L'arc de Sant Martí (expansió dels fans)

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This page is a translated version of the page The Rainbow Bridge (Fan Expansion) and the translation is 14% complete.
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The Rainbow Bridge is a special incorporeal bridge. It follows the placement rules of standard Bridges, but meeples cannot remain on it. A Phantom may, and meeples falling from it follow the rules of The Flier.

Other languages:
[[File:Figura desconeguda RainbowBridge|x75px|class=notpageimage|link=]] Aquesta expansió és independent del disseny visual i es pot jugar amb qualsevol edició o joc derivat del Carcassonne, amb petites adaptacions de les regles.
Si les vostres peces tenen un disseny diferent, busqueu-les als Jocs derivats.Rule selection by design Spin-offs.png
[[File:Figura desconeguda RainbowBridge|none|x50px|link=]]

The Rainbow Bridge is a special incorporeal bridge. It follows the placement rules of standard Bridges, but meeples cannot remain on it. A Phantom may, and meeples falling from it follow the rules of The Flier.

Informació general

The Rainbow Bridge is a fan-expansion for Carcassonne Joc base Carcassonne Joc base created by Carcassonne Central forum member MMike (CarcC).

Contingut

  • 1 rainbow bridge

Figura desconeguda RainbowBridge

Regles

Preparació

  • Place the Rainbow Bridge next to the playing area. It is available to be claimed during the game.
  • Unless otherwise stated, follow the standard rules for Bridges when placing the Rainbow Bridge.

Desenvolupament de la partida

Figura desconeguda RainbowBridge


1. Placing a tile

Place a tile following the standard rules.

2a. The Rainbow Bridge moves (How to obtain)

Fill the pot of gold (5 points):

Immediately after drawing your tile and before placing it, you may claim the Rainbow Bridge by paying 5 points from your score. Move the scoring marker back accordingly. Alternatively, you may claim the Rainbow Bridge from a tile on the board by paying 5 points; simply remove it from that tile (see consequences below) and keep it until step 3 this turn.

Note: At the start of the game you must wait until you have at least 5 points on the scoreboard before you can buy the Rainbow Bridge.

Sorry for your loss (no points):

  • If, during your turn, a Dragon eats your Pig, Barn, Wagon, or other animal tokens on a tile, you automatically receive the Rainbow Bridge (if multiple players lost tokens on the same tile in that event, it goes to the player with the latest turn order among those players).
  • If Wolves eat any of your Sheep on a field where you have a Shepherd, you automatically receive the Rainbow Bridge.

If you cannot or choose not to claim, leave the Rainbow Bridge where it is (on the table or on its current tile).

Breaking roads:

If the Rainbow Bridge was removed from another tile this turn (because you claimed it from the board by paying 5 points), immediately resolve these effects on the tile it left:

  • Any once-connected road segments are now separate and remain incomplete.
  • If a Phantom was standing on the bridge there, it falls to the tile below and must be placed on an incomplete feature on that tile (occupied or not). If no such feature exists, return it to supply.
3. Placing the Rainbow Bridge and figures

After placing your drawn tile (step 1), if you currently possess the Rainbow Bridge (from step 2), you may either place it now or keep it for later. The Rainbow Bridge follows all placement constraints of standard bridges when being placed (it must span across the tile you just placed and connect road ends on opposite sides, not lay on city segments, etc.); only its interaction with figures is exceptional.

Rainbows are incorporeal:

  • Wooden meeple: Standard meeples and special figures cannot remain on the Rainbow Bridge. If you attempt to place it “on” the Rainbow Bridge, it falls immediately. Follow the same placement restrictions as The Flier or special figures: they may only land on incomplete features, never on fields. If no incomplete features exist, return them to the player’s supply.
  • Phantoms are special: Your Phantom may either (a) be placed on the Rainbow Bridge to claim the connected road as normal, or (b) fall like a wooden meeple, onto an incomplete feature of the tile (occupied or not; if none exist, return it to supply).
4. Scoring
  • The Rainbow Bridge may connect two road segments and allow them to be completed, just like a standard Bridge. However, unlike a standard Bridge, the road segment formed by the Rainbow Bridge itself is worth 0 points.
  • While the Rainbow Bridge remains on a tile, any Phantom standing on it scores for that road according to normal road rules when completed. After scoring, return the Phantom to its owner as usual.
  • If the Rainbow Bridge is moved away before the road is completed, the Phantom falls (see above) and the road becomes broken and cannot be finished.
Puntuació final
  • Any roads broken by the Rainbow Bridge’s removal remain incomplete at the end of the game.
  • If such a road has an Inn, it scores 0 points.
  • The Rainbow Bridge itself has no value during final scoring, it's worth 0 points as road segment.

Tactics

The Rainbow Bridge is intended as a tactical tool to

  • Easily expand and connect roads when drawn tile do not have any road segments
  • Sneak a meeple into an occupied feature on the tile beneath.
  • Break roads occupied by opponents, or help with majorities on them.