# The Robbers

## General info and comments

**The Robbers** (Mini #6) was released by **HiG** for the second edition, known as C2 for short, in 2017, bundled as part of Big Box 6. A third edition, known as C3 for short, was released in 2021 including more detailed graphics, cities with clipped buildings and some minor wording changes. The C3 version of this expansion is only available as part of Big Box 7.

This expansion was originally released for the first edition, known as C1 for short, in 2012.

## Contents

**8 landscape tiles**with a robber logo (bag)

**6 robber figures**

## Rules

### Preparation

Shuffle the new landscape tiles with those of the basic game and stack them normally. Each player adds the robber of their color to their supply.

### Gameplay

#### 1. Placing a tile

**scoreboard**, choosing a space that is occupied by at least one other player's scoring figure.

^{[1]}Then, the next player to the left with no robber on the scoreboard is allowed to place it.

^{[2]}If your robber is already on the scoreboard, you may choose to move it to a different space.

**Question: If the tile with a bag completes a feature from an opponent, may a player placing (or moving) their robber place it on the same space as the opponent's scoring meeple and score rogue points for it?**

**Answer:** Yes, there is no limitation in the rules to do this.

#### 2. Placing a meeple

When you place a tile with a bag, you may place a meeple on it according to the usual rules.

**Note:** The figures in this expansion are not placed on the standard land tiles as part of the game.

#### 3. Scoring a feature

##### Stealing points

If your robber is on the same space as another player's scoring meeple when it moves (from scoring points), the robber "steals" points. You score half the points that the other player scored (rounded up), ^{[4]} ^{[5]} which you track by moving your own scoring meeple accordingly along the scoreboard. The owner of the "robbed" meeple still gets all of their points. Then, return your robber to your supply.

##### Additional rules

- If your robber is on the same space as a scoring meeple that moves as a result of points gained from robbing another player (rogue points),
**you do not score any points**. Instead, your robber is placed on the same space as the scoring meeple that moved to be later robbed. ("Robbers don't rob other robbers.")

- If given the opportunity, your robber must steal points. You cannot wait for a later feature that might be worth more points.
^{[6]}

- If your robber is on the same space as more than one meeple, and more than one of them is scoring points the same turn, you may choose which one to steal from.
^{[7]}^{[8]}^{[9]}^{[10]}

- If there are multiple robbers on the same space as a meeple that scores points, each robber on that space steals from that meeple.

- Your robber cannot steal from you.

##### Final scoring

After the game ends but before final scoring, if your robber is still on the scoreboard, you score **3 points**, then return your robber to your supply.

### Interactions with other expansions

If playing with other expansions, please take the following notes into consideration:

#### The Messages

If either your messenger or your scoring meeple lands on a dark space as a result of your robber stealing points from another player, draw a message tile.

### Detailed examples using the robber and the messages

#### Example #1

The **blue robber** is on the same space as **your messenger**. **Your scoring meeple** is on a different space. With placement of one tile, **you** score points for both a road (3 points) and a city (6 points.)

Each feature is scored separately. **You** decide which of your scoring figures moves on the scoring board. The **blue** player only receives "robber points" for the first movement of the scoring figure that stands on the same space as the **blue robber** – here **your messenger**.

One of the following 4 options can happen :

- First,
**your messenger**scores 3 points for the road. After that,**your scoring meeple**scores 6 points for the city. Then the**blue robber**robs half of the points from the**your messenger**(2 Points.) - First,
**your scoring meeple**scores 3 points for the road. After that,**your messenger**scores 6 points for the city. Then the**blue robber**robs half of the points from the**your messenger**(3 Points.) - First,
**your messenger**scores 3 points for the road. After that,**your messenger**scores 6 points for the city. Then the**blue robber**robs half of the points for the road (the first score) from the**your messenger**(2 Points.)^{[11]} - First,
**your scoring meeple**scores 3 points for the road. After that,**your scoring meeple**scores 6 points for the city. Here, the**blue robber**robs**nothing**from**you**because**your scoring meeple**was not on the same space as the**blue robber**.

#### Example #2

The **blue robber** is on the same space as the **green scoring meeple** and **your messenger**. The other scoring figures for the **green** player and **you** are standing on different spaces. With placement of one tile, the **green** player scores points for a road (3 points) and **you** score points for a city (6 points.)

The **blue robber** is on a space occupied by more than one scoring figure, and both of the scoring figures (more than one) are scoring points. Thus, the **blue robber** chooses which player he will "rob" half of the points from. The **green** player and **you** can choose which of their scoring figures move when points are scored. The **blue robber** can only receive points from a scoring figure that stands on the same space.

One of the following 3 options can happen :

- The
**green**player and**you**both decide to score with your scoring figures that are standing on the same space as the**blue robber**. The**blue robber**decides to rob the half of the points from**your messenger**(3 Points.) - The
**green**player decides to score with the**green scoring meeple**and**you**also decide to score with**your scoring meeple**. The**blue robber**can only rob the half of the points from the**green scoring meeple**(2 Points) since**your scoring meeple**is not on the same space as the**blue robber**. - The
**green**player and**you**both decide to score with your scoring figures that are standing on different spaces from the**blue robber**. The**blue robber**can't rob any points from the**green messenger**or**your scoring meeple**, as the**blue robber**isn’t on the same space as either one of them.

#### Example #3

The **blue robber** is on the same space as the **green scoring meeple**, the **green messenger**, and **your scoring meeple**. **Your messenger** stands on a different space. With placement of one tile, the **green** player scores points for a road (3 points) and for a city (6 points), and **you** score points for a road (2 points) and for a city (8 points.)

Each feature scores separately. The **green** player and **you** can choose which of your scoring figures will score the points. The **blue robber** can only receive points from a scoring figure that stands on the same space as the **blue robber**. In this case, the **blue robber** can definitely receive points from the **green** player, because both scoring figures from the **green** player are on the same space. The **blue robber**’s ability to rob points from **you** will depend on which figure(s) **you** choose to move. Since the **blue robber** is on a space occupied by more than one scoring figure, and more than one figure is scoring points, the **blue robber** chooses which player he is "robbing" half the points from. The **blue robber** gets all of the information that he/she needs about movement from the other players (**you** and the **green** player) before making the best decision about which points to rob.

One of the following 3 options can happen:

- The
**green**player and**you**each score with one of the scoring figures that was standing on the same space as the**blue robber**. They both decide to score their roads first. The**green**player first scored the road worth 3 points with the**green messenger**.**You**then scored the road worth 2 points with**your scoring meeple**. The**blue robber**decided to rob half of the points from the**green messenger**(2 points), because robbing from**your scoring meeple**would have only been worth 1 point.

Since both the**green**player and**you**chose to score your cities second with the same figures, the**blue robber**could not get half of the points from either city. The**blue robber**could only choose to rob the**first****green**points or**your****first**points available. If, however, the**green**player had scored the city with the**green scoring meeple**, the**blue robber**could have robbed half of those points, since that would have been yet another scoring figure to choose to rob from. **You**decide to first score the road worth 2 points with**your messenger**, which does not stand on the same space as the**blue robber**. The**green**player first scores the road worth 3 points with the**green messenger**.**You**then use**your scoring meeple**to score the city worth 8 points. The**blue robber**decides to rob half of the points from**your scoring meeple**(4 points), because there were only 2 points available from the**green messenger**.**You**decide to first score the road worth 2 points with**your messenger**, which does not stand on the same space as the**blue robber**. Then**you**also score the city worth 8 points with**your messenger**. The**green**player first scores the city worth 6 points with the**green scoring meeple**. The**blue robber**can only rob half the points from the**green scoring meeple**(3 points) because**your messenger**is not standing on the same space as the**blue robber**.

#### Example #4

The **blue robber** and the **yellow robber** are on the same space as the **green scoring meeple**, the **green messenger**, and **your scoring meeple**. **Your messenger** stands on a different space. With the placement of one tile, the **green** player scores points for a road (3 points) and for a city (6 points), and **you** score points for a road (2 points) and for a city (8 points.)

Each feature scores separately. The **green** player and **you** can choose which of your scoring figures will score the points. The **blue robber** and **yellow robber** can only receive points from a scoring figure that stands on the same space that each of them is on. In this case, the **blue robber** and the **yellow robber** can definitely receive points from the **green** player, because both scoring figures from the **green** player are on the same space. The robbers’ ability to rob points from **you** will depend on which figure(s) **you** choose to move. Since the **blue robber** and the **yellow robber** are on a space occupied by more than one scoring figure, and more than one figure is scoring points, each robber chooses which player he is "robbing" half the points from. The **blue robber** and the **yellow robber** get all of the information that they need about movement from the other players (**you** and the **green** player) **before** making the best decision about which points to rob.

One of the following 3 options can happen:

- The
**green**player and**you**each score with one of the scoring figures that was standing on the same space as the**blue robber**and the**yellow robber**. They both decide to score their roads first.

The**green**player first scored the road worth 3 points with the**green messenger**.**You**then scored the road worth 2 points with**your scoring meeple**. The**blue robber**decided to rob half of the points from the**green messenger**(2 points), and the**yellow robber**decided to rob from**your scoring meeple**(1 point.) Why choose to take fewer points? If**yellow**is the active player and can receive a message, this makes more sense. **You**decide to first score the road worth 2 points with**your messenger**, which does not stand on the same space as the robbers. The**green**player first scores the road worth 3 points with the**green messenger**.**You**then use**your scoring meeple**to score the city worth 8 points. The**blue robber**and the**yellow robber**each decide to rob half of the points from**your scoring meeple**(4 points), because there were only 2 points available from the**green messenger**.**You**decide to first score the road worth 2 points with**your messenger**, which does not stand on the same space as the robbers. Then**you**also score the city worth 8 points with**your messenger**. The**green**player first scores the city worth 6 points with the**green scoring meeple**. The**blue robber**and the**yellow robber**can only rob half the points from the**green scoring meeple**(3 points) because**your messenger**is not standing on the same space as the robbers.

## Tile distribution

### C2 Edition

**Total Tiles: 8**

Individual tiles with the same basic layout may differ.

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

### C3 Edition

**Total Tiles: 8**

Individual tiles with the same basic layout may differ.

Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:

## Footnotes

For Icons explanation and licensing please visit Icons page.

- ↑ If playing with The Messages expansion, the robber can be placed beside either a scoring meeple or the messenger. Thus, the robber can get points from either scoring figure, but only from the one on the same space as the robber. (5/2013)
- ↑
The
**ZMG**rules modified this sentence to state that "in turn order, each player places their robber on the scoreboard, also choosing spaces occupied by other player's meeples." This discrepancy may be due to a mistranslation. - ↑
The caption of this example was altered by
**ZMG**to match the modified robber placement rule:

**Example 1:**Turn order is**you**, the**blue**player, the**yellow**player, then the**green**player.**You**draw and place a tile with a bag, and place your robber on the scoreboard, on the same space as the**blue**meeple. The**blue**,**yellow**, and then**green**players may then place their robbers on the scoreboard, in order. - ↑ The robber can receive points from The Wheel of Fortune or fairy scoring. (5/2013)
- ↑
If the robber is on a space with a scoring meeple that moves backwards (such as from a bazaar payment or tower ransom), the robber moves backwards with the scoring meeple, but the player who owns the robber
**does not**lose points. (3/2015) - ↑
Each scoring event is separate from all others – each feature is scored individually. The robber must take points
**only**from the**first**allowable event – single feature points, fairy point, catapult points, Wheel of Fortune points, etc. (5/2013) - ↑
If a single scoring figure moves multiple times due to scoring of more than one feature with placement of a single tile, the
**player receiving the points**chooses the order that points are awarded. If there is a robber beside that figure, the owner of the robber would thus receive half the points of only the**first**feature that is scored. Of course, if multiple figures on the same space receive points, the robber’s owner can still choose which figure to steal points from. (5/2013, 11/2014) - ↑ Although this rule refers to multiple figures scoring in "the same turn," the robber cannot necessarily wait until the end of the entire turn to see if it applies. Rather, the robber can only consider those scoring events that would be happening simultaneously. For example, the fairy scoring is separate from scoring of normal features. Thus, if the robber could score due to the fairy point he must take that score; he cannot wait for other events later in the turn. (10/2014; updated 1/2021)
- ↑ If a robber is on the same space as scoring figures from 2 other players, and one of those figures scores points from robbing another player (rogue points) while the other player does not score anything, the robber must move with the figure rather than staying behind. (Bullet point 1 applies here, but bullet point 3 does not, as only 1 scoring figure is getting points.) (5/2014)
- ↑
If the robber is on a space with multiple scoring figures, and one of them moves backwards (such as from a bazaar payment or tower ransom), the player who owns the robber can choose to
**either**move the robber backwards with that scoring meeple**or**keep the robber in the same place with the other scoring meeple(s). (3/2015) - ↑ You could have chosen to score the city first, in which case the blue robber would score 3 points. However, it is unlikely that doing that would be in your best interest.