Difference between revisions of "Carcassonne Order of Play/es"

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<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<ul>
<ul>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, he or she must eliminate one of his or her <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, the player must eliminate one of their <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li>
<li>'''Final scoring bonus'''</li>
<li>'''Final scoring bonus'''</li>
</ul>
</ul>
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<li class="showPorxada markC2 markWE">If the tile placed completed the city with '''La Porxada''', all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed '''La Porxada''' chose the final scoring bonus</li>
<li class="showPorxada markC2 markWE">If the tile placed completed the city with '''La Porxada''', all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed '''La Porxada''' chose the final scoring bonus</li>


</ul>
<li class=""showAll">Resolve control of the completed features.
<ul>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li>
<li class="showWagon markWE">Wagon (1 vote)</li>
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span>)</li>
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
</ul>
</ul>
</li>
</li>
<li class="showAll">Each player receiving points chooses the order in which his or her features resolve.
 
<li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to the '''City of Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a <span class="showC1">quarter</span><span class="showC2">district</span> where they have no presence yet.</li>
 
</li>
<li class="showAll">Each player receiving points chooses the order in which their features resolve.
<ul>
<ul>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
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<li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<li class=""showAll">Resolve control of the completed feature
<li class=""showAll">Resolve control of the completed feature<span class="showCountOfCarcassonneOrMarketsOfLeipzig">, if any update is required.</span>
<ul>
<ul>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
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<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to '''Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a <span class="showC1">quarter</span><span class="showC2">district</span> where they have no presence yet.
<ul>
<li>If a player has the majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span>, he or she does not score points for the feature as a result.</li>
<li>If a player has the majority with more than one <span class="showC1">follower</span><span class="showC2">meeple</span>, he or she will score points for the feature as usual and additionally bonus points if sending the <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter.</li>
</ul></li>


<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
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<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li>


<li class="showRingmasterScoring markC1 markWE">Each player scores his or her '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<ul class="showNonBasicFeatureForRingmaster">
<ul class="showNonBasicFeatureForRingmaster">
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>

Revision as of 17:18, 20 December 2022

Selector de expansiones



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Orden de juego

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  1. Interpretación proporcionada por la Comunidad This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.