Difference between revisions of "Carcassonne Order of Play/es"

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<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>


<li class="showMessages markWE">If playing with '''Mini #2 - Messages (Dispatches)''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES (#ROUND)}}, after scoring is completed for a given round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. The '''(#ROUND)''' identifier indicates the round of scoring within a turn sequence. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<li class="showMessages_ForC1 markWE">If playing with '''Mini #2 - Messages (Dispatches)''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES (#ROUND)}}, after scoring is completed for a given round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. The '''(#ROUND)''' identifier indicates the round of scoring within a turn sequence. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
 
<li class="showMessages_ForC2 markWE">If playing with '''Mini #2 - Messages (Dispatches)''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES}}, after scoring is completed for the round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<li class="showRobbers markWE">If playing with the '''Mini #6 - The Robbers''', robbers must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, robbers must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.</li>
<li class="showRobbers markWE">If playing with the '''Mini #6 - The Robbers''', robbers must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, robbers must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.</li>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
</ol>
</ol>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
</ol>
</ol>
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<li class="showGifts markC1 markWE">If you decide to open a '''gift''' in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showGifts markC1 markWE">If you decide to open a '''gift''' in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndWheelOfFortuneAndPeasantRevolts markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWheelOfFortuneAndPeasantRevolts_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWheelOfFortuneAndNotPeasantRevolts_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndNotWheelOfFortuneAndPeasantRevolts_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


</ol>
</ol>
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<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li>
<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li>


<li class="showMessagesAndWindRosesAndNot20thAnniversaryExpansion markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWindRosesAndNot20thAnniversaryExpansion_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndNotWindRosesAnd20thAnniversaryExpansion markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndNotWindRosesAnd20thAnniversaryExpansion_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndWindRosesAnd20thAnniversaryExpansion markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWindRosesAnd20thAnniversaryExpansion_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ol>
</ol>


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</ul>
</ul>
</li>
</li>
<li class="showMessagesForEntriesStep5_markWE markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesForEntriesStep5_markWE_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesForEntriesStep5_markC1AndmarkWE markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesForEntriesStep5_markC1AndmarkWE_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


</ol>
</ol>
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<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>


<li class="showMessages markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessages_ForC1 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ol>
</ol>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotGoldminesAndNotLandSurveyors_ForC2" style="color: #666666;">There are no particular actions for this step.</span>


}}
}}
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3='''Step 4A: Resolve the Tile Actions'''
3='''Step 4A: Resolve the Tile Actions'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span>
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span>
<ul>
<ul>
<li class="showPeasantRevolts markC1">'''Seduction Token:''' The active player may protect their exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points.</li>
<li class="showPeasantRevolts markC1">'''Seduction Token:''' The active player may protect their exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points.</li>
</ul></li>
</ul></li>
<li class="showMessages_ForC2 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li>
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li>
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</ol>
</ol>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonne" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonne_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotMessages_ForC2" style="color: #666666;">There are no particular actions for this step.</span>


<div class="showNotBuilder">
<div class="showNotBuilder">

Revision as of 07:35, 18 October 2021

Selector de expansiones



Transmogrificando...

Orden de juego

por Meepledrone, basado en el trabajo realizado de SkullOne y obervet.



Transmogrificando...

Notas

Para información sobre el significado de los Iconos y su licencia de uso, visita la Página de iconos.

  1. Interpretación proporcionada por la Comunidad This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.