The Gold Mines (3rd edition)
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Gold is scattered throughout the realm, sought by everyone. The value of each ingot, however, remains unknown until the end of the game.
General info and comments
Expansion symbol |
The Gold Mines (Mini #4) was released by HiG for the third revised edition, known as C3.1 for short, in 2025, bundled as part of
Big Box 8. It includes more detailed graphics, cities with clipped buildings.
It is almost identical to the previous versions. It was released for the second edition, known as C2 for short, in 2017, only available as part of
Big Box 6. A third edition, known as C3 for short, was released in 2021, only available as part of
Big Box 7 and the same graphics as the C3.1 version.
This expansion was originally released for the first edition, known as C1 for short, in 2012.
Contents
- 8 land tiles with gold symbol
- 1 scoring chart
- 16 wooden gold ingots
Rules
Preparation
Shuffle the new land tiles into the other land tiles. Place the gold ingots next to the play area as a general supply. Lay aside the scoring chart.
Gameplay
1. Placing a tile
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When you draw a land tile with gold symbol, place it as usual. Then you place:
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Gold ingots are not placed on specific features. They are assigned to the entire tile.
Notes:
- You always place two gold ingots per tile with the gold symbol.
- You may also place a gold ingot on a tile that already has one or more gold ingots from a previous turn.
2. Placing a meeple
After placing gold ingots, you may still place a meeple according to the normal rules.
3. Scoring a feature
If a feature is completed during any player's turn and you have the majority on that feature, you score it as usual. Then, if any tiles being part of that feature have at least 1 gold ingot on them, you additionally receive all of those gold ingots and place them in front of you. [1]
- For roads and cities, this means every tile that is part of that road or city.
- For monasteries, it means the tile of the monastery itself and each of the 8 surrounding tiles.
Note: When scoring your abbot, you only receive gold ingots if his monastery or garden is completed.
If multiple features with gold ingots are to be scored at the same time, the active player chooses the order in which they are scored and therefore the order in which the gold ingots ar distributed. [2]
If several players are tied for majority, the gold ingots are distributed piece by piece in clockwise order, starting with the active player.
Final Scoring
At the end of the game, before the final scoring, return all gold ingots that are still on tiles (because they have not been collected) to the box. Meeples in fields do not receive gold ingots. [3]
In the final scoring, count all gold ingots in front of you, and compare the total number to the values listed in the scoring chart. The total number of your gold ingots determines how many points you score for each of your gold ingots.
Their worth increases with their quantity.
Sequence Summary [4]
When playing with The Gold Mines, the turn sequence is as follows:
| Phase | Actions |
|---|---|
| 1. Placing a tile |
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| 2. Placing a meeple |
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| 3. Scoring a feature |
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Other Expansions
If playing with other expansions, please take the following notes into consideration:
- Features distributing gold ingots on their tiles only:
- Roads
- Cities
- Features distributing gold ingots on the feature tile and its adjacent tiles, except those on town hall tiles (
Exp. 5 - Messengers & Mayors):
- Monastic buildings:
- Monasteries
- Abbeys (
Exp. 5 - Abbey & Mayor) - Shrines (
Exp. 6 - Count, King & Robber) - German monasteries (with a monk) (
Exp. 5 - Abbey & Mayor) - Dutch & Belgian monasteries (with a monk) (
Monasteries in the Netherlands & Belgium) - Japanese buildings (with a monk) (
Japanese Buildings) - Darmstadt churches (
Darmstadt Promo)
- Gardens (
The Abbot) - Baba Yaga's hut (
Russian Promos) - German castles (
Castles in Germany) - Cemeteries (
Ghosts, Castles & Cemeteries) - Haunted castles (
Ghosts, Castles & Cemeteries)
- Monastic buildings:
- Features distributing gold ingots on the feature tile and the road tiles connected to it:
- German cathedrals (
German Cathedrals) - Dutch churches (
Dutch Churches)
- German cathedrals (
- Features distributing gold ingots on the tiles adjacent to the feature:
- Castles (
Exp. 8 - Bridges, Castles & Bazaars)
- Castles (
Exp. 8 - Bridges, Castles & Bazaars
Tile Distribution
Footnotes
For Icons explanation and licensing please visit Icons page.
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As a consequence of the rules, gold ingots on the tiles of a completed unclaimed feature will not be distributed, since there is no player controlling the feature.
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This means that the gold ingots are distributed per scored feature, so the order chosen by the active player is relevant when a tile with gold ingots is shared by several features being scored.
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We added this last sentence based on previous editions for the sake of clarity.
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We included this summary section based following the lead of previous editions.















