The Castle Falcon
The Falcon Expansion for Carcassonne - The Castle was originally planned as a commercially available expansion by RGG for release in 2009 (according to Reiner Knizia, the expansion's designer), but due to licencing changes it never reached production. It subsequently became available as a Print 'n' Play expansion and is available from the author's website (knizia.de/more).
The Prince is growing and has taken up falconry, resulting in a large number of falcon nests in the castle. Religion has also come to the castle, and there is now the possibility of building chapels in the castle.
- 4 gates (additional wall pieces to be inserted between 27/28, 47/48, 69/70, 91/92)
- 18 additional castle tiles (with chapel parts and falcon aeries)
- 12 falcon aerie tokens
- 4 special followers: 2 kings and 2 falconers
This Expansion is only playable with the game Carcassonne – The Castle. All its rules apply.
During preparation, insert the gates in the wall between the numbers indicated on the gates. During play, the gates do not count as scoring spaces; they are jumped over and not counted. 2 of the gate sections have additional start tile locations.
Some of the additional castle tiles show chapels. When a chapel is complete, the player with the most followers (preachers) on the chapel scores the following number of points, depending on the number of castle tiles that are on the chapel:
During preparation, the falcon aerie tokens are placed in reach. When a feature is scored that is linked to one or more aeries, the scoring player takes the respective number of aerie tokens.
At the end of the game, the player who has more aerie tokens scores points equal to the largest number of empty connected spaces (like the largest keep). In the case of a tie, there is no score.
If the aerie tokens run out during the game, both players should return equal numbers of them. It is only the difference of aerie tokens between the players that counts at the game end.
King and Falconer
During preparation, each player also receives the two special followers in his colour. These may be placed instead of a normal follower. However, this is not allowed if the feature is scored immediately on the same turn. When the feature is scored, the king doubles the player’s own points score, and the falconer gives the player one additional arie token. If both players have the same number of followers on a completed feature, neither scores any points or aerie tokens, even if kings or falconers are involved.
The wall tiles numbered 1-3 described in the Carcassonne – The Castle rules are applied during the game, the wall tiles numbered 4-9 are applied at the game end.
When scoring a feature, it may only be doubled once. Hence, only one doubling wall tile numbered 2 and 3 may be applied, and these may not be applied when scoring with the king.
|Wall tiles 1 – 3|
|Wall tiles 4 – 9|
When a scoring marker reaches a gate during play (but not during the game end scoring), it must stop there and the remaining score is lost for the feature that is being scored.
Illustration: Christof Tisch
For Icons explanation and licensing please visit Icons page.