I mercati di Leipzig
Informazioni generali e commenti
Originally released by Hans im Glück in 2017 on occasion of Leipzig's fair "model-hobby-spiel" 2017, with two double tiles for Amazonas. The expansion was also provided as Limited edition: Markets of Leipzig (600 copies) with 13 meeples in different colours.
During the Middle Ages the town of Leipzig (lat. Lipsia) was the crossing point of the trading roads Via Regia and Via Imperii, which caused the emergence of numerous markets in this region. In the year of 1507 Leipzig became a staple town. Thus, all merchants passing through the town had to place their goods on the staple place and offer them for sale.
The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.
- 4 double Land tiles with the city of Leipzig, to be used as an alternative Start Tile
- 13 additional meeples in different colors in some versions 
Place the Land tiles in a way that the four quarters lie next to each other and form the town of Leipzig (lat. Lipsia). Rightly, the signpost for Francofortum points to the west, the one for Stettinum to the north, Vratislavia to the east and Roma to the south. For the game, however, it is insignificant in which order the tiles are placed.  This setup replaces the start tile.
Se è possibile, dare un meeple in più ad ogni giocatore perchè in questa variante finiscono più facilmente.
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Per la licenza e informazioni riguardo le icone visitare Icone.
- The expansion was first released as a limited edition of total 600 examples: the 1st 300 examples at the "modell hobby spiel" in Leipzig from the 29th of September to the 1st of October 2017, and the 2nd 300 examples at the Spiel'17 in Essen from 26th to 29th of October 2017. This limited version was signed by Klaus-Jürgen Wrede and the CEO of Leipzig's trade fair center (Messe Leipzig) and contain 13 Followers/Meeples. A more general version is also available which only contains the four tiles.
- This suggested setup places the tiles according to the geographical location of Leipzig in relation to the other cities mentioned. The tiles can be placed in any order, since the position of the quarters does not imply any restrictions for the game. The only difference will be the location of the farmhouses in two of the four fields these tiles define as the initial setup.
This means this expansion only considers villages, which serve as a crossroads where 2, 3, or 4 roads end. The same features are also used in The Tollkeepers for the placement of tollhouses.
As a result, this would rule out junctions with trees and small cottages, such as the ones present on some tiles in Exp. 9 - Hills & Sheep.
Note that Markets of Leipzig is designed to be used with the Carcassonne II base game alone, where all roads end at cities, monasteries or at villages. No trees are present in any junctions in the Carcassonne II base game, although they may appear in some expansions later. On the other hand, the Carcassonne I base game presents crossroads with villages and trees. There is not a consistent one-to-one correspondence regarding the use of villages or trees in crossroads between both editions.
- Majority for scoring is counted before deciding whether to send to Leipzig. If, by sending a meeple to Leipzig, a player loses the majority, he still scores the points.
- It also means that you get bonus points from Coiners/Bookbinders quarters if, by placing one tile, you finish one of your cities/monasteries and send a meeple there.
- In general terms, the rules indicate that Markets of Leipzig provides bonus points for all the features affected, so they are not part of the core feature scoring in any case.
The additional point per tile would be applied as a bonus after all other modifiers to the core feature scoring. That is, it is applied after Inns (see Exp. 1 - Inns and Cathedrals), German Cathedrals (see Cathedrals in Germany) and Mage and Witch scoring modifiers (see Mini #5 - Mage and Witch.)
So it will be applied along with other bonus points affecting the road such as Little Buildings (see Little Buildings.)
- By extension, this bonus would affect not only monasteries but all other monastic buildings scored during the game. Monastic buildings are: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings, Darmstadt churches. German Cathedrals are not considered.
- Players do not get the bonus points when an abbot is removed/scored before the monastery is completed. These bonus points can only be received when a monastery is scored by a player after completion.
- The rules are clear about the Tanners quarter when playing with the basic game, where fields are only evaluated at the end of the game. However, as there are expansions that may score fields during the game, it is an open question if the Tanners quarter should be applied in such cases. If applied, this bonus would affect the early evaluation of fields in expansions such as Exp. 5 - Abbey and the Mayor, The Wheel of Fortune (Famine sector) and Mini #2 - The Messages (Dispatches). No clarification is currently available.
- The Tanners quarter bonus also affects the early evaluation of fields in expansions such as Exp. 5 - Abbey and the Mayor, The Wheel of Fortune (Famine sector) and Mini #2 - The Messages (Dispatches).
- This scoring bonus for fields is especially designed for Carcassonne II. There is no official clarification about how fields are scored for tiles with Carcassonne I artwork.
- Carcassonne I fields may be scored taking into consideration the little farmhouses present on them.
- The wording indicates that this bonus only applies to field scoring. Therefore barns do not get this bonus when scored, no matter their owners have a meeple in the Tanners quarter.