The Flying Machines (3rd edition)
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Humanity has always been fascinated with flight. Now, your meeples can take to the skies, though you never know where they'll land.
General info and comments
The Flying Machines (Mini #1) was released by HiG for the revised third edition, known as C3.1 for short, in 2025, bundled as part of
Big Box 8. It includes more detailed graphics, cities with clipped buildings.
It is quite similar to the previous versions. It was released for the second edition, known as C2 for short, in 2017, only available as part of
Big Box 6. A third edition, known as C3 for short, was released in 2021, only available as part of
Big Box 7 and the same graphics as the C3.1 version.
This expansion was originally released for the first edition, known as C1 for short, in 2012.
Contents
- 1 flight die (with sides showing 1, 1, 2, 2, 3, and 3)
Rules
Preparation
Shuffle the new land tiles into the other land tiles. Keep the die ready for later use.
Gameplay
1. Placing a tile
When you draw a tile with an flying machine on it, you place it according to normal rules.
2. Placing a meeple
After placing a tile with a flying machine on it, you may choose to place a standard meeple or your large meeple (from
Inns & Cathedrals) as usual, or on the flying machine.
When placing the meeple on the flying machine, the meeple will move either straight or diagonally across the tiles, depending on the direction that flying machine faces. Roll the flight die and move your meeple a number of land tiles equal to the number of pips on the die (1 to 3 tiles). You must place your meeple on any incomplete road, city or monastery on the tile you land on, even if that feature is already occupied by other meeples. [1] You may not a meeple on a field using a flying machine. A meeple placed with a flying machine becomes the appropriate type (traveler, knight or monk).
If you cannot place your meeple on the tile you land on, either because there are only completed features and fields, or because there is no tile in the indicated location, you return the meeple to your supply. You may not place another meeple instead.
If you had rolled a 2, you could place your meeple on the monastery even though there is a blue meeple there, or in the city, even though there is a yellow meeple there. Choosing one of these two options would be mandatory. You could not place a meeple on the road, because it is complete.
Additional clarifications
The following examples provide some additional clarifications on the available options to a meeple using a flying machine also known as a flier. [2]
- Your flier cannot land on the road on the destination tile as it was just completed.
- Your flier can land on the unoccupied incomplete city. This is the only valid option in this case.
- Your flier cannot land on the road on the destination tile as it was just completed.
- Your flier can land on the unoccupied incomplete city. This is the only valid option in this case.
- Your flier can land on the road occupied by Blue, since it is incomplete. It doesn't matter it is already occupied.
- Your flier can land on the unoccupied incomplete road on the destination tile too.
3. Scoring a feature
If the tile with the flying machine completes a feature after placing the tile, the feature is scored as usual.
Question: With this expansion, you may find several meeples occupying a monastery. How do you score it?
Answer: A monastery with several meeples will be scored applying the majority rules as usual during or after the game.
Final Scoring
At the end of the game, normal scoring for incomplete features applies.
Other Expansions
This section contains additional information about the interactions with other Carcassonne expansions.
You may also use a flying machine to place these meeples if adopting C3.1 rules, but it is not fully official (02/2026):
You may not use a flying machine to place these meeples:
- Abbot (Base Game -
The Abbot) - Mayor (
Exp. 5 - Messengers & Mayors) - Messenger (
Exp. 5 - Messengers & Mayors) - Scarecrow (
Exp. 5 - Messengers & Mayors) - Shepherd (
Exp. 9 - Sheep & Shepherds) - Ringmistress (
Exp. 10 - Circus & Artists)
You may not use a flying machine to place these meeples if adopting C3.1 rules:
You may use a flying machine to land on any incomplete claimable feature on the destination tile except a field. It is irrelevant if the feature is occupied or not.
You may not use a flying machine to land on a feature completed by the flying machine tile just placed.
You may not use a flying machine to land a meeple on another flying machine.
You may use a flying machine to land a meeple on features outside some special areas (but not inside)[3]:
- C3.1:
- Outside the Tournament tile (
Exp. 6 - Jousts & Crests) - Outside the Fortress tiles, but not at defense posts or meeple spaces (
Exp. 7 - Siege & Defense)
- Outside the Tournament tile (
- C2/C3:
- Outside the city of Carcassonne, but not in the city itself (
Exp. 6 - Count, King & Robber) - Outside the city of Leipzig, but not in the city itself (
The Markets of Leipzig)
- Outside the city of Carcassonne, but not in the city itself (
- C1:
- Outside the Wheel of Fortune, but not on the Wheel itself (
The Wheel of Fortune) - The roads on the school tiles (
The School)
- Outside the Wheel of Fortune, but not on the Wheel itself (
You may not use a flying machine to land on any of these special areas:
- C3:
- A tower, as a watchman (
Exp. 4 - Towers & Thieves) - A castle token (
Exp. 8 - Castles & Bridges) - A barn token (
Exp. 8 - Castles & Bridges)
- A tower, as a watchman (
- C1/C2:
- A tower (
Exp. 4 - The Tower) - A castle token (
Exp. 8 - Bridges, Castles & Bazaars), since it is not placed on a particular tile.
- A tower (
Flying machines allow several meeples to share features normally occupied by only one meeple. If so, the players with the majority will score the feature. This may happen with:
- C3.1:
- Monastery (Base Game)
- Dutch Church (
Dutch Churches)
- C3:
- C1/C2:
- Abbey (
Exp. 5 - Abbey & Mayor) - Shrine (
Exp. 6 - Count, King & Robber) - Darmstadt Church (
Darmstadt Promo) - German monastery (
Monasteries in Germany): meeples placed as monks and meeples placed as abbots/claustral priors are scored separately - Dutch & Belgian monastery (
Monasteries in the Netherlands & Belgium): meeples placed as monks and meeples placed as abbots/claustral priors are scored separately - Japanese Building (
Japanese Buildings): meeples placed as monks and meeples placed as abbots/claustral priors are scored separately - German Castle (
Castles in Germany) - German Cathedral (
German Cathedrals)
- Abbey (
You may not place a messenger using a flying machine.
You may not place a scarecrow using a flying machine.
You may not place a meeple at a defense post using a flying machine.
You may place a meeple onto a bridge using a flying machine according to the usual rules. However, you may not place a meeple onto a bridge if that bridge stands on a tile with a dragon hoard.
>> Castles
You may not place a meeple onto a castle using a flying machine.
>> Barns
Tile distribution
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑
A player cannot use a flying machine to land a meeple on a feature that was finished by the tile that was just placed, as a feature is considered completed at the moment that a tile is placed, and the meeple can only land on an unfinished feature. (2012)
- ↑
These clarifications are based on the examples provided by Kettlefish on Carcassonne Central (6/2018):
http://www.carcassonnecentral.com/community/index.php?topic=3972.msg58622#msg58622 - ↑
The flier can land on features outside the city of Carcassonne (but not in the city itself) (
Exp. 6 - Count, King & Robber) and outside the Wheel of Fortune (but not on the Wheel itself) (
The Wheel of Fortune). The flier can also be deployed to the roads on the school tiles (
The School). (1/2013)








