Difference between revisions of "Carcassonne Order of Play/es"
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<ul> | <ul> | ||
<li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li> | <li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li> | ||
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li> | <li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span class="showBarn"> (except barns)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li> | ||
</ul> | </ul> | ||
In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li> | In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li> | ||
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<ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | ||
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li> | <li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li> | ||
<li class="showPlague markC2 markWE">You '''may''' allow | <li class="showPlague markC2 markWE">You '''may''' allow one <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure<span class="showBarn"> (except a barn)</span></span> to take flight from the Plague (once an infestation is active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li> | ||
<li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li> | <li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li> | ||
</ul> | </ul> | ||
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<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | ||
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak | <li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li> | ||
</ol> | </ol> | ||
<span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span> | <span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span> | ||
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<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | ||
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak | <li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li> | ||
</ol> | </ol> | ||
<span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span> | <span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span> | ||
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<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li> | <li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li> | ||
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li> | <li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li> | ||
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span> trapped by Vodyanoy or Solovei Razboynik.</li> | <li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li> | ||
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | <li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> | ||
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points. | <li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points. |
Revision as of 21:44, 9 January 2022
Selector de expansiones
Transmogrificando...
Orden de juego
por Meepledrone, basado en el trabajo realizado de SkullOne y obervet.
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Notas
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- ↑ This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.