The Fortune Teller
General info and comments
The Fortune Teller was released by HiG in 2016. It was the 3rd official PnP expansion for the 1st edition and in same time the first official PnP expansion for the 2nd edition. Original design by Jeffrey Putnam.
Mysterious fortune tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead. This rare profession may bring an advantage to those hoping to get a glimpse into the future…
The tiles and rules files published by HiG are available here:
- German version and English translation on Carcassonne Central (please register to access):
The original old artwork fan expansion files can be found here:
- English version (rules and 9 tiles) on Carcassonne Central (please register to access):
- English version (rules and 8 tiles) and German translation on Carcassonne Forum (please register to access):
- 8 new fortune teller tiles (1st edition)
- 8 new fortune teller tiles (2nd edition)
At the start of the game, shuffle the fortune teller tiles with the rest of the tiles. For this expansion, we recommend to draw the tiles out of a bag (e. g. from the 2nd expansion).
Benefit of the fortune teller
For every meeple on a fortune teller tent the player may draw 1 extra tile out of the bag at the beginning of his turn.
This can be 3 tiles maximum, if he has 2 fortune tellers as permitted.
From the drawn tiles the player chooses one and places it. He puts the other(s) tile(s) back in the bag and shuffles it.
If a player loses a fortune teller (see 3. Scoring a feature) he also loses the ability to draw an extra tile.
Additional clarifications 
If you draw multiple tiles and any of them cannot be placed, you must then choose a tile that can be placed. (1/2021)
If none of the drawn tiles can legally be placed, then the player should only redraw a single tile until they draw one that can be placed. (1/2021)
If there are not enough tiles left, the player should draw as many tiles as there are left, even if the fortune teller would allow more.
The Fortune Teller is designed to work with any and all Carcassonne expansions. Rules specific to certain expansions work in the following ways.
After drawing extra tiles for your fortune tellers, you cannot change your mind and use a tile in your supply (abbey, Halfling tile, German castle), even if you cannot place any of the tiles you drew. You have to continue to draw one tile at a time until it can be placed.
If you draw several tiles for your fortune tellers, you have to choose one of them tile you can place. You are not allowed to pick one you cannot place and benefit from an action it may trigger even if not placed (Wheel of Fortune or Peasant Revolts).
Exp. 2 - Traders and Builders:
Neither the pig nor the builder may be deployed as a Fortune Teller.
If a player’s turn is extended via a builder, the player will NOT redraw for a new tile, but will instead use the second tile that was drawn at the beginning of his turn. If a player has multiple tiles due to having two Fortune Tellers, he must choose which tile to place for his double turn.
If placing a tile from your supply (a German castle, a Halfling tile) triggers a double turn, you will be allowed to draw the maximum number of tiles allowed by your fortune tellers for the second part of your turn. You may decide to place another tile from your supply (a German castle, a Halfling tile, an abbey) instead.
After drawing extra tiles for your fortune tellers, if you get a double turn, you cannot place a tile from your supply (a German castle, a Halfling tile, an abbey) in the second part of your turn, even if none of the tiles can be placed. In this case, you will have to draw one tile at a time until it can be placed.
Exp. 3 - The Princess and the Dragon:
A meeple that is used as a fortune teller is subject to the same rules as a normal meeple in this expansion:
- A fortune teller is vulnerable to the dragon, unless protected by the fairy.
- The fairy will provide 1 bonus point to a player if it remains next to a Fortune Teller at the beginning of that players turn.
- If a fortune teller tent is completed, the fairy will provide 3 bonus points to the player with the deployed meeple together with the fairy onto the tent, regardless of which player completes it.
Also, a magic portal can be used to teleport any meeple to any unoccupied, and incomplete fortune teller tent.
Exp. 4 - The Tower:
A fortune teller can be captured by a tower per the usual tower capturing rules.
Exp. 5 - Abbey and the Mayor:
The mayor may not be deployed as a fortune teller. The wagon may be deployed as such. Also, the wagon can be placed on and moved from a fortune teller tent in his usual function as a wagon.
Exp. 6 - Count, King and Robber:
A meeple may not be moved onto a fortune teller tent from the City of Carcassonne.
Exp. 7 - The Catapult:
A fortune teller is eligible to be both knocked-off and seduced by those respective tokens.
Total tiles: 8
Total tiles: 8
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
For Icons licensing and explanation please visit Icons page.