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General info and comments
The Tollkeepers was released in October 2019 by HiG.
With this mini expansion tollkeepers join the game. Even in the past, tolls were raised for people or for goods. They used to collect a "small toll" (for means of transport) or "large toll" (for goods).
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.
- 10 land tiles, 8 of them with a group of travellers.
- 6 tiles with tollhouses in the respective player color.
Shuffle the 10 land tiles with the rest of the land tiles. Then, each player gets the tollhouse with the right color.
1. Placing a tile
You draw a land tile and place it according to the usual rules.
2. Placing a meeple
Having placed your land tile, you place your meeple according to the basic rules.
If you don't place a meeple, you are allowed to place your tollhouse showing 1 (small toll). If your tollhouse is already in the game, you are allowed to relocate it. The rules for this procedure are as follows:
- You may only place your tollhouse on top of crossroads. A crossroad is a village with 2-4 roads. A city or monastery with two or more roads doesn't count as a crossroad.
- It makes no difference where the crossroad is. You don't have to place/relocate your tollhouse on the land tiles you've just placed.
- The crossroad has to be free, that is, there can't be another tollhouse.  It doesn't matter, however, if there is a meeple placed on the respective crossroad land tile.
- When relocating the tollhouse, the value (1 or 2) stays the same.
- Having placed your tollhouse, it stays in the game until the end. You'll never take it back to your supply.
3. Scoring a feature
If you or another player complete a road beginning or ending where your tollhouse is, you raise a toll, that is, you get points for this road.
- For the small toll (showing the 1), you get 1 point for each farmhouse , shed , garden or highwaymen, and 3 points for each group of travellers on the road.
- For the large toll (showing the 2), you get 2 points for each farmhouse, shed, garden or highwaymen, and 6 points for each group of travellers on the road.
If there isn't anything like that on the road, you don't get any points for your tollhouse. 
Additionally, the owner of the completed road will score their points as usual.
Question: What are farmhouses, sheds, gardens and highwaymen?
Toll changes with travellers
If you have scored at least one group of travellers with your tollhouse, you change its value. The small toll (1) becomes the large toll (2) or vice versa.
You change your toll only at the end of your turn. If you score more than one road with one toll within the same turn, its value is the same for all the roads.
At the end of the game, you get points for all incomplete roads connected to your tollhouse. You get 1 point for each farmhouse, shed, garden, highwaymen as well as for each group of travellers no matter which number your tollhouse shows.
- General comments:
- Tollhouses only consider those features on a tile next to each printed road segment.
Question: Inns only affect those road segments they are on, that is, directly adjacent to. As per the wording of the rules, the same principle should be applied to farmhouses, sheds, gardens and highwaymen symbols when scoring a tollhouse bonus. Is this correct?
- Exp. 8 - Bridges, Castles and Bazaars:
- When scoring a tollhouse for a road with bridges, the bridges do not consider the features on their tiles.
Total Tollhouse Tiles: 6
For Icons explanation and licensing please visit Icons page.
- ↑ The rules don't take into consideration any tollhouses placed on other crossoads ending the road. This means a road ending at several crossroads allows players to place their tollhouses on any of available free crossroads even if any of the other crossroads was already occupied by other players' tollhouses.
- ↑ This scoring for tollhouses is especially designed for Carcassonne II. There is no official clarification about how tollhouses are scored for tiles with Carcassonne I artwork.
- ↑ Tollhouses may be scored taking into consideration the little farmhouses present on road tiles.
- ↑ The term "farmhouse" is used instead of "farm", as in the original rules, in order to be consistent with the naming used in the base game and The Markets of Leipzig.
- ↑ The term "shed" is used instead of "stable", as in the original rules, in order to be consistent with the naming used in The Markets of Leipzig.
As this sentence stresses, the features have to be on the road in order to be considered. This is straightforward to determine for tiles with one road segment only or two running side by side. However, on tiles with several road segments meeting at a crossroads, you should only consider the features next to the road segment participating in the road being scored. This would be a similar case to that of roads with inns, where the inn only affects the road segment or segments next to it (see Exp. 1 - Inns & Cathedrals).
Likewise, tollhouses will not consider any features on tiles under a wooden bridge. These features are not directly reachable from the bridge (see Exp. 8 - Bridges, Castles & Bazaars).