Difference between revisions of "Carcassonne Game Reference/de"

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<li class="showAlternativeRulesMessage">{{ColorYellow|Schritte in gelb zeigen eine Abweichung gegenüber den original  }}[[Hans_im_Glück/de|'''HiG''']]{{ColorYellow| Regeln an.}}</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Schritte in gelb zeigen eine Abweichung gegenüber den original  }}[[Hans_im_Glück/de|'''HiG''']]{{ColorYellow| Regeln an.}}</li>
<li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li>
<li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li>
<li class="showMessages markWE">Wenn mit der Erweiterung Depeschen gespielt wird, wählt der Spieler, der Punkte erzielt, bei jeder Punktevergabe aus, welche Figur bewegt werden soll. Wenn Sie das Wort {{ColorGreen|DEPESCHE}} sehen, können Sie, wenn eine Deiner Figuren auf einem dunklen Feld der Wertungstafel landet, kannst Du eine Depeschen-Karte ziehen <span class="showC1">{{ColorYellow| wenn keine Figur eines anderen Spielers darauf steht (nur nach }}[[Z Man Games/de|'''ZMG''']]{{ColorYellow| Regeln.)}}</span><span class="showC2">wenn keine Figur eines anderen Spielers darauf ist.</span> Beachte, dass das Ziehen eines Depeschen-Plättchens auch durch ein vorheriges Depeschen-Plättchen ausgelöst werden kann.</li>
<li class="showRobbers markWE">Wenn mit der Räuber-Erweiterung gespielt wird, muss der Räuber die Punkte aus dem ersten erlaubten Ereignis nehmen. Wenn Sie das Wort {{ColorRed|RÄUBER}} sehen, muss Ihr Räuber die erzielten Punkte nehmen (wobei die Schurkenpunkte ignoriert werden). Wenn Sie {{ColorRed|RÄUBER-WAHL}} sehen, muss der Räuber Punkte sammeln, es sei denn, es gibt mehrere Wertungen <span class="showC1">Gefolgsmänner</span><span class="showC2">Meeples</span> auf dem Platz des Räubers zu diesem Zeitpunkt, die in dieser Wertungsrunde punkten werden, In diesem Fall kann man wählen, von welchem <span class="showC1">Gefolgsmann</span><span class="showC2">Meeple</span> er die ersten Punkte nimmt.</li>
</ul>


'''Zusammenfassung Spiele-Referenz'''
'''Zusammenfassung Spiele-Referenz'''
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{| cellpadding="5" cellspacing="10" style="border collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border collapse: initial;"
| colspan="2" style=" background-color: #eeeeeeee;" | [[#Vorbereitung|'''<span class="wica-counter-show"></span>. Vorbereitung''']]
| colspan="2" style=" background-color: #eeeeeeee;" | [[:#Vorbereitung|'''<span class="wica-counter-show"></span>. Vorbereitung''']]
|-
|-
| colspan="2" | Bereiten Sie den Spielbereich und alle weitere Bestandteile vor, die während des Spiels verwendet werden.
| colspan="2" | Bereiten Sie den Spielbereich und alle weitere Bestandteile vor, die während des Spiels verwendet werden.
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<li>Setze einen <span class="showC1">Gefolgsmann</span><span class="showC2">meeple</span><br /><span class="showDragonAndC1 markWE">(2b. Bewege den Drachen - für HiG &amp; ZMG)</span><span class="showDragonAndC2 markWE">(2b. Bewege den Drachen)</span></li>
<li>Setze einen <span class="showC1">Gefolgsmann</span><span class="showC2">meeple</span><br /><span class="showDragonAndC1 markWE">(2b. Bewege den Drachen - für HiG &amp; ZMG)</span><span class="showDragonAndC2 markWE">(2b. Bewege den Drachen)</span></li>


<li>Merkmal werten<br /><span class="showDragonAndC1 markWE">(3b. Drachen bewegen - für RGG)</span></li>
<li>Merkmal werten<br /><span class="showDragonAndC1 markWE">{{ColorYellow|(3b. Drachen bewegen - für RGG)}}</span></li>
<li>Zusätzliche Aktionen</li>
<li>Zusätzliche Aktionen</li>
</ol>
</ol>
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|}
|}


<div class="mw-translate-fuzzy">
|- class="showAbbey"
|- class="showAbbey"
|  
|  
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| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>'''
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>'''
|}
|}
</div>


|-
|-
|
|
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;"
| colspan="2"  style="background-color: #eeeeee;" | [[#Endwertung| '''<span class="wica-counter-show"></span>. Endwertung''']]
| colspan="2"  style="background-color: #eeeeee;" | [[:#Endwertung| '''<span class="wica-counter-show"></span>. Endwertung''']]
|-
|-
| colspan="2" |Endwertung durchführen.
| colspan="2" |Endwertung durchführen.
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'''Zusammenfassung Vorbereitung'''
'''Zusammenfassung Vorbereitung'''


'''<span class="wica-counter-show"></span>. Decide expansions and rules'''
<div class="mw-translate-fuzzy">
'''<span class="wica-counter-show"></span>. Wähle Erweiterungen und Regeln'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game
<li class="showAll">Wähle die grundlegende '''Carcassonne Edition''' für das Spiel
   <ul>
   <ul>
   <li class="showC1_Graphics markC2 markWE">First edition</li>
   <li class="showC1_Graphics markC2 markWE">Erste Edition</li>
   <li class="showC2_Graphics markC1 markWE">New edition</li>
   <li class="showC2_Graphics markC1 markWE">Zweite Edition</li>
   <li class="showWE_Graphics markC1 markC2">Winter edition</li>
   <li class="showWE_Graphics markC1 markC2">Winter Edition</li>
   </ul>
   </ul>
</li>
</li>
<li class="showAll">Decide which '''expansions''', if any, to use with the base game</li>
<li class="showAll">Wähle welche '''Erweiterungen''', du spielen möchtest</li>
<li class="showAll">Identify and agree any '''rule variants''' -according to the selected edition(s)- or house rules, resolve and agree any points of interpretation and clarify areas of potential misunderstanding or contradiction.</li>
<li class="showAll">Wähle die '''Regel Variante''' -zu der gewählten Edition(en)- oder Haus-Regeln; kläre alle Interpretationsmöglichkeiten, potentielle Missverständnisse oder Widersprüche.</li>
</ol>
</ol>
</div>


'''<span class="wica-counter-show"></span>. Prepare start tile(s)'''
'''<span class="wica-counter-show"></span>. Startkarte(n) vorbereiten'''


<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Set aside start tile(s) according to selected expansions, if any
<li class="showAll">Startkarte(n) entsprechend den ausgewählten Erweiterungen beiseite legen, falls vorhanden
   <ul>
   <ul>
   <li class="showAll">'''Base starting tile'''</li>
   <li class="showAll">'''Basis-Startkarte'''</li>
   <li class="showRivers_Any markWE">'''River tiles''' from:
   <li class="showRivers_Any markWE">'''Flusskakarten'''' aus:
     <ul>
     <ul>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII"> (remove spring and lake tiles)</span><span class="showGQ11AndNotRiverII"> (remove spring tile)</span></li>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII"> (Quell- und Seekarten entfernen)</span><span class="showGQ11AndNotRiverII"> (Quellkarte entfernen)</span></li>
     <li class="showRiverII">'''River II'''<span class="showGQ11"> (remove spring tile)</span></li>
     <li class="showRiverII">'''River II'''<span class="showGQ11"> (Quellkarte entfernen)</span></li>
     <li class="showGQ11 markC2">'''GQ #11''' (add spring tile and the other river tile)</li>
     <li class="showGQ11 markC2">'''GQ #11''' (Quellkarte und den andere Flusskarte hinzufügen)</li>
     </ul>
     </ul>
   </li>
   </li>
   <li class="showCountOfCarcassonne markWE">'''City of Carcassonne''' tiles and '''Count''' figure</li>
   <li class=" showCountOfCarcassonne markWE">'''Stadt Carcassonne'''-Karten und '''Graf''' Figur</li>
   <li class="showWheelOfFortune markC2 markWE">'''Wheel Of Fortune''' tiles and '''big pig''' figure</li>
   <li class="showWheelOfFortune markC2 markWE">''''Schicksalsrad'''-Karten und '''Großes rosa Schwein''' Figur</li>
   <li class="showWindRoses markC2 markWE">Orange '''wind rose''' tile</li>
   <li class="showWindroses markC2 markWE">Orange '''Windrose'''-Karte</li>
   <li class="showTeacher markC2 markWE">'''School''' tiles and '''teacher''' figure</li>
   <li class="showTeacher markC2 markWE">'''Schul'''-Karten und '''Lehrer''' Figur</li>
</li>
</li>
   <li class="showMarketsOfLeipzig markC1 markWE">'''Markets of Leipzig''' tiles</li>
   <li class="showMarketsOfLeipzig markC1 markWE">'''Märkte zu Leipzig''' Karten</li>
</li>
</li>
   <li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018''' tiles (if used as starting tiles)</li>
   <li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018''' Karten (wenn diese als Startkarten verwendet werden)</li>
   </ul>
   </ul>
</li>
</li>
<li class="showAll">Place start tile(s) faceup in the center of the playing area
<li class="showAll">Startkarten offen in die Mitte des Spielfeldes legen
   <ul>
   <ul>
   <li class="showBasicStart">Place the '''base starting tile'''. <span class="showGingerbreadMan markC1 markC2">Place the '''Gingerbread Man''' on the city segment.</span></li>
   <li class="showBasicStart">Platzieren Sie die '''Basis-Startkarte'''. <span class="showLebkuchenmann markC1 markC2">Platzieren Sie den '''Lebkuchenmann''' auf das Stadtsegment.</span></li>
   <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Discard the '''base starting tile'''.</span><span class="showTradersAndBuilders_Any"> Mix '''base starting tile''' with the rest of normal land tiles, if using the tile bag; otherwise, discard it.</span><span class="showGingerbreadMan markC1 markC2"> Be ready to place the '''Gingerbread Man''' on a city segment of the first tile placed containing at least one. <span class="showRivers_Any markWE">(It can be on a river tile if no other start tile is used.)</span></span>
   <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Verwerfen Sie die '''Basis-Startkarte'''.</span><span class="showTradersAndBuilders_Any"> Mischen Sie die '''Basis-Startkarte''' mit dem Rest der normalen Karten, wenn Sie den Kartenbeutel verwenden; andernfalls entfernen sie diese. </span><<span class="showGingerbreadMan markC1 markC2"> Bereiten Sie sich darauf vor, den '''Lebkuchenmann''' auf das Stadtsegment der ersten gelegten Karte zu setzen, das mindestens ein Stadtsegment enthält. <span class="showRivers_Any markWE">(Es kann auf einer Flusskarte sein, wenn keine andere Startkarte verwendet wird.)</span></span>
   </li>
   </li>
   <li class="showCountOfCarcassonne markWE">Place the '''City of Carcassonne''' with the '''Count''' figure on the castle quarter</li>
   <li class="showCountOfCarcassonne markWE">Platzieren Sie die '''Stadt Carcassonne''' mit der '''Graf'''-Figur auf dem Schlossviertel</li>
   <li class="showWheelOfFortune markC2 markWE">Place the '''Wheel Of Fortune''' with the '''big pig''' figure on the "Fortune" section</li>
   <li class="showWheelOfFortune markC2 markWE">Platzieren Sie das '''Schicksalsrad''' mit der '''großen rosa Schwein'''-Figur auf dem Abschnitt "Fortune"</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Place the '''Markets of Leipzig''' tiles</li>
   <li class="showMarketsOfLeipzig markC1 markWE">Platzieren Sie die '''Märkte zu Leipzig'''-Karten</li>
   <li class="showWindRoses markC2 markWE">Place the orange '''wind rose''' tile</li>
   <li class="showWindRosen markC2 markWE">Platzieren Sie die orangefarbene '''Windrose'''-Karte</li>
</li>
</li>
   <li class="showSpielDoch2018 markC1 markWE">Place the '''Spiel Doch! 02/2018''' tiles (if used as starting tiles)</li>
   <li class="showSpielDoch2018 markC1 markWE">Platzieren Sie die '''Spiel Doch! 02/2018''' Karten (falls diese als Startkarten verwendet werden) </li>
   <li class="showTeacher markC2 markWE">Place the '''school''' with the '''teacher''' figure <span class="showBasicStart"> next to the starting tile</span>
   <li class="showTeacher markC2 markWE">Platzieren Sie die '''Schule''' mit der '''Lehrer'''-Figur<span class="showBasicStart"> neben der Startkarte</span>
</div>


   <li class="showRivers_Any markWE">Place the '''river spring''' tile and prepare the other river tiles
   <div class="mw-translate-fuzzy">
<li class="showRivers_Any markWE">Lege die '''Fluß-Quelle''' Karte und bereite die anderen Flußkarten vor
     <ul>
     <ul>
     <li class="showRiverII">Separate the fork tile </li>
     <li class="showRiverII">Lege die Flußgabelung beiseite</li>
     <li class="showAll">Separate the lake tile <span class="showRiverII">(the one with the volcano)</span> </li>
     <li class="showAll">Lege die See-Karte <span class="showRiverII">(die mit dem Vulkan)</span> beiseite</li>
     <li class="showAll">Shuffle all the other river tiles and place them in a stack facedown with<span class="showRiverII"> the fork tile on top and</span> the lake tile at the bottom</li>
     <li class="showAll">Mische alle anderen Flußkarten und staple sie mit der Oberseite nach unten<span class="showRiverII">, lege die Flußgabelung oben auf </span> und platziere die Seekarte als unterste Karte</li>
     </ul>
     </ul>
   </li>
   </li>
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</li>
</li>
</ol>
</ol>
</div>


'''<span class="wica-counter-show"></span>. Prepare the remaining tiles for the game'''
'''<span class="wica-counter-show"></span>. Bereite die verbleibenden Karten für das Spiel vor'''


<ol class="wica-list">
<ol class="wica-list">
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
   <ul>
   <ul>
   <li class="showGQ11AndNotRivers markC2">River tiles in '''CG#11'''</li>
   <li class="showGQ11AndNotRivers markC2">River tiles from '''CG#11'''</li>
  <li class="showCutCassonneAndNotRivers markC1 markWE">River tiles from '''CutCassonne'''</li>
   <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showMonasteries markWE">Optionally, the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game without expansions</li>
   <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li>
   <li class="showBathhouses markC1 markWE">Extra '''Bathhouses'''
   <li class="showBathhouses markC1 markWE">Extra '''Bathhouses'''
     <ul>
     <ul>
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     </ul>
     </ul>
   </li>
   </li>
  <li class="showPeasantRevolts markC1 markWE">Remove 3 out of the 12 '''Peasant Revolts''' tiles, after shuffling them. Use only 9 tiles</li>
   </ul>
   </ul>
</li>
</li>
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   </ul>
   </ul>
</li>
</li>
<li class="showHalflings markC2 markWE">Shuffle '''Halfling''' tiles and deal two (in total or per Halflings expansion) to each player</li>
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players
<li class="showHalflings markWE">Distribute '''Halfling''' tiles according to the number of Halfling sets used:
  <ul>
  <li>1 set (12 tiles): 2 tiles per player</li>
  <li>2 sets (24 tiles): 3 tiles (or more, if agreed so) per player</li>
  </ul>
Two possible options:
  <ul>
  <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> face down and each player gets the tiles.</li>
  <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li>
  </ul>
</li>
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players:
   <ul>
   <ul>
   <li>2-3 players: 1 or 2 tiles</li>
   <li>2-3 players: 1 or 2 tiles</li>
   <li>4-6 players: 1 tile</li>
   <li>4-6 players: 1 tile</li>
  </ul>
Two possible options:
  <ul>
  <li>Each player picks the tile (or tiles) of his choice.</li>
  <li>Mix the tiles and distribute them at random.</li>
   </ul>
   </ul>
</li>
</li>
</ol>
</ol>


'''<span class="wica-counter-show"></span>. Set aside elements needed during the game'''
'''<span class="wica-counter-show"></span>. Lege alles was während des Spiels gebraucht wird beiseite'''


<ol class="wica-list">
<ol class="wica-list">
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   <li class="showWitch">'''Witch'''</li>
   <li class="showWitch">'''Witch'''</li>
   <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li>
   <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Easter bunny'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''40 Easter eggs'''</li>
  <li class="showEasterInCarcassonneAndNotFlier markC2 markWE">'''Regular die''', if the Flier die is not available</li>
   </ul>
   </ul>
</li>
</li>
<li>Place the scoreboard off to the side of the game table</li>
<li>Place the scoreboard off to the side of the game table</li>
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard</li>
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
<ul>
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li>
<li>Take the top scoring tile from each stack and place them next to the corresponding stack as initial active scoring tiles</li>
</ul>
</li>
</ol>
</ol>


Line 350: Line 380:


<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of scoring board (it will serve as a scoring figure)</li>
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of the scoreboard (it will serve as a '''scoring figure''')</li>
<li class="showMessages markWE">Place messengers on space 0 of scoring board</li>
<li class="showMessages markWE">Place '''messengers''' on space 0 of the scoreboard</li>
<li class="showAll">Choose the starting player by mutual agreement (e.g. the youngest) or at random.</li>
</div>
</div>
</ol>
</ol>


== <span id="Final scoring"></span>Endwertung ==
== <span id="Final scoring"></span>Schlusswertung ==


<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
Line 374: Line 403:


<ol class="wica-list">
<ol class="wica-list">
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top <span class="showMessages">{{ColorGreen|MESSAGES}}</span> <span class="showMessages">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessages markWE">Each player '''adds up the scores of their <span class="showC1">counting figures</span><span class="showC2">scoring figures</span>'''. Then each player places one <span class="showC1">counting figure</span><span class="showC2">scoring figure</span> on their achieved total and removes the other. No message tiles are drawn during final scoring.</span>
 
<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li>
 
<li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li>


<li class="showMessages markWE">Add '''messenger points''' to scoring <span class="showC1">follower</span><span class="showC2">meeple</span> and remove the messengers from the scoring board</li>
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>


<li class="showRobbers markWE">Score 3 points per remaining '''robber''' and remove them from the scoreboard</li>
<li class="showCastles markWE">Remove '''castle lords''' still on the game board</li>


<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>


<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span></li>
<li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li>
 
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span>
<ul class="showBarn">
<li>Score any <span class="showC1">followers</span><span class="showC2">meeples</span> deployed to <span class="showC1">farms</span><span class="showC2">fields</span> with '''barns'''.</li>
</ul>
</li>
</ol>
</ol>
</div>
</div>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Score all uncompleted features<span class="showFairyAndNotRingmaster markC1 markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster"> taking into account the '''fairy''' and the '''ringmaster'''</span><span class="showNotFairyAndRingmaster"> taking into account the '''ringmaster'''</span>
<li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span>
   <ul>
   <ul>
   <li class="showAll">'''Roads'''</li>
   <li class="showAll">'''Roads'''</li>
Line 399: Line 438:
   <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li>
   <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li>
   <li class="showShrines markWE">'''Shrines'''</li>
   <li class="showShrines markWE">'''Shrines'''</li>
  <li class="showSheep markWE">'''Shepherds and their sheep''' (0 points)</li>
  <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
   <li class="showAbbey markWE">'''Abbeys'''</li>
  <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showGermanCastles markWE">'''German castles'''</li>
   <li class="showGermanCastles markWE">'''German castles'''</li>
   <li class="showGermanCathedrals markC2 markWE">'''German cathedrals'''</li>
   <li class="showGermanCathedrals markWE">'''German cathedrals'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
   <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
   <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Easter Nest areas''' (no effect)</li>
  <li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature itself)</li>
   </ul>
   </ul>
</li>
</li>
Line 414: Line 456:
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showAll">'''Farms'''</li>
   <li class="showAll">'''<span class="showC1">Farms</span><span class="showC2">Fields</span>'''<span class="showMarketsOfLeipzig"> taking into account the '''Tanners quarter''' bonus</span></li>
   </ul>
   </ul>
</li>
</li>
<li class="showEndOfGameScoring markWE">Resolve final scoring
<li class="showEndOfGameScoring markWE">Resolve final scoring
   <ul>
   <ul>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens''' (1 point per remaining token)</li>
  <li class="showEasterInCarcassonne markC2 markWE">Score '''Easter (uneaten) eggs'''</li>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
   <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
   <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li>
Line 429: Line 472:
</onlyinclude>
</onlyinclude>


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[[Category:UnderConstruction]]
[[Category:UnderConstruction]]

Revision as of 00:35, 12 October 2021


Erweiterungsauswahl



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== Spiel-Referenz == by Meepledrone



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Vorbereitung



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Schlusswertung



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Referenzen

Für Lizenzen und Erklärungen besuche Icons page.

  1. Interpretation from the Community Während der Fluss-Runde ist die Wertung auf ein paar Fälle beschränkt:
    • Feen Punkte
    • Schafherden Punkte
    • Abt Punkte