The Magicians (3rd edition)
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Powerful wielders of magic visit the realm of Carcassonne. The mage's presence inspires the citizens, but the witch casts a sinister pall over everything she touches.
General info and comments
Expansion symbol |
The Magicians (Mini #5) was released by HiG for the third revised edition, known as C3.1 for short, in 2025, bundled as part of
Big Box 8. It includes more detailed graphics, cities with clipped buildings.
It is almost identical to the previous versions. It was released for the second edition, known as C2 for short, in 2017, only available as part of
Big Box 6. A third edition, known as C3 for short, was released in 2021, only available as part of
Big Box 7 and the same graphics as the C3.1 version.
This expansion was originally released for the first edition, known as C1 for short, in 2012.
Contents
- 8 landscape tiles with magic logos
- 1 purple mage figure
- 1 orange witch figure
Rules
Preparation
Shuffle the new land tiles into the other land tiles. Place the mage and witch figures (collectively called "magic figures") next to the play area.
Gameplay
1. Placing a tile
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If you place a tile with a magic symbol, place it as usual. Then, you must take 1 of the magic figures of your choice from it current location (sometimes next to the play area) and place it on any incomplete city or road. [1] [2] However, you may never place a magic figure on a feature with the other magic figure on it. Also you may never place it on the same feature that you took it from. [3] [4] If you were to place either magic figure, but there are no eligible features, you must remove one of them from their feature and place it next to the play area. If you connect the individual features of both magic features, you must remove any one of them and immediately place it on another feature according to its usual placement rules. [5] Note: When you move a magic figure, you do it before 2. Placing a meeple and before 3. Scoring a feature. |
2. Placing a meeple
You may place a meeple on an unoccupied feature as usual, even if there is the mage or the witch on it.
Both magic figures are neutral figures.
3. Scoring a feature
When someone completed a feature with a magic figure on it, you modify the scoring of that feature as follows:
- With the mage on it, each tile of that feature (coats of arms do not count) scores 1 additional point.
- With the witch on it, you score half the total points you would usually score for the completion of that feature (rounded up). This includes any points for coats of arms, cathedrals, etc.
After scoring a feature with a magic figure, remove the figure and place it next to play area. [6]
Final Scoring
In the final scoring, you modify the scoring of features with magic figures on them, just as during the game.
Other expansions
If playing with other expansions, please take the following notes into consideration:
- Dutch churches (
Dutch Churches): segments on Dutch churches are not counted multiple times if connected to the same road. - German cathedrals (
German Cathedrals): segments on German cathedrals are not counted multiple times if connected to the same road. - Scoring tiles (
The Land Surveyors): affecting the tile count for roads (Highway) or cities (Bad Neighborhood) are not considered to compute the mage bonus.
The witch penalty only affects the worth of the feature associated with its tiles and coats of arms:
- Basic tiles
- Inn points for roads (
Exp. 1 - Inns & Cathedrals) - Cathedral points for cities (
Exp. 1 - Inns & Cathedrals) - German cathedral points for roads (
German Cathedrals) - Besieged city penalty for cities (
The Cathars /
The Besiegers /
Siege) - Scoring tiles affecting the value per tile (
The Land Surveyors): Street Fair and Peasant Uprising for roads; Siege for cities.
The witch will not affect any points associated to bonuses applied to the feature:
- Bridges bonus for roads (
Exp. 8 - Castles & Bridges) - Signpost bonus points for roads (
The Signposts) - German castle bonus for roads and cities (
Castles in Germany) - Labyrinth bonus for roads in advanced variant (
The Labyrinth) - Bathhouse bonus points for roads and cities (
The Barber-Surgeons) - Little building bonus points for roads and cities (
Little Buildings) - Darmstadtium bonus for cities (
Darmstadt Promo) - Scoring tiles providing a bonus or a penalty for roads and cities (
The Land Surveyors): Wealth for cities; Poverty for roads and cities.
Tile distribution
Footnotes
For Icons explanation and licensing please visit Icons page.
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This means that if you complete a city or road with a tile featuring the magic symbol, you cannot place a magic figure on that city or road, since it is no longer incomplete. The tile placement completed the feature before a magic figure could be placed on it.
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The magic figures can be placed on any tile in the playing area, including the tile just placed, as long as the restrictions in the rules are met.
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If the mage or witch is already on a tile and is moved due to placement of a tile with the magic symbol, the figure must be moved to a different feature. (5/2014)
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Thus: 1) If neither figure is in play, you bring one into play. 2) If both magic figures are in play, you move one of them to a different feature. 3) If only one figure is in play, you choose one or the other to move – you may move either the figure that is already in play or the figure that began the turn off of the playing field. In all of these situations, you may choose to move either the mage or the witch. (updated 5/2014; corrected 3/2020)
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The chosen magic figure must be moved to another uncompleted road or city on any tile in the playing area (it could be the same tile where the figure was placed but on a different feature). If the movement is not possible, the magic figure will be put aside for later use.
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The next time another tile with a magic symbol is placed, this figure can be placed again.
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This additional rules clarification is from the
Big Box 4 and
Big Box 7 editions of the rules. It was included in the main text in the
Big Box 6 edition of the rules.











