Black Tower (Fan Expansion)
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General info and comments
The construction of a tower in the province of Carcassonne was a greatly feared sight. Watchmen would scout over the land for would-be invaders and take them prisoner. Although some aggressors thought they were safe from the watchmen’s ever prying eyes, recently new towers have been erected allowing the watchmen a different perspective of the land, causing some towers to be abandoned altogether, in favour of these new edifices.
Black Tower fan-expansion was released by Carcassonne Central member Jonathan Watten.
- 12× Black Tower floor ✎ 
Black Tower requires a copy of Exp. 4 - The Tower ✎ large expansion.  
At the beginning of the game, each player receives a number of Black, White and Normal Tower floors, according to the total number of players.
|Number of players||Black Tower floors||White Tower floors||Normal Tower floors|
1. Placing a tile
Whenever you draw a tile, place it normally.
2. Placing a tower floor
In addition to normal placement options, players may choose from any of the following additional options.
Placement of Black Tower floor
The player may now place a Black Tower floor on any tile with a tower foundation, or on a tower that is already under construction, unless a meeple guards the top. The Tower already under construction can be either a normal or a Black Tower, but not a White Tower. When a Black Tower floor is the uppermost floor of a tower, the tower becomes a Black Tower. There is no limit to the height of a Black Tower. A Black Tower’s range is determined by the total number of floors, regardless of the colour of each floor.
To finish the construction of a Black Tower, a meeple can be deployed to the top of it in the usual way.
A Black tower is used in the same way as a normal Tower, but captures meeples along the diagonals. A Black Tower cannot capture meeples horizontally or vertically.
Restoring a Black Tower to a Normal Tower
Adding a Normal Tower floor to the top of a Black Tower restores it back to a Normal Tower with Normal Tower properties (i.e. it captures horizontally or vertically, not diagonally). It is the uppermost Tower floor that designates the type of Tower in play. There is no limit to the height of a Normal Tower. A Normal Tower’s range is determined by the total number of floors, regardless of the colour of each floor.
Placement of White Tower floor
After placing a tile, a player may now place a White Tower floor to any tower which is already under construction, unless a meeple guards the top. When a White Tower floor is placed the tower is ‘capped’. A tower that has been capped becomes a White Tower and cannot be built any higher and has no power to capture meeples. A meeple cannot be deployed to the top of a White Tower.
Placement a Meeple to Black Tower floor
Just as a player can place his meeple on a Normal Tower to close the tower, this is also possible on a Black Tower (with a black tower floor on top). The tower is closed when the meeple is on top of the tower.
3. Scoring a feature
Black Tower (Fan Expansion) does not affect scoring.
All rules for interactions with other expansions are the same as Exp. 4 - The Tower ✎ expansion, with the difference that meeples are captured diagonally when the uppermost tower floor is black.
For Icons explanation and licensing please visit Icons page.
- ↑ For consistency with The Tower ✎ we are using floor instead of original Black Tower rule piece.
- ↑ This Tower floor distribution list replaces the distribution list given in The Tower ✎ rules.
When playing with more tower foundation tiles other than the standard 18, increase the Tower floot distribution. For every 4 extra tower foundation tiles each player receives: 1 Black Tower floor and 2 normal Tower floors.
If 8 or more extra tower foundation tiles are being used, each player in a 4, 5 or 6 player game receives: 1 White Tower floor. The quantity of White Tower floors per player in any game must not exceed 2 floors each.