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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Base game variants
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christof Struck
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Hans-Dietrich Pester
Category:Author - invinitas
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Jputt927
Category:Author - Mati
Category:Author - meepleater
Category:Author - MMike
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Ratz65
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Steven De Potter
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Discovery
Category:Editorial Content
Category:ExpansionLinks
Category:ExpansionNames
Category:Fan Expansions
Category:Gold Rush
Category:Hunters And Gatherers
Category:Hunters And Gatherers Classic
Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
Category:PageLinks
Category:Profiles
Category:Safari
Category:ScoringRow
Category:South Seas
Category:Spinoff
Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
Category:Winter Edition
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:FAQ
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Template:FerriesLink
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Template:FruitBearingTreesLink
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Template:GermanCathedralsLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
Template:IconWorld
Template:InnsCathedralsLink
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Template:InterimRule
Template:JapaneseBuildingsLink
Template:JapaneseBuildingsName
Template:KingRobberBaronLink
Template:KingRobberBaronName
Template:LabyrinthLink
Template:LabyrinthName
Template:LabyrinthsLink
Template:LabyrinthsName
Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:OverHillAndDaleLink
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Template:PorxadaLink
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Template:RiverLink
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Template:RobbersLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
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Template:SchoolLink
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Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SoloLink
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Template:SpielDochPromoLink
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Template:SpinOffsLink
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Template:TradersBuildersLink
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VariantsLink
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Template:VistasLink
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Template:WatchtowersLink
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Template:WellsLink
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Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionGingerbreadManLink
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:Star Wars Base Game}}{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=Star Wars Base Game |image={{filepath:Box StarWars ZMG.png|nowiki}} |description=Experience the exciting adventures of the Star Wars™ Universe in the enthralling world of Carcassonne! Exciting duels for dominance in a far-away galaxy are awaiting you. Master the decisive battles and position your troops advantageously on the path to victory. May the force be with you! }}<languages />{{ChooseDesign |image=Swtile6.png |image2=Swtile42.png |showcarcassonne=true }} {{Breadcrumbs|link1={{StarWarsLink}}}} <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | [[File:Box StarWars ZMG.png|right|200px]] |} __TOC__ </div> == General Info and Comments == Originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2015}}, '''Carcassonne: Star Wars''' is an exciting tile-laying game for 2 to 5 players, ages 8 and up. {{DottedFrameMessage|text=''Experience the exciting adventures of the Star Wars™ Universe in the enthralling world of Carcassonne!''<br /> ''Exciting duels for dominance in a far-away galaxy are awaiting you. Master the decisive battles and position your troops advantageously on the path to victory.''<br /> ''May the force be with you!'' }} == Components and setup == Welcome to '''''Star Wars'' Carcassonne!''' In these instructions we will guide you, in a snap, through the easy rules of the game. After briefly reading through this section, you will be ready to show and explain the game to your friends. There will be nothing else standing between you and the enjoyment of ''Star Wars'' Carcassonne. First you need to set up the game. That can be done quickly. While setting up, we will tell you a bit about the parts of the game. First, let's look at the '''TILES'''. The '''76 tiles''' show trading routes, asteroid fields, and planets. {| |- valign="top" | [[File:StarWars-asteroid-field.jpg|114px|frame|none|Tile showing an asteroid field]] || [[File:StarWars-trade-route.jpg|114px|frame|none|Tile showing a trade route]] || [[File:StarWars-planet.jpg|114px|frame|none|Tile showing a planet]] |} Right now you don't have to worry about the other elements, such as the symbols. We will explain these later. The '''reverse sides''' of all tiles look the same, only the '''starting tile''' is orange, so that it can always be distinguished. {| |- valign="top" | [[File:StarWars-regular-back.jpg|114px|frame|none|Regular back]] || [[File:StarWars-orange-back.jpg|114px|frame|none|Starting tile with orange back]] |} You begin setting up by placing the starting tile (the one with the orange reverse side) in the middle of the playing board. Mix the remaining tiles and place them face down on the table in multiple stacks, in such a manner that every player has easy access to them. [[File:StarWars-start-tile.jpg|114px|frame|none|Start tile]] Next there is a scoring board as well as 3 red and 3 green dice, which you will place on the edge of the playing board. {| |- valign="top" | [[File:StarWars-scoreboard.jpg|frame|none|Part of the scoring track with meeples on initial positions]] || [[File:StarWars-dice.jpg|frame|none|Red and green dice]] |} Finally, we should take a look at the '''FIGURES''' (meeples), and then you will be finished setting up. In this game you will find '''30 meeples''', 6 pieces each in the colours {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlack|black}}, {{ColorWhite|white}} and {{ColorOrange|orange}}. [[File:StarWars-meeples.png|frame|none|Meeples]] First you give each player 5 meeples (4 small and 1 large meeple) as well as the corresponding '''CHARACTER CARD''' in the desired colour. These will comprise the player's reserve (you also take a colour for yourself, of course). Then you will place the 6th (small) meeple on Field 0 on the scoring board. Place all unused meeples and character cards back in the box. [[File:StarWars-characters.jpg|frame|none|Character cards]] == Object of the game == What is '''''Star Wars'' Carcassonne''' about, what is the object of the game? Step by step, all players will place the tiles next to one another. In this manner you will build trading routes, explore asteroid fields, and conquer planets. In the process, you can use your meeples as merchants, explorers, or conquerors. This will earn you points, both during the game and at the end. The final score alone will determine who has the most points and is the winner. Let's get started! == How to play the game == In '''''Star Wars'' Carcassonne''' we play in a clockwise direction and the youngest player gets to make the first move. Here, the player who has a turn always performs the actions described below in the order specified. The next player then has a turn, etc. First, we will list the actions and then we will explain them in the following section. We do this using the trading routes, asteroid fields and planets illustrated on the tiles. What are the actions? <div class="wica-top-spacing wica-visible"> {{BeginBlockList|width=1100px}} {{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}} {{RulesPlacingTile|header=fake-h4|title=1. Place your tile|rules= <div style="width:230px; max-width:230px; display:inline-block; height:110px;"> <table> <tr> <td width="130">You '''must draw 1''' tile and place it next to an already-displayed tile.</td> <td width="90" valign="top">[[File:StarWars-step-1.jpg|center]]</td> </tr> </table> </div> }} {{EndBlock}} {{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}} {{RulesPlacingMeeple|header=fake-h4|title=2. Position a meeple|rules= <div style="width:230px; max-width:230px; display:inline-block; height:110px;"> <table> <tr> <td width="140">You '''may''' position one of your own meeples on the tile you just put in place.</td> <td width="80"> [[File:StarWars-step-2.png]] </td> </tr> </table> </div> }} {{EndBlock}} {{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}} {{RulesAction|header=fake-h4|title=fake-h4|title=3. Time for battle|rules= <div style="width:230px; max-width:230px; display:inline-block; height:110px;"> <table> <tr> <td width="140" valign="top">If different-coloured meeples stand in a single realm, a battle will ensue.</td> <td width="80" align="right"> [[File:StarWars-step-3.png]] </td> </tr> </table> </div> }} {{EndBlock}} {{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}} {{RulesScoring|header=fake-h4|title=4. Calculating points|rules= <div style="width:230px; max-width:230px; display:inline-block; height:110px; overflow:hidden"> <table> <tr> <td width="140" valign="top">You '''must''' calculate all points earned through your placements.</td> <td width="80" align="right"> [[File:StarWars-step-4.jpg]] </td> </tr> </table> </div> }} {{EndBlock}} {{EndBlockList}} </div> === The trading routes === {{RulesPlacingTile|title=1. Put your tile in place|rules= The tile that you selected shows 3 trading routes that originate from one intersection. You place it next to the starting tile. Here, you must make sure that at least one side of the tile you selected fits one side of the displayed tile. [[File:StarWars-traderoute-example1.png|frame|none|You have placed your tile in position. The trading route matches the already displayed trading route, very good!]] }} {{RulesPlacingMeeple|title=2. Using a meeple as a merchant|rules= After you have positioned your tile, you may place a meeple as a merchant on a trading route for this tile. This is only possible, however, if there is no other merchant on this trading route. The trading route has not been completed yet. For this reason, '''points will not be calculated (action 4)''' for now and it will be the next player's turn. [[File:StarWars-traderoute-example2.png|frame|none|You have now placed a meeple as a merchant on the tile that was positioned just now. Since there are no other meeples on this trading route, there were no problems doing this.]] The next player draws a tile and positions it. Since a meeple ('''your merchant''') is already standing on the right-hand side of the intersection, the next player may not place a meeple there. Instead, he positions his meeple as an explorer in the asteroid field of the tile that was put in place just now. [[File:StarWars-traderoute-example3.png|frame|none|Since the trading route on the right is occupied, {{ColorWhite|White}} decides to place his meeple as an explorer in the asteroid field.]] }} {{RulesAction|title=3. Time for battle|rules= You will always take this action when the meeples from several players are standing in one realm (e.g. a trading route). We will explain this later in an additional section. }} {{RulesScoring|title=4. Calculating points|rules= Every time that a trading route is completed on both ends, the score for the trading route will be calculated. Here, the trading route must end at an intersection, on an asteroid field, on a planet, or by meeting itself. '''Every tile''' on your trading route earns you '''1 point'''. In addition, there are also 3 different faction symbols (Rebel Alliance, Empire and Bounty Hunters, a more detailed explanation will follow). Every time that you earn points and there are faction symbols in your realm, you will earn '''2 additional points for each symbol''' (no matter which faction you belong to). [[File:StarWars-traderoute-example4.png|frame|none|Even though another player placed this tile, your trading route has been completed. Since your trading route is 3 tiles long, you will earn 3 points for it.]] The scoring board comes into play now. So you don't have to keep track of your score all the time, you will move your meeple forward on the scoring board instead. You will move your meeple forward on the scoring board by 3 steps. [[File:StarWars-traderoute-example5.png|frame|none]] After each points calculation, you will put the meeples that were included in the calculation '''back into your reserves'''. Later in the game, when you have gone around the scoring board once, you will lay down your meeple to show that you have already accumulated 50 points. [[File:StarWars-traderoute-example6.png|frame|none|You will put the merchant that has just earned you 3 points back into your reserve. The {{ColorWhite|white}} meeple will remain on the playing board since it was not included in the calculation.]] }} Perfect, now you have understood the most important rules of the game. Let's take a look now at the other realms. === The asteroid fields === {{RulesPlacingTile|title=1. Put your tile in place|rules= As before, you will first draw a tile to place on the board. Here, too, the tile must fit correctly. An asteroid field must be placed on an open asteroid field. [[File:StarWars-asteroid-example1.png|frame|none]] }} {{RulesPlacingMeeple|title=2. Using a meeple as an explorer|rules= Next, you will check to see if a meeple is already placed on the asteroid field. Since there are none, you can place a meeple as an explorer. [[File:StarWars-asteroid-example2.png|frame|none|You have placed your tile so skillfully, that you have expanded the open asteroid field by 1 tile. The asteroid field is still unoccupied, which means that you can place a meeple on it.]] }} {{RulesAction|title=3. Time for battle|rules= When meeples from different players are standing in one asteroid field, a battle will always ensue. }} {{RulesScoring|title=4. Calculating points|rules= We will now fast forward a bit, and will assume that you selected this tile (with red border) in the next round. You can place it on your asteroid field. The realm (in this case the '''asteroid field''') will thus be completed. Every time that an asteroid field is exclusively surrounded by the cosmos and offers no more openings, it will be considered completed. Since you have a meeple in the asteroid field, you will now calculate the value of this asteroid field and receive points as a result. '''Every tile with an asteroid field in a completed asteroid field counts for 2 points. In addition, each faction symbol in a completed asteroid field counts as 2 additional points.''' The type of faction symbol doesn't matter. [[File:StarWars-asteroid-example3.png|frame|none|Since a faction symbol (the Empire) can be seen here, you will receive 2 more points, for a total of 8. As with any other calculation, you will withdraw your meeple once it has been included in the calculation.]] }} === The planets === {{RulesPlacingTile|title=1. Put your tile in place|rules= Like before, you will first draw a tile to place on the board. Here, too, the tile must fit correctly. A planet is always found in the middle of the tile. Trading routes and asteroid fields can also be found, however, on some planet tiles. If you wish to position your tile, you must pay attention (as always) to the tile's borders. [[File:StarWars-planet-example1.png|frame|none]] }} {{RulesPlacingMeeple|title=2. Using a meeple as a conqueror|rules= You may also place meeples, which we call conquerors, on planets. You take these from your reserve and place them exactly in the middle of the planet. [[File:StarWars-planet-example2.png|frame|none|A planet is found in the middle of the tile. You may place the planet here, because outer space will be lying against outer space as a result.]] There is one more way to use a conqueror on a planet. When you place your tile on one of the 8 free fields surrounding a planet. In other words: if you place a tile next to a planet (next to one of its sides, or even next to it diagonally), you may place one of your meeples either on the placed card (as usual) or '''directly on the planet'''. Unlike the trading route or the asteroid field, you may also place a meeple on a planet that is already occupied. This is an exception in '''Carcassonne ''Star Wars''''' and will be explained in greater detail later. [[File:StarWars-planet-example3.png|frame|none|You place a tile next to the planet. Instead of placing your Meeple on this tile, you place it directly on the planet.]] }} {{RulesAction|title=3. Time for battle|rules= When meeples from different players are positioned on one single planet, a battle will always ensue. }} {{RulesScoring|title=4. Calculating points|rules= You calculate the score for a planet as soon as it is surrounded by tiles on all sides. Here, each tile (including the planet itself) counts as 1 point. In addition, the faction symbol on the planet counts as 2 additional points. The type of faction symbol doesn't matter. The faction symbols on the 8 tiles positioned around the planet will not be counted, since they are counted in the other realms (trading routes or asteroid fields). [[File:StarWars-planet-example4.png|frame|none|With these tiles you have completely surrounded the planet, earning 11 points, and you get to withdraw your meeple.]] }} === Multiple meeples in one realm === Placing meeples on trading routes and asteroid fields that are already occupied by other meeples is not allowed. However, it is possible that more than one meeple ends up on the same realm due to a "merging" of the realms, or when meeples are placed on an already-occupied planet. In '''''Star Wars'' Carcassonne''', however, only meeples of the same colour may occupy the same realm. When realms with different-coloured meeples are merged, '''a battle will ensue''' and will be fought out with dice. {{RulesAction|title=3. Time for battle|rules= '''FACTIONS:''' Together with your meeple, you obtained a character card with an illustration of a faction symbol. These are the three different factions. These symbols are also illustrated on the tiles. <ref> {{IconBook}} The faction symbols are independent from the planets shown on the tiles and relate to a separate element of gameplay.</ref> {{BeginTileList|width=600px}} {{Tile|image=StarWars-symbol-rebels.jpg|textunder=Rebel Alliance}} {{Tile|image=StarWars-symbol-empire.jpg|textunder=Empire}} {{Tile|image=StarWars-symbol-bountyhunters.jpg|textunder=Bounty Hunters}} {{EndTileList}} '''WHEN DOES A BATTLE TAKE PLACE?''' As soon as multiple meeples from different players stand in one realm (trading route, asteroid field, or planet), a battle will take place immediately. The battle will always be carried out as the 3rd action, before the calculation of points. Even if the player who merged the realms is not involved in the battle. '''HOW MANY DICE IS A PLAYER GIVEN?''' For '''every one''' of your '''small meeples''' participating in the battle, you will receive '''1 die'''. If you fight with your '''large meeple''', you will receive '''2 dice''' for it. If one or more '''symbols from your faction''' belong to the contested realm, you will receive '''1''' additional '''die'''. No matter how many of your meeples or symbols are involved in a battle, you can only receive a '''maximum of 3 dice''' for the battle. '''THE BATTLE:''' All players participating in the battle roll their dice. To determine who has won the battle, only '''the dice with the highest value''' for each player will be considered. The other dice become irrelevant. The person who rolled the highest number wins. '''TIE:''' Each time that the highest number is tied, all players '''who are part of the tie''' will receive '''1 point'''. The players who rolled lower numbers will withdraw from the battle. The players who tied will roll the dice once again, until a new result is obtained. '''LOSS:''' If a player loses the battle (even if others are still in combat), he will withdraw his meeple and place it back in his reserve. '''He will receive 1 point for every die that he rolled.''' The winner will leave his meeple standing (or will calculate the score for the realm, in case it was completed). }} We will now learn how battle are initiated in the individual realms and how they can be fought. {{RulesAction|title=The battle for trading routes|rules= # The tile that you have drawn could extend the trading route. Since another player's merchant is already placed on the trading route, however, you cannot place one of your own meeples there. You therefore decide to place your tile in a manner that does not connect the trading routes.[[File:StarWars-battle-traderoute-example1.png|frame|none]] # In one of the next rounds you place this tile on the open trading route. You cannot place any more meeples on the trading route itself, but you may on the asteroid field or the planet. After placement, a battle for the now-linked trading routes will ensue.[[File:StarWars-battle-traderoute-example2.png|frame|none]] Both the {{ColorWhite|white}} player and {{ColorRed|you}} will take one die each. (The Rebel Alliance symbol next to the planet does not earn you any extra dice because it only counts for the planet.) As a member of the Rebel Alliance faction you take the red dice; the Empire takes the green dice. {{ColorRed|You}} roll a 6 and {{ColorWhite|white}} rolls a 1. {{ColorWhite|White}} lost and must withdraw his meeple and place it back in his reserve. He will receive 1 point since he fought with 1 die. Since the trading route is now completed, a score is calculated, for which you receive 4 points. }} {{RulesAction|title=The battle for asteroid fields|rules= # In the hope of being able to snatch the asteroid field away from {{ColorBlack|black}} and {{ColorWhite|white}}, you lay down the asteroid field tile and position one of your meeples as an explorer. This is allowed since the asteroid field is not linked to any other asteroid field on which there is already an explorer. If you draw the appropriate tile in a later move, you can attack the asteroid fields of {{ColorBlack|black}} and {{ColorWhite|white}} with your explorer.[[File:StarWars-battle-asteroid-example1.png|frame|none]] # You are lucky and, in a later move, you draw the right tile to merge all tiles into one large, completed asteroid field. '''A battle ensues.'''[[File:StarWars-battle-asteroid-example2.png|frame|none]] Both the {{ColorWhite|white}} player and you will take one die each. (The Rebel Alliance symbol next to the planet does not earn you any extra dice because it only counts for the planet.) As a member of the Rebel Alliance faction you take the red dice; the Empire takes the green dice. Since you have 1 meeple and the symbol of your faction appears on one of the asteroid fields, you may use a total of 2 dice. {{ColorWhite|White}} may use 1 die for 1 meeple. {{ColorBlack|Black}} has one large meeple and therefore may use 2 dice. The faction symbol on the trading route does not belong to the asteroid field. Therefore, black and white will not receive any additional dice. '''1st throw:''' {{ColorWhite|White}} rolls a 3 and is thus lower than you or {{ColorBlack|black}}. {{ColorWhite|White}} loses and withdraws his meeple. Since {{ColorWhite|white}} had 1 die in play, he receives 1 point. There is a tie between you and {{ColorBlack|black}} since you both rolled a 4. You both receive 1 point and roll the dice again. '''2nd throw:''' By rolling a 6, {{ColorBlack|black}} gets the highest number and wins the battle. You lose and remove your meeple. Since you used 2 dice, you receive 2 points. The asteroid field is now completed. {{ColorBlack|Black}} receives 12 points for this field (5 tiles are worth 2 points each, the faction symbol is worth another 2 points). After the points calculation, {{ColorBlack|black}} withdraws his meeple. }} {{RulesAction|title=The battle for planets|rules= The fight for dominance of planets plays a special part in '''''Star Wars'' Carcassonne'''; thus, a player can also attack a planet directly. As already mentioned, you may place a conqueror on a planet if you place a tile on one of the 8 free fields surrounding a planet. This is also allowed when a meeple from another player already stands on this planet. Then you can decide whether you want to make use of the tile's actual function (as a trading route, asteroid field or planet), or attack the occupied planet. Here, you will also receive dice in accordance with the same rules: 1 die for each small meeple, 2 for a large meeple, and 1 die for '''your own''' faction symbol on the planet. If faction symbols are illustrated on the 8 tiles surrounding the planet, this will have no significance regarding such battle for the planet. These symbols do not count toward the planet's value. Here, too, players may use a maximum of 3 dice in battle. You place the tile with the trading route within the 8 fields surrounding the planet. Instead of using the meeple as a merchant on the trading route, you attack {{ColorWhite|white's}} large meeple which is on the planet. You will receive 1 additional die for your faction symbol on the planet. Thus, you may attack with 2 dice. [[File:StarWars-battle-planet-example1.png|frame|none]] {{ColorWhite|White}} also receives 2 dice since he is fighting with his large meeple. None of the faction symbols on the tiles with the trading routes will earn you any additional dice. Only the symbol on the planet counts. '''1st throw:''' In the first throw, you both rolled a '''5''' as the highest number. You are tied. As a result, you each earn 1 point. Then you will roll the dice again. '''2nd throw:''' Your '''5''' beat the whiter player's '''4'''. {{ColorWhite|White}} withdraws his meeple. Since he had 2 dice in play, he receives 2 points. You place your meeple on the planet you have just conquered, and it is now the next player's turn. [[File:StarWars-battle-planet-example2.png|frame|none]] }} That's it. Now you know the most important rules and you can play '''''Star Wars'' Carcassonne'''. We will now summarize the important parts once again, and will mention a couple of small details that you should know. === Summary === {{RulesPlacingTile|title=1. Putting your tile in place|rules= * The tile that you have drawn must always be placed in such a manner that it fits next to one displayed tile, at least. * In the very rare case that you can't position your tile anywhere, return the tile to the box and draw a new one. <ref> {{IconArrow}} The rules by [[Z-Man Games|'''ZMG''']] altered this sentence at follows:<br> "In the very rare case that you can't position your tile anywhere, put your tile back in the stack and draw a new one." </ref> }} {{RulesPlacingMeeple|title=2. Positioning a meeple|rules= * You can only position a meeple on the tile that you have just put in place. * You must make sure that no other meeple is standing in this area. * If you place your tile next to a planet, however, you may then attack the neighboring planet and position your meeple on this planet (even if another meeple is already there). }} {{RulesAction|title=3. Time for battle|rules= * In a battle between 3 or more different-coloured meeples, all players will roll the dice at the same time. If you don't have enough dice, you will roll the dice one after another and take note of the results.<ref>{{IconHouse}} Some players have purchased additional dice sets from online retailers so that each player has their own set which matches their player colour.</ref> In the case of a tie between 2 or more players who rolled the highest numbers, those players who rolled lower numbers will withdraw from the battle. * In this game, it is possible that players from the same faction may battle one another. }} {{RulesScoring|title=4. Calculating points|rules= * A '''trading route''' will always be completed when both ends meet in an intersection, in an asteroid field, in a planet, or they meet one another. Every trading route tile earns you 1 point. * An '''asteroid field''' is always completed when it is no longer possible to place an additional tile in conformity with the rules, and it offers no more openings. Every asteroid field tile will earn you 2 points. * In addition, you earn 2 points for every '''faction symbol''' (regardless of which faction). * A '''planet''' is always completed when it is completely surrounded by 8 tiles. Every planet then earns you 11 points (9 points for the tiles and 2 points for the planet's faction symbol). * Points are always calculated at the end of a move. Here, all players who have placed meeples in completed realms may earn points. * After every points calculation, each player withdraws the meeple(s) for which he earned points. }} == End of game and final calculation == Unfortunately, '''''Star Wars'' Carcassonne''' must come to an end. The good news is that we can now determine a winner. The game ends as soon as one player cannot draw or play any more tiles. Next, a '''final calculation''' is carried out and the winner determined. As soon as the game ends, there are points remaining for all realms in which there are meeples: * Every '''trading route''' earns '''1 point''' for every trading route tile, exactly as during the game. * Every '''asteroid field''' earns '''1 point''' for every tile. Only half, in comparison. * Every '''planet''' earns '''1 point''' and another '''additional point for every tile surrounding it'''. * In each realm (trading routes, asteroid fields, and planets), every '''faction symbol''' earns '''2 points'''. [[File:StarWars-final-scoring.png|frame|none|Example of final scoring:''' <ul> <li>Final score, asteroid fields: {{ColorGreen|Green}} earns 5 points (3 tiles + 1 faction symbol) for the large asteroid field. {{ColorBlack|Black}} earns 1 point (1 tile).</li> <li>Final score, planet: {{ColorOrange|Orange}} earns 6 points for the non-completed planet (4 points for the surrounding tiles and the planet tile + 2 points for the faction symbol).</li> <li>Final score, asteroid field: {{ColorWhite|White}} earns 2 points (2 tiles) for the open asteroid field.</li> <li>Final score, trading route: For the open trading route, {{ColorRed|red}} earns 3 points (3 tiles).</li> </ul> ]] As soon as you have entered the final calculation into the scoring board, the player with the most points will be the winner of your first '''''Star Wars'' Carcassonne''' party. Congratulations! == Team variations — may the force be with you == If you play '''''Star Wars'' Carcassonne''' with 4 players, you can also play the game in teams. In this case, the players sitting diagonally from each other would form a team, so that the players of the different factions can alternate having turns. The figures are distributed as follows: * The players in the '''Rebel Alliance team''' receive the {{ColorRed|red}} and {{ColorGreen|green}} meeples. * The players in the '''Empire team''' receive the {{ColorBlack|black}} and {{ColorWhite|white}} meeples. Since the players in a team collect point jointly, you can only place one meeple per team on the scoring board. The extra meeple in the other colour will be placed back in the box. The players in a team may never battle each other. A battle will only take place when meeples from different factions stand on the same realm. During the battle, only one player per team will roll the dice. He may use 1 die for each meeple in his faction. As usual, he will obtain additional dice for a large meeple and for his own faction symbol. Teams may only combat with a maximum of 3 dice per team, however. The course of the game is identical to that of a normal game, otherwise. == Tile Reference == {{BeginTileList|width=700px|tiles=76}} {{Tile|image=swtile1.png|count=4|config= }} {{Tile|image=swtile2.png|count=3|config= }} {{Tile|image=swtile3.png|count=3|config= }} {{Tile|image=swtile4.png|count=5|config= }} {{Tile|image=swtile5.png|count=1|config= }} {{Tile|image=swtile6.png|count=1|config= }} {{Tile|image=swtile7.png|count=1|config= }} {{Tile|image=swtile8.png|count=1|config= }} {{Tile|image=swtile9.png|count=2|config= }} {{Tile|image=swtile10.png|count=1|config= }} {{Tile|image=swtile11.png|count=1|config= }} {{Tile|image=swtile12.png|count=1|config= }} {{Tile|image=swtile13.png|count=1|config= }} {{Tile|image=swtile14.png|count=3|config= }} {{Tile|image=swtile15.png|count=5|config= }} {{Tile|image=swtile16.png|count=1|config= }} {{Tile|image=swtile17.png|count=1|config= }} {{Tile|image=swtile18.png|count=2|config= }} {{Tile|image=swtile19.png|count=3|config= }} {{Tile|image=swtile20.png|count=2|config= }} {{Tile|image=swtile21.png|count=2|config= }} {{Tile|image=swtile22.png|count=4|config= }} {{Tile|image=swtile23.png|count=1|config= }} {{Tile|image=swtile24.png|count=2|config= }} {{Tile|image=swtile25.png|count=2|config= }} {{Tile|image=swtile26.png|count=2|config= }} {{Tile|image=swtile27.png|count=2|config= }} {{Tile|image=swtile28.png|count=3|config= }} {{Tile|image=swtile29.png|count=2|config= }} {{Tile|image=swtile30.png|count=2|config= }} {{Tile|image=swtile31.png|count=1|config= }} {{Tile|image=swtile32.png|count=1|config= }} {{Tile|image=swtile33.png|count=1|config= }} {{Tile|image=swtile34.png|count=1|config= }} {{Tile|image=swtile35.png|count=1|config= }} {{Tile|image=swtile36.png|count=1|config= }} {{Tile|image=swtile37.png|count=1|config= }} {{Tile|image=swtile38.png|count=1|config= }} {{Tile|image=swtile39.png|count=1|config= }} {{Tile|image=swtile40.png|count=1|config= }} {{Tile|image=swtile41.png|count=1|config= }} {{Tile|image=swtile42.png|count=1|config= }} {{EndTileList}} {{FootnoteIconPara}} {{Category|Completed}} {{Category|Spinoff}} {{Category|Star Wars}}
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