Bridges, Castles and Bazaars (1st edition)

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BCB C1 cover.jpg

General info and comments

BCB C1 watermark.png

Bridges, Castles and Bazaars was originally released by Hans im Glück in 2010.

This is the eighth major expansion for Carcassonne and introduces some new aspects to the game. Travelling traders arrive in the land and organize bazaars, in which haggling is considered an art. At the same time, engineers are expanding the road network with modern bridges, and small castles are being built everywhere to defend the region.

New features/things are:

  • Bridges
  • Castles
  • Bazaars

A Carcassonne expansion is not really a Carcassonne expansion when there are no new tiles, so in the box you also find 18 tiles that represent city segments, road segments and cloisters in new configurations plus the addition of bazaars which will help create much more than a beautiful landscape.

Contents

A tower piece
  • 12 new land tiles
  • 12 castle tokens
  • 12 wooden bridges

Rules

Preparation

The twelve new land tiles should be mixed with those of the basic game. Over the course of play they will be drawn and placed according to the usual rules.

Every player receives bridges and castles:

  • With two to four players, each receives three bridges and three castles.
  • With five or six players, each receives two bridges and two castles.

All the rules for Carcassonne remain the same, except for the following additions.

Placing a tile

The players draw and place tiles according to the usual rules.[1]

The bazaar

'Bazaar picture page 93'

When a tile with a bazaar on it is drawn, the player should place it as usual (including placing a follower, scoring, and even not placing it if there is no place for it).[2] [3]

Then a bazaar will take place, in which land tiles will be ‘auctioned’.[4]

The active player uncovers as many land tiles as there are players. Then the next player selects one of the tiles and declares how many points he or she would bid to keep it (it is possible to offer 0 points!). In the usual order, the rest of the players may make one bid: either they raise the current bid, or they pass.

When all players have either made a bid or passed, the player who selected the tile must make a decision, either:

  • to buy the tile from the highest bidder, paying them the number of points bid, or
  • to sell the tile to the highest bidder, receiving the points bid from them in return.

'Continuing from page 94 S-CAR'

Place a tower piece and take a prisoner

Deploy a follower to a tower

Prisoners

House Rules

Tile distribution

Total Tiles: 18

Tower C1-01.pngx1
Tower C1-02.pngx1
Tower C1-03.pngx1
Tower C1-04.pngx1
Tower C1-05.pngx1
Tower C1-06.pngx1
Tower C1-07.pngx1
Tower C1-08.pngx1
Tower C1-09.pngx1
Tower C1-10.pngx1
Tower C1-11.pngx1
Tower C1-12.pngx1
Tower C1-13.pngx1
Tower C1-14.pngx1
Tower C1-15.pngx2
Tower C1-16.pngx1
Tower C1-17.pngx1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Official clarification from the publisher The yellow ground of a bazaar ends a road. This is slightly different from crossings or bushes, as the wagon cannot cross a bazaar to the other side, since it is a feature. (modified 10/2013)
  2. Notorious rule difference among editions or publishers The portion in parentheses is specific to the RGG edition and serves to clarify that the bazaar action occurs at the end of the turn, after scoring, not immediately after tile placement.
  3. Official clarification from the publisher The bazaar takes place after the tile is drawn and placed. Thus, if the tile cannot be placed and is discarded, the bazaar will not occur. (10/2014)
  4. Official clarification from the publisherQuestion: What is the order of events if the bazaar tile extends a feature with a builder? Answer: If you draw a bazaar tile and can perform your builder-turn, first take the appropriate number of face-down tiles and then perform your builder-turn. After that, perform the bazaar and the auction. Then a new round with a special property starts – each player has an open and known tile instead of drawing an unknown tile, and you cannot place your abbey as your first tile. If you placed your auctioned tile and you can perform a builder-turn, you can choose to place your abbey or draw a new unknown tile. If any player draws a new bazaar tile [for his or her builder-turn], it will be ignored until the last player who has an auctioned tile finishes his turn (including his builder-turn, if possible). If the next player draws a new tile with the bazaar effect, a new bazaar will be triggered. In other words: Draw bazaar -> draw the tiles (still face-down) -> **start ignoring any further new bazaars** -> perform builder-turn -> turn tiles face-up and perform the auction -> 1st Player with auctioned tile -> 1st player’s builder-turn -> next player with auctioned tile -> next player’s builderturn -> -> last player with auctioned tile -> last player’s builder-turn -> **stop ignoring any new bazaars** -> player who drew a new bazaar in his/her builder turn -> back to start. (confirmed 5/2013)