Ziemioznawcy
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In this mini expansion land surveyors move throughout the Carcassonne area, redetermining its value over and over. Timing is everything as you plan and wait for the right time to score your features.
General info and comments
Ziemioznawcy is the second official Print & Play mini expansion for the 2nd edition. It was released by Hans im Glück in 2020.
This expansion does not include new land tiles but a set of scoring tiles that modify the usual rules for scoring roads, cities and monasteries.
The scoring tiles are included in the last page of the rulebook available here:
- English version:
- German version:
Make sure to print out the scoring tiles onto thick paper (or glue the paper to a piece of cardboard) and cut them out.
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations, since this has not yet been tested.
Contents
- 12 Scoring tiles divided into:
- 5 city scorings
- 4 road scorings
- 3 monastery scorings
Rules
Preparation
Divide the Scoring tiles into three stacks [1] (cities, roads and monasteries), the top side with the information facing up. Shuffle each of the three stacks and place them next to each other under the scoring board. Next, take the upper tile of each stack and place it next to the stack. Those three tiles are the active scoring tiles.
Gameplay
This expansion only affects the scoring. You will conduct the following steps: 1. Placing a tile and 2. Placing a meeple as usual.
3. Scoring a feature
For each of the three features (cities, roads and monasteries) one scoring tile is always activated. During the scoring of a feature, the scoring tiles determine, how many points a player receives. If you score more than one feature during a turn, all of those scorings are being influenced by their respective scoring tile.
After a turn in which you scored at least one feature, take all active scoring tiles and put them underneath the respective stack. After that, take the upper tile of each of the three stacks and put it next to the stack (becoming the active scoring tile). If you complete a feature, but no points are being scored (because it has no meeple on it), the active scoring tiles remain and are not being replaced.
The scoring tiles in detail
Pytanie: What are farmhouses and sheds?
Odpowiedź: They are small illustration you can find in Carcassonne II fields:
Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.
Punktacja końcowa
Scoring tiles do not affect the scoring after the game. [6]
Other expansions
This section contains additional information about the interactions with other Carcassonne expansions.
The rules of this mini expansion only consider the features in the basic game. Moreover, the original intent is to modify the basic rules applied to majority and to feature scoring in a dynamic way. As a consequence, some individual tiles may score differently, or even the feature total score may be altered.
This said, we include the following clarifications when combining this mini expansion with other expansions in the absence of further clarifications by the publisher.
General comments
- Citizens' Jury: modifies the majority on the feature. It will be considered first.
- Highway / Bad Neighborhood: modify the number of tiles and coats of arms to be considered during scoring. The modified tile count will be considered for any other modifier or bonus applied afterwards involving points per tile.
- Roads: German cathedrals and inns (the Mage bonus, the Markets of Leipzig's Wainwrights quarter bonus and the Bets bonus are not affected, so they use the original tile count)
- Cities: Cathars / Siege / Besiegers and cathedrals (the Mage bonus and the Bets bonus are not affected, so they use the original tile count). [7]
- Siege / Street Fair / Peasant Uprising / Hermit Monastery / Pilgrimage Route: modify the number of points scored per tile or symbol. Any modifier or bonus will be applied afterwards as usual.
The following scoring tiles should be applied along with other feature bonus (such as little buildings), since they modify the points a feature is worth once the scoring per tile is done:
- Wealth / Poverty: provide a bonus or a penalty on top of the usual number of points for the feature.
Rozszerzenie 2. - Kupcy i Budowniczowie
Rozszerzenie 1. - Karczmy i katedry
Rozszerzenie 5. - Opactwo i burmistrz
Rozszerzenie 9. - Owce i wzgórza
Rozszerzenie 1. - Karczmy i katedry
Rozszerzenie 11. - Duchy, pałace i cmentarze
Example 3: You have completed a city. Due to the Bad Neighborhood scoring tile, the city is worth 0 points ( (2 tiles - 2 bad neighborhood tiles) x 2 points = 0 x 2 points). The 2 ghosts next to their meeple will cause Red to score -4 points (0 points for the city - (2 ghosts x 2 points) = 0 - 4 points). The scoring tile diminished the tile count but the red meeple and the ghosts added to it on the semicircular city segment are considered as usual.
Example 4: You have completed a city. Due to the Bad Neighborhood scoring tile, the city is worth 6 points ( (5 tiles - 3 bad neighborhood tiles + 1 coat of arms) x 2 points = 3 x 2 points). Additionally, the Mage will grant 1 point per tile as usual, unaffected by the scoring tile. Therefore, Red will score 11 points for the city (6 points for the city itself + 5 points for the Mage).
Rozszerzenie 1. - Karczmy i katedry
Example 10: You have completed a road. Due to the Peasant Uprising scoring tile, the road is worth 4 points ( (6 tiles x 1 point) - (2 tiles with a farmhouse x 1 point) = 6 - 2 points). Additionally, the Mage will grant 1 point per tile as usual, unhindered by tiles with farmhouses. Therefore, Red will score 10 points for the road (4 points for the road itself + 6 points for the Mage).
The Witch will be applied after inns and the Peasant Uprising scoring tile.
Example 11: You have completed a road. Due to the Peasant Uprising scoring tile, the road is worth 10 points ( (6 tiles x 2 points) - (2 tiles with a farmhouse x 1 point) = 12 - 2 points). Additionally, the Witch on the road will halve the value of the road (rounded up if necessary). Therefore, Red will score 5 points for the road (10 points / 2 for the Witch).
Rozszerzenie 9. - Owce i wzgórza
Rozszerzenie 9. - Owce i wzgórza
Tile distribution
Total Scoring Tiles: 12
Przypisy
W celu zapoznania się z objeśnieniami ikon oraz licencjami odwiedź: Ikony.
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The rules by HiG used the word "pile." Instead, we used "stack" for the sake of consistency with other rules in English.
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The Bad Neighborhood scoring tile affects the count of city tiles and the count of coats of arms on them. The meeples placed on those tiles not counted for the scoring are still considered for the majority as usual.
Pytanie: Red completes this city while the Bad Neighborhood scoring tile is active. How many points does the player score: 0 or 2 points due to the coat of arms?
Odpowiedź: If there is a coat of arms on a "Bad Neighborhood" tile, that coat of arms shouldn't be considered for the scoring. Therefore, in the example, the player would receive 0 points. (2/2026)
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The Street Fair scoring tile shows a "x2" instead of presenting a generic road tile followed by "+1". The latter format is preferred in those scoring tiles with modifications applied to certain tiles only. However, the "x2" format is more straightforward to indicate the "+1" point affects all the tiles.
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The Highway scoring tile affects tile count. No matter the length of the road, it will be scored as a 5-tile road. This scoring tile has a dual behavior as it can increase or decrease the actual scoring for a road.
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The rules by HiG used the word "stable." Instead, we used "shed" for the sake of consistency with other rules in English.
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The rules do not mention the final scoring explicitly but the rules only mention the scoring of completed features during players' turns.
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Those tiles not considered for the tile count for the basic scoring the city will be considered as usual for bonus scorings such as German cathedral bonuses or triggering the scoring of neighboring castles. Any figures or tokens placed on those tiles will be considered as usual: meeples, special figures, neutral figures and tokens such as little buildings.


































