Légende :
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Points de tuiles |
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Points de pions |
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Points de zones additionnelles |
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Évaluation de zones du jeu de base |
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Action Géomètre |
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Zone pouvant déclencher l’évaluation de la forteresse
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Points pouvant être volés par un voleur
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Évaluation des zones pendant le jeu
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Route (voleurbrigand) →   |
1 point / tuile (excepté pour les tuiles Cathédrale d’Allemagne)
- Une tuile-double compte comme une tuile
- Chaque tuile triangulaire compte comme une tuile individuelle
- Si un partisan a été envoyé à la ville de Leipzig, la route est évaluée sans lui (cela peut affecter la majorité initiale).
- Chaque moitié d’une tuile-double compte comme une tuile régulière distinct excepté pour les longues routes sur les tuiles Leipzig
- Un espace carré contenant une ou deux tuiles triangulaires compte comme une tuile régulière
- Si un meeple a été envoyé à la ville de Leipzig, la route est évaluée sans lui (cela peut affecter la majorité initiale).
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Section de route sur une ou plusieurs Cathédrales d’Allemagne |
1 point / section de route
- Les sections de route sur les tuiles Cathédrale d’Allemagne sont comptés séparément
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Tuile avec un ou plusieurs ponts en bois |
- Le pont en bois compte comme 1 tuile Route
- Un pont en bois et une section de route imprimée sur la même tuile, tous les deux reliés à la même route, ne comptent que pour 1 tuile
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Route avec un ou plusieurs tunnels |
- La tuile Tunnel compte comme 1 tuile Route
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Route avec un ou plusieurs labyrinthes |
- La tuile Labyrinthe compte comme 1 tuile Route
- La tuile Labyrinthe fusionne toutes les routes qui y sont reliées pour l’évaluation
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Route avec un ou plusieurs ferrysbacs |
- La tuile FerryBac compte comme 1 tuile Route
- Peu importe que le ferrybac relie deux sections de route ou que la route se termine au lac
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Route sur une tuile Leipzig |
- La longue route sur la tuile Leipzig compte comme 1 tuile Route
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Action Géomètre pour les tuiles Route |
Selon la tuile d’évaluation active
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Tuile d’évaluation Autoroute
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- Le décompte de tuile est fixé à 5 (quelle que soit la longueur réelle de la route), affectant :
- Les cathédrales d’Allemagne → oui
- Les auberges au lac → oui
- Le mage → non
- Les marchés de Leipzig (bonus du quartier des fabricants de charriots) → non
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Tuile d’évaluation Révolte paysanne
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(−1) point / tuile avec une ferme
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Tuile d’évaluation Foire de Rue
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(+1) point / tuile (excepté pour les tuiles Cathédrale d’Allemagne) (+1) point / section de route sur les tuiles Cathédrale d’Allemagne
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Road ending at German cathedral(s) |
(+1) point / tile (except for German cathedral tiles)
(+1) point / road segment on German cathedral tiles
- German cathedrals do not stack
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Route avec une ou plusieurs auberges au lac |
(+1) point / tuile (excepté pour les tuiles Cathédrale d’Allemagne) (+1) point / section de route sur les tuiles Cathédrale d’Allemagne
- Une auberge au lac n’affecte pas directement un pont en bois posé sur la même tuile
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Road with Mage |
(+1) point / actual tile
- This bonus takes into consideration the actual number of tiles of the road
- German cathedrals are counted as one tile
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Road with Witch |
1/2 points (rounded up)
- Affects all points obtained from road tiles (previous rows)
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Land surveyor action for road |
Depending on active scoring tile
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Poverty scoring tile
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(-3) points for feature
- The resulting scoring for the feature can be a negative value
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Little building(s) on road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Road ending at German castle(s) |
(+3) points / different German castle
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Road with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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Road with signpost(s) |
(#correct signpost types) points / signpost in correct direction
- #correct signpost types can be a number between 0 and 3
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Road with labyrinth(s) |
(+2) points / followermeeple on road network
- Only if using advanced rules
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Markets of Leipzig with a followermeeple on Wainwrights quarter |
(+1) point / actual tile
- Majority on the road is required
- Players may get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they still have the majority on the road.
- This bonus takes into consideration the actual number of tiles of the road
- The long road on a Leipzig tile counts as 1 road tile
- German cathedrals are counted as one tile
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Land surveyor action for cities |
Depending on active scoring tile
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Citizens’ Jury scoring tile
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- All players with meeples in the city share the majority (no matter the actual majority votes)
- Hills are not considered
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Ville (chevalier) →   |
2 points / tuile
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2 points / bouclierblason
- Une tuile-double compte comme une tuile (aucune incidence sur les villes)
- Chaque tuile triangulaire compte comme une tuile individuelle
- Chaque moitié d’une tuile-double compte comme une tuile régulière distinct (aucune incidence sur les villes)
- Un espace carré contenant une ou deux tuiles triangulaires compte comme une tuile régulière
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1-tile city |
4 points / scored feature
- This is a special case from The City Gates
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Land surveyor action for city tiles
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Depending on active scoring tile
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Bad Neighborhood scoring tile |
- Tile count does not consider any tiles contributing only with semicircular city segments, affecting:
- Cathars / Siege / Besiegers → yes
- Cathedrals → yes
- Mage → no
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Siege scoring tile
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(+0) point / tile
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(+1) points / pennantcoat of arms
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City with Cathars / Siege / Besiegers |
(-1) point / tile
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(-1) points / pennantcoat of arms
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City with cathedral(s) |
(+1) point / tile
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(+1) point / pennantcoat of arms
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City with Mage |
(+1) point / actual tile
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City with Witch |
1/2 points (rounded up)
- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
- This bonus takes into consideration the actual number of tiles of the city
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Land surveyor action for cities |
Depending on active scoring tile
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Wealth scoring tile
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(+3) points for feature
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Poverty scoring tile
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(-3) points for feature
- The resulting scoring for the feature can be a negative value
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Little building(s) on city tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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City closed with German castle(s) tiles |
(+3) points / German castle
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City with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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City with Darmstadtium |
(+3) points to majority
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Markets of Leipzig: All players with a followermeeple on Coiners quarter |
(+3) points / pennantcoat of arms
- Presence in the city is required but no majority is considered
- Players may get this bonus on the same turn they send a followermeeple to the Coiners quarter
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AbbayeAbbaye (moine) ou Lieu de culte (hérétique) ou Monastère (moine) ou Abbaye d’Allemagne (moine) ou Abbaye des Pays-Bas et de Belgique (moine) ou Monument japonais (moine) ou Église de Darmstadt (moine) →   |
9 points (la tuile elle-même et les huit tuiles autour)
1 point par tuile dans un espace carré comprenant la tuile elle-même et les huit espaces autour
9 points (l’espace carré comprenant la tuile elle-même et les huit espaces autour)
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Land surveyor action for monastic features |
Depending on active scoring tile
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Hermit Monastery scoring tile
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(-1) point / tile with city segment(s)
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Pilgrimage Route scoring tile
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(+1) point / tile with road segment(s) or a wooden bridge
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Wealth scoring tile
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(+3) point / feature
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Neighboring Vineyard(s) |
(+3) points / vineyard
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Challenge resolution |
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
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For a Darmstadt Church |
(+3) points to majority on feature tile and 8 tiles around it
(+3) points to majority on feature tile and tiles in the 8 spaces around it
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Markets of Leipzig: All players with a followermeeple on Bookbinders quarter |
(+4) points / scored feature
- The feature has to be occupied by any player
- Players may get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
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FarmField & Barn - Scenario 1 →  |
Placing a barn assuming majority of farmers
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City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
4 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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FarmField & Barn - Scenario 2 →  |
Connecting to farmfield with a barn assuming majority of farmers
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City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
2 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Castles (castle occupier / knight / lord) →   |
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Placement de la rose des vents sur le bon quadrant →  |
3 points
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Baba Yaga's hut (Baba Yaga) →   |
1 for the tile + 0 points for no empty square spaces around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Cathedral in Germany (archbishop) →   |
- All roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
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Road segments on German cathedral(s) |
1 point / road segment
- The 3 or 4 road segments on German cathedral tiles are counted separately.
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  Road |
1 point / road tile
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles
- A square space with one or two triangular tiles counts as 1 regular tile
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
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Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
- Inns do not stack
- An inn does not directly affect a wooden bridge placed on the same tile
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Little building(s) on German cathedral tiles and on connected road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Cemetery (cemetery keeper): Player(s) with the majority on the feature Player with followermeeple on the feature →  |
0 points 1 extra guard followermeeple in player's color, if available
- A cemetery keeper may receive the fairy scoring bonus.
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Little building(s) on cemetery tile and on adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Haunted castle (castle owner): Player(s) with the majority on the feature Player with followermeeple on the feature →  |
2 points / tile with mist (the feature tile and the eight tiles around it)
2 points / tile with mist (the feature tile and the tiles on the 8 spaces around it)
2 points / tile with mist (the feature tile and the eight spaces around it)
- The 2x2 starting tile is counted as 1 tile
- The 2x2 starting tile is counted as 4 separate tiles
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Little building(s) on haunted castle tile and on adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Easter Nest: Player completing feature and players with followersmeeples in the vicinity |
2 Easter eggs to player completing Easter Nest 1 Easter egg to the owner of each followermeeple neighboring the nest.
- The Easter Nest considers its tile and the eight tiles around itthe tils on the 8 spaces around itthe eight spaces around it
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Easter Bunny movement: Players with followersmeeples meeting the Easter Bunny |
1 Easter egg to the owner of each followermeeple on tiles the Easter Bunny hops on or over
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Fortune teller tent (fortune teller): Player(s) with the majority on the feature Player with followermeeple on the feature →  |
0 points
- A fortune teller may receive the fairy scoring bonus.
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Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Fortune teller tent: Player completing the tent |
3 points / feature scored
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Watchtowers: Player with a followermeeple on a city or road segment part of feature just completed adjacent to the watchtower →  |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
- Watchtowers are scored right before scoring the adjacent completed city or road
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- Watchtowers are scored right before scoring the adjacent completed city or road
- Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles
- A square space with one or two triangular tiles counts as 1 regular tile
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Watchtower with meeple symbol |
2 points / followermeeple
- Consider all followersmeeples no matter the player they belong to
- Consider the followersmeeples in castles overlapping these tiles.
- Consider all followersmeeples on normal features on adjacent double-sized tiles
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Watchtower with road symbol |
1 point / tile showing at least one road segment
- Wooden bridges are considered road segments
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Watchtower with cloistermonastery symbol |
3 points / monastic building, such as:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
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Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
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Watchtower with city symbol |
1 point / tile showing at least one city segment
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Betting Office: Player with betting chip matching the number of tiles of completed road or city →  |
Depends on the betting chip, featuring one or two bets.
- Bets are settled after all features have been scored
- All betting chips on a betting office apply to the same feature
- The active player decides the feature if there are several options
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Betting chip 2/6 |
- 2 points if feature has exactly 2 tiles
- 6 points if feature has exactly 6 tiles
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Betting chip 3/5 |
- 3 points if feature has exactly 3 tiles
- 5 points if feature has exactly 5 tiles
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Betting chip 3/6 |
- 3 points if feature has exactly 3 tiles
- 6 points if feature has exactly 6 tiles
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Betting chip 4/7+ |
- 4 points if feature has exactly 4 tiles
- 7 points if feature has 7 or more tiles
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Betting chip 4 |
- 8 points if feature has exactly 4 tiles
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Betting chip 5/8+ |
- 5 points if feature has exactly 5 tiles
- 8 points if feature has 8 or more tiles
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Circus: All players with followersmeeples in the vicinity of the big top →  |
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider the followersmeeples in castles overlapping these tiles.
- A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
- Each triangular tile counts as 1 individual tile
- Consider the followersmeeples in castles overlapping the adjacent spaces.
- Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles, but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
- A square space with one or two triangular tiles counts as 1 regular tile
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Pyramide d'Artistes (artistes) : Tous les joueurs avec des partisansmeeples dans la pyramide →  |
5 points / partisanmeeple
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Ghosts |
(-2) points / ghost added to player's followersmeeples on feature
- Penalty affects the points each player scores
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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|- class="showFruitBearingTrees"
| align="center" valign="top" |
| valign="middle" |
Fruit-bearing trees →  |
Two possible fruit actions:
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Harvesting |
Fruit token points
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Selling |
Depends on number of tokens sold:
- 1 token = 3 points
- 2 token = 6 points
- 3 token = 10 points
- 4 token = 15 points
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|- class="showSpielDoch2018"
| align="center" valign="top" |
| valign="middle" |
Spiel Doch! 2/2018 tiles placement in correct order →  |
- Basic rules:
-
Variant rules:
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|- class="showTollkeepers"
| align="center" valign="top" |
| valign="middle" |
Tollkeepers: All players with a tollhouse on crossing at the end of completed road →  |
Depends on number on tollhouse: 1 or 2
- Tollhouses are scored right before scoring the completed road
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Raising toll 1 (small toll) |
1 point / farmhouse, shed, garden and highwaymen on the road
3 points / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
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Raising toll 2 (large toll) |
2 point / farmhouse, shed, garden and highwaymen on the road
6 points / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
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|- class="show20thAnniversaryExpansion"
| align="center" valign="top" width="104" |
| valign="middle" |
20th Anniversary arrow symbol not activated on tile just placed →  |
2 points
- Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.
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|- class="showFigureScoringDuringGame"
! colspan="2" | Évaluation des pions pendant le jeu
|- class="showFairy"
| align="center" valign="top" |
| valign="middle" |
Fairy |
Two scoring scenarios:
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Starting turn →  |
1 point / turn start
- If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid
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Scoring feature →  |
3 points / feature scored
- Acrobats cannot receive the fairy score bonus
- Abbots, when returned, cannot receive the fairy score bonus
- Robbers may steal from the fairy score bonus only if the followermeeple next to the fairy is not scoring the feature
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|- class="showTower"
| align="center" valign="top" |
| valign="middle" |
The tower |
Two scoring scenarios:
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Prisoner exchange |
0 points
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Prisoner ransom |
(-3) points to payer
(+3) points to payee → 
- Payer is not allowed to have negative points as a result
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|- class="showTeacher"
| align="center" valign="top" |
| valign="middle" |
Teacher control →  |
Equal points to next score
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|- class="showMessages"
| align="center" valign="top" |
| valign="middle" |
Dispatch →  |
2 points OR depends on tile:
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Score smallest road |
After-the-game points for road with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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Score smallest city |
After-the-game points for city with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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Score smallest cloistermonastery |
After-the-game points for cloistermonastery with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
|
|
2 points for each pennantcoat of arms |
2 points / pennantcoat of arms in cities with at least one of player's followersmeeples
|
|
2 points for each knight |
2 points / knight in cities with at least one of player's followersmeeplesmeeples
|
|
2 points for each farmer |
2 points / player's farmers
|
|
One tile |
0 points from dispatch itself (there may be points from playing the tile)
|
|
Score a followermeeple and remove it from the board |
After-the-game points for chosen feature with at least one of player's followersmeeples
- Majority is applied for feature scored
|
|- class="showRobbers"
| align="center" valign="top" |
| valign="middle" |
Robber beside scoring counting figure |
1/2 primary points scored (rounded up)
|
|- class="showGingerbreadMan"
| align="center" valign="top" |
| valign="middle" |
Gingerbread Man: All players with followersmeeples in the city →  |
1 point / tile per followermeeple the player has in the city
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
|
|- class="showSheep"
| align="center" valign="top" |
| valign="middle" |
Shepherd herds the flock intoguides the flock to the stable →  |
1 point / sheep depicted
|
|- class="showAbbot"
| align="center" valign="top" |
| valign="middle" |
Abbot returned →  |
1 point for the feature tile + 1 point per tile around it
1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it
1 point for the square space with the feature + 1 point per occupied space around it
- The abbot cannot be returned if feature is completely surrounded by tiles
- Scoring an abbot is not scoring the feature it is placed on
- Vineyards are not considered when returning an abbot
- Little buildings are not considered when returning the abbot
- The fairy cannot be considered when retuning the abbot
- Removing an abbot interrupts any challenge it may be participating in
|
|- class="showRingmasterScoring"
| align="center" valign="top" |
| valign="middle" |
Ringmaster on feature just completed →  |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- The ringmaster bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
- Ringmaster scoring takes place even if it didn't score any points for the completed feature
- The feature is scored first, then the ringmaster
|
|- class="showBathhouses"
| align="center" valign="top" |
| valign="middle" |
Bathhouse: Rebuying your followermeeple |
(-number on bathhouse) points / bathhouse
- Player is allowed to have negative points as a result
|
|- class="showPeasantRevolts"
| align="center" valign="top" rowspan="2" |
| valign="middle" |
Peasant revolt: Protecting a followermeeple |
Depends on action
|
|
Protecting followermeeple during placement |
(-4) points
- Player is allowed to have negative points as a result
- The active player may protect a followermeeple placed during an exchange due to La Porxada
-
- The active player may protect their wagon when moved after scoring
-
- The active player may protect a followermeeple placed during an exchange due to a catapult Seduction Token
-
- The active player may protect a followermeeple placed due to a crop circle
-
|
|
Protecting followermeeple already placed |
(-2) points
- Player is allowed to have negative points as a result
|
|- class="showPeasantRevolts"
|
Peasant revolt: Scoring followersmeeples protected from revolt |
|
|
Peasant revolt affecting a given feature type |
2 points / protected followermeeple on given features
|
|- class="showOtherScoringDuringGame"
! colspan="2" | Autres évaluations pendant le jeu
|- class="showCatapult"
| align="center" valign="top" |
| valign="middle" |
Catapult: Archery tournament →  |
Depends on the outcome
|
|
Token which lands closest to the target fair tile |
Hurler 5 points
|
|- class="showCatapult"
| align="center" valign="top" |
| valign="middle" |
Catapult: Playing catch →  |
Depends on the outcome
|
|
Caught |
Catcher 5 points
|
|
Not caught — and not far enough |
Catcher 5 points
|
|
Not caught — but far enough |
Hurler 5 points
|
|
Touched — but not caught |
Hurler 5 points
|
|- class="showBazaars"
| align="center" valign="top" |
| valign="middle" |
Bazaar: All players |
+number of points awarded based on bidding to seller, if any → 
-number of points awarded based on bidding to buyer
- Players are allowed to have negative points as a result
|
|- class="showWheelOfFortune"
| align="center" valign="top" |
| valign="middle" |
Wheel Of Fortune - Fortune: Current player only →  |
3 points
|
|- class="showWheelOfFortune"
| align="center" valign="top" |
| valign="middle" |
Wheel Of Fortune - Tax: All players with knights →  |
(1 point / pennantcoat of arms + 1 point / knight) per knight (computed for each city)
|
|- class="showWheelOfFortune"
| align="center" valign="top" |
| valign="middle" |
Wheel Of Fortune - Famine: All players with farmers →  |
|
|
City adjacent to farmfield |
1 point / completed city per farmer (computed for each farmfield)
|
|
Castle adjacent to farmfield |
2 points / castle per farmer (computed for each farmfield)
|
|
FarmField with pig |
(+1) point / castle or completed city per farmer (computed for each farmfield)
|
|
FarmField with pig-herd |
(+1) point / castle or completed city per farmer (computed for each farmfield)
|
|- class="showWheelOfFortune"
| align="center" valign="top" |
| valign="middle" |
Wheel Of Fortune - Storm: All players →  |
1 point / followermeeple in player's supply
|
|- class="showWheelOfFortune"
| align="center" valign="top" |
| valign="middle" |
Wheel Of Fortune - Inquisition: All players with monks →  |
2 points / monk
|
|- class="showWheelOfFortune"
| align="center" valign="top" |
| valign="middle" |
Wheel Of Fortune - Plague / Pestilence / Pest: All players |
0 points
- Each player removes one of their followersmeeples from a land tile without scoring
|
|- class="showWheelOfFortune"
| align="center" valign="top" |
| valign="middle" |
Wheel Of Fortune - Crown: All players with followersmeeples in active crown sector →  |
Three possible options:
|
|
One followermeeple in crown space with only one space |
3 points
|
|
One followermeeple alone in crown space with two spaces |
6 points
|
|
Two followersmeeples in crown spaces with two spaces |
3 points per followermeeple
|
|- class="showGifts"
| align="center" valign="top" |
| valign="middle" |
The Gifts: Road Sweeper →  |
After-the-game points for a chosen uncompleted road
- The active player does not even need to occupy the feature
- The road is scored as if at the end of the game, applying the majority rule as usual
- All the followersmeeples on the road are removed, if any
|
|- class="showGifts"
| align="center" valign="top" |
| valign="middle" |
The Gifts: Cash Out →  |
2 points per followermeeple on chosen feature
- The player removes one of their followersmeeples on the feature
- The followermeeple removed is considered for the scoring
|
|}
Ext. 1 - Auberges et Cathédrales
Auberge au lac
Cathédrales
Gros partisanGrand meeple
Ext. 2 - Marchands et Bâtisseurs
Jetons Marchandise
Bâtisseur
Cochon
Ext. 3 - Princesse et Dragon
Princesse
Dragon
Fée
Portail magique
Ext. 4 - La Tour
Ext. 5 - Maires et Monastères
Monastère
Maire
Charriot
Grange
Ext. 6 - Comte, Roi et Brigand
Comte de Carcassonne
Roi et Chevalier-brigand
La Rivière II
Lieux de culte
Ext. 7 - La Catapulte
Ext. 8 - Ponts, Forteresses et Bazars
Ponts
Forteresses
Bazars
Ext. 9 - Moutons et Collines
Collines
Berger
Vignobles
Ext. 10 - Tous en Piste !
Cirque
Artistes
Directeur de cirque
Ext. 11 – Fantômes, Châteaux et Cimetières
Partisans SentinelleMeeples Sentinelle
Fantômes
Châteaux hantés
Cimetières
La Roue de la Fortune
Mini 1 - Les Ornithoptères
Mini 2 - Les Hérauts
Mini 3 - Les Bacs
Mini 4 - Les Mines d’Or
Mini 5 - Mage et Sorcière
Mage
Sorcière
Mini 6 - Les Voleurs
Mini 7 - Les Agroglyphes / Les Agroglyphes I / Les Agroglyphes Hiver
La Rivière / La Rivière Édition Hiver
La Rivière du 20ᵉ anniversaire
Les Cathares / Siège / Les Assiégés
Mini Extension GQ#11
Le Fantôme
Halflings
La Peste
Le Tunnel
Le Festival
Les Roses des Vents
Les Petits Bâtiments
Tuiles promotionnelles de Darmstadt Spielt
L’École
Tuiles promotionnelles Russes
La Porxada
Châteaux d’Allemagne
Cathédrales d’Allemagne
Abbayes d’Allemagne / Abbayes des Pays-Bas et de Belgique / Monuments japonais
Tuiles promotionnelles Spiel
Le Labyrinthe
L’Abbé
Abbé
Jardins
Les Tours de Guet
Les Marchés de Leipzig
Les Arbres Fruitiers
Les Barbiers-chirurgiens
Spiel Doch! 02/2018
Les Péages
Les Révoltes Paysannes
Extension du 20ᵉ anniversaire
Les Présents
Les Panneaux d’Indication
Les Paris
Tuile promotionnelle Ukraine
Extensions sous licence :
Extensions non officielles :
À imprimer (Print & Play – PnP) et à découper (Cut & Play – CnP) :
Pâques à Carcassonne (PnP)
Les Portes de la Ville (PnP)
La Diseuse de bonne aventure (PnP)
Les Géomètres (PnP)
CutCassonne (CnP)
Bonhomme de pain d’épice (H)
Toutes les extensions C1
Toutes les extensions C2+C3
Toutes les extensions Hiver (H)
Tout matériel indépendant des tuiles
Big Box 1
Big Box 1 (Rio Grande Games)
Big Box 2
Big Box 3
Big Box 4
Big Box 5
Big Box 6
Big Box 7
Édition limitée 2003
Édition limitée Marchands et Bâtisseurs
Édition limitée Damoiselle et Dragon
Édition limitée Les Agroglyphes
Édition limitée 10e Anniversaire
Édition limitée Müller Exclusive
Édition du 20ᵉ anniversaire
Extensions majeures (0/0)
Extensions mineures (0/0)
Autres extensions (0/0)
Extensions de fans (0/0)
Sélection rapide
Filtres (-)
C1
C2+C3
H
?
Afficher les éditions :
Édition préférée :
Première édition (C1)
Nouvelle édition (C2+C3)
Édition Hiver (H)
Marquer les adaptations des règles
Extensions sélectionnées :
Majeures :
Mineures :
Autres :
Fan :
Aucune
Sélection rapide :
Le Dragon Noir
La Tour Noire (Black Tower)
Les Ponts des Villes
The Obelisk
Les Bardes de Carcassonne
Le Coursier (The Courier)
Family Feud
Les Ornithoptères 2
La Chance du Joueur
Vistas
Les Puits (The Wells)
COVID-19
Les Géomètres 2
Seigneurs du château (Castle Lords)
Clerc et Serf
Les Labyrinthes
Sélectionner les extensions
Sélectionner une option...
Tout effacer
Tout sélectionner
(partiel)
1. Introduction
Ce sélecteur d'extension vous permet de choisir les extensions (ou parties d'extension) à utiliser dans les pages de référence de WICA. En fonction de votre sélection, les sections Déroulement du jeu et Notation seront adaptées. Ainsi, vous pouvez personnaliser WICA en fonction de votre jeu sans être gêné par les extensions laissées de côté.
Comme indiqué ci-dessus, les extensions combinant plusieurs éléments permettent une sélection fine de ses éléments. Par exemple, vous pouvez choisir les tuiles Monastère et le chariot dans "Maires et Monastères" et laisser de côté la grange et le maire.
2. Guide d'utilisation
Le sélecteur comporte plusieurs onglets et, en dessous, une zone qui répertorie la sélection en cours à tout moment, quel que soit l'onglet affiché.
Vous pouvez cliquer sur n'importe quelle étiquette d'onglet pour aller à l'onglet souhaité. Des clics supplémentaires sur un onglet sélectionné le réduiront et le développeront à nouveau afin d'accéder au sélecteur lorsque cela sera nécessaire. Passer à un autre onglet développera automatiquement le sélecteur.
Les sections suivantes décrivent les onglets et leur fonctionnalité.
2.1. Onglets "Extensions"
Les trois premiers (ou quatre) onglets en partant de la gauche vous permettent de choisir des extensions en totalité ou en partie lorsque cela est possible.
- Extensions majeures : liste toutes les extensions majeures officielles de HiG.
- Extensions mineures : liste toutes les extensions mineures officielles de HiG et certains de leurs équivalents sous licence.
- Autres extensions : liste le reste des extensions sous licence et les extensions non officielles, ainsi que les extensions officielles À imprimer et jouer Print & Play (PnP) et À découper et jouer Cut & Play (CnP) publiées par Hans im Glück.
- Extensions de fans : liste certaines extensions créées par des fans. Cet onglet peut ne pas être disponible dans certains cas.
Ces onglets présentent une liste d'extensions où chaque étiquette est précédée d'une case à cocher pour permettre sa sélection et sa désélection si elle est renseignée.
Ces extensions avec divers composants montrent un symbole cliquable "[+]" lorsqu'ils sont fermés ou "[–]" lorsqu'ils sont ouverts. Dans ce dernier cas, tous les composants sont affichés et peuvent être sélectionnés et désélectionnés individuellement.
Chaque onglet comporte une étiquette de texte selon le format "Groupe (X/Y)" afin d'identifier l'ensemble des extensions répertoriées (indiquées par Groupe), le nombre d'extensions sélectionnées (représenté par X) et le nombre total disponible (représenté par Y).
2.2. Onglet "Sélection rapide"
C'est le quatrième onglet en partant de la gauche. Il vous permet de choisir parmi une liste prédéfinie de groupes d'extensions disponibles. Cet onglet contient les éléments suivants :
- Une liste déroulante et un bouton "Sélectionner les extensions" : Ils vous permettent de sélectionner et de choisir un ensemble d'extensions prédéfinies, comme une Big Box ou toutes les extensions de la nouvelle édition.
- Le bouton "Tout effacer" permet de vider votre sélection en un seul clic.
- Le bouton "Tout sélectionner" sélectionne toutes les extensions disponibles en un seul clic.
2.3. Onglet "Filtres"
C'est le cinquième onglet en partant de la gauche. Il vous permet de choisir les éditions de Carcassonne à afficher et votre édition préférée. Les éditions concernées sont la première édition (C1), la nouvelle édition (C2+C3) et l’édition Hiver (H), qui est incluse de manière créative si certaines de ses extensions présentent un intérêt.
L'onglet affiche deux panneaux :
- Un panneau "Afficher les éditions" : il contient une case à cocher pour chaque édition disponible (C1, C2+C3 et H.) Le sélecteur affichera les extensions appartenant aux seules éditions cochées. Par exemple, si la case de la première édition (C1) est cochée, les extensions telles que "La Roue de la Fortune" ou "Halflings" seront éligibles dans le sélecteur d'extension, sinon elles ne seront pas disponibles pour la sélection. Au moins une édition doit être sélectionnée, elles ne peuvent donc pas être désélectionnées en même temps.
- Un panneau "Édition préférée" : il contient un ensemble de cases d'option pour la première édition (C1), la nouvelle édition (C2+C3) et l’édition d'hiver (H). La case d’option sélectionnée indiquera au Sélecteur d'extension quelle édition a la priorité sur l'autre lorsque l’on doit :
- Décrire le guide de référence du jeu, le déroulement du jeu, les règles d’évaluation et les pions du jeu : S'il y a des différences entre les éditions, les règles et la formulation de l'édition préférée seront affichées. Par exemple, le mouvement du dragon sera affiché en différentes étapes dans le déroulement du jeu selon que C1 ou C2+C3 est sélectionné.
- Afficher les images dans les sections d’évaluation : Pour les extensions disponibles dans les deux éditions, les images affichées correspondront à l'édition sélectionnée. Les images d'une extension n'existant que dans une seule édition ne changeront pas.
La case d'option pour une édition ne sera activée que si une telle édition est disponible, c'est-à-dire si elle est sélectionnée dans le panneau "Afficher les éditions".
Il comprend également une case à cocher avec l'étiquette "Marquer les adaptations des règles" : Si cette case est cochée, toutes les règles affichées dans le guide de référence du jeu, le déroulement du jeu et les pions du jeu ne correspondant pas à l'édition préférée seront mises en valeur.
Cet onglet présente un étiquette similaire à "Filtres (C1/C2+C3/H) #" qui énumère toutes les éditions sélectionnées entre parenthèses et l'une d'entre elles est soulignée, indiquant qu'il s'agit de la préférée. Le signe dièse "#" est présent si les adaptations de règles sont mises en valeur.
2.4. Aide
Il s'agit de l'onglet actuel contenant des informations d'aide pour le sélecteur d'extension.