Difference between revisions of "Carcassonne Game Reference"

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   </li>
   </li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li>
  <li class="showGhostsCastlesAndCemeteries_Any markC1 markWE">'''Ghosts, Castles & Cemeteries''' 2x2 starting tile</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tile and '''big pig''' figure</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
   <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
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   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure next to the base starting tile
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
  <li class="showGhostsCastlesAndCemeteries_Any markC1 markWE">Place the '''Ghosts, Castles & Cemeteries''' 2x2 starting tile</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
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Two possible options:
Two possible options:
   <ul>
   <ul>
   <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> face down and each player gets the tiles.</li>
   <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> facedown and each player gets the tiles.</li>
   <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li>
   <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li>
   </ul>
   </ul>
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   <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
   <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li>
   <li class="showCircus markC1">'''Big Top'''</li>
   <li class="showCircus markC1">'''Big Top'''</li>
  <li class="showGhosts markC1">'''15 ghosts'''</li>
  <li class="showGuardMeeples markC1">'''3 guard <span class="showC1">followers</span><span class="showC2">meeples</span> in each player color
   <li class="showFlier">'''Flier die'''</li>
   <li class="showFlier">'''Flier die'''</li>
   <li class="showFerries">'''Ferries'''</li>
   <li class="showFerries">'''Ferries'''</li>
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   </ul>
   </ul>
</li>
</li>
<li>Place the scoreboard off to the side of the game table</li>
<li>Place the scoreboard off to the side of the game table. <span class="showGhostsCastlesAndCemeteries_Any">Use the one included in '''Ghosts, Castles & Cemeteries''' instead of the one from the base game.</span>
</li>
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard</li>
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard</li>
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
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<li class="showAll">Distribute figures to each player in one color
<li class="showAll">Distribute figures to each player in one color
   <ul>
   <ul>
   <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>:''' 8 <span class="showMarketsOfLeipzig markC1 markWE">(or 9, if available, when playing with the '''Markets of Leipzig''')</span></li>
   <li class="showNotGuardMeeples">'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 8 <span class="showMarketsOfLeipzig markC1 markWE">(or 9, if available, when playing with the '''Markets of Leipzig''')</span></li>
  <li class="showGuardMeeples">'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 6 <span class="showMarketsOfLeipzig markC1 markWE">(or 7, if available, when playing with the '''Markets of Leipzig''')</span></li>
   <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>:''' 1</li>
   <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>:''' 1</li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showPig markWE">'''Pig:''' 1</li>
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   <li class="showSheep markWE">'''Shepherd:''' 1</li>
   <li class="showSheep markWE">'''Shepherd:''' 1</li>
   <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
   <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li>
  <li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 2 (the other 3 were already set aside)</li>
   <li class="showMessages markWE">'''Messenger:''' 1</li>
   <li class="showMessages markWE">'''Messenger:''' 1</li>
   <li class="showRobbers markWE">'''Robber:''' 1</li>
   <li class="showRobbers markWE">'''Robber:''' 1</li>
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   </li>
   </li>
   <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li>   
   <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li>   
  <li class="showBets markC1 makWE">'''Betting chips:''' 6 in player's color (placed facedown)</li>
   </ul>
   </ul>
</li>
</li>
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<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li>


<!--T:52-->
<!--T:52-->
<li class="showCastles markWE">Remove '''castle lords''' still on the game board</li>
<li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>
 
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>


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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
   <ul>
   <ul>
   <li class="showAll">'''Roads'''</li>
   <li class="showAll">'''Roads'''</li>
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   <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
  <li class="showHauntedCastles markC1 markWE">'''Haunted castles'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
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   </ul>
   </ul>
</li>
</li>
<li class="showAll">Score all end-of-game features<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all end-of-game features<span class="showBarnAndNotRussianPromos markWE"> and figures</span><span class="showBarnAndRussianPromos marckC1 markWE"> and figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span>
   <ul>
   <ul>
   <li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li>
   <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Solovei Razboynik'''</li>
  <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Vodyanoy'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showBarn markWE">'''Barns'''</li>

Revision as of 20:19, 25 January 2023

Expansion selector



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Game reference

by Meepledrone



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Preparation



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Final scoring



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Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community During a river round, the scoring is limited to a few cases:
    • Fairy points
    • Flock action points
    • Abbot points