Main Page > Carcassonne Maps > Map-Chips Iberian Peninsula
General info and comments
Carcassonne Map-Chips was originally released by Hans im Glück in 2019.
It is a mini-expansion with different rules for each Carcassonne Map. In the case of Carcassonne Maps - Iberian Peninsula (Península Ibérica), players can collect chips and place them as treats. Players finding a treat will get points.
- 30 Map–Chips (10 each in purple, light blue and orange).
Map-Chip back side
It is recommended to play with 110–120 tiles, for example with the basic game and the first and second expansions, that is, Exp. 1 - Inns and Cathedrals and Exp. 2 - Traders and Builders.
Use 3 of the 4 available starting-squares (León, Pamplona, Évora and Murcia).
Start-squares for Carcassonne Maps - Iberian Peninsula
Shuffle all 30 Map-Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:
- Place the chips face down
- Place only 1 chip per square
- Place no chips on the large city squares or town squares
- Place no chips next to each other vertically or horizontally (only diagonally)
- Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city
- Place no chips on the island squares of the Balearic Islands.
Example: This is one example of how the chips could be placed. (The chips are shown larger than in reality.)
Island squares with coats of arms
You can only place tiles on island squares if they have been connected with a ferry route from the mainland (see general rules here). If you place a tile on a square with a coat of arms, you'll score 2 points for each coat of arms immediately.
Example 1: The island has been connected to the mainland. You place a tile on the island and you get 4 points immediately (for the two coats of arms).
If you place a tile on a square with a chip, you take the chip, flip it over and score 1 or 2 points immediately. Then you place the chip again face up on the map respecting the following rules "to place a treat." 
Example 2: You place a tile on a square with a chip and you take it. Now you get 2 points for it.
Placing a treat
The color of a chip determines the area, that is, the tracks in which you have to place your treat face up:
- Orange chip = top tracks (rows 1 to 4)
- Blue chip = centre tracks (rows 5 to 8)
- Purple chip = bottom tracks (rows 9 to 12)
Note: You can find the respective tracks looking at the colored bars.
On one rows of the chosen tracks, you look for a free square without a tile (pre-printed or placed) and place the chip face up on it. 
If you place a tile on a square with a treat (face-up chip), you take the chip and you get twice the number of points shown on the chip (2 or 4 points).  Then you take the chip out of the game.
Example 3: You place a tile on a square with a treat, take the treat (chip) out of the game and get 4 points.
End of the game
Remaining face-up or face-down chips don't give you any more points at the end of the game.
After having placed a tile, you are allowed to place a meeple according to the general rules.
The scoring is done as usual.
Total Tokens: 30
For Icons licensing and explanation please visit Icons page.
The German rules refer to "treats" as "geocaches."
Note that "free" stresses that the chosen square may not have a chip on it. As indicated in the rules, the chosen square may not have a printed or placed tile on it either. So, it is not allowed to place more than one treat per square.
The original German rules indicated a different amount of points: "you get three times the number of points shown on the chip (3 or 6 points)." This also affected Example 3. The latest rules removed this discrepancy.