The Tollkeepers

From WikiCarpedia
Jump to navigation Jump to search
Other languages:
English • ‎Nederlands • ‎français • ‎română

General info and comments

Punchout
Expansion symbol

The Tollkeepers was released in October 2019 by HiG.

With this mini expansion tollkeepers join the game. Even in the past, tolls were raised for people or for goods. They used to collect a "small toll" (for means of transport) or "large toll" (for goods).

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.

Contents

  • 10 land tiles, 8 of them with a group of travellers.
Tile with a group of travellers
Detail of a group of travellers
  • 6 tiles with tollhouses in the respective player color.
Tollhouse tiles: (A) front, (B) back


Rules

Preparation

Shuffle the 10 land tiles with the rest of the land tiles. Then, each player gets the tollhouse with the right color.

Gameplay

1. Placing a tile

You draw a land tile and place it according to the usual rules.

2. Placing a meeple

Having placed your land tile, you place your meeple according to the basic rules.

If you don't place a meeple, you are allowed to place your tollhouse showing 1 (small toll). If your tollhouse is already in the game, you are allowed to relocate it. The rules for this procedure are as follows:

  • You may only place your tollhouse on top of crossroads. A crossroad is a village with 2-4 roads. A city or monastery with two or more roads doesn't count as a crossroad.
Example: 3 land tiles with crossroads
  • It makes no difference where the crossroad is. You don't have to place/relocate your tollhouse on the land tiles you've just placed.
  • The crossroad has to be free, that is, there can't be another tollhouse. [1] It doesn't matter, however, if there is a meeple placed on the respective crossroad land tile.
  • When relocating the tollhouse, the value (1 or 2) stays the same.
  • Having placed your tollhouse, it stays in the game until the end. You'll never take it back to your supply.
Example 1: You place the land tile in the top left corner and you don't place a meeple. Instead, you place your 1-value tollhouse on the crossroad land tile.
Example 2: You place the land tile in the bottom right corner and you don't place a meeple. Instead you relocate your tollhouse still showing the number 1.

3. Scoring a feature

Raising toll [2] [3]

If you or another player complete a road beginning or ending where your tollhouse is, you raise a toll, that is, you get points for this road.

  • For the small toll (showing the 1), you get 1 point for each farmhouse [4], shed [5], garden or highwaymen, and 3 points for each group of travellers on the road.
  • For the large toll (showing the 2), you get 2 points for each farmhouse, shed, garden or highwaymen, and 6 points for each group of travellers on the road.

If there isn't anything like that on the road, you don't get any points for your tollhouse. [6]

Additionally, the owner of the completed road will score their points as usual.

 Icon Open Book.png Question: What are farmhouses, sheds, gardens and highwaymen?

Answer: They are small illustration you can find in Carcassonne II fields:

Feature Farmhouse C2.png
Farmhouse
Feature Cows C2.png
Cowshed
Feature Pigsty C2.png
Pigsty
Feature Donkeys C2.png
Donkey stable
Base Game C2 Feature Garden v2.jpg
Garden
Feature Highwayman C2.png
Highwaymen

Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.


Toll changes with travellers

If you have scored at least one group of travellers with your tollhouse, you change its value. The small toll (1) becomes the large toll (2) or vice versa.

You change your toll only at the end of your turn. If you score more than one road with one toll within the same turn, its value is the same for all the roads.

Example - Raising toll 1: Green completes the road with the land tile in the bottom right corner. You get 7 points from your tollhouse (2 times 3 for the groups of travellers and 1 for the farmhouse). Having collected a toll from a group of travellers, you change the value of your tollhouse to 2.
Green gets 4 points for their road as usual.
Example - Raising toll 2: In a later turn, you complete a road and you get 6 points for your tollhouse (2 times 2 for the highwaymen and 2 for the shed). You don't change the value of your tollhouse because there was no group of travellers.
Final scoring

At the end of the game, you get points for all incomplete roads connected to your tollhouse. You get 1 point for each farmhouse, shed, garden, highwaymen as well as for each group of travellers no matter which number your tollhouse shows.

Tile distribution

Total Tiles: 10

Tollkeepers C2 Tile 01.png x1
Tollkeepers C2 Tile 02.png x1
Tollkeepers C2 Tile 03.png x1
Tollkeepers C2 Tile 04.png x1
Tollkeepers C2 Tile 05.png x1
Tollkeepers C2 Tile 06.png x1
Tollkeepers C2 Tile 07.png x1
Tollkeepers C2 Tile 08.png x1
Tollkeepers C2 Tile 09.png x1
Tollkeepers C2 Tile 10.png x1

Total Tollhouse Tiles: 6

Token Tollkeeper yellow smalltoll.png x1
Token Tollkeeper green smalltoll.png x1
Token Tollkeeper pink smalltoll.png x1
Token Tollkeeper red smalltoll.png x1
Token Tollkeeper blue smalltoll.png x1
Token Tollkeeper black smalltoll.png x1

Footnotes

For Icons licensing and explanation please visit Icons page.

  1. Icon World Black.png The rules don't take into consideration any tollhouses placed on other crossoads ending the road. This means a road ending at several crossroads allows players to place their tollhouses on any of available free crossroads even if any of the other crossroads was already occupied by other players' tollhouses.
  2. Icon Locked Red.png This scoring for tollhouses is especially designed for Carcassonne II. There is no official clarification about how tollhouses are scored for tiles with Carcassonne I artwork.
  3. Icon House Black.png Tollhouses may be scored taking into consideration the little farmhouses present on road tiles.
    Example: Little farmhouses in Carcassonne I fields.
  4. Icon World Black.png The term "farmhouse" is used instead of "farm", as in the original rules, in order to be consistent with the naming used in the base game and The Markets of Leipzig.
  5. Icon World Black.png The term "shed" is used instead of "stable", as in the original rules, in order to be consistent with the naming used in The Markets of Leipzig.
  6. Icon World Black.png As this sentence stresses, the features have to be on the road in order to be considered. This is straightforward to determine for tiles with one road segment only or two running side by side. However, on tiles with several road segments meeting at a crossroads, you should only consider the features next to the road segment participating in the road being scored. This would be a similar case to that of roads with inns, where the inn only affects the road segment or segments next to it (see Exp. 1 - Inns & Cathedrals).
    Likewise, tollhouses will not consider any features on tiles under a wooden bridge. These features are not directly reachable from the bridge (see Exp. 8 - Bridges, Castles & Bazaars).