Traders and Builders
General info and comments
Copies of this expansion printed in the period 2015-2016 have the darker city backgrounds.
This expansion introduces new tiles as well as goods tokens. These tokens are collected when completing cities and scored at the end of the game. Two new figures are also introduced:
- Builders, a special figure that grants double turns
- Pigs, a special figure that provides additional points when scoring fields
- 24 landscape tiles (identified with expansion symbol), including 9 with Wine, 6 with Corn, and 5 with Cloth
- 6 pigs
- 20 goods tokens (9x Wine, 6x Wheat and 5x Cloth)
- 6 builders
- 1 bag 
Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the goods tokens as a general supply within easy reach of all players. Each player adds the builder and pig of their color to their supply.
The goods tokens
The goods tokens play a role in phase 3. Scoring a feature. Phases 1. Placing a tile and 2. Placing a meeple are not affected by them.
The builder is a special figure that belongs to each player.
Later on in the game, the builder has the following effect:
The pig is a special figure that belongs to each player.
The bag 
The bag is also well suited to carry Carcassonne with you.
The double turn
A double turn is one single turn with two parts. When combining this expansion with others, some actions may happen only once during the double turn and other actions may happen in each part of the double turn.
Things that happen only ONCE
- Bonus point from fairy (Exp. 3 - The Princess & the Dragon)
- Prisoner Buyback (3 points) (Exp. 4 - The Tower)
- Tunnel token placement (The Tunnel)
- Flight from plague (The Plague)
- Plague spread (The Plague)
Things that may or must happen TWICE
- Draw and place a landscape tile (required)
- Resolution of special symbols on tile (required)
- Meeple, figure or token placement
- Scoring (if one or more features are completed)
- Prisoner exchange (can be more than twice) (Exp. 4 - The Tower)
- Removal of a knight from a besieged city (Besiegers - Cathars - Siege)
- Players are allowed to keep drawing additional tiles as long as they extend their city/road where their builder is deployed. (Thanks to Diminuendo)
- To bring the trade goods in line with the relative scoring of the King and Robber Baron (Exp. 6 - Count, King and Robber), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)
Clarifications for new landscape tiles
|The bridge does not end the roads displayed on it, nor does it combine them; one road continues from left to right, while the other continues from top to bottom. The roads split the field into four separate fields.|
|The monastery splits the roads and fields into three separate roads and three separate fields.|
|One road ends in the city, while the other ends at the small cottage.  The roads splits the field into three separate fields.|
|This tile shows three different city segments and one field in the center.|
Total Tiles: 24
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Total Goods Tokens: 20
For Icons licensing and explanation please visit Icons page.
- The cloth bag is not included in Big Box 6.
- A player who places an abbey tile that completes a city with trade goods receives the goods tokens for that city.
- The ZMG rules specified "normal meeple" (updated here) but the original HiG rules simply read "meeple." The wording by ZMG, by mistake, would rule out the placement of the builder with the large meeple or any other meeple different than the normal ones.
- Note that the rules do not include any limitations regarding the presence (or not) of meeples or builders from other players. The only requirement is that there must be at least one of your meeples on the feature. This means you may place your builder on a feature no matter it is also occupied by meeples and builders from other players.
- If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature does not get “extended” by the Abbey (as the Abbey is a separate feature), so the player does not get another tile.
- Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
- As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn can occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by The Festival). (3/2015; updated 12/2018)
- Important note: The "double turn" is really a single turn with two parts. Both parts of the double-turn are identical, but actions that only occur once per turn (such as fairy bonus point and prisoner buy-back) still only happen once. See section The Double Turn for more details when interacting with other expansions. (modified 6/2013)
We are using here a translation based on the German wording, that seems clearer. The wording by ZMG can be misleading:
- Exp. 2 rulebook: "During a double turn, you may do the following on each turn: 1. Place a tile, 2. Place a meeple, and 3. Score a feature."
- Big Box 6 rulebook: "During a double turn, you may: 1. Place a tile, 2. Place a meeple, and 3. Score a feature."
- This sentence was included in the Big Box 6 rules. However ZMG simplified it as follows, losing its original meaning: "If your pig is removed from the field, return it to your supply."
- This example was added in the Big Box 6 rules.
- Note that a small cottage is not a farmhouse.