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The Wonders of Humanity expansion contains mega tiles spanning across 5 spaces in various configurations. Each mega tile feature a wonder built by man in different ages. Each of them brings you individual advantages. But everyone can only use one per game. Get a matching wonder quickly to benefit from it as often as possible!
The wonders of humanity have reached Carcassonne. Each of them brings you individual advantages. But everyone can only use one per game. Get the wonder you want quickly to benefit from it as often as possible!
General info and comments
The Wonders of Humanity was released by Hans im Glück in 2023. The expansion contains wonder tiles spanning across 5 spaces in various configurations. Each tile features a wonder built by man in different ages. The first set contains the following wonders. More sets will come:
- Stonehenge, a prehistoric monument located near Amesbury in southern England (UK).
- Circus Maximus, an ancient Roman chariot-racing stadium and mass entertainment venue in Rome, Italy.
- Notre-Dame, a medieval Gothic cathedral built in Paris, France.
- Alhambra, a palace and fortress complex from the 13th century located in Granada, Spain.
This expansion has cities with clipped buildings.
- 4 wonder tiles with Wonders of Humanity (each one counts as 5 contiguous square tiles)
Note: The map printed on the back of the first set of wonder tiles (Stonehenge, Notre-Dame, Circus Maximus and Alhambra) is only relevant for the Carcassonne Game Festival 2023 in Carcassonne.
Map of Carcassonne on the back of the wonder tiles once assembled
We recommend you to play with at least 90 tiles and one additional meeple (e.g. Base game + 1st expansion).  Ignore any additional expansion rules.
Setup for 4 players, where two meeples per player are placed next to the 10 space on the scoreboard.
- Each player takes all 9 meeples in one color. Place 2 meeples in each color next to the 10 space outside the scoreboard.
- Note: One of these two meeples is used only to mark your wonder. You can use the large meeple of the 1st expansion or any other figure in that color.
- Place a scoring meeple as usual on the 0 space of the scoreboard. All playes start the game with 6 meeples in their supply.
- Choose 1 wonder tile per player. Place them faceup next to the scoreboard. Discard the remaining wonder tiles, you do not need them for this game.
Note: There are only 4 wonders in the first set. So you can only play with up to four players. However, there will be more sets available, that will allow you to choose the wonders and/or play with more than 4 players.
Placing a wonder tile
There is one wonder for each player. To receive a wonder tile, you must fulfill a condition. This falls under section 3. Scoring a feature described next:
There is 1 wonder for each player. So you can get a wonder tile only once during the game.
When your scoring meeple reaches or exceeds the space with the meeple pairs (the first time it is the 10 space), you perform the following steps in sequence:
- Choose one of the wonder tiles available and place it in front of you. You don't place it on the game board yet (see 1. Placing a wonder tile).
- Take your two meeples next to the scoreboard and add them to your supply.
- Move all remaining meeples placed next to the scoreboard 5 spaces forward (i.e. the first time next to the 15 space, then next to the 20 space, and finally next to the 25 space).
- ATTENTION: You must never move the meeple pairs beyond the 25 space, even if there are more than 4 players. The meeples remain next to the 25 space until they are reached by all other scoring meeples.
are the first player to reach 10 points, so you first obtain a wonder tile. Then take your meeples next to the scoreboard into your supply. Finally move the meeples from the other players to the 15 space.
If several players reach the space with the meeple pairs on the same turn, the person whose turn it is chooses which of them will take a wonder tile. After that, the meeple pairs are moved 5 spaces forward as usual. If there are still scoring meeples from other players (who have not taken a wonder yet) on or past the space with the meeple pairs, the person whose turn it is decides again who will take the next wonder, and so on.
If there is a wonder tile in front of you, you do not draw a tile, but instead place your wonder tile according to the usual placement rules.  Once you have placed it, you have to mark your wonder with one of the 2 meeples that you obtained along with the wonder tile. To do so, place the marker meeple in the center of the wonder (not on a city, road or field). This marker meeple remains there until the end of the game. For a better distinction from other meeples, you can put the marker meeple upside down.
In the very rare case that there is no way to place the wonder tile correctly, you draw a tile that you must immediately place so that you can immediately place your wonder tile (on it) afterwards. If this is not possible either, the tile is removed from the game (even if it would have fit) and you draw another tile, and so on. You do not place a meeple on the additionally drawn tile.
After you have placed and marked your wonder, you may immediately place up to 2 meeples on different unoccupied features (city, road, monastery or field) of this wonder tile. You may also place only one or no meeples. If you place 2 meeples, they may also be placed on the same square. 
Example: You place Alhambra and you then place a meeple upside down on the wonder. Then you place a meeple in the city and another meeple on the unoccupied road on the wonder tile.
Each wonder has its own function that can earn you points. Some wonders give you points during the game, while others give you points at the end of the game. 
During the game (not during the turn in which you place the Notre-Dame wonder tile), if you place a meeple on one of the 8 tiles surrounding a monastery, you immediately score 3 points. It is irrelevant if the monastery has a monk or not.  Even if several monasteries are adjacent to the tile where the meeple is placed, you will "only" receive 3 points. 
Example: You place your meeple on this tile and immediately score 3 points.
If you complete one or more occupied roads during your turn (not when playing the Stonehenge wonder tile itself), you immediately score 3 points for each road you complete (even if you don't have a meeple on the road yourself). After that, you score the road as usual. 
Example: You complete a road with a meeple on it. You immediately score 3 points. After getting these bonus points, the scoring will proceed as usual and Yellow will receive 4 points for the road (4 tiles x 1 point).
At the end of the game, depending on the number of players, you will receive points for each meeple of another color in still uncompleted cities:
Example: Detailed view at the end of the game: In the game with three players you get 6 points for the yellow knights (2 meeples x 3 points) and 3 points for the blue one (1 meeple x 3 points). You do not get any points for your own meeple.
At the end of the game, you score 4 points for each of your farmers, regardless of whether they score any other points.
Example: Detailed view at the end of the game: You receive 8 points for your farmers on the board (2 farmers x 4 points).
- At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring.
- Each wonder tile counts as 5 individual normal tiles. Accordingly, the roads and cities can consist of more than one tile. You must take this into account during the scoring. Stonehenge and Notre-Dame each have a road that spans across 2 tiles. The Alhambra has a city that spans across 3 tiles, and the Circus Maximus has a city that spans across 4 tiles.
The wonders in detail
The Cathédrale Notre-Dame de Paris is a Roman Catholic church. It was built between 1163 and 1345 and is one of the earliest Gothic church buildings in France. It stands in the historic center of Paris on the Seine island of Île de la Cité. On April 15, 2019, it suffered severe damage from a major fire. Shortly after, the French Parliament decided to reconstruct it true
to the original.
The monument is a megalithic structure of the Neolithic period. It is located near the river Avon near Amesbury in southern England, and was erected in several sections (over several hundred years) starting at least in 3000 BC. Various hypotheses exist about the occasion and purpose of this highly elaborate monument. Stonehenge has been a UNESCO World Heritage Site since 1986.
First built in stone as a permanent installation, construction began around 31 BC. With a total length of about 600 meters and a width of 140 meters, the Circus Maximus was the largest circus in ancient Rome. So it was even larger than the Colosseum and until modern times the largest stadium in the world. Chariot races were held in it until the 6th century. Its capacity is said to have been up to 250,000 seats in the meantime, although this is only based on a story. More likely are - still very impressive - 150,000 seats.
On the Sabikah Hill in Granada, Andalusia, Spain, stands the Alhambra City Castle. The castle complex in the Moorish style of Islamic art is about 740 meters long and 220 meters wide. Especially the Nasrid palaces with their gardens, the medina and the Renaissance palace of Charles the Fifth are significant for the Alhambra today. It is one of the most visited tourist attractions in Europe and was declared a World Heritage Site in 1984.
Total tiles: 4
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