Puntentelling van projecten tijdens het spel
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Land surveyor action for cities |
Depending on active scoring tile
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Citizens’ Jury scoring tile
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- All players with meeples in the city share the majority (no matter the actual majority votes)
- Hills are not considered
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City (knight) → |
2 points / tile
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2 points / pennantcoat of arms
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
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1-tile city |
4 points / scored feature
- This is a special case from The City Gates
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Land surveyor action for city tiles
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Depending on active scoring tile
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Bad Neighborhood scoring tile |
- Tile count does not consider any tiles contributing only with semicircular city segments, affecting:
- Cathars / Siege / Besiegers → yes
- Cathedrals → yes
- Mage → no
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Siege scoring tile
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(+0) point / tile
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(+1) points / pennantcoat of arms
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City with Cathars / Siege / Besiegers |
(-1) point / tile
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(-1) points / pennantcoat of arms
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City with cathedral(s) |
(+1) point / tile
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(+1) point / pennantcoat of arms
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City with Mage |
(+1) point / actual tile
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City with Witch |
1/2 points (rounded up)
- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
- This bonus takes into consideration the actual number of tiles of the city
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Land surveyor action for cities |
Depending on active scoring tile
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Wealth scoring tile
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(+3) points for feature
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Poverty scoring tile
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(-3) points for feature
- The resulting scoring for the feature can be a negative value
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Little building(s) on city tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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City closed with German castle(s) tiles |
(+3) points / German castle
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City with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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City with Darmstadtium |
(+3) points to majority
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Markets of Leipzig: All players with a followermeeple on Coiners quarter |
(+3) points / pennantcoat of arms
- Presence in the city is required but no majority is considered
- Players do not get this bonus on the same turn they send a followermeeple to the Coiners quarter
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CloisterMonastery (monk) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) → |
9 points (the feature tile and the eight tiles around it)
1 point per tile in the square space with the feature and the 8 spaces around it
9 points (the square space with the feature and the eight spaces around it)
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Land surveyor action for monastic features |
Depending on active scoring tile
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Hermit Monastery scoring tile
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(-1) point / tile with city segment(s)
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Pilgrimage Route scoring tile
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(+1) point / tile with road segment(s) or a wooden bridge
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Wealth scoring tile
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(+3) point / feature
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Neighboring Vineyard(s) |
(+3) points / vineyard
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Challenge resolution |
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
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For a Darmstadt Church |
(+3) points to majority on feature tile and 8 tiles around it
(+3) points to majority on feature tile and tiles in the 8 spaces around it
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Markets of Leipzig: All players with a followermeeple on Bookbinders quarter |
(+4) points / scored feature
- The feature has to be occupied by any player
- Players do not get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
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FarmField & Barn - Scenario 1 → |
Placing a barn assuming majority of farmers
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City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
4 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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FarmField & Barn - Scenario 2 → |
Connecting to farmfield with a barn assuming majority of farmers
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City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
2 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Castles (castle occupier / knight / lord) → |
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
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Wind rose placement on correct quadrant → |
3 points
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Baba Yaga's hut (Baba Yaga) → |
1 for the tile + 0 points for no empty square spaces around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Cathedral in Germany (archbishop) → |
- All roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
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Road segments on German cathedral(s) |
1 point / road segment
- The 3 or 4 road segments on German cathedral tiles are counted separately.
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Road |
1 point / road tile
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles
- A square space with one or two triangular tiles counts as 1 regular tile
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
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Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
- Inns do not stack
- An inn does not directly affect a wooden bridge placed on the same tile
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Little building(s) on German cathedral tiles and on connected road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Fortune teller tent (fortune teller): Player(s) with the majority on the feature Player with followermeeple on the feature → |
0 points
- A fortune teller may receive the fairy scoring bonus.
- A fortune teller may receive ringmaster points.
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Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Fortune teller tent: Player completing the tent |
3 points / feature scored
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Watchtowers: Player with a followermeeple on a city or road segment part of feature just completed adjacent to the watchtower → |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
- Watchtowers are scored right before scoring the adjacent completed city or road
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- Watchtowers are scored right before scoring the adjacent completed city or road
- Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles
- A square space with one or two triangular tiles counts as 1 regular tile
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Watchtower with meeple symbol |
2 points / followermeeple
- All followersmeeples are considered no matter the player they belong to
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Watchtower with road symbol |
1 point / tile showing at least one road segment
- Wooden bridges are considered road segments
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Watchtower with cloistermonastery symbol |
3 points / monastic building, such as:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
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Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
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Watchtower with city symbol |
1 point / tile showing at least one city segment
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Circus: All players with followersmeeples in the vicinity of the big top → |
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider also the followersmeeples in castles overlapping these tiles.
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Acrobat pyramid (acrobats): All players with followersmeeples in the pyramid → |
5 points / followermeeple
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Fruit-bearing trees → |
Two possible fruit actions:
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Harvesting |
Fruit token points
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Selling |
Depends on number of tokens sold:
- 1 token = 3 points
- 2 token = 6 points
- 3 token = 10 points
- 4 token = 15 points
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Spiel Doch! 2/2018 tiles placement in correct order → |
- Basic rules:
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Variant rules:
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Tollkeepers: All players with a tollhouse on crossing at the end of completed road → |
Depends on number on tollhouse: 1 or 2
- Tollhouses are scored right before scoring the completed road
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Raising toll 1 (small toll) |
1 point / farmhouse, shed, garden and highwaymen on the road
3 points / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
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Raising toll 2 (large toll) |
2 point / farmhouse, shed, garden and highwaymen on the road
6 points / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
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20th Anniversary arrow symbol not activated on tile just placed → |
2 points
- Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.
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Scoring figures during the game
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Fairy |
Two scoring scenarios:
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Starting turn → |
1 point / turn start
- If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid
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Scoring feature → |
3 points / feature scored
- Acrobats cannot receive the fairy score bonus
- Abbots, when returned, cannot receive the fairy score bonus
- Robbers may steal from the fairy score bonus only if the followermeeple next to the fairy is not scoring the feature
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The tower |
Two scoring scenarios:
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Prisoner exchange |
0 points
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Prisoner ransom |
(-3) points to payer
(+3) points to payee →
- Payer is not allowed to have negative points as a result
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Teacher control → |
Equal points to next score
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Dispatch → |
2 points OR depends on tile:
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Score smallest road |
After-the-game points for road with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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Score smallest city |
After-the-game points for city with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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Score smallest cloistermonastery |
After-the-game points for cloistermonastery with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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2 points for each pennantcoat of arms |
2 points / pennantcoat of arms in cities with at least one of player's followersmeeples
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2 points for each knight |
2 points / knight in cities with at least one of player's followersmeeplesmeeples
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2 points for each farmer |
2 points / player's farmers
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One tile |
0 points from dispatch itself (there may be points from playing the tile)
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Score a followermeeple and remove it from the board |
After-the-game points for chosen feature with at least one of player's followersmeeples
- Majority is applied for feature scored
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Robber beside scoring counting figure |
1/2 primary points scored (rounded up)
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Gingerbread Man: All players with followersmeeples in the city → |
1 point / tile per followermeeple the player has in the city
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
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Shepherd herds the flock intoguides the flock to the stable → |
1 point / sheep depicted
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Abbot returned → |
1 point for the feature tile + 1 point per tile around it
1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it
1 point for the square space with the feature + 1 point per occupied space around it
- The abbot cannot be returned if feature is completely surrounded by tiles
- Scoring an abbot is not scoring the feature it is placed on
- Vineyards are not considered when returning an abbot
- Little buildings are not considered when returning the abbot
- The fairy cannot be considered when retuning the abbot
- Removing an abbot interrupts any challenge it may be participating in
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Ringmaster on feature just completed → |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- The ringmaster bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
- Ringmaster scoring takes place even if it didn't score any points for the completed feature
- The feature is scored first, then the ringmaster
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Bathhouse: Rebuying your followermeeple |
(-number on bathhouse) points / bathhouse
- Player is allowed to have negative points as a result
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Peasant revolt: Protecting a followermeeple |
Depends on action
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Protecting followermeeple during placement |
(-4) points
- Player is allowed to have negative points as a result
- The active player may protect a followermeeple placed during an exchange due to La Porxada
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- The active player may protect their wagon when moved after scoring
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- The active player may protect a followermeeple placed during an exchange due to a catapult Seduction Token
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- The active player may protect a followermeeple placed due to a crop circle
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Protecting followermeeple already placed |
(-2) points
- Player is allowed to have negative points as a result
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Peasant revolt: Scoring followersmeeples protected from revolt |
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Peasant revolt affecting a given feature type |
2 points / protected followermeeple on given features
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Other scoring during the game
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Catapult: Archery tournament → |
Depends on the outcome
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Token which lands closest to the target fair tile |
Hurler 5 points
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Catapult: Playing catch → |
Depends on the outcome
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Caught |
Catcher 5 points
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Not caught — and not far enough |
Catcher 5 points
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Not caught — but far enough |
Hurler 5 points
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Touched — but not caught |
Hurler 5 points
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Bazaar: All players |
+number of points awarded based on bidding to seller, if any →
-number of points awarded based on bidding to buyer
- Players are allowed to have negative points as a result
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Wheel Of Fortune - Fortune: Current player only → |
3 points
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Wheel Of Fortune - Tax: All players with knights → |
(1 point / pennantcoat of arms + 1 point / knight) per knight (computed for each city)
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Wheel Of Fortune - Famine: All players with farmers → |
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City adjacent to farmfield |
1 point / completed city per farmer (computed for each farmfield)
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Castle adjacent to farmfield |
2 points / castle per farmer (computed for each farmfield)
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FarmField with pig |
(+1) point / castle or completed city per farmer (computed for each farmfield)
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FarmField with pig-herd |
(+1) point / castle or completed city per farmer (computed for each farmfield)
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Wheel Of Fortune - Storm: All players → |
1 point / followermeeple in player's supply
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Wheel Of Fortune - Inquisition: All players with monks → |
2 points / monk
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Wheel Of Fortune - Plague / Pestilence / Pest: All players |
0 points
- Each player removes one of their followersmeeples from a land tile without scoring
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Wheel Of Fortune - Crown: All players with followersmeeples in active crown sector → |
Three possible options:
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One followermeeple in crown space with only one space |
3 points
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One followermeeple alone in crown space with two spaces |
6 points
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Two followersmeeples in crown spaces with two spaces |
3 points per followermeeple
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The Gifts: Road Sweeper → |
After-the-game points for a chosen uncompleted road
- The active player does not even need to occupy the feature
- The road is scored as if at the end of the game, applying the majority rule as usual
- All the followersmeeples on the road are removed, if any
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The Gifts: Cash Out → |
2 points per followermeeple on chosen feature
- The player removes one of their followersmeeples on the feature
- The followermeeple removed is considered for the scoring
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