Talk:Russian Promos (1st edition)

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Solovei Razboynik road

The Solovei Razboynik tile shows a road passing by a tree. Murphy013 confirmed by email with Hobby World, the publisher of the Russian Promos, that the road in not interrupted by the tree:

 Official clarification from the publisher Question: Does the Solovei Razboynik tree divide the road into two separate segments?

Answer: No. It is still considered a single road. (07/2020)

--Meepledrone (talk) 18:05, 9 July 2020 (UTC)

Vodyanov scoring

Would the following read better ... from "and get 2 points minus per follower on the tile" to "and each scores 2 points less the number of followers on the tile". For example I read it as follows - if there was 1 follower on the tile, it would score 1 point; if there were three each would score -1. (wolnic)

I changed the wording. The final scoring is as follows: Each player gets a negative scoring equal to (-2) * (the number of followers of his/her color on the tile). This means: no followers, no penalty.

The original text says: "Followers remain on that tile until the end of the game and get 2 points minus." I have used "Followers remain on that tile until the end of the game and get -2 points each during final scoring." Let me know if it is clear enough now. Thanks. --Meepledrone (talk) 22:17, 23 September 2018 (UTC)

I've not got the rules to hand to check against. That reads better. --Wolnic (talk) 22:48, 23 September 2018 (UTC)

New translated rules

MrNumbers provided a translation of the Solovei Razboynik and Vodyanoy rules from Russian.

Solovei Razboynik and Vodyanoy rules on Carcassonne Central

Nightingale the Robber (Solovei Razboynik) tile
The tile is mixed with basic game tiles. If there are followers on roads that go through Nightingale tile (or on roads that are connected to that tile later in the game), players must move them onto that tile. Followers remain on that tile till the end of the game. In player's turn, instead of placing the follower ("move the wood" phase) player can return one follower from Nightingale tile into his supply.
 
Vodyanoy tile
The tile is mixed with basic game tiles. When a player connects this tile to some tile or tiles on the board, all followers from nearby tiles are moved onto Vodyanoy tile. If there will be any followers on nearby tiles later in the game, they also are moved onto that tile. Followers remain on that tile till the end of the game. At the end of the game during final scoring player looses 2 points for every follower that remains on Vodyanoy tile. In player's turn, instead of placing the follower ("move the wood" phase) player can return one follower from Vodyanoy tile into his supply.

Page with all rules in Russian:

List of original rules in Russian:

Other Vodyanoy rules found on the Internet omitted to state or clarify these two details:

  • The player can remove a follower from the Vodyanoy tile instead of placing a follower, the same as for Solovei Razboynik. This is normally omitted.
  • After the Vodyanoy tile is placed, any follower placed on tiles adjacent to the Vodyanoy tile will also be moved to the Vodyanoy tile. This is not clear is some translations.

The rules for Vodyanoy will be updated accordingly.

--Meepledrone (talk) 20:27, 13 August 2019 (UTC)

Added new link to rules in Russian.

--Meepledrone (talk) 16:47, 23 August 2021 (UTC)

Other rules

The translation of the other Russian rules is as follows:

Izkushka (Baba Yaga's hut) tile
The "Izkushka" tile acts on the "anti-cloister" principle. When you play this tile, you can place one of your followers on the hut - it will become Baba Yaga, who will stay on the tile until the end of the game. You will only be able to remove her from the hut if she is completely surrounded by land tiles. At the end of the game, you receive 1 point for each missing land tile around the hut and 1 point for the hut itself. You can receive a maximum of 8 victory points for the hut.

Bogatyr at the crossroads
The "Bogatyr" tile is mixed with the standard tiles of a Carcassonne game. The Bogatyr tile is a special intersection. The road segment ending at a stone can be completed as if it was a normal intersection. The other three roads continue each other.

--Meepledrone (talk) 17:58, 13 April 2022 (CEST)