Els peatges

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This page is a translated version of the page The Tollkeepers and the translation is 38% complete.


La miniexpansió d'Els peatges conté 10 peces. En algunes hi ha grups de viatgers. També inclou fitxes de peatges per a cada jugador que es poden fer servir per a aconseguir punts si s'aixequen les barreres quan es fan servir els camins corresponents.

Tollkeepers C3 Tile 03.png Aquí hi ha les regles d'aquest disseny de peça. Tollkeepers C3 Tile 08.png
Si les vostres peces tenen un disseny diferent, busqueu-les als Jocs derivats.Rule selection by design Spin-offs.png


Symbol Tollkeepers C2.png

La miniexpansió d'Els peatges conté 10 peces. En algunes hi ha grups de viatgers. També inclou fitxes de peatges per a cada jugador que es poden fer servir per a aconseguir punts si s'aixequen les barreres quan es fan servir els camins corresponents.

With this mini expansion tollkeepers join the game. Even in the past, tolls were raised for people or for goods. They used to collect a "small toll" (for means of transport) or "large toll" (for goods).

Informació general i comentaris

Cartó encunyat (versió C2)
Cartó encunyat (versió C3)
Símbol de l'expansió

The Tollkeepers was released in the 2nd edition (C2 for short) in October 2019 by HiG. A version in the 3rd edition (C3 for short) was released in 2023.

This expansion doesn't exist for the 1st edition (C1 for short), and presents some limitations if played with this edition.

This expansion was developed for the CARCASSONNE - basic game, therefore the rules stay the same! You can play The Tollkeepers alongside expansions as well; however, there will be no official rules for these combinations.

Contingut

  • 10 land tiles, 8 of them with a group of travellers.
Tile with a group of travellers
Detail of a group of travellers
  • 6 tiles with tollhouses in the respective player color.
Tollhouse tiles: (A) front, (B) back


Regles

Preparació

Shuffle the 10 land tiles with the rest of the land tiles. Then, each player gets the tollhouse with the right color.

Desenvolupament de la partida

Tollkeepers C2 Travellers.png
1. Placing a tile

You draw a land tile and place it according to the usual rules.

2. Placing a meeple

Having placed your land tile, you place your meeple according to the basic rules.

If you don't place a meeple, you are allowed to place your tollhouse showing 1 (small toll). If your tollhouse is already in the game, you are allowed to relocate it. The rules for this procedure are as follows:

  • You may only place your tollhouse on top of crossroads. A crossroad is mostly a village with 2-4 roads. [1] [2] A city or monastery with two or more roads doesn't count as a crossroad.
Example: 3 land tiles with crossroads
  • It makes no difference where the crossroad is. You don't have to place/relocate your tollhouse on the land tiles you've just placed.
  • The crossroad has to be free, that is, there can't be another tollhouse. [3] It doesn't matter, however, if there is a meeple placed on the respective crossroad land tile.
  • When relocating the tollhouse, the value (1 or 2) stays the same.
  • Having placed your tollhouse, it stays in the game until the end. You'll never take it back to your supply.
Example 1: You place the land tile in the top left corner and you don't place a meeple. Instead, you place your 1-value tollhouse on the crossroad land tile.
Example 2: You place the land tile in the bottom right corner and you don't place a meeple. Instead you relocate your tollhouse still showing the number 1.
3. Scoring a feature

Raising toll [4] [5]

If you or another player complete a road beginning or ending where your tollhouse is, you raise a toll, that is, you get points for this road.

  • For the small toll (showing the 1), you get 1 point for each farmhouse [6], shed [7], garden or highwaymen, and 3 points for each group of travellers on the road.
  • For the large toll (showing the 2), you get 2 points for each farmhouse, shed, garden or highwaymen, and 6 points for each group of travellers on the road.

If there isn't anything like that on the road, you don't get any points for your tollhouse. [8]

Additionally, the owner of the completed road will score their points as usual.

 Aclariment oficial de l'editor Pregunta: What are farmhouses, sheds, gardens and highwaymen?

Resposta: They are small illustration you can find in C2/C3 fields:

Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.

Toll changes with travellers

If you have scored at least one group of travellers with your tollhouse, you change its value. The small toll (1) becomes the large toll (2) or vice versa.

You change your toll only at the end of your turn. If you score more than one road with one toll within the same turn, its value is the same for all the roads.

Example - Raising toll 1: Green completes the road with the land tile in the bottom right corner. You get 7 points from your tollhouse (2 times 3 for the groups of travellers and 1 for the farmhouse). Having collected a toll from a group of travellers, you change the value of your tollhouse to 2.
Green gets 4 points for their road as usual.
Example - Raising toll 2: In a later turn, you complete a road and you get 6 points for your tollhouse (2 times 2 for the highwaymen and 2 for the shed). You don't change the value of your tollhouse because there was no group of travellers.
Puntuació final

At the end of the game, you get points for all incomplete roads connected to your tollhouse. You get 1 point for each farmhouse, shed, garden, highwaymen as well as for each group of travellers no matter which number your tollhouse shows.

Altres expansions

Aquesta secció conté informació addicional sobre les interaccions amb altres expansions del Carcassonne.

Observacions generals:

Interpretació de la comunitat Tollhouses only consider those features on a tile next to each printed road segment.

 Aclariment oficial de l'editor Pregunta: Inns only affect those road segments they are on, that is, directly adjacent to. As per the wording of the rules, the same principle should be applied to farmhouses, sheds, gardens and highwaymen symbols when scoring a tollhouse bonus. Is this correct?

Resposta: Yes, it is correct. See the example below, where road segments considering features for tollhouse bonuses are marked in green, otherwise in red. (1/2021)
Toolkeepers C2 Clarification 01 cropped.png

Exp. 8 ‒ Ponts, castells i basarsExp. 8 ‒ Ponts, castells i basars

Interpretació de la comunitat When scoring a tollhouse for a road with bridges, the bridges do not consider the features on their tiles.

 Aclariment oficial de l'editor Pregunta: Bridges placed on tiles featuring farmhouses / sheds / highwaymen / gardens would not consider those features when scoring a tollhouse bonus. Is this correct? See tile examples from Exp. 5 and Exp. 8 below.

Resposta: Yes, that is right. (1/2021)
Abbey And Mayor C2 Tile H.jpgBridges Castles Bazaars C2 Tile E.jpg

Distribució de peces

Tercera edició C3

Peces en total: 10
Tollkeepers C3 Tile 01.png ×1
Tollkeepers C3 Tile 02.png ×1
Tollkeepers C3 Tile 03.png ×1
Tollkeepers C3 Tile 04.png ×1
Tollkeepers C3 Tile 05.png ×1
Tollkeepers C3 Tile 07.png ×1
Tollkeepers C3 Tile 08.png ×1
Tollkeepers C3 Tile 10.png ×1

Note: The tile distribution has changed in C3. The tile with four roads (the RRRR tile) marked with * had only 3 roads in C2 (an FRRR tile).

Total de fitxes: 6
Tollkeepers C3 Token 01 Front.png
Tollkeepers C3 Token 01 Back.png ×1
Front and back tollhouse in blue
Tollkeepers C3 Token 02 Front.png
Tollkeepers C3 Token 02 Back.png ×1
Front and back tollhouse in yellow
Tollkeepers C3 Token 03 Front.png
Tollkeepers C3 Token 03 Back.png ×1
Front and back tollhouse in green
Tollkeepers C3 Token 04 Front.png
Tollkeepers C3 Token 04 Back.png ×1
Front and back tollhouse in pink
Tollkeepers C3 Token 05 Front.png
Tollkeepers C3 Token 05 Back.png ×1
Front and back tollhouse in red
Tollkeepers C3 Token 06 Front.png
Tollkeepers C3 Token 06 Back.png ×1
Front and back tollhouse in black

Segona edició C2

Peces en total: 10
Tollkeepers C2 Tile 08.png ×1
Tollkeepers C2 Tile 10.png ×1
Tollkeepers C2 Tile 07.png ×1
Tollkeepers C2 Tile 09.png ×1
Tollkeepers C2 Tile 02.png ×1
Tollkeepers C2 Tile 01.png ×1
Tollkeepers C2 Tile 06.png ×1
Tollkeepers C2 Tile 05.png ×1
Total de fitxes: 6
Token Tollkeeper blue smalltoll.png
Token Tollkeeper blue largetoll.png ×1
Front and back tollhouse in blue
Token Tollkeeper yellow smalltoll.png
Token Tollkeeper yellow largetoll.png ×1
Front and back tollhouse in yellow
Token Tollkeeper green smalltoll.png
Token Tollkeeper green largetoll.png ×1
Front and back tollhouse in green
Token Tollkeeper pink smalltoll.png
Token Tollkeeper pink largetoll.png ×1
Front and back tollhouse in pink
Token Tollkeeper red smalltoll.png
Token Tollkeeper red largetoll.png ×1
Front and back tollhouse in red
Token Tollkeeper black smalltoll.png
Token Tollkeeper black largetoll.png ×1
Front and back tollhouse in black

Notes

Per a veure les descripcions de les icones i llicències, visiteu la pàgina d'icones.

  1. Regla molt diferent segons les edicions o els editors We added the word "mostly" to this sentence. A crossroads can feature a village or trees.
    In the German rules is a bit more clear, because they say "a crossroads is mostly a village." This "mostly" is missing the original English translation, as clarified in 8/2024 (please see next footnote).
  2. Interpretació de la comunitat This means this expansion considers crossroads (with a village or trees) where 2, 3, or 4 roads end for the placement of tollhouses.
    As a result, this would rule out junctions with small cottages, such as the ones present on some tiles in Exp. 9 ‒ Turons i ovelles Exp. 9 ‒ Turons i ovelles.
    The rules in C2 seemed to only consider crossroads with villages, but the wording of the rules in C3 was updated to consider all types of crossroads, leaving out cottages ending a road as in C2.
    The following clarifications were meant for Els mercats de Leipzig Els mercats de Leipzig, but they ended up being applicable to this expansion too, so we adapted them for the sake of completeness.

     Aclariment oficial de l'editor Pregunta: The base game of the Second and Third Edition of Carcassonne (C2/C3) always includes villages at every crossroads. This is not the case for the First Edition (C1), where CRRR tiles have trees at their crossroads instead of a village. Does this crossroads with trees allow you to [place a tollhouse] as well?

    Resposta:
    float
    These tiles are all the same, no matter which design.

    In C2 and C3, this tile was redesigned to reduce these questions.
    So you can act with this tile in C1 design in the same way as in C2 and C3. (8/2024)

     Aclariment oficial de l'editor Pregunta: So, crossroads with villages and trees are equivalent for [Els peatges]. All crossroads (with a village or trees) can [accept a tollhouse]. Is this correct?

    Resposta: Well, this mini expansion does really work with the C1 design.
    But if you would like to combine these, crossroads with trees and villages are the same. In the German rules of Els peatges Els peatges is also a bit more clear, because they say "a crossroads is mostly a village." This "mostly" is missing the original English translation. (8/2024)

     Aclariment oficial de l'editor Pregunta: Additionally, we should exclude small cottages ending a road, which are not crossroads. Is this correct?

    Resposta: Yes, in both rules it clearly said "crossroads". (8/2024)

    Example of a cottage in C1
     
    Example of a cottage in C2
  3. Interpretació de la comunitat The rules don't take into consideration any tollhouses placed on other crossoads ending the road. This means a road ending at several crossroads allows players to place their tollhouses on any of available free crossroads even if any of the other crossroads was already occupied by other players' tollhouses.
  4. Pregunta sense un aclariment oficial This scoring for tollhouses is especially designed for C2. There is no official clarification about how tollhouses are scored for tiles with C1 artwork.
  5. Regla de la casa o variant comú Tollhouses may be scored taking into consideration the little farmhouses present on road tiles.
    Example: Little farmhouses in C1 fields.
  6. Interpretació de la comunitat The term "farmhouse" is used instead of "farm", as in the original rules, in order to be consistent with the naming used in the base game and Els mercats de Leipzig Els mercats de Leipzig.
  7. Interpretació de la comunitat The term "shed" is used instead of "stable", as in the original rules, in order to be consistent with the naming used in Els mercats de Leipzig Els mercats de Leipzig.
  8. Interpretació de la comunitat As this sentence stresses, the features have to be on the road in order to be considered. This is straightforward to determine for tiles with one road segment only or two running side by side. However, on tiles with several road segments meeting at a crossroads, you should only consider the features next to the road segment participating in the road being scored. This would be a similar case to that of roads with inns, where the inn only affects the road segment or segments next to it (see Exp. 1 ‒ Fondes i catedrals Exp. 1 ‒ Fondes i catedrals).
    Likewise, tollhouses will not consider any features on tiles under a wooden bridge. These features are not directly reachable from the bridge (see Exp. 8 ‒ Ponts, castells i basars Exp. 8 ‒ Ponts, castells i basars).