Difference between revisions of "Carcassonne Game Reference/de"
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<div class="mw-translate-fuzzy"> | |||
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| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>''' | | width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>''' | ||
|} | |} | ||
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</div> | </div> | ||
<li class="showRivers_Any markWE">Lege die '''Fluß-Quelle''' Karte und bereite die anderen Flußkarten vor | <div class="mw-translate-fuzzy"> | ||
<li class="showRivers_Any markWE">Lege die '''Fluß-Quelle''' Karte und bereite die anderen Flußkarten vor | |||
<ul> | <ul> | ||
<li class="showRiverII">Lege die Flußgabelung beiseite</li> | <li class="showRiverII">Lege die Flußgabelung beiseite</li> | ||
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</li> | </li> | ||
</ol> | </ol> | ||
</div> | |||
'''<span class="wica-counter-show"></span>. Bereite die verbleibenden Karten für das Spiel vor''' | '''<span class="wica-counter-show"></span>. Bereite die verbleibenden Karten für das Spiel vor''' | ||
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<li class="showRemoveExtraTiles markWE">Remove from game extra tiles: | <li class="showRemoveExtraTiles markWE">Remove from game extra tiles: | ||
<ul> | <ul> | ||
<li class="showGQ11AndNotRivers markC2">River tiles | <li class="showGQ11AndNotRivers markC2">River tiles from '''CG#11'''</li> | ||
<li class="showCutCassonneAndNotRivers markC1 markWE">River tiles from '''CutCassonne'''</li> | |||
<li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li> | <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li> | ||
<li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li> | <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li> | ||
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</ul> | </ul> | ||
</li> | </li> | ||
<li class="showPeasantRevolts markC1 markWE">Remove 3 out of the 12 '''Peasant Revolts''' tiles, after shuffling them. Use only 9 tiles</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
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<li class="showWitch">'''Witch'''</li> | <li class="showWitch">'''Witch'''</li> | ||
<li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li> | <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li> | ||
<li class="showEasterInCarcassonne markC2 markWE">'''Easter bunny'''</li> | |||
<li class="showEasterInCarcassonne markC2 markWE">'''40 Easter eggs'''</li> | |||
<li class="showEasterInCarcassonneAndNotFlier markC2 markWE">'''Regular die''', if the Flier die is not available</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
<li>Place the scoreboard off to the side of the game table</li> | <li>Place the scoreboard off to the side of the game table</li> | ||
<li class="showLandSurveyors">Prepare '''Land Surveyors''' scoring tiles: | <li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard</li> | ||
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles: | |||
<ul> | <ul> | ||
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li> | <li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li> | ||
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<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li> | <li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li> | ||
<li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li> | |||
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li> | <li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li> | ||
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<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li> | <li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li> | ||
<li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li> | |||
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span> | <li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span> | ||
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<li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li> | <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li> | ||
<li class="showGermanCastles markWE">'''German castles'''</li> | <li class="showGermanCastles markWE">'''German castles'''</li> | ||
<li class="showGermanCathedrals | <li class="showGermanCathedrals markWE">'''German cathedrals'''</li> | ||
<li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li> | <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li> | ||
<li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li> | <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li> | ||
<li class="showEasterInCarcassonne markC2 markWE">'''Easter Nest areas''' (no effect)</li> | |||
<li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature itself)</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
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<li class="showEndOfGameScoring markWE">Resolve final scoring | <li class="showEndOfGameScoring markWE">Resolve final scoring | ||
<ul> | <ul> | ||
<li class="showEasterInCarcassonne markC2 markWE">Score '''Easter (uneaten) eggs'''</li> | |||
<li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li> | <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li> | ||
<li class="showGoldmines markWE">Score '''golden pieces'''</li> | <li class="showGoldmines markWE">Score '''golden pieces'''</li> |
Revision as of 01:35, 12 October 2021
Erweiterungsauswahl
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== Spiel-Referenz == by Meepledrone
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Vorbereitung
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Schlusswertung
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Referenzen
Für Lizenzen und Erklärungen besuche Icons page.
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Während der Fluss-Runde ist die Wertung auf ein paar Fälle beschränkt:
- Feen Punkte
- Schafherden Punkte
- Abt Punkte