I mercati di Leipzig

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This page is a translated version of the page The Markets of Leipzig and the translation is 24% complete.
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Informazioni generali e commenti

Punchout
Markets of Leipzig symbol

Originally released by Hans im Glück in 2017 on occasion of Leipzig's fair "model-hobby-spiel" 2017, with two double tiles for Amazonas. The expansion was also provided as Limited edition: Markets of Leipzig (600 copies) with 13 meeples in different colours.

During the Middle Ages the town of Leipzig (lat. Lipsia) was the crossing point of the trading roads Via Regia and Via Imperii, which caused the emergence of numerous markets in this region. In the year of 1507 Leipzig became a staple town. Thus, all merchants passing through the town had to place their goods on the staple place and offer them for sale.

The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.

Contenuti

  • 4 double Land tiles with the city of Leipzig, to be used as an alternative Start Tile
  • 13 additional meeples in different colors in some versions [1]

Regole

Preparazione

Place the Land tiles in a way that the four quarters lie next to each other and form the town of Leipzig (lat. Lipsia). Rightly, the signpost for Francofortum points to the west, the one for Stettinum to the north, Vratislavia to the east and Roma to the south. For the game, however, it is insignificant in which order the tiles are placed. [2] This setup replaces the start tile.

Se è possibile, dare un meeple in più ad ogni giocatore perchè in questa variante finiscono più facilmente.

Markets of Leipzig starting placement

Gameplay

1. Placing a tile

The rules stay the same.

2. Placing a meeple

The rules stay the same.

3. Scoring a feature

Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through a village. [3]

If you complete a road which leads to Leipzig, and you have the majority, you can choose to:

  • Score the road and you get the points
or
  • Send your meeple from the road to Leipzig and score 0 points for the road
Example:
  • You end the road with your meeple. Since the road is connected to Leipzig (through a village in this case), you can send your meeple to Leipzig.
  • You decide to put him in the tanner district

Take note:

  • If you have more than one meeple on the road you are allowed to send one of them to Leipzig. With the other(s) you can, however, score the points for the road [4]. If you send a meeple into the Wainwrights Quarter you will get the bonus points (see below) immediately [5].
  • If more than one player has the majority, each one can decide on his own whether he wants to send the meeple to Leipzig or if he takes the points.
  • The road on the double Land tiles counts merely as one road in a road scoring.

You move the meeple to any one of Leipzig's quarters (it does not have to be the one where the road ends) and the meeple will remain there until the game ends. You may only have one of your meeples in each quarter of Leipzig. Meeples of more than one player are allowed in each quarter - the meeples are simply stacked.

When you have a meeple in a quarter of Leipzig it will score you bonus points in specific scoring phases - either during the game, or at the end. [6]

Scoring during the game
Markets Of Leipzig C2 Leipzing Quarter 01.png
Wainwrights quarter: Each road that is scored with your majority, you get 1 bonus point for each tile. [7]
Markets Of Leipzig C2 Leipzing Quarter 02.png
Coiners quarter: Each city that is scored, in which you have a knight (even if you do not have the majority), you get 3 points for each coat of arms.
Markets Of Leipzig C2 Leipzing Quarter 03.png
Bookbinders quarter: For each scoring of a completed monastery [8] (as well for monasteries of other players) you get 4 bonus points. [9]

The bonus points for these three scorings count only for completed roads, cities and monasteries. In the final scoring at the end of the game you get no bonus points in these cases.

Punteggio finale

Markets Of Leipzig C2 Leipzing Quarter 04.png
Tanners quarter: When scoring fields at the end of the game [10] [11], in addition to the usual points for cities, you get 2 points for each shed (cowshed, pigsty or donkey stable) and each farmhouse in the field if you have the majority there. [12] [13] [14]
Cowshed
Pigsty
Donkey stable
Farmhouse

Note: The city of Leipzig counts as a completed city when scoring the fields.

La distribuzione

Tessere totali: 4

Leipzig01.png x1
Leipzig02.png x1
Leipzig03.png x1
Leipzig04.png x1

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

Feature Farmhouse C2.png
F | Farmhouse


Note

Per la licenza e informazioni riguardo le icone visitare Icone.

  1. Icon World Black.png The expansion was first released as a limited edition of total 600 examples: the 1st 300 examples at the "modell hobby spiel" in Leipzig from the 29th of September to the 1st of October 2017, and the 2nd 300 examples at the Spiel'17 in Essen from 26th to 29th of October 2017. This limited version was signed by Klaus-Jürgen Wrede and the CEO of Leipzig's trade fair center (Messe Leipzig) and contain 13 Followers/Meeples. A more general version is also available which only contains the four tiles.
  2. Icon World Black.png This suggested setup places the tiles according to the geographical location of Leipzig in relation to the other cities mentioned. The tiles can be placed in any order, since the position of the quarters does not imply any restrictions for the game. The only difference will be the location of the farmhouses in two of the four fields these tiles define as the initial setup.
  3. Icon World Black.png This means this expansion only considers villages, which serve as a crossroads where 2, 3, or 4 roads end. The same features are also used in The Tollkeepers for the placement of tollhouses.
    As a result, this would rule out junctions with trees and small cottages, such as the ones present on some tiles in Exp. 9 - Hills & Sheep.
    Note that Markets of Leipzig is designed to be used with the Carcassonne II base game alone, where all roads end at cities, monasteries or at villages. No trees are present in any junctions in the Carcassonne II base game, although they may appear in some expansions later. On the other hand, the Carcassonne I base game presents crossroads with villages and trees. There is not a consistent one-to-one correspondence regarding the use of villages or trees in crossroads between both editions.
  4. Icon World Black.png Majority for scoring is counted before deciding whether to send to Leipzig. If, by sending a meeple to Leipzig, a player loses the majority, he still scores the points.
  5. Icon World Black.png It also means that you get bonus points from Coiners/Bookbinders quarters if, by placing one tile, you finish one of your cities/monasteries and send a meeple there.
  6. Icon World Black.png In general terms, the rules indicate that Markets of Leipzig provides bonus points for all the features affected, so they are not part of the core feature scoring in any case.
  7. Icon World Black.png The additional point per tile would be applied as a bonus after all other modifiers to the core feature scoring. That is, it is applied after Inns (see Exp. 1 - Inns and Cathedrals), German Cathedrals (see Cathedrals in Germany) and Mage and Witch scoring modifiers (see Mini #5 - Mage and Witch.)
    So it will be applied along with other bonus points affecting the road such as Little Buildings (see Little Buildings.)
  8. Icon World Black.png By extension, this bonus would affect not only monasteries but all other monastic buildings scored during the game. Monastic buildings are: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings, Darmstadt churches. German Cathedrals are not considered.
  9. Icon World Black.png Players do not get the bonus points when an abbot is removed/scored before the monastery is completed. These bonus points can only be received when a monastery is scored by a player after completion.
  10. Icon Locked Red.png The rules are clear about the Tanners quarter when playing with the basic game, where fields are only evaluated at the end of the game. However, as there are expansions that may score fields during the game, it is an open question if the Tanners quarter should be applied in such cases. If applied, this bonus would affect the early evaluation of fields in expansions such as Exp. 5 - Abbey and the Mayor, The Wheel of Fortune (Famine sector) and Mini #2 - The Messages (Dispatches). No clarification is currently available.
  11. Icon House Black.png The Tanners quarter bonus also affects the early evaluation of fields in expansions such as Exp. 5 - Abbey and the Mayor, The Wheel of Fortune (Famine sector) and Mini #2 - The Messages (Dispatches).
  12. Icon Locked Red.png This scoring bonus for fields is especially designed for Carcassonne II. There is no official clarification about how fields are scored for tiles with Carcassonne I artwork.
  13. Icon House Black.png Carcassonne I fields may be scored taking into consideration the little farmhouses present on them.
    Example: Little farmhouses in Carcassonne I fields.
  14. Icon World Black.png The wording indicates that this bonus only applies to field scoring. Therefore barns do not get this bonus when scored, no matter their owners have a meeple in the Tanners quarter.