Expansion Reference List TilesRules

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|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/1) ||The City Gates V1
(Die Stadttore v1)

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City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates

||C1 ||Fritz_Spinne & PresetM ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CityGates C1.png ||CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/2) ||The City Gates V2
(Die Stadttore v2)

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City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates

||C1 ||Fritz_Spinne & PresetM ||29 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CityGates C1.png ||CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/3) ||The City Gates II
(Die Stadttore II)

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City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates

||C1 ||Fritz_Spinne & PresetM ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CityGates C1.png ||CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/4) ||The Fortune Teller (CarcC)
(Die Wahrsager)

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Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn

||C1 ||JPutt927 ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||FortuneTeller JPutt927 Symbol.png ||CarcC || ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/5) ||The Fortune Teller (CarcF)
(Die Wahrsager)

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Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn

||C1 ||JPutt927 ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/6) ||The Fortune Teller (HiG)
(Die Wahrsager)

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Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn

||C1/C2 ||JPutt927 ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol FortuneTeller C1C2.png ||CarcC || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/7) ||The Watchtowers
(Die Wachtürme)

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Conversion of the published expansion "The Watchtowers" into C1 artwork

||C1 ||PresetM ||12+2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Watchtowers C1C2.png ||CarcF ||C2=>C1 ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/8) ||The Medieval Expansion : In the Stocks
(Am Pranger)

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Allows a knight to be temporarily removed from a city

||C1 ||Joff ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/9) ||The Medieval Expansion : Jousting Tournament
(Ritterturnier)

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Creates an additional scoring area in a city

||C1 ||Joff ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/10) ||The Medieval Expansion : The Gallows
(Die Galgen)

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Used to remove a knight from the city permanently

||C1 ||Joff ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/11) ||The Medieval Expansion : The Order of Chivalry
(Der Ritterorden)

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Allows a knight to be added to a city, using unconventional means

||C1 ||Joff ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/12) ||Forests
(Die Wälder)

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A very large expansion that adds forests to the landscape; used as basis for many other expansions

||C1 ||Scott & Novelty ||150 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/13) ||Wild Boars
(Das Schwarzwild)

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Designed to be played with "Log Cabins" and "Forests"

||C1 ||Calvin Daniels & KlausiMausi ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol WildBoars.png ||CarcF ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/14) ||Green Dragon
(Gruüner Drache)

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Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps

||C1 ||Novelty & Scott ||60 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Dragon / Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/15) ||Log Cabins
(Die Blockhäuser)

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Tiles with a log cabin that is complete when the four diagonal tiles have been placed

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/16) ||Evergreen Forest
(Immergrüne Wälder)

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Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped

||C1 ||Novelty ||45 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Cliffs / Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/17) ||Forest Fire
(Der Waldbrand)

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Adds a fire that wrecks havoc on the forest in which it is placed

||C1 ||JPutt927 ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/18) ||The Little Forest

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This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles

||C1 ||Quevy ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/19) ||Mountains
(Gebirge)

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Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used

||C1 ||Scott & Novelty ||45 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Mountain ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/20) ||Dragon's Lair
(Die Drachenhöhlen)

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Additional tiles for use with "Mountains", with the features from "Princess and Dragon"

||C1 ||Scott & Novelty ||27 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Dragon / Mountain ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/21) ||High Places
(Die Kulthöfen)

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Adds cloisters and shrines to tiles for use with "Mountains"

||C1 ||Novelty ||36 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Monastic / Mountain ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/22) ||Pyrénées
(Die Pyrenäen)

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Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles

||C1 ||Quevy ||21 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Mountain ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/23) ||The Foot Hills - Part 1

...

A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes

||C1 ||TheSteveAllen ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Mountain ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/24) ||The Ocean : Men of the Sea
(Das Meer : Die Seemänner)

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Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on

||C1 ||Skipboris ||44 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Ocean2009.png ||CarcC
CarcF ||Ocean ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/25) ||The Ocean : Deltas
(Das Meer : Die Flussmündungen)

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Tiles which provide a connection between rivers and "The Ocean"

||C1 ||Skipboris ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Deltas.png ||CarcC
CarcF ||Ocean ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/26) ||Taxes & Tolls

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Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only

||C1 ||Quevy ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol TaxesAndTolls.png ||CarcC
CarcF || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/27) ||Vineyards
(Weinberge)

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Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")

||C1 ||Novelty & Gwommy ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Vineyards.png ||CarcC
CarcF ||Fields / Monastic ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/28) ||Wheat Fields
(Weizenfelden)

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Enables a double turn if placed next to a cloisters where you have a follower

||C1 ||Chris Lynn & Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CropCircles C1C2.png ||CarcC
CarcF ||Fields / Monastic ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/29) ||WellsWells
(Brunnen)

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Wells add to the value of roads

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road / Wells ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/30) ||Wells IIWells II
(Brunnen II)

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Wells add to the value of roads; updated version of "Wells"

||C2 ||Wolnic ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road / Wells ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/31) ||Fountain of Youth
(Die Jungbrunnen)

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More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol FountainOfYouth.png ||CarcC ||Fishermen / Forest / Mountain / River / Road / Wells ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/32) ||Whispering Woods
(Flüsternde Wälder)

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Tiles containing both river and forests, and some other landscape features

||C1 ||Novelty ||60 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Forest / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/33) ||Waterfalls
(Wasserfälle)

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A combination of river and a line of cliffs results in waterfalls

||C1 ||Hester ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/34) ||Waterfalls 2
(Wasserfälle 2)

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The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"

||C1 ||Quevy ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/35) ||Swan Lake
(Schwanensee)

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Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"

||C1 ||Novelty ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/36) ||Fishermen
(Fischer)

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This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman

||C1 ||Novelty ||60 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/37) ||Fish Huts v2
(Fischerhütten v2)

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To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/38) ||Trifecta
(Die Dreier)

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Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/39) ||Tributaries
(Die Niebenflüsse)

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Each river tile contains at least one special icon or feature, taken from other official or river expansions

||C1 ||Unknown ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fishermen / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/40) ||Lord of the Rings 1 : Fellowship of the Ring
(Herr der Ringe 1 : Die Gefährten)

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Adds popular tiles from the mythology of the works of Tolkien

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||LOTR ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/41) ||Railroads
(Eisenbahn)

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Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme

||C1 ||Matthias Hecking ||33 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/42) ||Fish Huts v1 (aka Fisherman's Cottage)
(Fischerhütte)

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Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version

||C1 ||Jörg Krühne ||5 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/43) ||Loggers and Millers
(Holzfäller & Müller)

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The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available

||C1 ||Steffen Reichel & stefanogiugliano2 ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
BGG ||Forest ||Tile LoggerMillers.png

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/44) ||Forest
(Die Wälder)

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Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles

||C1 ||Guntram Engelhardt ||36 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||Tile Forest1.png
Tile Forest2.png

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/45) ||More River (aka New River Tiles)
(Mehrfluss)

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The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"

||C1 ||Martin Storbeck ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/46) ||New Tiles (aka City Walls)
(Neue Landschaftskarten (aka Stadtmauern))

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An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"

||C1 ||Guido Kämmer ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/47) ||More New Tiles
(Nochmal neue Landschaftskarten)

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Another early expansion containing some new configurations - quite dark

||C1 ||Gerry ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/48) ||Butterfly tiles
(Landschaftskarten die Dritte)

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More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles

||C1 ||Benjamin Stengel & Stephan Harms ||16 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/49) ||All the Rest of the Tiles

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A large collection of other tile configurations using just the standard features of cities, roads and cloisters

||C1 ||notsewkram ||250 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol AllTheRest.png ||CarcC
CarcF ||City / Fields / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/50) ||Family Feud V1
(Familienenfehde v1)

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Repackaged version of "The Families" with a different tile mix - more city tiles

||C1 ||Frédérick Renaud & Novelty ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/51) ||Family Feud JPutt927
(Familienenfehde JPutt927)

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There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role

||C1 ||JPutt927 ||27 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol FamiliyFeudJPutty927.png ||CarcC Forum ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/52) ||Archery Tournament
(Bogenturnier)

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Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"

||C1 ||Scott ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fields ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/53) ||Breweries V1.1
(Die Brauereien v1.1)

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The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval

||C1 ||Meepleater ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Breweries 1.1.png ||CarcC
CarcF ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/54) ||Wine Merchant
(Weinhändler)

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Increases the value of roads connected to cloisters, or cities with pennants or wine tokens

||C1 ||loganmann1 ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City / Monastic / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/55) ||Barriers & City Walls
(Barrieren und Stadtmauren)

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Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey

||C1 ||Gwommy ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City / Fields ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/56) ||Drought & Pestilence

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Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities

||C1 ||CarcassonneCentral & Novelty & Jabberwocky ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/57) ||Marketplace
(Marktplatz)

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Increases the value of a city for the surrounding farmers, unless the city is besieged

||C1 ||Scott ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City / Siege ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/58) ||Corn Circles 3
(Die Kornkreise III)

...

Some new Corn Circle tiles

||C1 ||Hawkinsssable ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||CropCircle ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/59) ||Brick Masons
(Die Maurer)

...

The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city

||C1 ||CarcassonneCentral ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol BrickMason.png ||CarcC
CarcF ||City / Siege ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/60) ||Troubadours
(Die Minnesänger)

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Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature

||C1 ||JPutt927 ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Troubadours.png ||CarcC
CarcF || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/61) ||The King's Gate
(Das Königstor)

...

Allows 2 cities to be magically connected

||C1 ||CKorfmann & JPutt927 ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/62) ||Ghettos
(Gettos)

...

Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game

||C1 ||Novelty ||6 ||0 ||Tile Ghetto.png
6x Ghetto |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/63) ||Labyrinth
(Die Irrgärten)

...

Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower

||C1 ||CARC_Zoner ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/64) ||Dirt Roads v0.1
(Unbefestigte Strassen)

...

Adds dirt roads, which can negatively impact the value of regular roads

||C1 ||Welli Designs ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/65) ||Crater
(Der Krater)

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When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply

||C1 ||Trebuchet ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/66) ||Lord of the Manor
(Die Gutsherren)

...

Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")

||C1 ||Scott ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/67) ||Incarcerated
(Eingekerkert)

...

Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles

||C1 ||Novelty ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Tower ||Tile Incarcerated.png

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/68) ||Trebuchet
(Das Trebuchet)

...

Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower

||C1 ||Trebuchet ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Tower ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/69) ||Villages
(Die Dörfer)

...

Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River

||C1 ||CarcassonneCentral ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Fields / Monastic / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/70) ||Reservoirs & Granaries
(Stauseen und Getreidespeicher)

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Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included

||C1 ||Meepleater ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol ReservoirsGranaries.png ||CarcC
CarcF ||City / Lake / Siege ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/71) ||Castle Lords
(Die Burghherren)

...

Score more road points by extending your castle road

||C1 ||Trebuchet ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/72) ||Upper Carcassonne
(Carcassonne Die Oberstadt)

...

Adds different levels to cities

||C1 ||Gwommy ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/73) ||Foreign Traders
(Ausländische Händler)

...

Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it

||C1 ||Gwommy & Novelty & Lakoda ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City / Tokens ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/74) ||The Abbot (aka Cloister-ville)
(Der Abt)

...

St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.

||C1 ||BT ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Monastic ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/75) ||Roman Road & Roman Temple
(Die Römerstrasse und der römische Tempel)

...

Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended

||C1 ||Novelty & JPutt927 & Jabberwocky ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City / Monastic / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/76) ||Lakelands

...

Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders

||C1 ||Guido Kämmer ||48 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Lake ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/77) ||Way Through The City
(Weg durch die Stadt)

...

A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation

||C1 ||Silvio Schumacher ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF
C-Welt ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/78) ||The Beggars
(Die Bettler)

...

Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation

||C1 ||Marcus Gwiasda ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/79) ||The Landowners
(Die Großgrundbesitzer)

...

This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation

||C1 ||Marcus Gwiasda ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Fields ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/80) ||The Conquerors V1
(Die Eroberer)

...

Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins

||C1 ||Dieter "Belushi" Rausch ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||C-Welt Download
Rules || ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/81) ||The Conquerors V2
(Die Eroberer)

...

Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli

||C1 ||Dieter "Belushi" Rausch & Seli ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||C-Welt || ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/82) ||The Conquerors WD
(Die Eroberer)

...

Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins

||WD ||Dieter "Belushi" Rausch & Seli ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||C-Welt || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/83) ||Dragon Riders and Slayers
(Drachenreiter und Drachentöter)

...

introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"

||C1 ||jeRm! ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF
BGG ||Dragon / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/84) ||Outposts
(Die Aussenposten)

...

A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")

||C1 ||Novelty ||16 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Dragon ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/85) ||The Labyrinths (stalcupojoy)
(Die Labyrinthe)

...

Alternative Labyrinth designs, based on the Spiel Doch tile layout

||C1 ||Stalcupojoy ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Labyrinth.png ||CarcC
CarcF
BGG ||Advent2016 / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/86) ||Storehouses and Paths
(Lagerhäuser und Pfade)

...

Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them

||C1 ||jeRm! ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City / Fields / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/87) ||The Bountiful Harvest
(Reichhaltige Ernte)

...

As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.

||C1/C2 ||Wolnic ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol BountifulHarvest.png ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/88) ||Market Commons
(Bauernmarkt und Gemeingut)

...

Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions

||C1 ||CarcassonneCentral & Novelty & Jabberwocky ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/89) ||The Well & The Donkey
(Der Brunnen und der Esel)

...

When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens

||C1 ||jeRm! ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City / Fields / Tokens ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/90) ||The Well & The Donkey Remastered
(Der Brunnen und der Esel)

...

When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens

||C1 ||huhsak ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City / Fields / Tokens ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/91) ||Stone Walls
(Die Steinmauern)

...

Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions

||C1 ||Carcking & Solazy & Collaborativ ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/92) ||The Guilds
(Die Gilden)

...

Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)

||C1 ||Scott ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/93) ||Horses
(Die Pferde)

...

Allows you to score some points off other player's barns

||C1 ||frankdux ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Barn / Fields ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/94) ||Industries

...

Connect the industries to cities to gain more points

||C1 ||Luke Tubbs & Giles Smith ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Industries.png ||CarcC || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/95) ||The Coast C1
(Die Küste)

...

Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles

||C1 ||Wolnic ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/96) ||The Coast C2
(Die Küste)

...

Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles

||C2 ||Wolnic ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/97) ||Sailing The Seas : Reefs
(Beseegeln der See : Riffe)

...

Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them

||C1/C2 ||Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/98) ||Cliffs and Waterfalls C1
(Klippen und Wasserfälle)

...

Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape

||C1 ||Wolnic ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CliffsWaterfall.png ||CarcC
CarcF ||Cliffs / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/99) ||Cliffs and Waterfalls C2
(Klippen und Wasserfälle)

...

Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape

||C2 ||Wolnic ||45 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CliffsWaterfall.png ||CarcC
CarcF ||Cliffs / River ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/100) ||Stone Circles and Ley Lines
(Steinkreise und Heilige Linien)

...

The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …

||C1/C2 ||Wolnic ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol StoneCirclesLeyLines.png ||CarcC
CarcF || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/101) ||New Forest : Autumn Colours

...

A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"

||C2 ||Wolnic ||80 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Part 1
CarcC Part 2 ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/102) ||Cities By The Sea

...

For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles

||C2 ||Wolnic ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City / Ocean ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/103) ||The Coast : Ports

...

The port tiles can be placed in the same way as abbeys, but for the coastline

||C2 ||Oldbonz & Meepledrone ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CoastalTiles.png ||CarcC ||Ocean ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/104) ||The Long Tunnel
(Der lange Tunnel)

...

An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available

||C1 ||Oliver Perialis ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Road / Tunnel / Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/105) ||Kingdoms
(Die Königreiche)

...

Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule

||C1 ||Astargoth ||12 ||0 ||Tile Kingdoms Palace.png
1x Palace for each player |data-sort-value="1"| |data-sort-value="1"| ||Symbol Kingdoms.png ||CarcC
CarcF ||Advent2016 / City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/106) ||The Thieves' Road

...

Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.

||C1/C2 ||Wolnic ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Advent2019 / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/107) ||Celestial Events

...

Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens

||C1/C2 ||Cristinfunchi & Meepledrone ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CelesticalEvents.png ||CarcC ||Advent2019 ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/108) ||The White Horse
(Das weisse Pferd)

...

3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications

||C1 ||FarawayPictures ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/109) ||The Invasion
(Die Invasion)

...

When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)

||C1 ||jeRm! ||19 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||City / Fields ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/110) ||Dairies (aka Wheel of Cheese)
(Die Molkereien)

...

Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol

||C1/C2 ||mPony ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol WheelCheese.png ||CarcC
CarcF ||Fields ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/111) ||The Pirate Coast
(Die Küste)

...

A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!

||C1 ||Hawkinsssable ||43 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/112) ||The Cliffs
(Die Klippen)

...

Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile

||C1 ||Hawkinsssable ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Cliffs / Tower ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/113) ||The Caverns of Carcassonne

...

Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.

||C1 ||Just a Bill ||16 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Caverns.png ||CarcC ||Advent2019 ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/114) ||Metropolis

...

An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online

||C1 ||Friederich Scholta ||1 ||0 ||1x large city block |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/115) ||The Winter Abbey

...

Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image

||WE ||Whaleyland ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Advent2016 / Advent2019 / Monastic ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/116) ||The Faerie Circles

...

Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts

||C1 ||Whaleyland ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Advent2019 ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/117) ||Witch Craft
(Hexenleben)

...

The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol WitchCraft.png ||CarcF ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/118) ||The Farmers Markets of Carcassonne
(Die Bauernmärkte von Carcassonne)

...

Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation

||C1/C2 ||Fritz_Spinne ||6 ||0 ||6x double tiles |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/119) ||Pope & Devil
(Papst und Teufel)

...

If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation

||C1 ||crazydoggie ||2 ||0 ||1x Pope
1x Devil |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Monastic ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/120) ||Prayer Labyrinth
(Das Gebetslabyrinth)

...

Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD

||C1/WD ||Josh Gadreau & Caleb Wong & Seli & Quevy ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/121) ||The Hills of Carcassonne
(Die Hügel von Carcassonne)

...

3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation

||C1 ||PresetM ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/122) ||6 Cloisters aren't enough!
(6 Klöster sind nicht genug!)

...

The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation

||C1 ||Safari ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Monastic ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/123) ||Wheel of Fortune 3x3, 2x2

...

Different sized tile blocks containing version of the "Wheel of Fortune"

||C1 ||Telecaster ||2 ||0 ||1x 2x2 Wheel
1x 3x3 Wheel |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/124) ||European Nobility
(Europäischer Adel)

...

Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German

||C1 ||Stahlfaust ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / Pennant ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/125) ||The Breweries of Carcassonne
(Die Brauerein von Carcassonne)

...

Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar

||C1/C2 ||Ratz65 ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol BreweriesOfCarcassonne.png ||CarcF || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/126) ||Chapels and Monastery Gardens
(Kapellen und Klostergärten)

...

With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation

||C1 ||Fährmann ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Monastic ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/127) ||Wells in a Roundabout

...

When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately

||C1 ||Fährmann ||31 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road / Wells ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/128) ||Wells in a Roundabout - Bonus Tiles

...

These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.

||C1 ||Fährmann ||17 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / Road / Wells ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/129) ||Watchtower with Flags - Bonus Tiles

...

Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation

||C1 ||Fährmann ||22 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/130) ||Country Paths
(Feldwege)

...

These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation

||C1 ||Fährmann ||32 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Fields / Road ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/131) ||Roads through Cities

...

City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road

||C1 ||Fährmann ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / Road ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/132) ||The River & The Count of Carcassonne

...

Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls

||C1 ||Seli ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||River ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/133) ||The Abbot & The Flower Gardens
(Der Abt : Blumengarten)

...

With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style

||C1 ||PresetM ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Abbot C2.png ||CarcF ||C2=>C1 / Garden / Monastic ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/134) ||The Abbot & The Herb Gardens
(Der Abt : Kräutergarten)

...

With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style

||C1 ||PresetM ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Abbot C2.png ||CarcF ||C2=>C1 / Garden / Monastic ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/135) ||The Abbot & The Fruit Gardens
(Der Abt : Obstgarten)

...

With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style

||C1 ||PresetM ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Abbot C2.png ||CarcF ||C2=>C1 / Garden / Monastic ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/136) ||The Gardener's Wife
(Der Abt : Die Gärtnerinnen)

...

Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens

||C1 ||PresetM ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol GardenerWoman.png ||CarcF ||Garden ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/137) ||The Imperial City
(Die Reichsstadt)

...

The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation

||C1/C2 ||redhairmax ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/138) ||The Flags

...

When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation

||C1 ||LRV ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndRules showMusing" |style="background-color:Lavender"|(R/139) ||Lake and Anglers - Curse of Lake, Forest and Mountains

...

The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers"

||C1 ||PresetM ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Forest / Lake / Mountain ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/140) ||Random Creativity

...

A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation

||C1 ||LRV ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Monastic / River ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/141) ||GQ 11/06

...

Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork

||C2 ||Ratz65 ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||C1=>C2 ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/142) ||New Forest : Green Dragon (subset)
(Gruüner Drache)

...

Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"

||C2 ||Wolnic ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/143) ||Go with the Wind

...

This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose

||C1 ||Leven ||5 ||1 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Windrose ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/144) ||Signposts and the Château

...

Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants

||C1 ||Just a Bill ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Signposts.png ||CarcC Forum ||Road ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/145) ||The Übertiles

...

Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard

||C1 ||Just a Bill ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Übertiles.png ||PDF_Archive || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/146) ||Country Paths (Advent Calendar 2016)
(Feldwege)

...

These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"

||C1 ||Fährmann ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Advent2016 / Fields / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/147) ||The Groves
(Die Gehölze)

...

Road junctions at the edge of the tiles

||C1 ||Leven ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Groves.png ||CarcC ||Advent2016 / Road ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/148) ||Wells in a roundabout (Advent Calendar 2016)

...

A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately

||C1 ||Fährmann ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Advent2016 / Road / Wells ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/149) ||The Scout

...

When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer

||C1 ||tdrilling ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol TheScout.png ||CarcC Forum || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/150) ||The Groves V1.2
(Die Gehölze v1.2)

...

Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles

||C1 ||Leven ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Road ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/151) ||Lake, Fisherman & Lighthouse

...

An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available

||C1 ||Carsten Engels ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fishermen / Lake / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/152) ||Landowner (aka Landlord)
(Grundherr)

...

Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven"

||C1 ||Carsten Engels ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/153) ||Lighthouses and Water
(Leuchtturm und Wasser)

...

An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available

||C1 ||Marcus Müller ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Lake /Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/154) ||Cliffs and Waterfalls Sheet3
(Klippen und Wasserfälle)

...

Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape

||C1/C2 ||Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CliffsWaterfall.png ||CarcC
CarcF ||Cliffs / River ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/155) ||New Cities
(Neue Städte)

...

An early expansion; adds new (for the time) city configurations; no longer available

||C1 ||Oliver Perialis ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/156) ||New Fields
(Neue Wiesen)

...

Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel

||C1 ||Unknown ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Fields / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/157) ||Rockfall
(Steinschlag)

...

Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads

||C1 ||Unknown ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Fields / Road / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/158) ||Unexpected Events
(Unerwartete Ereignisse)

...

City tiles, each with a marker, presumably indicating some event occurs when placed; no rules

||C1 ||Unknown ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol UnexpectedEvents.png || ||City / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/159) ||Forest & Marsh

...

An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available

||C1 ||Freetower ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/160) ||The Wonders of the World

...

Tiles include the 7 Wonders of the World, and 5 road tiles with pennants

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Missing ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/161) ||Solazy Tiles
(Solazy's Erweiterung)

...

An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others

||C1 ||Solazy ||27 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/162) ||Vanguard
(Führung)

...

Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards

||C1 ||Maulei ||27 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/163) ||Pirates & Plunder

...

Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources

||C1 ||Robotman ||90 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||Ocean ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/164) ||The Arsonist

...

Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler

||C1 ||Rene Gagnon ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Arsonist.png ||CarcC Forum ||Barn / Fields ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/165) ||Lords of Wilderness

...

When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field

||C1 ||Dragonlord ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Forest / Mountain / River ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/166) ||Château de Montségur

...

Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles

||C1 ||Dragonlord ||8 ||0 ||1x Château (2x2)
1x Château (2x1)
1x Château (1x1) |data-sort-value="1"| |data-sort-value="1"| ||Symbol ChateauMontsegur.png ||CarcC Forum || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/167) ||The Black Knight

...

If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players

||C1 ||Playsthething ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/168) ||The Winter River Extra Tiles

...

8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019

||WD ||Wolnic ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Advent2019 / River ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/169) ||The Winter River

...

River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020

||WE ||Fenrir & Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum(1)
CarcC Forum(2) ||River ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/170) ||Winter Edge Coast

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A small selection of coastal tiles that can be used when combining C1 and WD tiles

||C1/WD ||Wolnic ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Ocean ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/171) ||Winter Islands

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Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters

||WD ||Wolnic ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Advent2019 / Ocean ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/172) ||The Circus
(Der Zirkus)

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When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses

||C1 ||Sandy Knoll ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||SandyKnoll || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/173) ||Fork in the road
(Strassengabelung)

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Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses

||C1 ||Sandy Knoll ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||SandyKnoll ||Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/174) ||Single City Tile
(Einteilige Stadt)

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Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses

||C1 ||Sandy Knoll ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||SandyKnoll ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/175) ||Modern Marvels

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Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme

||C1 ||loganmann1 ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/176) ||Sasquatch, Time-Machine & UFO

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Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working

||C1 ||Shelby Cinca ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol MiB.png ||BGG ||Fields ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/177) ||Monasteries In Spain

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Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing

||C1 ||Mas9dj & Wolnic ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol SpanishMonasteries.png ||CarcC ||Monastic ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/178) ||Strasbourg
(Strassbourg)

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An early expansion with new city and road layouts; no longer available

||C1 ||Oliver Perialis & Michael Dörr ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / Road / Missing ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/179) ||Universal Connecting Bars

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Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas

||C1 ||Seli ||84 ||0 ||Water-edged blocks used to connect different Carcassonne versions |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Connect ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/180) ||Snow Line V1
(Schneefallgrenze)

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5x 4-tile blocks used to connect C1 and WD

||C1/WD ||Zotto ||5 ||0 ||5 Bars (4x1) to connect Carc I and Carc WD |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Connect ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/181) ||Snow Line V2
(Schneefallgrenze v2)

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Blocks of tiles used to connect C1 and WD

||C1/WD ||Zotto ||2 ||0 ||2x Bars (5x1) to connect Carc I and Carc WD |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||see CarcF Fan Expansion Catalogue 7.2.3 ||Connect ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/182) ||Connecting Cards (C1-WD)
(Verbindungskarten (Sommer-Winter 2011))

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It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi

||C1/WD ||Zotto & KlausiMausi ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Connect ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/183) ||Connecting Cards (C1-WE)
(Verbindungskarten (Sommer-Winter 2012))

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It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions

||C1/WE ||KlausiMausi ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Connect ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/184) ||The Archabbeys of Carcassonne
(Die Erzabteien von Carcassonne)

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An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation

||C1 ||marcel54321 ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol ArchAbbeys.png ||CarcF ||Monastic ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/185) ||The 3 Holy Kings
(Die 3 Heiligen Könige)

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If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation

||WD ||Seli ||4 ||0 ||1x Double tile |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum
CarcF || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/186) ||Czech religious buildings
(Tschechische religiöse Denkmäler )

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Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation

||C1 ||Unknown ||5 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcCZ ||Monastic ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/187) ||Player player
(Spieler Spieler)

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Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation

||C1 ||Unknown ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcCZ || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/188) ||Storehouses and Paths
(Lagerhäuser und Pfade)

...

Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork

||C1 ||Unknown ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcCZ ||City / Fields / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/189) ||Mr. Pernicek (Gingerbread man)
(Herr Pernicek)

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Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation

||C1 ||Chmura ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol GingerbreadMan WE.png ||CarcCZ ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/190) ||Mrs Gingerbread Hut
(Frau Perniceks Hütte)

...

Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation

||C1 ||pet"ful ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol GingerbreadMan WE.png ||CarcCZ ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/191) ||The Wolves
(Die Wölfe)

...

Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation

||C1 ||Unknown ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Wolves.png ||CarcCZ ||Fields ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/192) ||The Overpasses

...

Cards allowing fields to be connected across other features (road and city); no English translation

||C1 ||Chmura ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Overpasses.png ||CarcCZ ||Fields ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/193) ||The Thugs
(Die Räuber)

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The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation

||C1 ||Unknown ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcCZ ||Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/194) ||The Bridges
(Die Brücken)

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Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation

||C1 ||Chmura ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol LongBridges.png ||CarcCZ ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/195) ||The Sorcerer

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Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation

||C1 ||Unknown ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Sorceror.png ||CarcCZ ||Monastic / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/196) ||Stonehenge
(Der Steinkreis)

...

Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation

||C1 ||Unknown (Eldenroot) ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol StoneCircle.png ||CarcCZ ||Monastic / Road ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/197) ||The White Horse v2
(Das weisse Pferd)

...

Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation

||C1 ||Unknown ||6 ||1 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol WhiteHorse.png ||CarcCZ || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/198) ||The Abbot
(Der Abt)

...

C1 conversion of "The Abbot"; no English translation

||C1 ||Chmura ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Abbot C2.png ||CarcCZ ||C1=>C2 / Monastic ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/199) ||Castles, Palaces and more
(Burgen, Schlösser und andere)

...

Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle

||C1 ||šmoula ||27 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CastlesPalacesMore1.png
Symbol CastlesPalacesMore2.png ||CarcCZ ||City / Fields / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/200) ||City Token

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City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation

||C1 ||Chmura ||12 ||0 ||Token CityCap.png
12x City Caps |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcCZ ||City ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/201) ||Huguenot Monastery
(Hugenotten Kloster)

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When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation

||C1 ||Lemmy77 ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Fields / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/202) ||Huguenot Cathedral
(Hugenotten Kathedrale)

...

When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation

||C1 ||Lemmy77 ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||City / Fields / Monastic / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/203) ||Manufactory
(Manufaktur)

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When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation

||C1 ||Lemmy77 ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/204) ||Royal Road
(Königsweg)

...

Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation

||C1 ||Lemmy77 ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Road / Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/205) ||Master of the Ocean

...

This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords

||C2 ||Oldbonz ||32 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/206) ||Archipel

...

Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"

||C2 ||Oldbonz ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Archipel.png ||CarcC Forum ||Ocean ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/207) ||The Golden Abbey

...

Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found

||C2 ||MarkosBoss ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Monastic / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/208) ||Castle, Forge and Marketplace
(Schloss, Schmiede & Marktplatz)

...

The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation

||C1 ||Lomion ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CastleForgeMarket.png || ||Bazaar / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/209) ||The Cathars (Lomion.de)

...

Rules and tiles appear to be the same as the published version of "The Cathars"

||C1 ||Lomion ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Siege / Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/210) ||That there is food in my house

...

Duplicate of "Tithe Barns"

||C1 ||Meepleater ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Barn ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/211) ||Fake Tiles

...

A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions

||C1 ||Novelty ||29 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Forest / River / Road ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/212) ||Census

...

When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward

||C1 ||Leven ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Census.png ||CarcC Forum || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/213) ||The Schoolhouses
(Die Schulen)

...

New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game

||C1 ||Stalcupojoy ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Schoolhouses.png ||CarcC ||Advent2016 / Road / School ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/214) ||Donjon

...

Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles

||C1 ||Swiecki ||7 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Donjon.png ||CarcC Forum ||City / Pennant ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/215) ||The Dwarf

...

The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)

||C1 ||Sinscerly ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/216) ||Occitanes Bastides

...

Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them.

||C2 ||Oldbonz ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Bastides.png ||CarcC ||Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/217) ||3 Barons Archipelago

...

Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"

||C2 ||Oldbonz ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol 3Barons.png ||CarcC ||Ocean ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/218) ||Portal

...

Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"

||C1 ||comptechgeek ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Portal.png ||BGG ||City / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/219) ||Vistas RevisitedVistas Revisited
(Der Aussichtspunkte)

...

Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them

||C2 ||Snearone ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Vistas ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/220) ||New Forest : Evergreen

...

Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played

||C2 ||Wolnic ||60 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/221) ||New Forest : Forest Fire
(Der Waldbrand)

...

Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1

||C2 ||Brickmaster92 & Wolnic ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/222) ||New Forest : Log Cabins
(Die Blockhäuser)

...

Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version

||C2 ||Wolnic ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol LogCabin.png ||CarcC ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/223) ||(City With) A River Running Through (It) (1)
(Ein Fluss fliesst durch)

...

Create your own riverside city, or cities, at the start of the game

||C1 ||Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol RiverThroughCity1.png ||CarcC ||City / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/224) ||(City With) A River Running Through (It) (2)
(Ein Fluss fliesst durch)

...

A second set of tiles to create your own riverside city, or cities, at the start of the game

||C1 ||Wolnic ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol RiverThroughCity2.png ||CarcC ||City / River ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/225) ||(City With) A River Running Through (It) (WD)
(Ein Fluss fliesst durch)

...

WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)"

||WD ||Wolnic ||16 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol RiverThroughCity1.png ||CarcC ||City / River ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/226) ||Abbey and Freemasons
(Abt und Freimaurer)

...

An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules

||C1 ||Dieter "Belushi" Rausch & Malte C Hausmann ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Missing ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/227) ||Astronomers - UK Rugby Meetup 2015
(Die Sterndeuter)

...

A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score

||C1 ||Decar ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Astronomers.png
||CarcC || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/228) ||Basilicas
(Die Basiliken)

...

The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries

||C1 ||KlausiMausi ||10 ||0 ||1x double tile |data-sort-value="1"| |data-sort-value="1"| ||Symbol Basilica.png
||CarcF ||Monastic ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/229) ||Catacombs
(Die Katakoomben)

...

Adds an underground layer

||C1 ||Whaleyland ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/230) ||Chappa'ai

...

Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork

||C1 ||Darathor ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Chappaai.png ||CarcC Forum ||City / Fields / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/231) ||Churches of The Order of The Temple
(Die Kirchen des Tempelordens)

...

Special Churches boost the scores of adjacent features

||C2 ||Oldbonz ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol TempleOrder.png ||CarcC
CarcF ||Monastic ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/232) ||Cosmic Portal : Mirror Zone

...

A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems

||C1/C2 ||Ker42 ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol MirrorZone.png ||CarcC || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/233) ||Dirt Roads v1.1
(Unbefestigte Strassen)

...

Adds dirt roads, which can negatively impact the value of regular roads

||C1 ||Welli Designs ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/234) ||Dubious Creativity
(Fragwürdige Kreativität)

...

When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously

||C1 ||PresetM ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol DubiousCreativity.png ||CarcC Forum || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/235) ||Farmer in The Dell
(Bauern im Tal)

...

Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"

||C1 ||Carcking ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Cliffs / Fields / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/236) ||Fiefs (aka Fedual Estates)
(Die Lehnsgüter)

...

Feudal Castles score points for all cities in their surrounding Fiefs

||C1 ||Stalcupojoy & Kartenbastler ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Fiefs.png
||CarcC
CarcF ||City ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/237) ||Fire and Rabble
(Feuer und Gesindel)

...

An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available

||C1 ||Thorsten Jacob ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/238) ||Fisherman and Coast
(Fischer und Kuste)

...

An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available

||C1 ||Freetower ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fishermen / Ocean / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/239) ||Forest and Water
(Wald und Wasser)

...

An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available

||C1 ||Marcus Müller ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean / Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/240) ||Forest Counts
(Die Waldgrafen)

...

Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)

||C1 ||KlausiMausi ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol ForestCounts.png ||CarcF ||Road ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/241) ||French Castles

...

Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"

||C2 ||Oldbonz ||6 ||0 ||6x Double Tiles |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/242) ||German Cathedrals … in the city

...

The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"

||C1/C2/WD ||Wolnic ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CathInCity.png ||CarcC Forum ||City / Monastic ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/243) ||Great Fairs
(Tolle Messen)

...

You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn

||C2 ||Oldbonz ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol GreatFairs.png ||CarcC
CarcF ||City ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/244) ||King and Landed Gentry
(König und Landadel)

...

An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images

||C1 ||Thorsten Jacob ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/245) ||La Sagrada Familia

...

Representation of La Sagrada Familia Cathedral in Barcelona

||C1 ||DrMeeple ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Monastic ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/246) ||Little House at the end of the Lane
(Kleines Haus am Ende der Strasse)

...

A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined

||C1 ||Carcking ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/247) ||Long Ways
(Lange Wege)

...

An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available

||C1 ||Hannes Garsk ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / Road / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/248) ||Magic Places
(Magische Orte)

...

An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble

||C1 ||Marcus Müller ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/249) ||Magic Worlds
(Magische Werelden)

...

An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images

||C1 ||Thorsten Jacob ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Missing ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/250) ||Manressonne

...

1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature

||C1 ||CAE Manresa ||2 ||0 ||1x 2x2
1x 2x1 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/251) ||Market and Country
(Markt und Land)

...

An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found

||C1 ||Marcus Müller ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/252) ||Marketplace
(Marktplatz)

...

Adds two marketplace tiles which increase the value of a city for farm scoring

||C2 ||Scott ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/253) ||Mills and Fortified Towers v1
(Mühlen und Wehrtürme v1)

...

Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation

||C1 ||Zedo66 ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF
(superceded) ||Fields ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/254) ||Mills and Fortified Towers v2
(Mühlen und Wehrtürme v2)

...

Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation

||C1 ||Zedo66 ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Fields ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/255) ||Mountains
(De Berge)

...

An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available

||C1 ||Marcus Müller ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Mountain / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/256) ||Nature
(De Natuur)

...

An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / Fields / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/257) ||New Streets
(Neuestrasse)

...

An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available

||C1 ||Oliver Perialis ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Road / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/258) ||New Ways
(Neue Wege)

...

An early expansion; adds new (for the time) road tile designs; no longer available

||C1 ||Friederich Scholta ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Road / Missing ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/259) ||Origins
(Der Ursprung)

...

Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered

||C1 ||Amorpheus ||18 ||0 ||8x Artifacts
10x Excavation |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/260) ||Overland
(Überland)

...

An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available

||C1 ||Marcus Müller ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Road / Missing ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/261) ||Palace, Farm and Inn
(Palast und Wirtshauser)

...

An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available

||C1 ||Freetower ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Road / Missing ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/262) ||Patron Saints - UK Games Expo 2015
(Die Hausheiligen)

...

Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules

||C1 ||CarcassonneCentral ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol PatronSaints.png
||CarcC || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/263) ||Public Buildings
(Offentliche Gebäude)

...

The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/264) ||Robber's Son

...

A method for removing followers from roads

||C1/C2 ||Snearone ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol RobbersSon.png ||CarcC || ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/265) ||Rugby - UK Rugby Meetup 2015

...

Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed

||C1 ||Decar ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Rugby.png
||CarcC || ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/266) ||Sea and Fishermen (aka The Lake)
(Zee und Vissers)

...

An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available

||C1 ||Thorsten Jacob ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fishermen / Ocean / Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/267) ||The Alleys
(Die Alleen)

...

Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town

||C2 ||Murphy013 & Cate ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/268) ||The Black Tower
(Der schwarze Turm)

...

A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation

||C1 ||Maik63de ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/269) ||The Boom
(Der Aufschwung)

...

Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / Fields ||

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/270) ||The City Gates C2
(Die Stadttore)

...

City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"

||C2 ||Snearone ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/271) ||The Gravediggers
(Die Totengräber)

...

If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card

||C1 ||KlausiMausi ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol GraveDigger.png
||CarcF || ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/272) ||The Holy Grail
(Der Heilige Gral)

...

An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available

||C1 ||Friederich Scholta ||1 ||1 ||1x 4x3 block |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Missing ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/273) ||The Inquisition
(Die Inquisition)

...

When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed

||C1 ||Radoslaw Obuchowicz ||12 ||0 ||2x tiles per player colour |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/274) ||The Lake with River Mouth
(See mit Flussmundung)

...

An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles

||C1 ||Guido Kämmer ||59 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Lake / Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/275) ||The Mysterious Light
(Die Gilden)

...

The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added

||C1/C2 ||CAE Manresa ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum ||Monastic ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/276) ||The Occult Tower

...

The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon

||C1 ||Snearone ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/277) ||The Paved Streets of Carcassonne
(Die gepflasterten Straßen von Carcassonne)

...

With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation

||C1 ||Fritz_Spinne & Zotto ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/278) ||The Plague
(Die Peste)

...

An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"

||C1 ||Friederich Scholta ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/279) ||The Roads of Europe

...

To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn

||C1 ||Carcassonne.cat ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/280) ||The Robber Gang
(Die Räuberbande)

...

Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring

||C1 ||Ricy ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Fields / Road ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/281) ||The Trade Road
(Die Handelstraße)

...

(Information - may include summary of rules and low resolution tile images)

||C1 ||Oliver Perialis ||12 ||12 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/282) ||The Vassals
(Die Lehnsmänner)

...

When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation

||C1 ||KlausiMausi ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||5-px ||CarcF ||Fields ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/283) ||The Wells of Carcassonne
(Die Brunnen von Carcassonne)

...

Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier

||C1 ||Ricy ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / Pennant / Wells ||Feature WellsCarcassonne.png
Example of Well in City

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/284) ||The Wide Lands
(Das Weite Land)

...

An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available

||C1 ||Hannes Garsk ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Missing ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/285) ||Vistas 1.2Vistas 1.2
(Wunderschoene Aussicht v1.2)

...

Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them

||C1 ||Stalcupojoy ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Vistas 1.1.png
||CarcC ||Vistas ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/286) ||Volcano and Miner
(Vulkkan und Berstesting)

...

An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available

||C1 ||Marcus Müller ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Mountain / Missing ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/287) ||Wandering Preachers

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Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian

||C1/C2 ||Snearone ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol WanderingPreachers.png ||CarcC Forum || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/288) ||Wild River

...

River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles

||C1 ||SxN ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||River ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/289) ||Eminent Domain
(Enteignungen!)

...

Allows you to remove tiles already in play and re-shuffle them for later use

||C1 ||frankdux ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol EminentDomain.png ||CarcC
CarcF || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/290) ||The Teams Courtyard
(Der innenhof des Teams)

...

The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers

||C2 ||CAE Manresa ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/291) ||Scoreboard in the Middle of the Table

...

Several layout options available; see also "Custom Scoreboard"

||C2 ||PapaGeek ||1 ||1 ||1x Scoreboard with Standard Tile edges |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Scoreboard ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/292) ||Tolls

...

Place tile to cancel normal scoring of a road

||C1 ||Quevy ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/293) ||Power of Attorney

...

Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?

||C1/C2/WD/WE ||frankdux ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/294) ||Homestake Dam, Big Backyard, Bag End

...

3x very personal tile designs

||C1/C2 ||Stalcupojoy ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/295) ||The Royal Gates (King's Gate & Queen's Gate)

...

Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities

||C1 ||Stalcupojoy ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/296) ||The Flight into Egypt
(Flucht nach Ägypten)

...

Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation

||WD ||Seli ||9 ||0 ||1x 2x2 city block |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/297) ||Jewels

...

Collect jewel/anti-jewel tokens

||C1/C2/WD/WE ||Carca_Maker ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/298) ||Ocean Monasteries and Whirlpools

...

Island-based Monasteries for use with "Master of the Ocean"

||C2 ||Oldbonz ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Monastic / Ocean ||-

|- class="showNewTilesAndRules showMusing showOther" |style="background-color:Lavender"|(R/299) ||Expropriations

...

Tile swapping / redevelopment idea

||C1 ||Carca_Maker ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/300) ||Forts (fortin)

...

Forts cover half a tile and can have any edge type adjacent

||C2 ||Oldbonz ||6-8? ||0 ||part "Joker" tile |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/301) ||Cities By The River

...

New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread

||C1 ||Leven ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum ||City / River ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/302) ||The Sorcerers

...

Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available

||C1 ||Ailurus ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Sorcerer.png ||CarcC Forum
Old CarcC Forum || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/303) ||Fish Huts V2 CII
(Fischerhütten v2 CII)

...

It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"

||C2 ||Wolnic ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum ||River ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/304) ||The Labyrinths
(Die Labyrinthe)

...

Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2

||C2 ||MarkosBoss ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/305) ||The Relics (Temples and Relics)

...

Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work

||C1 ||Whaleyland ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Monastic ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/306) ||Kombikante
(Kombikante)

...

City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation

||C1 ||Fritz_Spinne ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/307) ||Sailing The Seas : Trade Routes Extra
(Beseegeln der See : Handelsroutes Extra)

...

Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"

||C1/C2 ||Wolnic ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/308) ||Dairies - C2 milk bucket tiles

...

Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers

||C2 ||Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol MilkBucket.png ||CarcC
CarcF ||Fields ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/309) ||The Winery
(Weinkellerei)

...

Tiles contain image of a building (as Winery) set in a field; no rules; no download available

||C1 ||Welli Designs ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/310) ||The Sunflower Fields
(Sonnenblumenfelder)

...

Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available

||C1 ||Welli Designs ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/311) ||Seven Sins/Virtues

...

Each tile grants a special function or score modification, especially if in cloister zone; download link not working

||C1 ||Dave ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Monastic ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/312) ||The Ruines

...

Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn

||C1 ||The Juts ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/313) ||Melon Fields
(Melonenfelder)

...

Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available

||C1 ||Welli Designs ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/314) ||Sailing The Seas : Trade Routes WD
(Beseegeln der See : Handelsroutes)

...

Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"

||WD ||Wolnic ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/315) ||Alternative Wells II

...

Wells add to the value of roads; some new tile designs

||C2 ||Cookiemonster16 ||17 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Wells ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/316) ||Untamed River
(Ungebändigte Fluss)

...

River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"

||C1 ||Unknown || || |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||River / Missing ||

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/317) ||First WellsFirst Wells

...

A reworked and updated version of Meepleater's "Wells" expansion

||C1/C2 ||Snearone ||12 || |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol FirstWells.png ||CarcC
CarcC Forum ||Wells / C1=>C2 ||

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/318) ||Unending Family Feud

...

Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version

||C1/C2 ||Snearone ||30 || |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City / C1=>C2 ||

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/319) ||Forests - part 1
(Die Wälder)

...

The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles

||C1 ||Scott & Novelty ||75 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/320) ||Forests - part 2
(Die Wälder)

...

The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions

||C1 ||Scott & Novelty ||75 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest / Monastic / Tower ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/321) ||The Trade Road
(Die Handelstraße)

...

Creates a major trade road and placed, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis

||C1 ||Maik63de & Oliver Perialis ||12 ||12 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/322) ||The Simpsons

...

Rebranding, based on "The Simpsons", but no tiles publically available

|| ||Cherrybowl ||97 ||1 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||Rebrand ||-

|- class="showNewTilesAndRules showLost" |style="background-color:MistyRose"|(R/323) ||Farm Fight (aka Meadow Fight)
(Wiesenkampf)

...

Fences divide a field on the tile into two sections

||C1 ||Unknown ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Fields / Missing ||-

|- class="showNewTilesAndRules showMusing" |style="background-color:Lavender"|(R/324) ||Winter is Coming

...

Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys)

||C1/C2/WD/WE ||Oldbonz ||6 ||0 ||6x Hospitalets |data-sort-value="1"| ||30x numbered tokens (6x each number 0-5) |data-sort-value="1"| ||CarcC Forum ||Connect ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/325) ||Action Cards C2 (2022)

...

Adds multiple features from different expansions to each tile - see "Ubertiles"

||C2 ||Matisek ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum || ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/326) ||Knight Games
(Ritterspiele)

...

Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum

||C1 ||KlausiMausi ||1 ||0 ||1x 3x3 card |data-sort-value="1"| ||Tile KnightGames.png
1x trigger tile |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/327) ||Knight Games
(Ritterspiele)

...

Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi

||C1 ||Zotto ||1 ||0 ||1x 3x3 card |data-sort-value="1"| ||Tile KnightGames Zotto.png
1x trigger tile |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/328) ||Welcome to Scotland
(Willkommen in Schottland)

...

New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work

||n/a ||Maja von der Alme ||100 ||1 ||1x score board ||8x figures per player
2 pawns per player for scoreboard |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Rebrand ||Tile Scotland.png

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/329) ||Kar-Kas-Onn

...

Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River"

||n/a ||Giulio Zambon ||76 ||12 ||8x Text |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||Rebrand ||Tile KarKasOnn.png

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/330) ||Allotment Gardens

...

Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style

||n/a ||Natalia Kulka ||72 ||1 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Internet Archive ||Rebrand ||Tile AllotmentGardens Kulka.png

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/331) ||Allotment Gardens

...

Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style

||n/a ||Wojtech Mejor ||84 ||1 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Internet Archive ||Rebrand ||Tile AllotmentGardens Mejor.png

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/332) ||Allotment Gardens

...

Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style

||n/a ||Andrew Paterson ||72 ||1 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Internet Archive ||Rebrand ||Tile AllotmentGardens Paterson.png

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/333) ||The Snowman
(Der Schneemann)

...

Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"

||WE ||Plattenleger ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Snowman WE Plat.png ||CarcF ||City / Pennant ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/334) ||The Royal Gateways

...

Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities

||C1/C2 ||Snearone ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City ||-

|- class="showNewTilesAndRules showCompleted showOther" |style="background-color:Honeydew"|(R/335) ||Carcassonne Spain 2022 Promos

...

3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available

||C1/C2 ||Meepledrone ||4 ||0 ||1x pair |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/336) ||Simpssonne

...

A Simpson's based set of tiles, and characters for use as followers

|| ||šmoula ||70 ||1 ||2x2 start block |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Rebrand ||-

|- class="showNewTilesAndRules showCompleted" |style="background-color:Honeydew"|(R/337) ||Close Encounters

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Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity

||C1 ||Guthrie Allen ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum ||Fields ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/338) ||The Snow Sweepers of Carcassonne
(Die Schneekehrer von Carcassonne)

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3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only

||WD ||bassdachs ||6 ||0 |data-sort-value="1"| ||1x Snow Sweeper per player |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/339) ||Mother Courage
(Das Straßen-Fräulein)

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Works like The Princess, but for roads; 9 tile designs included in forum thread

||C1 ||User754 ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/340) ||Fog
(Nebel)

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6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city

||C1 ||Poulitou ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / Road ||-

|- class="showNewTilesAndRules showMusing" |style="background-color:Lavender"|(R/341) ||Carriage Tracks
(Kutschbahnen)

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Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included

|| ||Carmeep ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/342) ||Road Ends

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Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails)

||C2 ||Carca pieza inicio ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Fields / Road ||-

|- class="showNewTilesAndRules showMusing" |style="background-color:Lavender"|(R/343) ||Collaborative - Medieval Historical Events
(Collaborative - Mittelalterliche historische Ereignisse)

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Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game

||C1 ||Quevy ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/344) ||Nameless Creativity (Craft Workshops)
(Namenlose Kreativität (Handwerkliche Werkstätten))

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Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available

||C1 ||Seli ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/345) ||The Liberation of the Prisoners
(Die Befreiung der Gefangenen)

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Initially called Prison Escape; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon

||C1 ||MKM_P ||16 ||0 |data-sort-value="1"| |data-sort-value="1"| ||1x Gold Coin per player |data-sort-value="1"| ||CarcF ||City ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/346) ||Friends' children help catch the animals
(Befreundete Kinder helfen die Tiere fangen)

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Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"?

||C1 ||Seli ||44 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Missing ||-

|- class="showNewTilesAndRules showUnderDevelopment showOther" |style="background-color:AntiqueWhite"|(R/347) ||Village Life

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Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023)

||C1/C2 ||Snearone ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||-

|- class="showNewTilesAndRules showUnderDevelopment" |style="background-color:AntiqueWhite"|(R/348) ||Carcassone Hungary Promo

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Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile

||C2 ||Leven ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City / Fields / Monastic / Road ||-