The City Gates (1st edition)

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The City Gates allow players to place a city gate on the edge of a tile to another city gate, but also to a road or to a field on the edge of tile, and vice versa. Players can easily complete their cities even if a tile with the desired configuration does not exist. And the shapes of the cities also allow the division of fields.

CityGates C1 Tile 09.png You are reading the rules for this tile design.
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


Symbol CityGates C1.png

The City Gates allow players to place a city gate on the edge of a tile to another city gate, but also to a road or to a field on the edge of tile, and vice versa. Players can easily complete their cities even if a tile with the desired configuration does not exist. And the shapes of the cities also allow the division of fields.

General info

Expansion symbol

The City Gates was released by HiG in 2015. It was the 2nd official PnP expansion remade from the original fan expansion.

Original design by PresetM (CarcF).

Downloads

Download notice.png

Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided. The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.

Download(s) is/are available from the following site(s) (registration may be required):

The tiles and rules files published by HiG:

The original fan expansion files can be found here:

Contents

  • 24 new landscape tiles
City Gate

Rules

Preparation

At the start of the game, shuffle the new landscape tiles with the rest of the tiles.

Gameplay

Feat CityGates C1.png
1. Placing a tile

The tiles are placed following the basic rules of Carcassonne. Note the following special features:
On the side of a tile, on which there is a city gate, either a farm or a road may be placed.
It is also allowed to place another city gate. In this case, the 2 cities are not connected by the city gates.

Example: On this tile with 3 city gates all possibilities for placing are shown
1 At the left gate another city gate was built, but both parts of the city are separated
2 The lower gate borders on a farm
3 The right gate borders on a road
2. Placing a follower

The rules of the Carcassonne basic game apply to the placement of a follower. No followers are placed on the city gates on the edge of the tile. On the small farms next to the city gates, however, followers may be used as farmers.

3. Scoring a feature

The rules of the Carcassonne Basic Game apply to scoring during the game. It is important to know that a road is also limited by a city gate. This can lead to a finished road consisting of only 1 road section.

Example: On the left side, a city gate will be placed against the road. The road is now finished and Red gets 1 point for it.
CityGates C1 TileExplain 01.png
For this landscape tile with 4 city gates, the following different scoring applies: If the player places a follower in the city after placing the tile, a scoring takes place immediately, since the city is closed. The player receives 4 points and immediately takes his follower back into supply.
Final Scoring

The rules of the Carcassonne basic game apply to the final scoring.

New landscape tiles

CityGates C1 TileExplain 02.png
Tunnel Road: The road is not interrupted on this landscape tile. At the upper edge it separates the farm, at the lower edge it does not. [1]
CityGates C1 TileExplain 03.png
CityGates C1 TileExplain 04.png
On these two tiles, the city segments under the bridges are not interrupted. So there is always only one city segment under the bridge.
CityGates C1 TileExplain 05.png
Overpassing City Bridge: On this tile as well, the city segment under the bridge is not interrupted. So there is always only one city segment under the bridge. The city segment with the pennant ends at the two farms at the lower edge, which are separated by the road. This is especially important for farmer scoring at the end of the game.
CityGates C1 TileExplain 06.png
This tile is treated like the normal landscape tile with a monastery in the city. [2]
CityGates C1 TileExplain 01.png
Tiny City: The city on this tile has a special scoring during the game (see above). [3]

Other expansions

This section contains additional information about the interactions with other Carcassonne expansions.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Interpretation from the Community If a player closes one of the ends of a road with a city gate, and his or her builder is on the road, the road does not get “extended” by the city gate, so the player is not granted a double turn. [4]

Exp. 5 - Abbey & MayorExp. 5 - Abbey & Mayor

Interpretation from the Community The abbey may also be placed at a city gate. Likewise, the wagon may drive through a city gate when moving, unless there is a farm at the city gate.

Exp. 8 - Bridges, Castles & BazaarsExp. 8 - Bridges, Castles & Bazaars

Interpretation from the Community The bridges from this extension can also be used in combination with the city gates. The city gates count like a piece of road. The following examples illustrate this:

Example 1: Blue placed the landscape tile with the city gate and put a follower on the city. Now he is allowed to build a bridge on the farms of the neighboring landscape tile, which starts at the city gate and leads across the city.
To the right of this bridge, a road or another city gate could be built or a new bridge could be built on a farm.
Example 2: Red has just placed the marked landscape tile and is now building a bridge on it. The bridge leads over the farm and Red connects the city gate with his road on the right landscape tile. The road is now finished and Red gets 2 points.

Exp. 9 - Hills & SheepExp. 9 - Hills & Sheep

Interpretation from the Community The shepherd may also be placed in the small farms next to the city gates.

New tiles

The TunnelThe Tunnel

Interpretation from the Community If using the tunnel tokens from The Tunnel, then the road shown on the tile with a tunnel is indeed broken, and the segments may never actually meet.

CityGates C1 Tile 20.png

Tile distribution

Total tiles: 24
CityGates C1 Tile 01.png ×1
CityGates C1 Tile 04.png ×1
CityGates C1 Tile 05.png ×1
CityGates C1 Tile 06.png ×1
CityGates C1 Tile 07.png ×1
CityGates C1 Tile 08.png ×1
CityGates C1 Tile 09.png ×1
CityGates C1 Tile 10.png ×1
CityGates C1 Tile 11.png ×1
CityGates C1 Tile 12.png ×1
CityGates C1 Tile 13.png ×1
CityGates C1 Tile 14.png ×1
CityGates C1 Tile 15.png ×1
CityGates C1 Tile 16.png ×1
CityGates C1 Tile 17.png ×1
CityGates C1 Tile 18.png ×1
CityGates C1 Tile 19.png ×1
CityGates C1 Tile 21.png ×1
CityGates C1 Tile 22.png ×1
CityGates C1 Tile 24.png ×1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Official clarification from the publisher If using The Tunnel The Tunnel, the road shown on this tile may be affected (See Other Expansions for more details).
  2. Notorious rule difference among editions or publishers This clarification included in the original rules was left out by HiG, possibly due to the lack of space.
  3. Notorious rule difference among editions or publishers This clarification included in the original rules was left out by HiG. However the special scoring for this tile is explained in detail in phase 3. Scoring a feature.
  4. Interpretation from the Community This case is similar to closing a road end with an abbey tile when the builder is on the road (See Exp. 5 - Abbey & Mayor Exp. 5 - Abbey & Mayor).