Évaluation pendant le jeu (première édition)

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This page is a translated version of the page Scoring During the Game (1st edition) and the translation is 100% complete.



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Scoring is sorted according to the phases of the game and depends on selected expansions:

Any timeAny time

Once

Always

No scorables.

1. Placement d’une tuileTile

1A

1B

1C

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No scorables in phase 1.

2. Pose d’un meepleFollowerMeeple

2A

2B-1

2B-2

2C

No scorables in phase 2.

3. Évaluation des zonesScoring

4. Additional actionsExtra

4A

4B

No scorables in phase 4.

Évaluation pendant le jeu (première édition)

Introduction:

  • The word “you" throughout this section refers to the active player.

Legend:

  Points from feature tiles   Points from figures   Points from additional features   Core feature scoring   Actions   Land Surveyor action  

Any time during your turn

Only once (even throughout a double turn granted by the builder)
You may buy back any one of your imprisoned followersmeeples by paying the captor.
(-3) points to payer
  • Payer is not allowed to have negative points as a result
(+3) points to payee
Always
Special Figure Scoring
Voleur beside scoring counting figure
1/2 primary points scored (rounded up)
  • Player with robber must take points from the first allowable event.
  • When you see , robbers must take points if possible (ignoring rogue points).
  • When you see +, robbers must take points but they may need to choose which countingscoring figure to take the first points from; this may happen when a robber is on the same space as multiple countingscoring figures that will be scoring points during Step 3B.
Protecting a followermeeple
Protecting added / moved / swapped followermeeple (including phantom) in other steps as 2B-1 placing a meeple and 2B-2 placing a phantom
(-4) points
1/2 points for followermeeple on tile with Hans Statue.
  • Players are allowed to have negative points as a result
Dispatch: One of your scoring figures moved forward and ended up on a dark space of the scoreboard
2 points OR depends on received tile
Score smallest road
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
Score smallest city
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
Score smallest cloistermonastery
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
2 points for each pennantcoat of arms
2 points / any type of pennantcoat of arms in cities with at least one of player's followersmeeples
2 points for each knight
2 points / knight in cities with at least one of player's followersmeeples
2 points for each farmer
2 points / player's farmers
Add a Landscape Tile
0 points from dispatch itself (there may be points from playing the tile)
Score a followermeeple and remove it from the board
After-the-game points from chosen feature with at least one of player's followersmeeples
  • Majority is applied for feature scored
Dispatch: After resolving a Message tile one of your scoring figures moved forward and ended up on a dark space of the scoreboard.
  • You may draw another Message tile.

1. Placement d’une tuile

Step 1A: Begin Turn - Only first part of a double turn
There are no particular actions for this step.
Fairy scoring bonus: Player with partisan next to fée
1 point on turn start
×2 points when Fée on tile with Hans Statue.
  • If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid
Black Fairy scoring penalty: Player with partisan next to fée noire
-1 point on turn start
1/2 points when Fée noire on tile with Hans Statue.
  • If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard
2 points OR depends on tile (see above)
Step 1B: Draw a Tile - After drawing tile, before placing tile
There are no particular actions for this step.
Perform Events
Sector - Fortune: Current player only
3 points
Sector - Tax: All players with knights
(1 point / any type of pennantcoat of arms + 1 point / knight) per knight (computed for each city)
Sector - Famine: All players with farmers
Ville adjacent to pré
1 point / completed city per farmer (computed for each farmfield)
Château adjacent to pré
2 points / château per farmer (computed for each pré)
FarmField with cochon
+1 points / completed ville or château per farmer (computed for each pré)
FarmField with troupeau de porcs
+2 points / completed ville or château per farmer (computed for each pré)
Sector - Storm: All players
1 point / meeple in player's supply
Sector - Inquisition: All players with monks
2 points / monk
Sector - Plague: All players
0 points
  • Each player removes one of their followersmeeples from a land tile without scoring
Crown: All players with followersmeeples in active crown sector
Three possible options:
One partisan in crown space with only one space
3 points
One partisan alone in crown space with two spaces
6 points
Two followersmeeples in crown spaces with two spaces
3 points / meeple
Scoring followersmeeples protected from revolt
Peasant revolt: Peasant revolt affecting a given feature type
2 points / protected followermeeple on given features
×2 points when followermeeple on tile with Hans Statue.
Depends on played card
After-the-game points for a chosen uncompleted road
  • The active player does not even need to occupy the feature
  • The road is scored as if at the end of the game, applying the majority rule as usual
  • All the followersmeeples on the road are removed, if any
(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty affects the points scored by the player
  • Player may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Retrait
2 points / followermeeple on chosen feature
  • The player removes one of their followersmeeples on the feature
  • The followermeeple removed is considered for the scoring
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard
2 points OR depends on tile (see above)
Step 1C: Place the Tile - After placing tile
There are no particular actions for this step.
Wind rose placement on correct quadrant
3 points
×2 points for wind rose on tile with Hans Statue.
Basic rules:
  • 0 points

Variant rules:

  • 5 points
Arrow symbol not activated on tile just placed
2 points
×2 points for arrow symbol on tile with Hans Statue.
  • Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard
2 points OR depends on tile (see above)
There are no particular actions for this phase.

2. Pose d’un meeple

Step 2A: Move the Wood (Prologue) - Before any figure or token placement action
There are no particular actions for this step.
Bain public: Rebuying your partisan
(-number on bathhouse) points
1/2 points for bathhouse on tile with Hans Statue.
  • Players are allowed to have negative points as a result
Step 2B: Move the WoodStep 2B-1: Move the Wood (Phase 1) - Instead of other figure or token placement actions (skipped if removed knight with princess tile or higwayman or Lord with robber's son tile)
There are no particular actions for this step.
1 point for the Tuile tile with feature + 1 point per Tuile tile around it

1 point for the Square space square space with the feature + 1 point per occupied Square space square space around it

  • The abbot cannot be returned if feature is completely surrounded by tiles
  • Scoring an abbot is not scoring the feature it is placed on
    • Vineyards are not considered when returning an abbot
    • Little buildings are not considered when returning the abbot
    • The fairy and black fairy cannot be considered when retuning the abbot
  • Removing an abbot interrupts any challenge it may be participating in
(-2) points / fantôme added to player's abbot on feature
  • Penalty affects the points scored by the player
  • Player may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Pyramide d’artistes (acrobats): All players with followersmeeples in the pyramid +
5 points / meeple
(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty affects the points each player scores
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Protecting a followermeeple
Protecting followermeeple during placement
(-4) points
1/2 points for followermeeple on tile with Hans Statue.
  • Players are allowed to have negative points as a result
Protecting followermeeple already placed (including placed phantom)
(-2) points
1/2 points for followermeeple on tile with Hans Statue.
  • Players are allowed to have negative points as a result
Step 2B-2: Move the Wood (Phase 2) - Phantom placement (skipped if removed knight with princess tile or higwayman or Lord with robber's son tile)
There are no particular actions for this step.
Protecting a phantom
Protecting a phantom during placement
(-4) points
1/2 points for phantom on tile with Hans Statue.
  • Players are allowed to have negative points as a result
Step 2C: Resolve Move the Wood - Rest of actions
There are no particular actions for this step.
Shepherd herds the flock intoguides the flock to the stable
1 point / sheep depicted
Two possible fruit actions
Harvesting
Fruit token points
×2 points for fruit tree on tile with Hans Statue.
Selling
Depends on number of different fruit tokens sold:
  • 1 token = 3 points
  • 2 token = 6 points
  • 3 token = 10 points
  • 4 token = 15 points
×2 points for fruit tree on tile with Hans Statue.
Notre-Dame (Les Merveilles de l’Humanité)
3 points for a partisan placed by the wonder's owner on Tuile a tileon Square space a square space adjacent to 1 or more monastic buildings
Stonehenge (Les Merveilles de l’Humanité)
3 points for each occupied road completed by the wonder's owner
  • This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns
Tuile Serf: Player established new largest farmfield according to the number of finished cities and castles
Player receives a Tuile Serf.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard
2 points OR depends on tile (see above)
There are no particular actions for this phase.

3. Évaluation des zones

Step 3A: Identify Completed Features / Special Figures / Tile Placement
There are no particular actions for this step.
Step 3B: Resolve Completed Features / Special Figures / Tile Placement
Bonus scoring (prolog)
Tour de guet: Player with a followermeeple on a road segment adjacent to watchtower +
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
  • A double-sized tile counts as 1 tile
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • Each half of a double-sized tile counts as a separate regular tile (Square space square space) (except for the long roads on Leipzig tiles in C2 only)
  • Square space A square space with one or two triangular tiles counts as 1 regular tile
  • Each Square space square space in a wonder tile counts as 1 regular tile
Tour de guet with partisan symbol
2 points / partisan
  • Consider all followersmeeples no matter the player they belong to
  • Consider also the followersmeeples in castles overlapping these tiles.
  • Consider all followersmeeples on normal features on adjacent double-sized tiles
  • FollowersMeeples in the City of Carcassonne are not considered
  • FollowersMeeples inside the Wheel of Fortune are not considered
  • FollowersMeeples in the City of Leipzig are not considered
Tour de guet with route symbol
1 point / Square space square spaceTuile tile showing at least one route segment
  • Wooden bridges are considered as road segments
Tour de guet with abbaye symbol
Tour de guet with pennantcoat of arms symbol
2 points / any type of pennantcoat of arms
Tour de guet with ville symbol
1 point / Square space square spaceTuile tile showing at least one ville segment
  • city bridges are considered as city segments
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Les Péages: Player with a tollhouse on crossing at the end of completed road +
Depends on number on tollhouse: 1 or 2
Raising toll 1 (small toll)
1 point / ferme, shed, jardin and brigands on the route

3 points / group of voyageurs on the route

  • These features do not directly affect a pont en bois placed on the same tile.
Raising toll 2 (large toll)
2 points / ferme, shed, jardin and brigands on the route

6 points / group of voyageurs on the route

  • These features do not directly affect a pont en bois placed on the same tile.
Tollhouse on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Determine length of road (at least one expansion change default logic)
Regular square tiles
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
  • Except German cathedrals tiles, which are counted differently.
  • Each road segment counts to road length.
Double tiles
  • A double-sized tile counts as 1 tile.
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only).
Triangular tiles
  • Each triangular tile counts as 1 individual tile.
  • Square space A square space with one or two triangular tiles counts as 1 regular tile.
Roads on wonder tile(s)
Long roads depending on wonder tile
Abou Simbel wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Angkor Vat wonder tile
  • The long road counts as 1 road tile.
  • The long road counts as 2 road tiles.
Notre-Dame wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Stonehenge wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Tikal wonder tile
  • The long road counts as 1 road tile.
  • The long road counts as 3 road tiles.
  • The long road counts as 1 road tile.
  • The long road counts as 2 road tiles.
Tile with pont en bois
  • The pont en bois counts as 1 road tile.
  • A pont en bois and a printed road segment on the same tile, both connected to the same road, still count as 1 tile.
Road with tunnel(s)
  • The tunnel tile counts as 1 road tile.
Road with labyrinth(s)
  • The labyrinthe tile counts as 1 road tile.
  • The labyrinthe tile merges all roads connected to it for scoring.
Road with ferries
  • The ferry tile counts as 1 road tile.
  • It is irrelevant if the ferry connects two road segments or the road ends at the lake.
Les Géomètres: Action for road tiles
Depending on active scoring tile.
Highway scoring tile
Determine majority on the road and the castle road (at least one expansion change default logic)
Meeples on the road and the castle road
Colline: In case of tie of majority
The tie will be broken in favor of those player(s) with at least one meeplefollower on a colline.
  • The strength of the meeple placed on the hill is irrelevant in a tie break.
Les Géomètres 2: Action for road tiles
Depending on active scoring tile.
Citizens’ Jury scoring tile
  • All players with meeplesfollowers on the road and on the castle road share the majority (no matter the actual majority votes).
  • Hills are not considered.
Feature scoring
Route: Player(s) with the majority sharing with Lord(s)
1 point × length of road/ Tuile tile
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
Route: Player(s) with the majority on the feature with Lord
(+1) point more than previous tile / each joining tile of the Castle Road by length of road
Les Géomètres / Les Géomètres 2: Action for road tiles
Depending on active scoring tile.
Peasant Uprising scoring tile
(-1) point / Square space square spaceTuile tile with a ferme
Street Fair scoring tile
(+1) point × length of road / Tuile tile
Farmers’ market scoring tile
(+1) point / Square space square spaceTuile tile with a shed
Wealth scoring tile
(+3) points
(+1) point × length of road/ Tuile tile
Road with inn(s) or adjacent to large inn(s)
For roads without Castle on road(s):

(+1) point × length of road/ Tuile tile

For roads with Castle on road(s):

(+1) point more than previous tile / each joining tile of the Castle Road by length of road

Both:
Road with well(s)
(+1) point / puits
Extra (+1) point / puits on road with auberge au lac and/or grande auberge
Extra (+1) point / puits on road with German cathedral
Road with note token(s)
Basic rules:

(+1) point × length of road/ Tuile tile

Advanced variant:

(+1) point × length of road/ Tuile tile / Les Bardes de Carcassonne
Road with Mage
(+1) point × length of road/ Tuile tile
  • This bonus takes into consideration the actual number of tiles of the road.
  • German cathedrals are counted as one tile
Road with Witch
1/2 points (rounded up)
  • Affects all points obtained from road tiles (previous rows).
Les Géomètres / Les Géomètres 2: Action for road tiles
Depending on active scoring tile.
Poverty scoring tile
(-3) points
  • The resulting scoring for the feature can be a negative value
Wealth scoring tile
(+3) points
Little building(s) on road tiles
Basic rules:
  • (+1) point / little building

Variant rules:

(+3) points / different German castle
Road with bathhouse(s)
(+number on bain public) points / bain public
Road with signpost(s)
(#correct signpost types) points / signpost in correct direction
  • #correct signpost types can be a number between 0 and 3.
Road with labyrinth(s)
(+2) points / meeple on road network
  • Only if using advanced rules.
(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Depends on season condition for current season
Numerical values vary.
(+ #) or (- #) points
  • Player is allowed to have negative points as a result.
Numerical values vary.
(+ #) or (- #) × length of road/ Tuile tile
  • Player is allowed to have negative points as a result.
Route on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
(+1) point / actual Tuile tile
  • Majority on the road is required
  • Players may get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they still have the majority on the road
  • This bonus takes into consideration the actual number of tiles of the road
  • The long road on a Leipzig tile counts as 1 road tile
  • In C3: The long road on a Leipzig tile counts as 2 road tiles
  • In C2: The long road on a Leipzig tile counts as 1 road tile
  • German cathedrals are counted as one tile
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on road tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Tuile Chevalier-brigand: Player completes new largest road
Player receives the Tuile Chevalier-brigand
Bonus scoring (prolog)
Tour de guet: Player with a followermeeple on a city segment adjacent to watchtower +
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
  • A double-sized tile counts as 1 tile
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • Each half of a double-sized tile counts as a separate regular tile (Square space square space) (except for the long roads on Leipzig tiles in C2 only)
  • Square space A square space with one or two triangular tiles counts as 1 regular tile
  • Each Square space square space in a wonder tile counts as 1 regular tile
Tour de guet with partisan symbol
2 points / partisan
  • Consider all followersmeeples no matter the player they belong to
  • Consider also the followersmeeples in castles overlapping these tiles.
  • Consider all followersmeeples on normal features on adjacent double-sized tiles
  • FollowersMeeples in the City of Carcassonne are not considered
  • FollowersMeeples inside the Wheel of Fortune are not considered
  • FollowersMeeples in the City of Leipzig are not considered
Tour de guet with route symbol
1 point / Square space square spaceTuile tile showing at least one route segment
  • Wooden bridges are considered as road segments
Tour de guet with abbaye symbol
Tour de guet with pennantcoat of arms symbol
2 points / any type of pennantcoat of arms
Tour de guet with ville symbol
1 point / Square space square spaceTuile tile showing at least one ville segment
  • city bridges are considered as city segments
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Determine size of city (at least one expansion change default logic)
Regular tiles
  • Each tile counts, regardless of the number of city segments that contribute to the scored city.
Double tiles
  • A double-sized tile counts as 1 tile
  • Each half of a double-sized tile counts as a separate regular tile
Triangular tiles
  • Each triangular tile counts as 1 individual tile
  • Square space A square space with one or two triangular tiles counts as 1 regular tile
Cities on wonder tile(s)
Large cities depending on wonder tile
Notre-Dame wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 2 city tiles
Circus Maximus wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 4 city tiles
Alhambra wonder tile
  • The large city counts as 1 city tile
  • The large city counts as 3 city tiles
Les Géomètres: Action for city tiles
Depending on active scoring tile.
Bad Neighborhood scoring tile
Determine count coat of arms in city (at least one expansion change default logic)
Regular tiles
(+1) / Bouclier
Family Feud tiles
Great fair tiles
Gambler's luck tokens with pennant(s)coat of arms
(+1) / Bouclier or Grey Pennant on token
(×0) count of any type of pennantcoat of arms
Determine majority in city (at least one expansion change default logic)
FollowersMeeples in ville
(+1) / Partisan normal
(+# any type of pennantcoat of arms) / Maire
(+1) / Charriot
(+1) / Fantôme
Colline: In case of tie of majority
The tie will be broken in favor of those player(s) with at least one meeplefollower on a colline.
  • The strength of the meeple placed on the hill is irrelevant in a tie break (it could be a mayor with strength 0).
Les Géomètres: Action for city tiles
Depending on active scoring tile.
Citizens' Jury scoring tile
  • All players with meeples in the city share the majority (no matter the actual majority votes)
  • Including mayor even if it has no power
  • Hills are not considered
Feature scoring
Ville: Player(s) with the majority on the feature
2 points × size of city/ Tuile tile
  • Each tile counts, regardless of the number of city segments that contribute to the scored city.
2 points × count of/ any type of pennantcoat of arms
Petite ville: Player(s) with the majorityPlayer with followermeeple on the feature
4 points / scored city
Les Géomètres 2: Action for city tiles
Depending on active scoring tile.
City Privilege scoring tile
5 points / scored city
  • All previous rows are canceled by this scoring rule.
  • This is a special case from Les Géomètres 2 Les Géomètres 2
Plague scoring tile
1/2 points (rounded up)
City with Cathares / Siege / Besiegers
(-1) point × size of city/ Tuile tile

(-1) points × count of/ any type of pennantcoat of arms

City with Cathédrale
(+1) point × size of city/ Tuile tile

(+1) points × count of/ any type of pennantcoat of arms

City with note token(s)
Basic rules:

(+1) point × size of city/ Tuile tile

Advanced variant:

(+1) point × size of city/ Tuile tile / Les Bardes de Carcassonne
Les Géomètres: Action for city tiles
Depending on active scoring tile.
Siege scoring tile
(+1) point × count of / bouclier
City with Mage
(+1) point / Square space square spaceTuile tile
City with Witch
1/2 points (rounded up)
  • Affects all points obtained from city tiles (previous rows)
Les Géomètres: Action for city tiles
Depending on active scoring tile.
Wealth scoring tile
(+3) points for feature
Poverty scoring tile
(-3) points for feature
  • The resulting scoring for the feature can be a negative value
Basic rules:
  • (+1) point / little building

Variant rules:

City with segment at German castle(s)
(+3) points / different German castle
City with bathhouse(s)
(+number on bain public) points / bain public
City with Darmstadtium
(+3) points
(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Depends on season condition for current season
Numerical values vary.
(+ #) or (- #) points
  • Player is allowed to have negative points as a result.
Numerical values vary.
(+ #) or (- #) × size of city/ Tuile tile
  • Player is allowed to have negative points as a result.
Ville on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points for each of your own followersmeeples in a city
Ville de Leipzig: Player with a meeple in Coiners quarter +
(+3) points / any type of pennantcoat of arms
  • Presence in the city is required but no majority is considered
  • Players may get this bonus on the same turn they send a followermeeple to the Coiners quarter
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with meeple next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with meeple next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player completes city with trade good symbols
Player takes the depicted goods tokens in finished city from the supply.
  • The trade good tokens will be scored during final scoring.
Player(s) with the majority on scored feature
Player takes all the gold ingots on ville tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Tuile Roi: Player completes new largest city
Player receives the Tuile Roi
Placed tile with symbole du bonhomme de pain d’épice and Bonhomme de pain d’épice was not yet moving this turn.
Bonhomme de pain d’épice: All players with followersmeeples in the city with Bonhomme de pain d’épice.
1 point / Square space square spaceTuile tile per followermeeple the player has in the city
×2 points when Bonhomme de pain d’épice on tile with Hans Statue.
Feature scoring
Abbaye or Lieu de culte or Monastère or Abbaye allemande or Dutch & Belgian monastery or Monument japonais or Église de Darmstadt: Player(s) with the majorityPlayer with followermeeple on the feature
9 points (the feature Square space square space and the eight Square space square spaces around it)1 point for the feature Tuile tile + 1 point / Tuile tile around it
Neighboring Vineyard(s)
(+3) points / vignoble
×2 points for vignoble on tile with Hans Statue, when Hans Statue is not on tile with finished feature.
Les Géomètres / Les Géomètres 2: Action for monastic buildings
Depending on active scoring tile.
Pilgrimage Route scoring tile
(+1) point / Square space square spaceTuile tile with road segment(s) or a pont en bois
Hermit Monastery scoring tile
(-1) point / Square space square spaceTuile tile with city segment(s) or a pont des villes
Wealt scoring tile
(+3) points
Poverty scoring tile
(-3) points
Little building(s) on feature tile or neighboring tiles
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Depends on season condition for current season
Numerical values vary.
(+ #) or (- #) points (Monastic building including Lieu de culte)
  • Player is allowed to have negative points as a result.
Numerical values vary.
(+ #) or (- #) points (Monastic building excluding Lieu de culte)
(+ #) or (- #) points (Lieu de culte)
  • Player is allowed to have negative points as a result.
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Challenge resolution
When a challenge is declared between a abbaye / monastère / Abbaye allemande / Dutch & Belgian monastery / Monument japonais / Église de Darmstadt and a lieu de culte, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
(+3) points to majority on feature Tuile tile and tiles in the 8 Square space square spaces around it

(+3) points to majority on feature Tuile tile and 8 Tuile tiles around it

(+4) points / scored feature
  • The feature has to be occupied by any player
  • Players may get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on feature tile or neighboring tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Cloister token: Player completes monastic building except shrine but not score it
Player receives a Cloister token.
  • Player can not score finished monastic building
  • Shrines are excluded.
Barn & Farmers - Barn placement
Scoring when placing the barn
Ville adjacent to pré
3 points / completed city
Château adjacent to pré
4 points / château
FarmField with cochon
+1 points / completed ville or château
FarmField with troupeau de porcs
+1 points / completed ville or château
FarmField with note token(s)
Basic rules:

(+1) point / completed ville or château

Advanced variant:

(+1) point / completed ville or château/ Les Bardes de Carcassonne
Ville with great fair symbol adjacent to pré
(+1) points / ville with great fair symbol
Symbole Cathares adjacent to pré
(×2) points for affected city
  • Applied to the value obtained for a particular city in previous rows
Basic rules:
  • (+1) point / little building

Variant rules:

Depends on season condition for current season
Numerical values vary.
(+ #) or (- #) points
  • Player is allowed to have negative points as a result.
Numerical values vary.
(+ #) or (- #) / finished city
  • Player is allowed to have negative points as a result.
Barn & Farmers - Barn placement
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Tuile Serf: New highest number farmers are removed when a grange is placed
Player receives a Tuile Serf.
Barn & Farmers - Fields connection
Scoring when a farm is connected
Ville adjacent to pré
1 point / completed city
Château adjacent to pré
2 points / château
FarmField with cochon
+1 points / completed ville or château
FarmField with troupeau de porcs
+1 points / completed ville or château
FarmField with note token(s)
Basic rules:

(+1) point / completed ville or château

Advanced variant:

(+1) point / completed ville or château/ Les Bardes de Carcassonne
Ville with great fair symbol adjacent to pré
(+1) points / ville with great fair symbol
Symbole Cathares adjacent to pré
(×2) points for affected city
  • Applied to the value obtained for a particular city in previous rows
Basic rules:
  • (+1) point / little building

Variant rules:

Depends on season condition for current season
Numerical values vary.
(+ #) or (- #) points
  • Player is allowed to have negative points as a result.
Numerical values vary.
(+ #) or (- #) / finished city
  • Player is allowed to have negative points as a result.
Barn & Farmers - Fields connection
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.


Feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • An only maire in a castle would not be affected, since it cannot have the majority
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on the corresponding finished feature tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
L’isba de Baba Yaga: Player(s) with the majorityPlayer with followermeeple on the feature
1 for the feature Tuile tile
  • 0 points for no empty Square space square spaces around it
Little building(s) on L’isba de Baba Yaga tile and on neighboring tiles
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on the corresponding finished feature tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Jardin: Player(s) with the majorityPlayer with followermeeple on the feature
9 points (the feature Square space square space and the eight Square space square spaces around it)1 point for the feature Tuile tile + 1 point / Tuile tile around it
Little building(s) on jardin tile and on neighboring tiles
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Jardin on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots .
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Château allemand: Player(s) with the majorityPlayer with followermeeple on the feature
12 points (2 points for the German castle tile and 1 point per Square space square spaces around it)2 point for the German castle + 1 point / Tuile tile around it
Little building(s) on German castle double tile and on neighboring tiles
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on German castle double tile and on neighboring tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Determine length of all roads leading to German Cathedral
Regular square tiles
  • Each tile counts, regardless of the number of road segments that contribute to the scored road.
  • Except German cathedrals tiles, which are counted differently.
  • Each road segment counts to road length.
Double tiles
  • A double-sized tile counts as 1 tile.
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only).
Triangular tiles
  • Each triangular tile counts as 1 individual tile.
  • Square space A square space with one or two triangular tiles counts as 1 regular tile.
Roads on wonder tile(s)
Long roads depending on wonder tile
Abou Simbel wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Angkor Vat wonder tile
  • The long road counts as 1 road tile.
  • The long road counts as 2 road tiles.
Notre-Dame wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Stonehenge wonder tile
  • The long forking road counts as 1 road tile.
  • The long forking road counts as 2 road tiles.
Tikal wonder tile
  • The long road counts as 1 road tile.
  • The long road counts as 3 road tiles.
  • The long road counts as 1 road tile.
  • The long road counts as 2 road tiles.
Tile with pont en bois
  • The pont en bois counts as 1 road tile.
  • A pont en bois and a printed road segment on the same tile, both connected to the same road, still count as 1 tile.
Road with tunnel(s)
  • The tunnel tile counts as 1 road tile.
Road with labyrinth(s)
  • The labyrinthe tile counts as 1 road tile.
  • The labyrinthe tile merges all roads connected to it for scoring.
Road with ferries
  • The ferry tile counts as 1 road tile.
  • It is irrelevant if the ferry connects two road segments or the road ends at the lake.
Feature scoring
Cathédrale allemande: Player(s) with the majorityPlayer with followermeeple on the feature
1 point × sum of length of roads leading to scored German cathedral
  • All roads leading to the cathedral are considered.
  • Roads starting and ending at the same cathedral tile are counted only once.
Road with inn(s) or adjacent to large inn(s)
For roads without Castle on road(s):

(+1) point × length of road/ Tuile tile

For roads with Castle on road(s):

(+1) point more than previous tile / each joining tile of the Castle Road by length of road

Both:
Road with well(s)
(+1) point / puits
Extra (+1) point / puits on road with auberge au lac and/or grande auberge
Extra (+1) point / puits on road with German cathedral
Road with note token(s)
Basic rules:

(+1) point × length of road/ Tuile tile

Advanced variant:

(+1) point × length of road/ Tuile tile / Les Bardes de Carcassonne
Little building(s) on German cathedral tiles and on all connected road tiles
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on German cathedral tiles and on all connected road tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Cimetière: Player(s) with the majorityPlayer with followermeeple on the feature
0 points

1 extra meeple sentinelle in player's color, if available

  • A cemetery keeper may receive the fairy scoring bonus.
Little building(s) on cimetière tile and on adjacent tiles
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Cimetière on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on cimetière tile and on adjacent tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Château hanté: Player(s) with the majorityPlayer with followermeeple on the feature
2 points / Square space square space with mist (the feature Tuile tile and 8 Square space square spaces around it)

2 points / Tuile tile with mist (the feature Tuile tile and the Tuile tiles around it)

  • The 2x2 starting tile is counted as 1 tile
  • The 2x2 starting tile is counted as 4 Square space square spaces
Little building(s) on château hanté tile and on adjacent tiles
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on château hanté tile and on adjacent tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Tente de la diseuse de bonne aventure: Player(s) with the majority on the feature
0 points
Little building(s) on tente de la diseuse de bonne aventure tile and on horizontally and vertically adjacent tiles
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Tente de la diseuse de bonne aventure: Player completing the feature +
3 points
×2 points for Fortune Teller on tile with Hans Statue.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on tente de la diseuse de bonne aventure tile and on horizontally and vertically adjacent tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Vista Point: Player(s) with the majorityPlayer with followermeeple on the feature
1 point / type of feature in the Vista that is both visible and significant. (check Scorable features for Vistas Scorable features for Vistas).
Little building(s) on a tile with Vista Point and on six-tile Vista area
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Vista Point on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on a tile with Vista Point and on six-tile Vista area.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Fishermen: Player(s) with the majority on the feature
2 points / Tuile tile
  • Each tile counts, regardless of the number of river segments that contribute to the scored river.
Little building(s) <translate>

on river tiles

</translate>
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
<translate>Fishermen</translate> on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on the corresponding finished feature tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Feature scoring
Fish Hut: Player(s) with the majorityPlayer with followermeeple on the feature
<translate>

7 points

×2 points for Fish Hut on tile with Hans Statue, when Hans Statue is not on feature tile..

2 point / Tuile River tile on corners of Tuile Fish Hut tile

×2 points for Rivière on tile with Hans Statue.

2 point / Tuile Pig-herd on corners of Tuile Fish Hut tile

×2 points for Troupeau de porcs on tile with Hans Statue.

2 point / Tuile Pigsty tile on corners of Tuile Fish Hut tile

×2 points for Porcherie on tile with Hans Statue.
</translate>
Little building(s) <translate>

on fish hut tile and on corner tiles

</translate>
Basic rules:
  • (+1) point / little building

Variant rules:

(-2) points / fantôme added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
<translate> Fish Hut</translate> on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Scoring points: Player with enseignant +
Equal points to feature scoring
Forteresse: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area +
Feature points rules marked with continue in Castle scoring
Directeur de cirque: on feature just completed +
2 points / circus or acrobat tiles where the directeur de cirque is on and on the 8 Square space square spacesTuile tiles adjacent to it.
  • The directeur de cirque bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
  • The ringmaster bonus applies to all features by extended rules.
  • Directeur de cirque scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the directeur de cirque
×2 points for circus or acrobat tiles when ringmaster on tile with Hans Statue.
Fairy scoring bonus: Player with partisan next to fée +
3 points
×2 points when Fée on tile with Hans Statue.
Black Fairy scoring penalty: Player with partisan next to fée noire +
-3 points
1/2 points when Fée noire on tile with Hans Statue.
Player(s) with the majority on scored feature
Player takes all the gold ingots on the corresponding finished feature tiles.
  • In case of a tie, all players starting with you take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken.
Special Figure Scoring
Obelisk +
16 points (the 4 Square space square spaces on which Obelisk stands and 1 point per Square space square spaces around them) 1 point / Tuile tile on which Obelisk stands + 1 point / Tuile tile around them
Little building(s) on the 4 Square space square spaces with the Obelisk or on the twelve Square space square spaces around it on the 4 Tuile tiles with the Obelisk or on the twelve Square space tiles around it
Basic rules:
  • (+1) point / little building

Variant rules:

Obélisque on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
5 points (Tuile tile with the observation tower and the four Tuile tiles in all cardinal directions around it)1 point / Tuile tile in the Square space square space with the observation tower and the the four Square space square spaces in all cardinal directions around it5 points (Square space the square space with the observation tower and the four Square space square spaces in all cardinal directions around it)
Little building(s) Square space square space with the observation tower or on the 4 Square space square spaces in cardinal directions around it Tuile tile with the observation tower or on the 4 Tuile tiles in cardinal directions around it
Basic rules:
  • (+1) point / little building

Variant rules:

×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Tile placement scoring
3 point / jardin on Square space tile(s)Square space square space(s) around placed Tuile spring tile
×2 points for Jardin on tile with Hans Statue, when Hans Statue is not on placed tile.

1 point / Tuile Spring tile around placed Tuile spring tile

×2 points for Printemps on tile with Hans Statue, when Hans Statue is not on placed tile.
Placed spring tile on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Tile placement scoring
2 point / each Tuile tile with

counted only once on Square space tile(s)Square space square space(s) around placed Tuile summer tile.

×2 points for tile with water tower or depicted water on tile with Hans Statue, when Hans Statue is not on placed tile.
Placed summer tile on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Tile placement scoring
2 point / each ferme and shed on Square space tile(s)Square space square space(s) around placed Tuile autumn tile
×2 points for ferme and shed on tile with Hans Statue, when Hans Statue is not on placed tile.
Placed autumn tile on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Tile placement scoring
1 point × (#) of finished features by wetland tile × (#) of Tuile tile(s) around placed wetland tile(#) of occupied Square space square spaces around placed wetland tile
×2 points when Wetland on tile with Hans Statue.
Tuile
Tile placement around wetland tile +
1 point / any type of pennantcoat of arms

1 point / Water tower

×2 points when Water tower and/or any type of pennantcoat of arms on tile with Hans Statue.
Bonus scoring (epilog)
Stealing points: Player with voleur
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Step 3C: Resolve the Tile Scoring
There are no particular actions for this step.
Chapiteau: All players with followersmeeples in the vicinity of the big top +
Animal token points / partisan
  • Consider the followersmeeples on the Square space square spaceTuile tile with the big top and the 8 Square space square spacesTuile tiles adjacent to it.
    • Consider the followersmeeples in castles overlapping these Square space square spacesTuile tiles.
    • A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
    • Each triangular tile counts as 1 individual tile
    • A wonder tile counts as 1 individual tile
    • Consider the followersmeeples in castles overlapping the adjacent spaces.
    • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
    • A square space with one or two triangular tiles counts as 1 regular tile
    • Each square space in a wonder tile counts as 1 regular tile
  • FollowersMeeples in the Ville de Carcassonne are not considered
  • FollowersMeeples inside the Roue de la Fortune are not considered
  • FollowersMeeples in the Ville de Leipzig are not considered
Chapiteau on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Feature scoring
Betting office: Player with betting chip matching the number of tiles of completed road or city
Depends on the betting chip, featuring one or two bets.
  • Bets are settled after all features have been scored
  • All betting chips on a betting office apply to the same feature
  • The active player decides the feature if there are several options
  • 2 points if feature has exactly 2 tiles
  • 6 points if feature has exactly 6 tiles
  • 3 points if feature has exactly 3 tiles
  • 5 points if feature has exactly 5 tiles
  • 3 points if feature has exactly 3 tiles
  • 6 points if feature has exactly 6 tiles
  • 4 points if feature has exactly 4 tiles
  • 7 points if feature has 7 or more tiles
  • 8 points if feature has exactly 4 tiles
  • 5 points if feature has exactly 5 tiles
  • 8 points if feature has 8 or more tiles
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Move bonhomme de pain d’épice to other unfinished city.
Bonhomme de pain d’épice: All players with followersmeeples in the city with Bonhomme de pain d’épice.
1 point / Square space square spaceTuile tile per followermeeple the player has in the city
×2 points when Bonhomme de pain d’épice on tile with Hans Statue.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard
2 points OR depends on tile (see above)

4. Additional actions

Step 4A: Resolve the Tile Actions
There are no particular actions for this step.
Depends on the outcome
Token which lands closest to the target fair tile
Hurler 5 points
Depends on the outcome
Caught
Catcher 5 points
Not caught — and not far enough
Catcher 5 points
Not caught — but far enough
Hurler 5 points
Touched — but not caught
Hurler 5 points
After-the-game points from feature(s) which can be finished and scored during game with at least one followermeeple in 9 Square space square spaces around the Courier after his movement.
Dispatch: One of your scoring figures moved forward and ended up on a dark space of the scoreboard
2 points OR depends on received tile
Score smallest road
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
Score smallest city
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
Score smallest cloistermonastery
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
  • No majority is applied for the feature scored
2 points for each pennantcoat of arms
2 points / any type of pennantcoat of arms in cities with at least one of player's followersmeeples
2 points for each knight
2 points / knight in cities with at least one of player's followersmeeples
2 points for each farmer
2 points / player's farmers
Add a Landscape Tile
0 points from dispatch itself (there may be points from playing the tile)
Score a followermeeple and remove it from the board
After-the-game points from chosen feature with at least one of player's followersmeeples
  • Majority is applied for feature scored
Dispatch: After resolving a Message tile one of your scoring figures moved forward and ended up on a dark space of the scoreboard.
  • You may draw another Message tile.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard
2 points OR depends on tile (see above)
After movement of scoring figure on scoring board
  • If your scoring meeple moves to a space with the bottom of a ladder, it will move forward to the space at its top.
  • If your scoring meeple moves to a space with the head of a snake, it will move backwards to the space with its tail.
Nid de Pâques: Player completing feature and players with follower(s)meeple(s) in the vicinity
2 Easter eggs to player completing Easter Nest
1 Easter egg to the owner of each followermeeple neighboring the nest.
  • The Easter Nest considers its tile and the eight tiles around itthe tiles on the 8 spaces around itthe eight spaces around it
Easter Bunny movement: Players with follower(s)meeple(s) meeting the Easter Bunny
1 Easter egg to the owner of each followermeeple on Square space square spaceTuile tiles the Easter Bunny hops on or over
Bazar: All players
(+number) of points awarded based on bidding to seller, if any

(-number) of points awarded based on bidding to buyer

  • Players are allowed to have negative points as a result
Step 4B: Resolve the Turn
There are no particular actions for this step.
There are no particular actions for this phase.