Drzewa Owocowe

From WikiCarpedia
Jump to navigation Jump to search
This page is a translated version of the page The Fruit-Bearing Trees and the translation is 16% complete.
Outdated translations are marked like this.
Other languages:
English • ‎Nederlands • ‎français • ‎italiano • ‎polski • ‎română

Wydane w marcu 2018 przez CundCo.

Dzięki temu dodatku Carcassonne będzie wypełnione różnymi drzewami owocowymi. Im bardziej różnorodna jest Twoja oferta owoców tym wyższy będzie Twój przychód.

Ten dodatek został opracowany dla podstawowej wersji gry Carcassonne. Pozostałe gry pozostają bez zmian.


  • 6 nowych kafelków z 6 typami drzew owocowych (pigwa, jabłko, morela, wiśnia, śliwka i bez)
  • 24 żetony owoców (4 dla każdego owocu z wartościami 5, 4, 3 i 2 na awersie)
  • 24 fruit tokens (4 per fruit with the values 5, 4, 3, and 2 on the back)
Fruit tokens fronts
Fruit tokens backs



Wtasuj 6 kafelków z drzewami owocowymi wraz z pozostałymi kafelkami z podstawowej gry. Posortuj 24 żetony owoców według koloru/typu. Następnie potasuje każdy kolor/typ osobno (liczbami do dołu). Umieść 6 stosów obok toru punktów.


Ułożenie płytki

Po dobraniu płytki z drzewem owocowym, umieszczasz ją zgodnie z normalnymi zasadami. Następnie umieszczasz 4 żetony (tego samego typu) na drzewie owocowym, wartościami wciąż ukrytymi. Możesz wybrać rodzaj owocu, jednak nie ma to znaczenia z punktu widzenia gry. Tak więc, każde drzewo może być połączone z dowolnym typem owoców.

2. Placing a meeple

You may place one of your meeples on the Tree tile according to the normal rules. Note that you are not allowed to place a meeple on the tree itself.

Carrying out a "fruit action"

If you have deployed a meeple, you may now perform either one of the following two actions. If a player in a later turn places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may also perform one of the following two actions. [1] [2] [3] [4]

  • Harvesting
  • Selling

Take the top-most fruit token from the tree tile (if available). Then, immediately score points according to the fruit token's value. The fruit token is then placed in front of you.


Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game.

Points for fruit selling
Fruit-Bearing Trees C2 Selling 01.png 1 token = 3 points
Fruit-Bearing Trees C2 Selling 02.png 2 tokens = 6 points
Fruit-Bearing Trees C2 Selling 03.png 3 tokens = 10 points
Fruit-Bearing Trees C2 Selling 04.png 4 tokens = 15 points

The following examples show harvesting and selling actions:

Example: Harvesting
You place a tile next to the apple tree and you place a meeple. You decide to harvest. Therefore, you take the top-most apple token and look for its value. You get 3 points and place the token in front of you, next to the other tokens.
Example: Selling
Later you place a tile next to the apple tree again and you place a meeple. Now, you want to sell. Up to now, you have harvested 2 apple tokens, 1 apricot and one cherry token. You sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.

3. Scoring a feature

When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules.

Final scoring

At the end of the game, each fruit token is worth 1 point.

Tile distribution

Total Tiles: 6

FruitTrees01.png x1
FruitTrees02.png x1
FruitTrees03.png x1
FruitTrees04.png x1
FruitTrees05.png x1
FruitTrees06.png x1

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

Feature Farmhouse C2.png
F | Farmhouse
Feature Highwayman C2.png
H | Highwaymen

Total Tokens: 24

Token FruitBearingTree apple.png x4
Token FruitBearingTree apricot.png x4
Token FruitBearingTree plum.png x4
Token FruitBearingTree cherry.png x4
Token FruitBearingTree elder.png x4
Token FruitBearingTree quince.png x4

For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.


For Icons licensing and explanation please visit Icons page.

  1. Icon World Black.png A fruit action may happen when:
    • A tree tile is placed with a meeple (in the same turn); or
    • A new tile with a meeple is placed adjacent to a tree tile (in a later turn). It does not matter who placed the tree tile.
    Note that:
    • The rules require the placement of a meeple: The meeple placement can happen as first or second figure (the phantom). The placement of a special figure or a neutral figure or a token does not count.
    • The fruit action is optional: A player may comply with the given requirements but decides not to perform a fruit action.
  2. Icon Locked Red.png The interpretation of the original HiG rules suggests that a player may execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom). An official clarification would be necessary.
    Example 1: Red places a tree tile with a normal meeple and a phantom. Both meeples have access to 3 trees so Red can perform 2 fruit actions per tree, that is, 6 actions in total.
  3. Icon World Black.png The rules to trigger a fruit action require the direct placement of a meeple during phase 2. Placing a meeple on the tile just placed. This will rule out other meeple placement mechanics: However, the placement on tower tile (adjacent to a tree tile) with a tower floor and a phantom as second figure on top would comply with the requirements to trigger a fruit action. See Exp. 4 - The Tower and The Phantom.
  4. Icon World Black.png Note that fruit actions take place during phase 2. Placing a meeple. Therefore, these actions will happen as usual even if later actions in the turn sequence may remove the meeple from the tile, for example, being eaten by the dragon (Exp. 3 - The Princess and the Dragon).