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General info and comments
The rules for Meeple Stacking were released by HiG in 2012.  They present two game variants.
They provide different ways to stacking meeples in different ways. It is a fun game - not only for Carcassonne fans.
For every player you need:
- 1 felt pad as baseplate DIN A4 size (21 x 29.7 cm)
- 99 meeples (from the game Carcassonne of course) 
Game Variant 1 – Points for pyramids
The players agree on how many turns they want to play. 
All the players simultaneously try to build a meeple pyramid within 2 minutes and make the most points for it. The pyramid has to be built on a felt base so it has a solid foundation and does not slip. Any meeple forming the pyramid brings the player points (see points table below). The player with most points after playing the determined turns wins the game.
During construction, the following rules have to be observed:
- The meeple pyramid must not extend beyond the baseplate.
- The meeples may only be placed standing up, not lying down flat or upside down.
- All the meeples in a pyramid must be connected. Only the highest pyramid of a player counts. A single meeple is a pyramid. If a pyramid collapses, even a single meeple counts as the highest pyramid. 
- Optionally: All players play on one baseplate. Any player destroying an opponent's pyramid loses immediately.
|Each Meeple in the lowest (first) row:||1 point|
|Each Meeple in the 2nd row:||2 points|
|Each Meeple in the 3rd row:||3 points|
|Each Meeple in the 4th row:||4 points|
|And so on with the other (higher) rows|
Game Variant 2 – Higher and higher
The players compete building the highest pyramid.
Meeple pyramids are built in several rounds, in which the pyramid has to be build higher than in the previous one.
In this variant you need only one baseplate because the players play in turns.
The building rules are the same as for game variant 1.
In each turn every player has a maximum of 45 seconds to fulfill the task.
If a player fails to build the pyramid within the required time, the player is eliminated and the other players go on. The last player remaining in the game is the winner.
You start with a pyramid with 3 meeple in its base. After that, the base is expanded by one meeple in each round.
For Icons explanation and licensing please visit Icons page.
The original rules were available on HiG's website, but now they are not available anymore.
You may find sets with 100 meeples in different colors on Cundco.de, HiG's web store:
- ↑ This sentence was not included in the original rules, but it is a requirement inferred from the wording of the rules.
- ↑ All the meeples which are physically connected give points! So all the meeples in the bottom row give points, if they are connected by meeples in the second row (which give points too), even if there are meeples in the second row which are not connected by meeples in the third row – they are connected by meeples in the first row.