The Ferries (3rd edition)

From WikiCarpedia
Jump to navigation Jump to search


Other languages:
Ferries C3 Tile 03.png You are reading the rules for this tile design.
Ferries C1-03.pngRead the following rules if your tiles look like this.
The Ferries The Ferries
Ferries C2 Tile 03.jpgOr read the following rules if your tiles look like this.
The Ferries The Ferries
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png
Exclamation2.png

This page is Under construction!
Rules, texts, images and others can be changed.

The ferries of the realm promise comfortable lake crossings, while altering the paths of your roads.

General info and comments

Expansion symbol

The Ferries (Mini #3) was released by HiG for the third revised edition, known as C3.1 for short, in 2025, bundled as part of Big Box 8 Big Box 8. It includes more detailed graphics, cities with clipped buildings.

It is almost identical to the previous versions. It was released for the second edition, known as C2 for short, in 2017, only available as part of Big Box 6 Big Box 6. A third edition, known as C3 for short, was released in 2021, only available as part of Big Box 7 Big Box 7 and the same graphics as the C3.1 version.

This expansion was originally released for the first edition, known as C1 for short, in 2012.

Contents

  • 8 landscape tiles with a ferry lake
Tile with a ferry lake
  • 8 wooden ferries
Figure Ferry.png

Rules

Preparation

Shuffle the new land tiles into the other land tiles. Place the ferries next to the play area as a general supply.

Gameplay

Figure Ferry.png
1. Placing a tile

If you draw a tile with a ferry lake, place it according to the usual rules.

2. Placing a meeple

Placing and positioning a ferry

If you just placed a tile with a ferry lake, you may place a meeple as usual. Then, no matter if you placed a meeple or not, take a ferry from the supply and place it on that ferry lake. You must position the ferry on the lake so that it connects exactly two of the road segments of your choice. The ferry is now part of that road and merges both road segments into one single connected road segment. Any other road segments on this tile are considered closed. [1]

Example 1: 1. You place the tile with a ferry lake and place your meeple as a traveler.
2. You place the ferry and position it so that your road now connects to the road with the blue traveler on it.

Repositioning a ferry

If, by placing your land tile, you continued a road with a ferry being part of that road, you may reposition the ferry. [2] You may reposition it so that the ferry connects to a different road, or even is no longer part of the road you just continued.

If you continue a road with multiple ferries, you may only reposition the first ferry, following the path of the road from the tile you just placed. [3] If multiple ferries still come into question, you may reposition any or all of those. [4]

Notes: [5]

  • Each ferry may only be repositioned once per turn.
  • If you place a ferry lake tile on a road with a ferry, you first place your meeple, then you place a new ferry, and finally you can also reposition one or (possibly) several ferries on the roads just extended, if any.

By repositioning ferries, it is possible for a road that was previously completed and scored to now be incomplete. As a result, a previously scored road may be scored again later in the game. [6] [7]

Example 2: You place a tile, continuing a road with two ferries being part of it. You may only reposition the first ferry following the road's path. You choose to reposition it from 1 to 2. You and the Yellow no longer share the same road.

Important! It is possible to place a meeple, position the ferry and reposition another ferry in a single turn. Just make sure to resolve 2. Placing a meeple in the following order: [8]
I. Place a meeple
II. Place and position ferry
III. Reposition a ferry




Additional clarifications

If roads from the land tile just placed extend in several directions, the first ferry in each of these directions may be repositioned. Thus up to 4 ferries could be repositioned (assuming roads without branches).

The following diagrams explain the movement of multiple ferries after placing a tile. Figures based on the original ones posted on BGG by Christof Tisch. [9]

Example 3: If You place the tile, you can move ferry ❶ and ❷. You cannot move ferry ❸ since it is not the first ferry from the tile just placed. The yellow meeple has no impact on the ferries in this example.
Example 4: If You place the tile, you place a ferry on it. Then you can move ferries ❶ and ❷ and ❸ since all of them are the first ones on the roads that has been made longer. How you place the ferry on the just-placed tile does not influence which ferries can be moved.
3. Scoring a feature

Positioning and repositioning a ferry

If you have just completed one or more roads by positioning or repositioning a ferry, all roads and other features are scored as usual.

Example 5: 1. You place the tile with a ferry lake, completing a city.
2. Then you place and position a ferry, completing the road to the left.
3. Blue scores 3 points for the road, you score 8 points for the city, and both players return their meeples to their respective supplies.
Final Scoring

In the final scoring, you score roads with ferries as usual.

Other expansions

If playing with other expansions, please take the following notes into consideration:

General Comments:

Interpretation from the Community A road with branches (due for example to a roundabout) may be connected to multiple ferries. Extending the road would allow you to move all those ferries directly connected to it, no matter the distance from the tile just placed. In order to move a ferry, what really matters is that you can reach it without passing through another ferry. Therefore, a branched road may have several ferries that can be moved.

You may find roundabouts and other branched roads in various expansions:

Notes:

  • The roundabout in The Autumn The Autumn has some leaves separating one of the branches, so it does not work as a continuous branched road.
  • The open T-junction on The Crop Circles I The Crop Circles I separates the roads, so it does not work as a continuous branched road.
Example: a) You place the tile with a roundabout. As usual, you may move ferries ❶ and ❷. None of them is moved in this case.
b) In a later turn, you place this tile and extend the branched road. Following the road from the tile just placed, you meet ferries ❶ and ❷ directly connected to the road, so both of them can be moved. In this case, the two ferries are at the same distance from the tile just placed, but this distance is irrelevant and could be any.
C3.1 Edition

Exp. 1 - Inns & CathedralsExp. 1 - Inns & Cathedrals

Official clarification from the publisher The lakes in Exp. 1 - Inns & Cathedrals Exp. 1 - Inns & Cathedrals do not interact with the ferry lakes. Roads that have a ferry but no inn are still only worth 1 point per tile.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Official clarification from the publisher Repositioning a ferry to extend a road that your builder occupies does not grant you a double turn. You must actually continue that road in 1. Placing a tile in order to trigger the double turn.

Exp. 5 - Messengers & MayorsExp. 5 - Messengers & Mayors

Interpretation from the Community Placing an town hall tile may close a road end but not extend it, so it does not allow a player to reposition a ferry. [11]

Exp. 8 - Castles & BridgesExp. 8 - Castles & Bridges

Interpretation from the Community Extending a road with a bridge allows a player to reposition a ferry.
C1/C2 Edition

Exp. 5 - Abbey & MayorExp. 5 - Abbey & Mayor

Interpretation from the Community Placing an abbey may close a road end but not extend it, so it does not allow a player to reposition a ferry. [12]

Exp. 8 - Bridges, Castles & BazaarsExp. 8 - Bridges, Castles & Bazaars

Interpretation from the Community Extending a road with a bridge allows a player to reposition a ferry.

Tile distribution

Total tiles: 8

Individual lakes may differ between tiles with the same basic layout.

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community This order of play provides a mechanism to add a meeple to a road occupied by other meeples, as seen in Example 1.
  2. Official clarification from the publisher The road must include a wooden ferry to allow the repositioning of that ferry in this situation. Thus, if adding onto a road that ends at a ferry lake without the wooden ferry connection, the ferry cannot be repositioned. (2/2013)
    Example: This ferry cannot be repositioned when extending the road connected to the ferry lake because the ferry is not connected to it.
  3. Official clarification from the publisher In other words, you may reposition the first ferry that you get to if following a road from the newly placed tile. You may not move any ferries that are beyond the first ferry as seen from the tile. (1/2013)
  4. Official clarification from the publisher If the tile just placed extends several roads leading to a ferry, you may reposition the first ferry on each of these roads.
  5. Interpretation from the Community These notes cover some details in the rules from C3 that seemed interesting to keep for the sake of clarity.
  6. Interpretation from the Community The following example illustrates how a completed road can become incomplete by moving a ferry.
    Example: Road A ending at a ferry lake was completed in a previous turn. Red extends a road with the ferry on the same ferry lake, and decides to move the ferry from ❶ to ❷. As a result, this action re-opens the previously completed road, which now becomes the uncompleted road A'.
  7. Interpretation from the Community Additionally, a road may be closed just by moving a ferry, without extending it, since a road segment without a ferry on a lake is closed at this end.
  8. Interpretation from the Community Note that the placement of the meeple is optional and that you may reposition more than one ferry, if allowed.
  9. Interpretation from the Community The post on BGG by Christof Tisch about extending roads and moving ferries can be found here:

    https://boardgamegeek.com/image/1537687/carcassonne-ferries?size=medium (1/2013)
  10. Interpretation from the Community Some other wonder tiles include 3-legged branched roads, but one or two of those legs are closed and cannot be extended. As a result, those road segments work like regular roads with only one or two open ends.
  11. Interpretation from the Community This clarification follows the same logic as the interaction of the town hall and the builder.
  12. Interpretation from the Community This clarification follows the same logic as the interaction of the abbey and the builder.