Difference between revisions of "Carcassonne Game Reference/de"

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| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>'''
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>'''
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'''Zusammenfassung Vorbereitung'''
'''Zusammenfassung Vorbereitung'''


<div class="mw-translate-fuzzy">
'''<span class="wica-counter-show"></span>. Wähle Erweiterungen und Regeln'''
'''<span class="wica-counter-show"></span>. Wähle Erweiterungen und Regeln'''
<ol class="wica-list">
<ol class="wica-list">
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<li class="showAll">Wähle die '''Regel Variante''' -zu der gewählten Edition(en)- oder Haus-Regeln; kläre alle Interpretationsmöglichkeiten, potentielle Missverständnisse oder Widersprüche.</li>
<li class="showAll">Wähle die '''Regel Variante''' -zu der gewählten Edition(en)- oder Haus-Regeln; kläre alle Interpretationsmöglichkeiten, potentielle Missverständnisse oder Widersprüche.</li>
</ol>
</ol>
</div>


'''<span class="wica-counter-show"></span>. Startkarte(n) vorbereiten'''
'''<span class="wica-counter-show"></span>. Startkarte(n) vorbereiten'''


<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Startkarte(n) entsprechend den ausgewählten Erweiterungen beiseite legen, falls vorhanden
<li class="showAll">Startkarte(n) entsprechend den ausgewählten Erweiterungen beiseite legen, falls vorhanden
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   <li class="showSpielDoch2018 markC1 markWE">Platzieren Sie die '''Spiel Doch! 02/2018''' Karten (falls diese als Startkarten verwendet werden) </li>
   <li class="showSpielDoch2018 markC1 markWE">Platzieren Sie die '''Spiel Doch! 02/2018''' Karten (falls diese als Startkarten verwendet werden) </li>
   <li class="showTeacher markC2 markWE">Platzieren Sie die '''Schule''' mit der '''Lehrer'''-Figur<span class="showBasicStart"> neben der Startkarte</span>
   <li class="showTeacher markC2 markWE">Platzieren Sie die '''Schule''' mit der '''Lehrer'''-Figur<span class="showBasicStart"> neben der Startkarte</span>
</div>


   <li class="showRivers_Any markWE">Lege die '''Fluß-Quelle''' Karte und bereite die anderen Flußkarten vor
   <div class="mw-translate-fuzzy">
<li class="showRivers_Any markWE">Lege die '''Fluß-Quelle''' Karte und bereite die anderen Flußkarten vor
     <ul>
     <ul>
     <li class="showRiverII">Lege die Flußgabelung beiseite</li>
     <li class="showRiverII">Lege die Flußgabelung beiseite</li>
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</li>
</li>
</ol>
</ol>
</div>


'''<span class="wica-counter-show"></span>. Bereite die verbleibenden Karten für das Spiel vor'''
'''<span class="wica-counter-show"></span>. Bereite die verbleibenden Karten für das Spiel vor'''
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<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles:
   <ul>
   <ul>
   <li class="showGQ11AndNotRivers markC2">River tiles in '''CG#11'''</li>
   <li class="showGQ11AndNotRivers markC2">River tiles from '''CG#11'''</li>
  <li class="showCutCassonneAndNotRivers markC1 markWE">River tiles from '''CutCassonne'''</li>
   <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li>
   <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li>
   <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li>
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     </ul>
     </ul>
   </li>
   </li>
  <li class="showPeasantRevolts markC1 markWE">Remove 3 out of the 12 '''Peasant Revolts''' tiles, after shuffling them. Use only 9 tiles</li>
   </ul>
   </ul>
</li>
</li>
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   </ul>
   </ul>
</li>
</li>
<li class="showHalflings markWE">Shuffle '''Halfling''' tiles and distribute them according to the number of Halfling sets used:
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<ul>
<li class="showHalflings markWE">Distribute '''Halfling''' tiles according to the number of Halfling sets used:
<li>1 set (12 tiles): 2 tiles per player</li>
  <ul>
<li>2 sets (24 tiles): 3 tiles (or more, if agreed so) per player</li>
  <li>1 set (12 tiles): 2 tiles per player</li>
</ul>
  <li>2 sets (24 tiles): 3 tiles (or more, if agreed so) per player</li>
  </ul>
Two possible options:
  <ul>
  <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> face down and each player gets the tiles.</li>
  <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li>
  </ul>
</li>
</li>
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li>
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players:
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players
   <ul>
   <ul>
   <li>2-3 players: 1 or 2 tiles</li>
   <li>2-3 players: 1 or 2 tiles</li>
   <li>4-6 players: 1 tile</li>
   <li>4-6 players: 1 tile</li>
  </ul>
Two possible options:
  <ul>
  <li>Each player picks the tile (or tiles) of his choice.</li>
  <li>Mix the tiles and distribute them at random.</li>
   </ul>
   </ul>
</li>
</li>
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   <li class="showWitch">'''Witch'''</li>
   <li class="showWitch">'''Witch'''</li>
   <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li>
   <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Easter bunny'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''40 Easter eggs'''</li>
  <li class="showEasterInCarcassonneAndNotFlier markC2 markWE">'''Regular die''', if the Flier die is not available</li>
   </ul>
   </ul>
</li>
</li>
<li>Place the scoreboard off to the side of the game table</li>
<li>Place the scoreboard off to the side of the game table</li>
<li class="showLandSurveyors">Prepare '''Land Surveyors''' scoring tiles:
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard</li>
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
<ul>
<ul>
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li>
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of scoring board (it will serve as a scoring figure)</li>
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of the scoreboard (it will serve as a '''scoring figure''')</li>
<li class="showMessages markWE">Place messengers on space 0 of scoring board</li>
<li class="showMessages markWE">Place '''messengers''' on space 0 of the scoreboard</li>
<li class="showAll">Choose the starting player by mutual agreement (e.g. the youngest) or at random.</li>
</div>
</div>
</ol>
</ol>


== <span id="Final scoring"></span>Endwertung ==
== <span id="Final scoring"></span>Schlusswertung ==


<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showMessages markWE">Add '''messenger points''' to scoring <span class="showC1">follower</span><span class="showC2">meeple</span> and remove the messengers from the scoring board</li>
<li class="showMessages markWE">Each player '''adds up the scores of their <span class="showC1">counting figures</span><span class="showC2">scoring figures</span>'''. Then each player places one <span class="showC1">counting figure</span><span class="showC2">scoring figure</span> on their achieved total and removes the other. No message tiles are drawn during final scoring.</span>
 
<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li>


<li class="showRobbers markWE">Score 3 points per remaining '''robber''' and remove them from the scoreboard</li>
<li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li>


<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
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<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li>
<li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li>


<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span>
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span>
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   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li>
   <li class="showGermanCastles markWE">'''German castles'''</li>
   <li class="showGermanCastles markWE">'''German castles'''</li>
   <li class="showGermanCathedrals markC2 markWE">'''German cathedrals'''</li>
   <li class="showGermanCathedrals markWE">'''German cathedrals'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li>
   <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
   <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li>
  <li class="showEasterInCarcassonne markC2 markWE">'''Easter Nest areas''' (no effect)</li>
  <li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature itself)</li>
   </ul>
   </ul>
</li>
</li>
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   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showBarn markWE">'''Barns'''</li>
   <li class="showAll">'''<span class="showC1">Farms</span><span class="showC2">Fields</span>'''</li>
   <li class="showAll">'''<span class="showC1">Farms</span><span class="showC2">Fields</span>'''<span class="showMarketsOfLeipzig"> taking into account the '''Tanners quarter''' bonus</span></li>
   </ul>
   </ul>
</li>
</li>
<li class="showEndOfGameScoring markWE">Resolve final scoring
<li class="showEndOfGameScoring markWE">Resolve final scoring
   <ul>
   <ul>
  <li class="showEasterInCarcassonne markC2 markWE">Score '''Easter (uneaten) eggs'''</li>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li>
   <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>
   <li class="showGoldmines markWE">Score '''golden pieces'''</li>

Revision as of 00:35, 12 October 2021


Erweiterungsauswahl



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== Spiel-Referenz == by Meepledrone



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Vorbereitung



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Schlusswertung



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Referenzen

Für Lizenzen und Erklärungen besuche Icons page.

  1. Interpretation from the Community Während der Fluss-Runde ist die Wertung auf ein paar Fälle beschränkt:
    • Feen Punkte
    • Schafherden Punkte
    • Abt Punkte