Inns and Cathedrals (1st edition)

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Inns C1 02.jpg You are reading rules for this design of tiles.
Inns And Cathedrals C3 Tile Kb.pngOpen following rules if your tiles looks like this tile.
Inns & Cathedrals Inns & Cathedrals
Inns And Cathedrals C2 Tile Kb.jpg
If your tiles have different design, then choose game from Spin-offs.Rule selection by design Spin-offs.png


Box InnsCathedrals C1 ZMG.png

Z-Man Games
Box InnsCathedrals2 C1 RGG.png

Rio Grande Games

General info and comments

Expansion symbol

Inns and Cathedrals was originally released by Hans im Glück in 2002. The tiles of the first German editions had no expansion symbol and had the name "Die Erweiterung" and not "Inns and Cathedrals".


This expansion is the first major expansion for Carcassonne and introduces a few new aspects to the game.


Contents

  • 18 new Land tiles with a meeple symbol.
  • 6 scoring tiles, double sided with 50 on one side and 100 on the other.
Inns And Cathedrals C1 Scoring Tile 50.jpg Front      Inns And Cathedrals C1 Scoring Tile 100.jpg Back
  • 8 grey followers to use for a 6th player. [1]
Figure Meeples8 grey.png
  • 6 big followers (one for each color)
Figure MeeplesLarge C1.png


There are some tiles with special characteristics:

Inns C1 Cccc tile.png This tile has four unconnected city segments.
Inns C1 Frfr cloister.png The cloister divides the road into two segments.
Inns C1 Rcrc junction no place.png The crossing divides the road into two segments. The thieves may not be placed on the designated spots.

Rules

Preparation

The 18 tiles should be mixed with the rest of the tiles.

Place a tile

The new land tiles are placed in the usual way. Take care with the tiles shown beneath. [2]


The inn lies on the right-hand road segment.
The field comes to an end here.
Only BLUE scores points for the road.

Deploy a follower

Instead of deploying a normal follower, a player may now decide to deploy his or her big follower. This counts as one follower and is deployed according to the usual rules. [3]

During scoring, however, the big follower counts as if the player had deployed two normal followers to the road, city, cloister, or farm in question.

A player with a big follower DOES NOT score twice as many points. The big follower is dealt with in exactly the same way as two normal followers; for two followers in a city, on a road, or on a farm, you only earn points once. The only function of the big follower is to obtain the majority more quickly. For example, in a cloister the big follower earns precisely the same number of points as a smaller follower.

Like any other follower, the big follower is returned to the player after scoring, and can be deployed again in the next turn. If the big follower is deployed as a farmer, it remains on the farm until the end of the game, just like other farmers.

 Official clarification from the publisher Question: [If captured by a tower,] is the ransom for the big follower doubled?

Answer: No: he may be big, but he's still only one person.

Score completed roads, cities or cloisters

A completed road : "Inns by a Lake"

Inn by a Lake

There are 6 tiles featuring an inn by a lake. [4]

If a road which has one or more inns lining it is completed, then the thief scores 2 points for every road segment, according to the number of tiles. However, if such a road has not been completed at the end of the game, it scores no points during the final scoring. Note that an inn affects only the road segment that it is immediately adjacent to, not all segments on the tile.


BLUE scores 6 points
BLUE scores 6 points
Incomplete road at the end of the game: BLUE scores 0 points
Cathedral

A completed city : Cathedrals

There are 2 city tiles featuring a cathedral.

If a city which contains one or more cathedrals is completed, then the knight scores 3 points for every city segment, according to the number of tiles, and 3 points for every pennant. However, if such a city has not been completed at the end of the game, it scores no points during the final scoring.

BLUE scores 24 points
Incomplete city at the end of the game: BLUE scores 0 points

 Official clarification from the publisher Question: Am I allowed to place cathedrals in other players' cities?

Answer: Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.

Tile distribution

Total tiles: 18
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There is a difference between the original game and the Big Box version, see footnote [2]

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Total Scoring Tiles: 6

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Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Notorious rule difference among editions or publishers In the Big Box, the sixth set of followers is part of the basic game and is described there.
  2. 2.0 2.1 Notorious rule difference among editions or publishers In the case of the following tile, the Big Box set (and more recent prints of Inns and Cathedrals) contains a more clearly drawn junction, as this comparison illustrates:
    Original tile
    Big Box version

    Interpretation from the Community The original rules point out, as do the ones in the Big Box, that a thief may not be placed on the short roads leading from each city to the junction, but it is not at all clear on the original tile that the road which leads between the cities is broken by the junction. The new tile is obviously meant to remind us that all junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.

    Notorious rule difference among editions or publishers In the Big Box 4 rules by ZMG, the arrows that are supposed to point to the paths that a thief cannot be placed on actually point to the valid road segments. (1/2014)

  3. Interpretation from the Community These two sentences offer clarifications not contained in the previous rules: that a big follower is only one follower, although it counts as two during scoring; and it may only be deployed instead of a normal follower.
  4. Interpretation from the Community It is worth pointing out that this description seems to exclude the spring tile from Games Quarterly #11 which contains what looks like an inn, but does not feature a lake.