ville or Token Castle C2.png château
River C2 pigsty.png
FarmField with troupeau de porcs
+1 points / completed Base Game C2 Tile C.jpg ville or Token Castle C2.png château
The Bards C2 Lute Token.png
FarmField with note token(s)
Basic rules:

(+1) point / completed Base Game C2 Tile C.jpg ville or Token Castle C2.png château

Advanced variant:

(+1) point / completed Base Game C2 Tile C.jpg ville or Token Castle C2.png château/ The Bards C2 Lute Token.png Les Bardes de Carcassonne
Great Fairs C2 04.png
Ville with Feature Great Fair Coat of Arms C2.png great fair symbol adjacent to pré
(+1) points / Base Game C2 Tile C.jpg ville with Feature Great Fair Coat of Arms C2.png great fair symbol
Symbol Cathars C1.png
Symbole Cathares adjacent to pré
(×2) points for affected city
  • Applied to the value obtained for a particular city in previous rows
Basic rules:
  • (+1) point / little building

Variant rules:

Depends on season condition for current season Seasons C1 Clock token.png
Seasons C1 Season condition 27.png Seasons C1 Season condition 01.png
Numerical values vary.
(+ #) or (- #) points
  • Player is allowed to have negative points as a result.
Seasons C1 Season condition 06.png
Numerical values vary.
(+ #) or (- #) / finished city
  • Player is allowed to have negative points as a result.
Scoring C1 Farm.png
Scoring C2 Farm.png
Scoring WE Farm.jpg
Figure Barn red.png Barn & Farmers - Fields connection
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.


Feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • An only Figure Mayor red.png maire in a castle would not be affected, since it cannot have the majority
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on the corresponding finished feature tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Russian Promos C1 Description Tile 01.jpg
L’isba de Baba Yaga: Player(s) with the majorityPlayer with followermeeple on the feature
Token Castle C2.png
1 for the feature Tuile tile
  • 0 points for no empty Square space square spaces around it
Token LB Tower4 C1.png
Little building(s) on Russian Promos C1 Description Tile 01.jpg L’isba de Baba Yaga tile and on neighboring tiles
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on the corresponding finished feature tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Feature Garden C2.png
Jardin: Player(s) with the majorityPlayer with followermeeple on the feature
Token Castle C2.png
9 points (the feature Square space square space and the eight Square space square spaces around it)1 point for the feature Tuile tile + 1 point / Tuile tile around it
Token LB Tower4 C1.png
Little building(s) on Feature Garden C2.png jardin tile and on neighboring tiles
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Figure HansStatue.png
Jardin on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots .
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
German Castles C2 Castle Image 04.png
Château allemand: Player(s) with the majorityPlayer with followermeeple on the feature
Token Castle C2.png
12 points (2 points for the German castle tile and 1 point per Square space square spaces around it)2 point for the German castle + 1 point / Tuile tile around it
Token LB Tower4 C1.png
Little building(s) on German Castles C2 Castle Image 04.png German castle double tile and on neighboring tiles
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on German Castles C2 Castle Image 04.png German castle double tile and on neighboring tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Determine length of all roads leading to German Cathedral
New rules road.png
Regular square tiles
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
  • Except German Cathedrals C2 Image 02.png German cathedrals tiles, which are counted differently.
  • Each road segment counts to road length.
German Castles C3 Tile 03.png
Double tiles
  • A double-sized tile counts as 1 tile.
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only).
Halfling 1 C2 Tile 03.png
Triangular tiles
  • Each triangular tile counts as 1 individual tile.
  • Square space A square space with one or two triangular tiles counts as 1 regular tile.
Scoring C3 Wonders of Humanity.png
Roads on wonder tile(s)
Long roads depending on wonder tile
Wonders Of Humanity C3 Tile 05.png
Abou Simbel wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders Of Humanity C3 Tile 07.png
Angkor Vat wonder tile
  • The long road counts as 1 road tile.
  • The long road counts as 2 road tiles.
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders of Humanity C3 Tile 03.png
Stonehenge wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Wonders Of Humanity C3 Tile 06.png
Tikal wonder tile
  • The long road counts as 1 road tile.
  • The long road counts as 3 road tiles.
  • The long road counts as 1 road tile.
  • The long road counts as 2 road tiles.
Figure Bridge.png
Tile with pont en bois
  • The Figure Bridge.png pont en bois counts as 1 road tile.
  • A Figure Bridge.png pont en bois and a printed road segment on the same tile, both connected to the same road, still count as 1 tile.
Feature Tunnel C1.png
Road with tunnel(s)
  • The tunnel tile counts as 1 road tile.
Labyrinth C2 Tile 01.jpg
Road with labyrinth(s)
  • The Labyrinth C2 Tile 01.jpg labyrinthe tile counts as 1 road tile.
  • The Labyrinth C2 Tile 01.jpg labyrinthe tile merges all roads connected to it for scoring.
Figure Ferry.png
Road with ferries
  • The ferry tile counts as 1 road tile.
  • It is irrelevant if the ferry connects two road segments or the road ends at the lake.
Feature scoring
German Cathedrals C2 Image 02.png
Cathédrale allemande: Player(s) with the majorityPlayer with followermeeple on the feature
Token Castle C2.png
1 point × sum of length of roads leading to scored German cathedral
  • All roads leading to the cathedral are considered.
  • Roads starting and ending at the same cathedral tile are counted only once.
Feature Inn C2.pngUK 2024 Promo C2-3.png
Road with inn(s) or adjacent to large inn(s)
Token Castle C2.png
For roads without CastleLords C1 TileC.png Castle on road(s):

(+1) point × length of road/ Tuile tile

For roads with CastleLords C1 TileC.png Castle on road(s):

(+1) point more than previous tile / each joining tile of the Castle Road by length of road

Both:
Feature Wells C2.png
Road with well(s)
Token Castle C2.png
(+1) point / Feature Wells C2.png puits
Extra (+1) point / Feature Wells C2.png puits on road with Feature Inn C2.png auberge au lac and/or UK 2024 Promo C2-3.png grande auberge
Extra (+1) point / Feature Wells C2.png puits on road with German Cathedrals C2 Image 02.png German cathedral
The Bards C2 Lute Token.png
Road with note token(s)
Token Castle C2.png
Basic rules:

(+1) point × length of road/ Tuile tile

Advanced variant:

(+1) point × length of road/ Tuile tile / The Bards C2 Lute Token.png Les Bardes de Carcassonne
Token LB Tower4 C1.png
Little building(s) on German Cathedrals C2 Image 02.png German cathedral tiles and on all connected road tiles
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on German Cathedrals C2 Image 02.png German cathedral tiles and on all connected road tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Scoring C3 Cemetery.png
Cimetière: Player(s) with the majorityPlayer with followermeeple on the feature
Token Castle C2.png
0 points

1 extra Figure Guard Meeple red.png meeple sentinelle in player's color, if available

  • A cemetery keeper may receive the fairy scoring bonus.
Token LB Tower4 C1.png
Little building(s) on Scoring C3 Cemetery.png cimetière tile and on adjacent tiles
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Figure HansStatue.png
Cimetière on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on Scoring C3 Cemetery.png cimetière tile and on adjacent tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Scoring C3 Haunted Castle.png
Château hanté: Player(s) with the majorityPlayer with followermeeple on the feature
Token Castle C2.png
2 points / Square space square space with Mists C3 Tile 60.png mist (the feature Tuile tile and 8 Square space square spaces around it)

2 points / Tuile tile with Mists C3 Tile 60.png mist (the feature Tuile tile and the Tuile tiles around it)

  • The 2x2 starting tile is counted as 1 tile
  • The 2x2 starting tile is counted as 4 Square space square spaces
Token LB Tower4 C1.png
Little building(s) on Scoring C3 Haunted Castle.png château hanté tile and on adjacent tiles
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on Scoring C3 Haunted Castle.png château hanté tile and on adjacent tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature Fortuneteller.png
Tente de la diseuse de bonne aventure: Player(s) with the majority on the feature
0 points
Token LB Tower4 C1.png
Little building(s) on Feature Fortuneteller.png tente de la diseuse de bonne aventure tile and on horizontally and vertically adjacent tiles
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Feature Fortuneteller.png
Tente de la diseuse de bonne aventure: Player completing the feature Figure Robber red.png+
3 points
×2 points for Fortune Teller on tile with Figure HansStatue.png Hans Statue.
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on Feature Fortuneteller.png tente de la diseuse de bonne aventure tile and on horizontally and vertically adjacent tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Vista C2.png
Vista Point: Player(s) with the majorityPlayer with followermeeple on the feature
1 point / type of feature in the Vista that is both visible and significant. (check Scorable features for Vistas Scorable features for Vistas).
Token LB Tower4 C1.png
Little building(s) on a tile with Vista Point and on six-tile Vista area
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Figure HansStatue.png
Vista Point on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on a tile with Vista Point and on six-tile Vista area.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Fishermen: Player(s) with the majority on the feature
Token Castle C2.png
2 points / Tuile tile
  • Each tile counts, regardless of the number of river segments that contribute to the scored river.
Token LB Tower4 C1.png
Little building(s) <translate>

on river tiles

</translate>
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / Figure Mist Ghost.png fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Figure HansStatue.png
<translate>Fishermen</translate> on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Teacher purple.png
Scoring points: Player with enseignant Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area Figure Robber red.png+Token Castle C2.png Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Ringmaster red.png
Directeur de cirque: on feature just completed Figure Robber red.png+
2 points / Feature Circus Space C2.png circus or Feature Acrobat Space C2.png acrobat tiles where the Figure Ringmaster red.png directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The Figure Ringmaster red.png directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Figure Ringmaster red.png Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the Figure Ringmaster red.png directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with meeple next to fée Figure Robber red.png+
3 points
×2 points when Fée on tile with Figure HansStatue.png Hans Statue.
Figure Black Fairy.png
Black Fairy scoring penalty: Player with meeple next to fée noire Figure Robber red.png+
-3 points
1/2 points when Fée noire on tile with Figure HansStatue.png Hans Statue.
Figure Gold.png Player(s) with the majority on scored feature
Player takes all the Figure Gold.png gold ingots on the corresponding finished feature tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Special Figure Scoring
Figure Obelisk Red.png
Obelisk Figure Robber red.png+
16 points (the 4 Square space square spaces on which Obelisk stands and 1 point per Square space square spaces around them) 1 point / Tuile tile on which Obelisk stands + 1 point / Tuile tile around them
Token LB Tower4 C1.png
Little building(s) on the 4 Square space square spaces with the Obelisk or on the twelve Square space square spaces around it on the 4 Tuile tiles with the Obelisk or on the twelve Square space tiles around it
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

Figure HansStatue.png
Obélisque on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
5 points (Tuile tile with the observation tower and the four Tuile tiles in all cardinal directions around it)1 point / Tuile tile in the Square space square space with the observation tower and the the four Square space square spaces in all cardinal directions around it5 points (Square space the square space with the observation tower and the four Square space square spaces in all cardinal directions around it)
Token LB Tower4 C1.png
Little building(s) Square space square space with the observation tower or on the 4 Square space square spaces in cardinal directions around it Tuile tile with the observation tower or on the 4 Tuile tiles in cardinal directions around it
Token Castle C2.png
Basic rules:
  • (+1) point / little building

Variant rules:

×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Tile placement scoring
3 point / Feature Garden C2.png jardin on Square space tile(s)Square space square space(s) around placed Tuile spring tile
×2 points for Jardin on tile with Figure HansStatue.png Hans Statue, when Hans Statue is not on placed tile.

1 point / Tuile Spring tile around placed Tuile spring tile

×2 points for Printemps on tile with Figure HansStatue.png Hans Statue, when Hans Statue is not on placed tile.
Figure HansStatue.png
Placed spring tile on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Tile placement scoring
2 point / each Tuile tile with

counted only once on Square space tile(s)Square space square space(s) around placed Tuile summer tile.

×2 points for tile with water tower or depicted water on tile with Figure HansStatue.png Hans Statue, when Hans Statue is not on placed tile.
Figure HansStatue.png
Placed summer tile on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Tile placement scoring
2 point / each Feature Farmhouse C2.png ferme and Feature Sheds C2.png shed on Square space tile(s)Square space square space(s) around placed Tuile autumn tile
×2 points for Feature Farmhouse C2.png ferme and Feature Sheds C2.png shed on tile with Figure HansStatue.png Hans Statue, when Hans Statue is not on placed tile.
Figure HansStatue.png
Placed autumn tile on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Tile placement scoring
1 point × (#) of finished features by wetland tile × (#) of Tuile tile(s) around placed wetland tile(#) of occupied Square space square spaces around placed wetland tile
×2 points when Wetland on tile with Figure HansStatue.png Hans Statue.
Tuile
Tile placement around wetland tile Figure Robber red.png+
1 point / any type of Icon Pennant blue white C2.png pennantcoat of arms

1 point / Feature WaterTower C2.png Water tower

×2 points when Feature WaterTower C2.png Water tower and/or any type of Icon Pennant blue white C2.png pennantcoat of arms on tile with Figure HansStatue.png Hans Statue.
Bonus scoring (epilog)
Figure Robber red.png
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Step 3C: Resolve the Tile Scoring
There are no particular actions for this step.
Figure Roundtop.png
Chapiteau: All players with followersmeeples in the vicinity of the big top Figure Robber red.png+
Animal token points / Figure Meeple red.png meeple
  • Consider the followersmeeples on the Square space square spaceTuile tile with the big top and the 8 Square space square spacesTuile tiles adjacent to it.
    • Consider the followersmeeples in castles overlapping these Square space square spacesTuile tiles.
    • A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
    • Each triangular tile counts as 1 individual tile
    • A wonder tile counts as 1 individual tile
    • Consider the followersmeeples in castles overlapping the adjacent spaces.
    • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
    • A square space with one or two triangular tiles counts as 1 regular tile
    • Each square space in a wonder tile counts as 1 regular tile
  • FollowersMeeples in the Count Of Carcassonne C2 Feature Tiles.png Ville de Carcassonne are not considered
  • FollowersMeeples inside the WOF C1 Starting Tile 01.jpg Roue de la Fortune are not considered
  • FollowersMeeples in the Leipzig tiles.png Ville de Leipzig are not considered
Figure HansStatue.png
Chapiteau on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Feature scoring
Bets C3 Feature Betting Office.png
Betting office: Player with betting chip matching the number of tiles of completed road or city Figure Robber red.png
Depends on the betting chip, featuring one or two bets.
  • Bets are settled after all features have been scored
  • All betting chips on a betting office apply to the same feature
  • The active player decides the feature if there are several options
  • 2 points if feature has exactly 2 tiles
  • 6 points if feature has exactly 6 tiles
  • 3 points if feature has exactly 3 tiles
  • 5 points if feature has exactly 5 tiles
  • 3 points if feature has exactly 3 tiles
  • 6 points if feature has exactly 6 tiles
  • 4 points if feature has exactly 4 tiles
  • 7 points if feature has 7 or more tiles
  • 8 points if feature has exactly 4 tiles
  • 5 points if feature has exactly 5 tiles
  • 8 points if feature has 8 or more tiles
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Move Figure Gingerbreadman.png bonhomme de pain d’épice to other unfinished city.
Figure Gingerbreadman.png Bonhomme de pain d’épice: All players with followersmeeples in the city with Figure Gingerbreadman.png Bonhomme de pain d’épice.
1 point / Square space square spaceTuile tile per followermeeple the player has in the city
×2 points when Bonhomme de pain d’épice on tile with Figure HansStatue.png Hans Statue.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on tile (see above)

4. Additional actions

Step 4A: Resolve the Tile Actions
There are no particular actions for this step.
Depends on the outcome
Token which lands closest to the target fair tile
Hurler 5 points
Depends on the outcome
Caught
Catcher 5 points
Not caught — and not far enough
Catcher 5 points
Not caught — but far enough
Hurler 5 points
Touched — but not caught
Hurler 5 points
After-the-game points from feature(s) which can be finished and scored during game with at least one followermeeple in 9 Square space square spaces around Figure Courier.png the Courier after his movement.
Dispatch: One of your scoring figures moved forward and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on received tile
Scoring C1 Dispatch 1.png
Scoring C2 Dispatch 1.png
Score smallest road
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
Scoring C1 Dispatch 2.png
Scoring C2 Dispatch 2.png
Score smallest city
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
Scoring C1 Dispatch 3.png
Scoring C2 Dispatch 3.png
Score smallest cloistermonastery
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
Scoring C1 Dispatch 4.png
Scoring C2 Dispatch 4.png
2 points for each Icon Pennant blue white C2.png pennantcoat of arms
2 points / any type of Icon Pennant blue white C2.png pennantcoat of arms in cities with at least one of player's followersmeeples
Scoring C1 Dispatch 5.png
Scoring C2 Dispatch 5.png
2 points for each knight
2 points / knight in cities with at least one of player's followersmeeples
Scoring C1 Dispatch 6.png
Scoring C2 Dispatch 6.png
2 points for each farmer
2 points / player's farmers
Scoring C1 Dispatch 7.png
Scoring C2 Dispatch 7.png
Add a Landscape Tile
0 points from dispatch itself (there may be points from playing the tile)
Scoring C1 Dispatch 8.png
Scoring C2 Dispatch 8.png
Score a followermeeple and remove it from the board
After-the-game points from chosen feature with at least one of player's followersmeeples
  • Majority is applied for feature scored
Dispatch: After resolving a Message tile one of your scoring figures moved forward and ended up on a dark space of the scoreboard.
  • You may draw another Message tile.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on tile (see above)
After movement of scoring figure on scoring board
  • If your scoring meeple moves to a space with the bottom of a ladder, it will move forward to the space at its top.
  • If your scoring meeple moves to a space with the head of a snake, it will move backwards to the space with its tail.
Logo EasterCarcassonneNest C1.png
Nid de Pâques: Player completing feature and players with follower(s)meeple(s) in the vicinity
2 Easter eggs to player completing Easter Nest
1 Easter egg to the owner of each followermeeple neighboring the nest.
  • The Easter Nest considers its tile and the eight tiles around itthe tiles on the 8 spaces around itthe eight spaces around it
Figure EasterBunny.png
Easter Bunny movement: Players with follower(s)meeple(s) meeting the Easter Bunny
1 Easter egg to the owner of each followermeeple on Square space square spaceTuile tiles the Easter Bunny hops on or over
Feature Bazaar C2.png
Bazar: All players Figure Robber red.png
(+number) of points awarded based on bidding to seller, if any

(-number) of points awarded based on bidding to buyer

  • Players are allowed to have negative points as a result
Step 4B: Resolve the Turn
There are no particular actions for this step.
There are no particular actions for this phase.