General info and comments
- 8 new landscape tiles with flying machines (identified with to help you separate and sort your tiles)
- 1 flight die (sides 1, 1, 2, 2, 3, and 3)
Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the die within easy reach of all payers.
Total Tiles: 8
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
For Icons licensing and explanation please visit Icons page.
Any meeple (regular meeple, large meeple, mayor, wagon, ringmaster, abbot, phantom) can be a flier, as the flying machine feature is not the final resting place for the meeple. However, the final landing point must still be a valid feature for that meeple:
- The mayor can only land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013)
- The abbot can only land on a monastery or a garden. (Yes, gardens are allowed despite the wording of the primary rule.) If an unfinished monastery or garden is not available on the tile where the abbot lands, the abbot returns to the player’s supply. (3/2015)
- Only a regular meeple or a phantom can land on an acrobat space or on an incomplete acrobat pyramid.
As per the rules, only normal meeples can be placed as acrobats and all the other meeples in Carcassonne II are not permitted. Phantoms work as normal meeples in Carcassonne I, so the interpretation of the rules should allow them to be placed as acrobats too. An official clarification would be required.
- A player cannot place a flier on a structure that was finished by the tile that was just placed, as a feature is considered completed at the moment that a tile is placed, and the flier can only land on an unfinished feature. (2012)
- This means a flier can land on any incomplete claimable feature on the destination tile but a field. It is irrelevant if the feature is occupied or not. As a consequence, a flier cannot land on another flying machine.
The flier can land on features outside the City of Carcassonne (but not in the City itself) (Exp. 6 - Count, King and Robber) and outside The Wheel of Fortune (but not on the Wheel itself) (The Wheel of Fortune). The flier can also be deployed to the roads on the school tiles (The School). (1/2013)
As a consequence of this clarification, the flier could also land on features outside the City of Leipzig but not in the City itself (The Markets of Leipzig).
- A flier cannot land on a magic portal. (2/2013)
- A flier cannot land on a castle (Exp. 8 - Bridges, Castles and Bazaars), since it is not placed on a particular tile.
- Tower floors are not part of a feature that could be claimed and scored. As a consequence, fliers should no be allowed to land on them.
- This means that a meeple using a flying machine must be placed on the target tile, or return to its owner's supply if the placement is not possible.
These clarifications are based on the examples provided by Kettlefish on Carcassonne Central. (6/2018)
Flying machines allow several meeples to share features normally occupied by only one meeple. If so, the players with the majority will score the feature. This may happen with:
- Darmstadt churches
- German monasteries (monks and Carcassonne I abbots are scored separately)
- Dutch & Belgian monasteries (monks and Carcassonne I abbots are scored separately)
- Japanese Buildings (monks and Carcassonne I abbots are scored separately)
- German castles
- German cathedrals