# The Robbers (1st edition)

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## General info and comments

**The Robbers** (Mini #6) was originally released by Hans im Glück in 2012.

Bands of robbers are on the roads and claiming tolls. If followers score points, these "noble fellows" hold out their hands.

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below.

## Contents

**6 wooden Robber figures**in 6 colors

**8 new land tiles**with robber symbol**1 new land tile**with crop circle

## Rules

### Preparation

The landscape cards with the robber symbol are mixed with the other landscape tiles. Each player takes the robber of his or her color.

### Placing a tile

When a player draws a tile with a robber symbol, he or she plays it according to normal rules.

#### Placing a Robber

The player may immediately ^{[1]} place his or her robber figure on the scoreboard. The robber is placed on the same space as at least one counting follower of another player. ^{[2]} The next player whose robber is still in his or her own stock may also place his or her robber in the same way. ^{[3]} If the active player had already played his robber, he may move his robber figure.

### Deploying a follower

Then the player may place a follower according to the usual rules.

### Scoring a feature

#### "Robber" Points

When a counting figure of another player moves forward, if a robber stood on the space where that follower started, the owner of the robber gets half of the points (rounded up). ^{[4]} ^{[5]} The player moving his counting figure gets all of his points. The owner of the robber moves his counting figure the appropriate number of spaces on the scoreboard. The robber is then placed back into the player's supply. ^{[6]}

#### Other rules

**Rogue points**: If the robber is next to a counting follower that scores points gained by robbing another player, the robber’s player scores**no**points. Instead, the robber moves forward with (next to) that follower so that the robber can rob the follower later. ("Honor among thieves")

- A robber must always take the first allowable points awarded (i.e. other than “rogue points”). He may not wait for a possible larger score later.
^{[7]}

- If a robber is on the same space as several counting followers, and more than one of these followers scores points on the same turn, the owner of the robber can choose which counting follower’s points to gets half of.
^{[8]}^{[9]}^{[10]}^{[11]}

- If more than one robber are in a space with a follower that scores, all robbers get half of the follower’s points.

- One may not rob his or her own follower.

### Final scoring

All robbers remaining on the scoreboard receive **3 points**. Then the robbers return to the players’ supplies. ^{[12]}

## Detailed Examples Using the Robber and the Messages

### Example #1

**BLUE** has a **Robber** on the same space as **RED’s Woman Follower**. **RED’s Normal Follower** is on a different space. With placement of one tile, **RED** scores points for both a road (3 points) and a city (6 points).

Each feature is scored separately. **RED** decides which of his/her scoring figures moves on the scoring board. **BLUE** only receives "Robber points" for the first movement of the scoring figure that stands on the same space as the **Robber** – here **RED’s Woman Follower**.

One of the following 4 options can happen :

- First, the
**Woman Follower**scores 3 points for the road. After that, the**Normal Follower**scores 6 points for the city. Then the**Robber**robs half of the points from the**Woman Follower**(2 Points). - First, the
**Normal Follower**scores 3 points for the road. After that, the**Woman Follower**scores 6 points for the city. Then the**Robber**robs half of the points from the**Woman Follower**(3 Points). - First, the
**Woman Follower**scores 3 points for the road. After that, the**Woman Follower**scores 6 points for the city. Then the**Robber**robs half of the points for the road (the first score) from the**Woman Follower**(2 Points).^{[13]} - First, the
**Normal Follower**scores 3 points for the road. After that, the**Normal Follower**scores 6 points for the city. Here, the**Robber**robs**nothing**from**RED**because the**Normal Follower**was not on the same space as the**Robber**.

### Example #2

**BLUE** has a Robber on the same space as **GREEN’s Normal Follower** and **RED’s Woman Follower**. The other scoring figures for **GREEN** and **RED** are standing on different spaces. With placement of one tile, **GREEN** scores points for a road (3 points) and **RED** scores points for a city (6 points).

The **Robber** is on a space occupied by more than one scoring figure, and both of the scoring figures (more than one) are scoring points. Thus, the **Robber** chooses which player he will "rob" half of the points from. **GREEN** and **RED** can choose which of their scoring figures move when points are scored. The **Robber** can only receive points from a scoring figure that stands on the same space.

One of the following 3 options can happen :

**GREEN**and**RED**both decide to score with their scoring figures that are standing on the same space as the**Robber**. The**Robber**decides to rob the half of the points from the**Woman Follower**(3 Points).**GREEN**decides to score with the**Normal Follower**and**RED**also decides to score with the**Normal Follower**. The**Robber**can only rob the half of the points from**GREEN’s Normal Follower**(2 Points) since**RED’s Normal Follower**is not on the same space as the**Robber**.**GREEN**and**RED**both decide to score with their scoring figures that are standing on different spaces from the**Robber**. The**Robber**can't rob any points from the**Woman Follower**or the**Normal Follower**, as the**Robber**isn’t on the same space as either one of them.

### Example #3

**BLUE** has a **Robber** on the same space as **GREEN’s Normal Follower**, **GREEN’s Woman Follower**, and **RED’s Normal Follower**. **RED’s Woman Follower** stands on a different space. With placement of one tile, **GREEN** scores points for a road (3 points) and for a city (6 points), and **RED** scores points for a road (2 points) and for a city (8 points).

Each feature scores separately. **GREEN** and **RED** can choose which of their scoring figures will score the points. The **Robber** can only receive points from a scoring figure that stands on the same space as the **Robber**. In this case, the **Robber** can definitely receive points from **GREEN**, because both scoring figures from **GREEN** are on the same space. The **Robber**’s ability to rob points from **RED** will depend on which figure(s) **RED** chooses to move. Since the **Robber** is on a space occupied by more than one scoring figure, and more than one figure is scoring points, the **Robber** chooses which player he is "robbing" half the points from. The **Robber** gets all of the information that he/she needs about movement from the other players (**RED** and **GREEN**) before making the best decision about which points to rob.

One of the following 3 options can happen:

**GREEN**and**RED**each score with one of the scoring figures that was standing on the same space as the**Robber**. They both decide to score their roads first.**GREEN**first scored the road worth 3 points with the**Woman Follower**.**RED**then scored the road worth 2 points with the**Normal Follower**. The**Robber**decided to rob half of the points from the**Woman Follower**(2 points), because robbing the**Normal Follower**would have only been worth 1 point.

Since both**GREEN**and**RED**chose to score their cities second with the same followers, the**Robber**could not get half of the points from either city. The**Robber**could only choose to rob the**first****GREEN**points or the**first****RED**points available. If, however,**GREEN**had scored the city with the**Normal Follower**, the**Robber**could have robbed half of those points, since that would have been yet another follower to choose to rob from.**RED**decides to first score the road worth 2 points with the**Woman Follower**, which does not stand on the same space as the**Robber**.**GREEN**first scores the road worth 3 points with the**Woman Follower**.**RED**then uses the**Normal Follower**to score the city worth 8 points. The**Robber**decides to rob half of the points from the**Normal Follower**(4 points), because there were only 2 points available from the**Woman Follower**.**RED**decides to first score the road worth 2 points with the**Woman Follower**, which does not stand on the same space as the**Robber**. Then**RED**also scores the city worth 8 points with the**Woman Follower**.**GREEN**first scores the city worth 6 points with the**Normal Follower**. The**Robber**can only rob half the points from the**Normal Follower**(3 points) because the**Woman Follower**is not standing on the same space as the**Robber**.

### Example #4

The **BLUE Robber** and the **YELLOW Robber** are on the same space as **GREEN’s Normal Follower**, **GREEN’s Woman Follower**, and **RED’s Normal Follower**. **RED's Woman Follower** stands on a different space. With placement of one tile, **GREEN** scores points for a road (3 points) and for a city (6 points), and **RED** scores points for a road (2 points) and for a city (8 points).

Each feature scores separately. **GREEN** and **RED** can choose which of their scoring figures will score the points. The **BLUE Robber** and **YELLOW Robber** can only receive points from a scoring figure that stands on the same space that each of them is on. In this case, the **BLUE Robber** and the **YELLOW Robber** can definitely receive points from **GREEN**, because both scoring figures from **GREEN** are on the same space. The Robbers’ ability to rob points from **RED** will depend on which figure(s) **RED** chooses to move. Since the **BLUE Robber** and **YELLOW Robber** are on a space occupied by more than one scoring figure, and more than one figure is scoring points, each Robber chooses which player he is "robbing" half the points from. The **BLUE Robber** and **YELLOW Robber** get all of the information that they need about movement from the other players (**RED** and **GREEN**) **before** making the best decision about which points to rob.

One of the following 3 options can happen:

**GREEN**and**RED**each score with one of the scoring figures that was standing on the same space as the**BLUE**and**YELLOW**Robbers. They both decide to score their roads first.

**GREEN**first scored the road worth 3 points with the**Woman Follower**.**RED**then scored the road worth 2 points with the**Normal Follower**. The**BLUE Robber**decided to rob half of the points from the**Woman Follower**(2 points), and the**YELLOW Robber**decided to rob the**Normal Follower**(1 point). Why choose to take fewer points? If**YELLOW**is the active player and can receive a message, this makes more sense.**RED**decides to first score the road worth 2 points with the**Woman Follower**, which does not stand on the same space as the Robbers.**GREEN**first scores the road worth 3 points with the**Woman Follower**.**RED**then uses the**Normal Follower**to score the city worth 8 points. The**BLUE Robber**and the**YELLOW Robber**each decide to rob half of the points from the**Normal Follower**(4 points), because there were only 2 points available from the**Woman Follower**.**RED**decides to first score the road worth 2 points with the**Woman Follower**, which does not stand on the same space as the Robbers. Then**RED**also scores the city worth 8 points with the**Woman Follower**.**GREEN**first scores the city worth 6 points with the**Normal Follower**. The**BLUE Robber**and**YELLOW Robber**can only rob half the points from the**Normal Follower**(3 points) because the**Woman Follower**is not standing on the same space as the Robbers.

## The crop circles addition

In each mini, you will find a tile of the 7th mini expansion Crop Circles. This expansion is playable with only a single tile, but it is best to play with all 6 tiles. ^{[14]}

## Tile Distribution

**Total tiles: 9 (8 + 1 crop circle)**

## Footnotes

For Icons explanation and licensing please visit Icons page.

- ↑ The word "immediately" was added to the 2013 version of the rules. (12/2013)
- ↑ If playing with Messages, The (Dispatches) expansion, the Robber can be placed beside either a normal counting follower or the Messenger (woman follower). Thus, the Robber can get points from either a normal counting follower or a woman follower, but only from the one on the same space as the Robber. (5/2013)
- ↑ The
**ZMG**version of the rules (BigBox 4) changes this to state “Then, in turn order,**each**other player may place their robber on the scoreboard.” (Emphasis added.) (5/2013) - ↑ The Robber can receive points from The Wheel of Fortune or fairy scoring. (5/2013)
- ↑ If the Robber is on a space with a counting follower that moves backwards (such as from a bazaar payment or tower ransom), the Robber moves backwards with the counting follower, but the player who owns the Robber
**does not**lose points. (3/2015) - ↑ When the last tile is placed, scoring for finished features takes place as usual, as the robber can still steal points. Then all robbers still remaining on the scoring board receive 3 points per the final bullet point in the rules. After that the actual final scoring begins. (updated 12/2013)
- ↑ Each scoring event is separate from all others – each feature is scored individually. The Robber must take points
**only**from the**first**allowable event – single feature points, fairy point, catapult points, Wheel of Fortune points, etc. (5/2013) - ↑ If a single counting follower moves multiple times due to scoring of more than one feature with placement of a single tile, the
**player receiving the points**chooses the order that points are awarded. If there is a robber beside that follower, the owner of the robber would thus receive half the points of only the**first**feature that is scored. Of course, if multiple followers on the same space receive points, the Robber’s owner can still choose which follower to steal points from. (5/2013, 11/2014) - ↑ Although this rule refers to multiple followers scoring in “the same turn,” the robber cannot necessarily wait until the end of the entire turn to see if it applies. Rather, the robber can only consider those scoring events that would be happening simultaneously, i.e. during the same “scoring round” (see the
**Messages**expansion for further discussion). For example, the fairy scoring is separate from scoring of normal features. Thus, if the robber could score due to the fairy point he must take that score; he cannot wait for other events later in the turn. (10/2014) - ↑ If a robber is on the same space as counting followers from 2 other players, and one of those followers scores points from robbing another player (rogue points) while the other player does not score anything, the robber must move with the follower rather than staying behind. (Bullet point 1 applies here, but bullet point 3 does not, as only 1 follower is getting points.) (5/2014)
- ↑ If the Robber is on a space with multiple counting followers, and one of them moves backwards (such as from a bazaar payment or tower ransom), the player who owns the Robber can choose to
**either**move the Robber backwards with that counting follower**or**keep the Robber in the same place with the other counting follower(s). (3/2015) - ↑ This rule regarding scoring for robbers at the end of the game was added to the 2013 version of the HiG rules – it was not present in the 2012 or Big Box 4 versions, and it is thus not included in
**RGG**or**ZMG**rules. This actually represents a reversal of a previous clarification, as robbers remaining on the scoreboard at the end of the game originally scored nothing. (12/2013) - ↑
**RED**could have chosen to score the city first, in which case**BLUE**’s robber would score 3 points. However, it is unlikely that doing that would be in**RED**’s best interests. - ↑ Note that the Crop Circle tiles included in the mini expansions are different from the tiles released in the initial Crop Circles expansion (referred to as "Crop Circles I").