The Discovery is based on Carcassonne, but is not compatible with Carcassonne or any of the other Carcassonne spin-off games.
The game uses many of the standard Carcassonne game concepts, but moves it from medieval France to a land far away - a land of meadows, mountains and seas. Unlike Carcassonne, it is the size of the region in which the follower is located that brings points - regardless of whether the region has been closed or not, although closed off regions score considerably more points. The decision of when to remove a follower from a region is left to the player - but since regions can become more valuable as the game develops, deciding the right time can make for an agonizing decision. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed.
Designer: Leo Colovini
The following are based on the Rio Grande Games version of the rules. Additional comments and clarifications have come from various Carcassonne discussion forums (BGG, CarcC and CarcF).
- The conversion of some Carcassonne fan expansions (Mines, Fishing, Spice Traders, Precious Stones and House Traders) for The Discovery was proposed on CarcassonneCentral. Only tile designs were released - the original expansions would also be required for rules and additional components.
- Die Seeschlange is adapted around the dragon (from The Princess and the Dragon) and was inspired by Scotland's Loch Ness monster. A development version can be found on the German-speaking CarcassonneForum
- 50/100 Scoring Tiles are available to download from CarcassonneCentral
If you prefer to draw tiles from a bag, this custom design is available from Artscow:
Artist: Stefano Mondini, Fabio Visintin
For Icons explanation and licensing please visit Icons page.