Expansion Reference List TilesRules3

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|- |style="background-color:Honeydew"|(R/201) ||City Token

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City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation

||C1 ||Chmura ||12 ||0 ||Token CityCap.png
12x City Caps |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcCZ ||City ||- ||-

|- |style="background-color:MistyRose"|(R/202) ||Huguenot Monastery
(Hugenotten Kloster)

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When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation

||C1 ||Lemmy77 ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Fields ||- ||-

|- |style="background-color:MistyRose"|(R/203) ||Huguenot Cathedral
(Hugenotten Kathedrale)

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When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation

||C1 ||Lemmy77 ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||City / Fields / Monastic ||- ||-

|- class="showOther" |style="background-color:MistyRose"|(R/204) ||Manufactory
(Manufaktur)

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When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation

||C1 ||Lemmy77 ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || || ||- ||-

|- |style="background-color:MistyRose"|(R/205) ||Royal Road
(Königsweg)

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Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation

||C1 ||Lemmy77 ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Road ||- ||-

|- |style="background-color:Honeydew"|(R/206) ||Master of the Ocean

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This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords

||C2 ||Oldbonz ||32 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||- ||-

|- |style="background-color:AntiqueWhite"|(R/207) ||Archipel

...

Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"

||C2 ||Oldbonz ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Archipel.png ||CarcC Forum ||Ocean ||- ||-

|- |style="background-color:MistyRose"|(R/208) ||The Golden Abbey

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Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found

||C2 ||MarkosBoss ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Monastic ||- ||-

|- class="showOther" |style="background-color:MistyRose"|(R/209) ||Castle, Forge & Marketplace

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The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation

||C1 ||Lomion.de ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || || ||- ||-

|- |style="background-color:MistyRose"|(R/210) ||The Cathars (Lomion.de)

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Rules and tiles appear to be the same as the published version of "The Cathars"

||C1 ||Lomion.de ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Siege ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/211) ||That there is food in my house

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Duplicate of "Tithe Barns"

||C1 ||Meepleater ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF || ||- ||-

|- |style="background-color:AntiqueWhite"|(R/212) ||Fake Tiles

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A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions

||C1 ||Novelty ||29 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Forest / River / Road ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(R/213) ||Census

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When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward

||C1 ||Leven ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Census.png ||CarcC Forum || ||- ||-

|- |style="background-color:Honeydew"|(R/214) ||The Schoolhouses
(Die Schulen)

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New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game

||C1 ||Stalcupojoy ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Schoolhouses.png ||CarcC ||Advent2016 / Road / School ||- ||-

|- |style="background-color:AntiqueWhite"|(R/215) ||Donjon

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Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles

||C1 ||Swiecki ||7 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Donjon.png ||CarcC Forum ||City ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(R/216) ||The Dwarf

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The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)

||C1 ||Sinscerly ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- |style="background-color:Honeydew"|(R/217) ||Occitanes Bastides

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Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them.

||C2 ||Oldbonz ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Bastides.png ||CarcC ||Road ||- ||-

|- |style="background-color:Honeydew"|(R/218) ||3 Barons Archipelago

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Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"

||C2 ||Oldbonz ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol 3Barons.png ||CarcC ||Ocean ||- ||-

|- |style="background-color:AntiqueWhite"|(R/219) ||Portal

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Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"

||C1 ||comptechgeek ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Portal.png ||BGG ||City / Road ||- ||-

|- |style="background-color:Honeydew"|(R/220) ||Vistas Revisited
(Der Aussichtspunkte)

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Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them

||C2 ||Snearone ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Vistas ||- ||-

|- |style="background-color:Honeydew"|(R/221) ||New Forest : Evergreen

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Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played

||C2 ||Wolnic ||60 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||- ||-

|- |style="background-color:Honeydew"|(R/222) ||New Forest : Forest Fire
(Der Waldbrand)

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Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1

||C2 ||Brickmaster92 & Wolnic ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||- ||-

|- |style="background-color:Honeydew"|(R/223) ||New Forest : Log Cabins
(Die Blockhäuser)

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Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version

||C2 ||Wolnic ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol LogCabin.png ||CarcC
n/a ||Forest ||- ||-

|- |style="background-color:Honeydew"|(R/224) ||(City With) A River Running Through (It) (1)
(Ein Fluss fliesst durch)

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Create your own riverside city, or cities, at the start of the game

||C1 ||Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol RiverThroughCity1.png ||CarcC ||City / River ||- ||-

|- |style="background-color:Honeydew"|(R/225) ||(City With) A River Running Through (It) (2)
(Ein Fluss fliesst durch)

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Create your own riverside city, or cities, at the start of the game

||C1 ||Wolnic ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol RiverThroughCity2.png ||CarcC ||City / River ||- ||-

|- |style="background-color:Honeydew"|(R/226) ||(City With) A River Running Through (It) (WD)
(Ein Fluss fliesst durch)

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Create your own riverside city, or cities, at the start of the game

||WD ||Wolnic ||16 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol RiverThroughCity1.png ||CarcC ||City / River ||- ||-

|- class="showOther" |style="background-color:MistyRose"|(R/227) ||Abbey and Freemasons
(Abt und Freimaurer)

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An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules

||C1 ||Dieter "Belushi" Rausch & Malte C Hausmann ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) || ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/228) ||Astronomers - UK Rugby Meetup 2015
(Die Sterndeuter)

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A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score

||C1 ||Decar ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Astronomers.png
||CarcC || ||- ||-

|- |style="background-color:Honeydew"|(R/229) ||Basilicas
(Die Basiliken)

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The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries

||C1 ||KlausiMausi ||10 ||0 ||1x double tile |data-sort-value="1"| |data-sort-value="1"| ||Symbol Basilica.png
||CarcF ||Monastic ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/230) ||Catacombs
(Die Katakoomben)

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Adds an underground layer

||C1 ||Whaleyland ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||- ||-

|- |style="background-color:AntiqueWhite"|(R/231) ||Chappa'ai

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Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork

||C1 ||Darathor ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Chappaai.png ||CarcC Forum ||City / Fields / Road ||- ||-

|- |style="background-color:Honeydew"|(R/232) ||Churches of The Order of The Temple
(Die Kirchen des Tempelordens)

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Special Churches boost the scores of adjacent features

||C2 ||Oldbonz ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol TempleOrder.png ||CarcC
CarcF ||Monastic ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/233) ||Cosmic Portal : Mirror Zone

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A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems

||C1/C2 ||Ker42 ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol MirrorZone.png ||CarcC || ||- ||-

|- |style="background-color:Honeydew"|(R/234) ||Dirt Roads v1.1
(Unbefestigte Strassen)

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Adds dirt roads, which can negatively impact the value of regular roads

||C1 ||Welli Designs ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/235) ||Dubious Creativity
(Fragwürdige Kreativität)

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When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously

||C1 ||PresetM ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol DubiousCreativity.png ||CarcC Forum || ||- ||-

|- |style="background-color:Honeydew"|(R/236) ||Farmer in The Dell
(Bauern im Tal)

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Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"

||C1 ||Carcking ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Cliffs / Fields / Road ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/237) ||Fiefs
(Die Lehnsgüter)

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Feudal Castles score points for all cities in their surrounding Fiefs

||C1 ||Stalcupojoy & Kartenbastler ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Fiefs.png
||CarcC || ||- ||-

|- class="showOther" |style="background-color:MistyRose"|(R/238) ||Fire and Rabble
(Feuer und Gesindel)

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An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available

||C1 ||Thorsten Jacob ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) || ||- ||-

|- |style="background-color:MistyRose"|(R/239) ||Fisherman and Coast
(Fischer und Kuste)

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An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available

||C1 ||Freetower ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Fishermen / Ocean ||- ||-

|- |style="background-color:MistyRose"|(R/240) ||Forest and Water
(Wald und Wasser)

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An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available

||C1 ||Marcus Müller ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Ocean ||- ||-

|- |style="background-color:Honeydew"|(R/241) ||Forest Counts
(Die Waldgrafen)

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Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)

||C1 ||KlausiMausi ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol ForestCounts.png ||CarcF ||Road ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(R/242) ||French Castles

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Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"

||C2 ||Oldbonz ||6 ||0 ||6x Double Tiles |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- |style="background-color:AntiqueWhite"|(R/243) ||German Cathedrals … in the city

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The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"

||C1/C2/WD ||Wolnic ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CathInCity.png ||CarcC Forum ||City / Monastic ||- ||-

|- |style="background-color:Honeydew"|(R/244) ||Great Fairs
(Tolle Messen)

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You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn

||C2 ||Oldbonz ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol GreatFairs.png ||CarcC
CarcF ||City ||- ||-

|- class="showOther" |style="background-color:MistyRose"|(R/245) ||King and Landed Gentry
(König und Landadel)

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An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images

||C1 ||Thorsten Jacob ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) || ||- ||-

|- |style="background-color:Honeydew"|(R/246) ||La Sagrada Familia

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Representation of La Sagrada Familia Cathedral in Barcelona

||C1 ||DrMeeple ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Monastic ||- ||-

|- |style="background-color:Honeydew"|(R/247) ||Little House at the end of the Lane
(Kleines Haus am Ende der Strasse)

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A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined

||C1 ||Carcking ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields ||- ||-

|- |style="background-color:MistyRose"|(R/248) ||Long Ways
(Lange Wege)

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An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available

||C1 ||Hannes Garsk ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||City / Road ||- ||-

|- class="showOther" |style="background-color:MistyRose"|(R/249) ||Magic Places
(Magische Orte)

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An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble

||C1 ||Marcus Müller ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) || ||- ||-

|- class="showOther" |style="background-color:MistyRose"|(R/250) ||Magic Worlds
(Magische Werelden)

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An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images

||C1 ||Thorsten Jacob ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) || ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/251) ||Manressonne

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1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature

||C1 ||CAE Manresa ||2 ||0 ||1x 2x2
1x 2x1 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||- ||-

|- class="showOther" |style="background-color:MistyRose"|(R/252) ||Market and Country
(Markt und Land)

...

An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found

||C1 ||Marcus Müller ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) || ||- ||-

|- |style="background-color:Honeydew"|(R/253) ||Marketplace
(Marktplatz)

...

Adds two marketplace tiles which increase the value of a city for farm scoring

||C2 ||Scott ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City ||- ||-

|- |style="background-color:Honeydew"|(R/254) ||Mills and Fortified Towers v1
(Mühlen und Wehrtürme v1)

...

Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation

||C1 ||Zedo66 ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF
(superceded) ||Fields ||- ||-

|- |style="background-color:Honeydew"|(R/255) ||Mills and Fortified Towers v2
(Mühlen und Wehrtürme v2)

...

Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation

||C1 ||Zedo66 ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Fields ||- ||-

|- |style="background-color:MistyRose"|(R/256) ||Mountains
(De Berge)

...

An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available

||C1 ||Marcus Müller ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Mountain ||- ||-

|- |style="background-color:MistyRose"|(R/257) ||Nature
(De Natuur)

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An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||City / Fields ||- ||-

|- |style="background-color:MistyRose"|(R/258) ||New Streets
(Neuestrasse)

...

An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available

||C1 ||Oliver Perialis ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Fields / Road ||- ||-

|- |style="background-color:MistyRose"|(R/259) ||New Ways
(Neue Wege)

...

An early expansion; adds new (for the time) road tile designs; no longer available

||C1 ||Friederich Scholta ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Road ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/260) ||Origins
(Der Ursprung)

...

Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered

||C1 ||Amorpheus ||18 ||0 ||8x Artifacts
10x Excavation |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||- ||-

|- |style="background-color:MistyRose"|(R/261) ||Overland
(Überland)

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An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available

||C1 ||Marcus Müller ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Fields / Road ||- ||-

|- |style="background-color:MistyRose"|(R/262) ||Palace, Farm and Inn
(Palast und Wirtshauser)

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An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available

||C1 ||Freetower ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Fields / Road ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/263) ||Patron Saints - UK Games Expo 2015
(Die Hausheiligen)

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Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules

||C1 ||CarcassonneCentral ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol PatronSaints.png
||CarcC || ||- ||-

|- |style="background-color:Honeydew"|(R/264) ||Public Buildings
(Offentliche Gebäude)

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The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/265) ||Robber's Son

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A method for removing followers from roads

||C1/C2 ||Snearone ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol RobbersSon.png ||CarcC || ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/266) ||Rugby - UK Rugby Meetup 2015

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Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed

||C1 ||Decar ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Rugby.png
||CarcC || ||- ||-

|- |style="background-color:MistyRose"|(R/267) ||Sea and Fishermen (aka The Lake)
(Zee und Vissers)

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An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available

||C1 ||Thorsten Jacob ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Fishermen / Ocean ||- ||-

|- |style="background-color:Honeydew"|(R/268) ||The Alleys
(Die Alleen)

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Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town

||C2 ||Murphy013 & Cate ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Road ||- ||-

|- |style="background-color:Honeydew"|(R/269) ||The Black Tower
(Der schwarze Turm)

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A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation

||C1 ||Maik63de ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(R/270) ||The Boom
(Der Aufschwung)

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Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / Fields || ||-

|- |style="background-color:AntiqueWhite"|(R/271) ||The City Gates C2
(Die Stadttore)

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City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"

||C2 ||Snearone ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/272) ||The Gravediggers
(Die Totengräber)

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If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card

||C1 ||KlausiMausi ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol GraveDigger.png
||CarcF || ||- ||-

|- class="showOther" |style="background-color:MistyRose"|(R/273) ||The Holy Grail
(Der Heilige Gral)

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An early expansion there are no images available; as players complete features on the board, their followers are held in a fortress (scoring an increasing number of points) but must wait until they are replaced by the next to complete a feature; apart from the last who remains until the end of the game!; no longer available and no images

||C1 ||Friederich Scholta ||1 ||1 ||1x 4x3 block |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) || ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/274) ||The Inquisition
(Die Inquisition)

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When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed

||C1 ||Radoslaw Obuchowicz ||12 ||0 ||2x tiles per player colour |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||- ||-

|- |style="background-color:MistyRose"|(R/275) ||The Lake with River Mouth
(See mit Flussmundung)

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An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles

||C1 ||Guido Kämmer ||59 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Lake ||- ||-

|- |style="background-color:Honeydew"|(R/276) ||The Mysterious Light
(Die Gilden)

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The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added

||C1/C2 ||CAE Manresa ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum ||Monastic ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(R/277) ||The Occult Tower

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The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon

||C1 ||Snearone ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- |style="background-color:Honeydew"|(R/278) ||The Paved Streets of Carcassonne
(Die gepflasterten Straßen von Carcassonne)

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With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation

||C1 ||Fritz_Spinne & Zotto ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||- ||-

|- |style="background-color:MistyRose"|(R/279) ||The Plague
(Die Peste)

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An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"

||C1 ||Friederich Scholta ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||City ||- ||-

|- |style="background-color:Honeydew"|(R/280) ||The Roads of Europe

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To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn

||C1 ||Carcassonne.cat ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||- ||-

|- |style="background-color:Honeydew"|(R/281) ||The Robber Gang
(Die Räuberbande)

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Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring

||C1 ||Ricy ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Fields / Road ||- ||-

|- |style="background-color:Honeydew"|(R/282) ||The Trade Road
(Die Handelstraße)

...

(Information - may include summary of rules and low resolution tile images)

||C1 ||Oliver Perialis ||12 ||12 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Road ||- ||-

|- |style="background-color:AntiqueWhite"|(R/283) ||The Vassals
(Die Lehnsmänner)

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When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation

||C1 ||KlausiMausi ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||5-px ||CarcF ||Fields ||- ||-

|- |style="background-color:Honeydew"|(R/284) ||The Wells of Carcassonne
(Die Brunnen von Carcassonne)

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Wells located in the cities add to the value of those cities when complete; no English translation

||C1 ||Ricy ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City / Wells ||Feature WellsCarcassonne.png
Example of Well in City ||-

|- class="showOther" |style="background-color:MistyRose"|(R/285) ||The Wide Lands
(Das Weite Land)

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An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available

||C1 ||Hannes Garsk ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) || ||- ||-

|- |style="background-color:Honeydew"|(R/286) ||Vistas v1.2
(Wunderschoene Aussicht v1.2)

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Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them

||C1 ||Stalcupojoy ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Vistas 1.1.png
||CarcC ||Vistas ||- ||-

|- |style="background-color:MistyRose"|(R/287) ||Volcano and Miner
(Vulkkan und Berstesting)

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An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available

||C1 ||Marcus Müller ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||Fields / Mountain ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(R/288) ||Wandering Preachers

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Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian

||C1/C2 ||Snearone ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol WanderingPreachers.png ||CarcC Forum || ||- ||-

|- |style="background-color:AntiqueWhite"|(R/289) ||Wild River

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River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles

||C1 ||SxN ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||River ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(R/290) ||Eminent Domain
(Enteignungen!)

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Allows you to remove tiles already in play and re-shuffle them for later use

||C1 ||frankdux ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol EminentDomain.png ||CarcC
CarcF || ||- ||-

|- |style="background-color:Honeydew"|(R/291) ||The Teams Courtyard
(Der innenhof des Teams)

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The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers

||C2 ||CAE Manresa ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City ||- ||-

|- |style="background-color:AntiqueWhite"|(R/292) ||Scoreboard in the Middle of the Table

...

Several layout options available; see also "Custom Scoreboard"

||C2 ||PapaGeek ||1 ||1 ||1x Scoreboard with Standard Tile edges |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Scoreboard ||- ||-

|- |style="background-color:AntiqueWhite"|(R/293) ||Tolls

...

Place tile to cancel normal scoring of a road

||C1 ||Quevy ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(R/294) ||Power of Attorney

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Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?

||C1/C2/WD/WE ||frankdux ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(R/295) ||Homestake Dam, Big Backyard, Bag End

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3x very personal tile designs

||C1/C2 ||Stalcupojoy ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- |style="background-color:AntiqueWhite"|(R/296) ||The Royal Gates (King's Gate & Queen's Gate)

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Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities

||C1 ||Stalcupojoy ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City ||- ||-

|- |style="background-color:AntiqueWhite"|(R/297) ||The Flight into Egypt
(Flucht nach Ägypten)

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Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation

||WD ||Seli ||9 ||0 ||1x 2x2 city block |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(R/298) ||Jewels

...

Collect jewel/anti-jewel tokens

||C1/C2/WD/WE ||Carca_Maker ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- |style="background-color:AntiqueWhite"|(R/299) ||Ocean Monasteries and Whirlpools

...

Island-based Monasteries for use with "Master of the Ocean"

||C2 ||Oldbonz ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Monastic / Ocean ||- ||-

|- class="showOther" |style="background-color:AliceBlue"|(R/300) ||Expropriations

...

Tile swapping / redevelopment idea

||C1 ||Carca_Maker ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(R/301) ||Forts (fortin)

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Forts cover half a tile and can have any edge type adjacent

||C2 ||Oldbonz ||6-8? ||0 ||part "Joker" tile |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- |style="background-color:Honeydew"|(R/302) ||Cities by the River

...

New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread

||C1 ||Leven ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum ||City / River ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(R/303) ||The Sorcerers

...

Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available

||C1 ||Ailurus ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Sorcerer.png ||CarcC Forum
Old CarcC Forum || ||- ||-

|- |style="background-color:Honeydew"|(R/304) ||Fish Huts V2 CII
(Fischerhütten v2 CII)

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It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"

||C2 ||Wolnic ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum ||River ||- ||-

|- |style="background-color:AntiqueWhite"|(R/305) ||The Labyrinths
(Die Labyrinthe)

...

Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2

||C2 ||MarkosBoss ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road ||- ||-

|- |style="background-color:AntiqueWhite"|(R/306) ||The Relics (Temples and Relics)

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Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work

||C1 ||Whaleyland ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Monastic ||- ||-

|- |style="background-color:Honeydew"|(R/307) ||Kombikante
(Kombikante)

...

City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation

||C1 ||Fritz_Spinne ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(R/308) ||Sailing The Seas : Trade Routes Extra
(Beseegeln der See : Handelsroutes Extra)

...

Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"

||C1/C2 ||Wolnic ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||- ||-

|- |style="background-color:Honeydew"|(R/309) ||Dairies - C2 milk bucket tiles

...

Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers

||C2 ||Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol MilkBucket.png ||CarcC
CarcF ||Fields ||- ||-

|- |style="background-color:AntiqueWhite"|(R/310) ||The Winery

...

Tiles contain image of a building (as Winery) set in a field; no rules; no download available

||C1 ||Welli Designs ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||- ||-

|- |style="background-color:AntiqueWhite"|(R/311) ||The Sunflower Fields

...

Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available

||C1 ||Welli Designs ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||- ||-

|- |style="background-color:AntiqueWhite"|(R/312) ||Seven Sins/Virtues

...

Each tile grants a special function or score modification, especially if in cloister zone; download link not working

||C1 ||Dave ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Monastic ||- ||-

|- |style="background-color:AntiqueWhite"|(R/313) ||The Ruines

...

Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn

||C1 ||The Juts ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||- ||-

|- |style="background-color:AntiqueWhite"|(R/314) ||Melon Fields

...

Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available

||C1 ||Welli Designs ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||- ||-

|- |style="background-color:Honeydew"|(R/315) ||Sailing The Seas : Trade Routes WD
(Beseegeln der See : Handelsroutes)

...

Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"

||WD ||Wolnic ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||- ||-

|- |style="background-color:Honeydew"|(R/316) ||Alternative Wells II

...

Wells add to the value of roads; some new tile designs

||C2 ||Cookiemonster16 ||17 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Wells ||- ||-

|- |style="background-color:Honeydew"|(R/317) ||Fish Huts
(Fischerhütten)

...

Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded

||WD ||Seli ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||River ||- ||-

|- |style="background-color:Honeydew"|(R/318) ||Kettle of Fish
(Schöne Bescherung)

...

Adds tiles with icons that increase the value of a river, and fish trade goods

||WD ||Seli ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fishermen / River / Tokens ||- ||-

|- |style="background-color:Honeydew"|(R/319) ||Swan Lake
(Schwanensee)

...

Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"

||WD ||Seli ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fishermen / River ||- ||-

|- |style="background-color:Honeydew"|(R/320) ||The Horse
(Das Pferd)

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The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player

||WD ||Seli ||7 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Road ||- ||-

|- |style="background-color:Honeydew"|(R/321) ||The Well & The Donkey
(Der Brunnen und der Esel)

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When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion

||WD ||Seli ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / Fields / Tokens ||- ||-

|- |style="background-color:MistyRose"|(R/322) ||Untamed River
(Ungebändigte Fluss)

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River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"

|| ||Unknown || || |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||River || ||-

|- |style="background-color:Honeydew"|(R/323) ||First Wells

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A reworked and updated version of Meepleater's "Wells" expansion

||C1/C2 ||Snearone ||12 || |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol FirstWells.png ||CarcC
CarcC Forum ||Wells / C1=>C2 || ||-

|- |style="background-color:AntiqueWhite"|(R/324) ||Unending Family Feud

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Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version

||C1/C2 ||Snearone ||30 || |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City / C1=>C2 || ||-

|- |style="background-color:Honeydew"|(R/325) ||Forests - part 1
(Die Wälder)

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The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles

||C1 ||Scott & Novelty ||75 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||- ||-

|- |style="background-color:Honeydew"|(R/326) ||Forests - part 2
(Die Wälder)

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The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions

||C1 ||Scott & Novelty ||75 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest / Monastic / Tower ||- ||-

|- |style="background-color:Honeydew"|(R/327) ||The Trade Road
(Die Handelstraße)

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Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis

||C1 ||Maik63de & Oliver Perialis ||12 ||12 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Road ||- ||-

|- |style="background-color:Honeydew"|(R/328) ||Mario3 Carcassonne

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Uses the graphics of the classic game of nintendo super mario bros

|| ||mrskaut || || |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||Rebrand || ||-

|- |style="background-color:Honeydew"|(R/329) ||Pokésonne

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Spin-off using pokemon styling

|| ||FiammaFenice || || |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||Rebrand || ||-

|- |style="background-color:Honeydew"|(R/330) ||Zelda 2 Carcassonne

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Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"

|| ||LinkDude || || |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||Rebrand || ||-

|- |style="background-color:AntiqueWhite"|(R/331) ||1x3

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Rebranding, based on "The Simpsons"

|| ||Cherrybowl || || |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||Rebrand || ||-