The Fruit-Bearing Trees

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With this expansion, Carcassonne will be surrounded by various fruit-bearing trees. The larger the variety of fruits you offer is, the higher your income will be.

General info and comments

Punchout
Expansion symbol

The Fruit-Bearing Trees was released in March 2018 by HiG through CundCo.

This expansion doesn't exist for the 1st edition (C1 for short).

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.

Contents

  • 6 new land tiles with 6 types of fruit-bearing trees (quince, apple, apricot, cherry, plum and elder)
Tile with fruit-bearing tree
  • 24 fruit tokens (4 per fruit with the values 5, 4, 3, and 2 on the back)
Fruit tokens fronts
Fruit tokens backs

Rules

Preparation

Shuffle the 6 Land tiles with fruit-bearing trees together with the Land tiles of the basic game. Arrange the 24 fruit tokens according to their colour/type. Then, shuffle each colour/type stack separately (the values face down). Place the 6 stacks next to the scoring track.

Gameplay

1. Placing a tile
Fruit-Bearing Trees C2 Example 01.png

When you draw a Land tile with a fruit-bearing tree (Tree tile), you place it according to the normal rules. Then, you place a stack with 4 fruit tokens (of the same fruit type) on top of the Tree tile with the values still face down. You can choose the related type of fruit, however, it does not matter which type of fruit you put there, in terms of the game. Thus, any tree and any type of fruit may be combined!

2. Placing a meeple

You may place one of your meeples on the Tree tile according to the normal rules. Note that you are not allowed to place a meeple on the tree itself.

Carrying out a "fruit action"

If you have deployed a meeple, you may now perform either one of the following two actions. If a player in a later turn places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may also perform one of the following two actions. [1] [2] [3] [4]

  • Harvesting
  • Selling
Harvesting

Take the top-most fruit token from the tree tile (if available). Then, immediately score points according to the fruit token's value. The fruit token is then placed in front of you.

Selling

Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game.

Points for fruit selling
Fruit-Bearing Trees C2 Selling 01.png 1 token = 3 points
Fruit-Bearing Trees C2 Selling 02.png 2 tokens = 6 points
Fruit-Bearing Trees C2 Selling 03.png 3 tokens = 10 points
Fruit-Bearing Trees C2 Selling 04.png 4 tokens = 15 points

The following examples show harvesting and selling actions:

Example: Harvesting
You place a tile next to the apple tree and you place a meeple. You decide to harvest. Therefore, you take the top-most apple token and look for its value. You get 3 points and place the token in front of you, next to the other tokens.
Example: Selling
Later you place a tile next to the apple tree again and you place a meeple. Now, you want to sell. Up to now, you have harvested 2 apple tokens, 1 apricot and one cherry token. You sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.
3. Scoring a feature

When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules.

Final Scoring

At the end of the game, each fruit token is worth 1 point.

Tile distribution

Total tiles: 6
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(F)
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Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
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Total tokens: 24
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For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community A fruit action may happen when:
    • A tree tile is placed with a meeple (in the same turn); or
    • A new tile with a meeple is placed adjacent to a tree tile (in a later turn). It does not matter who placed the tree tile.
    Note that:
    • The rules require the placement of a meeple: The meeple placement can happen as first or second figure (the phantom). The placement of a special figure or a neutral figure or a token does not count.
    • The fruit action is optional: A player may comply with the given requirements but decides not to perform a fruit action.
  2. Question without official clarification The interpretation of the original HiG rules suggests that a player may execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom). An official clarification would be necessary.
    Example 1: Red places a tree tile with a normal meeple and a phantom. Both meeples have access to 3 trees so Red can perform 2 fruit actions per tree, that is, 6 actions in total.
  3. Interpretation from the Community The rules to trigger a fruit action require the direct placement of a meeple during phase 2. Placing a meeple on the tile just placed. This will rule out other meeple placement mechanics: However, the placement on tower tile (adjacent to a tree tile) with a tower floor and a phantom as second figure on top would comply with the requirements to trigger a fruit action. See Exp. 4 - The Tower and The Phantom.
  4. Interpretation from the Community Note that fruit actions take place during phase 2. Placing a meeple. Therefore, these actions will happen as usual even if later actions in the turn sequence may remove the meeple from the tile, for example, being eaten by the dragon (Exp. 3 - The Princess and the Dragon).