Difference between revisions of "Carcassonne Order of Play/es"

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<li class="showAll">You '''may''' ask for advice.</li>
<li class="showAll">You '''may''' ask for advice.</li>
<li class="showAll">You '''may''' read the rules.</li>
<li class="showAll">You '''may''' read the rules.</li>
<li class="showBets">You '''may''' look at the betting chips in your supply, but not look at the ones placed on the board.</li>
</ul>
</ul>
</li>
</li>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.</li>
<li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.</li>
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
</ol>
</ol>
<span class="showNotBathhouses" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span>


'''Step 2B-1: Move the Wood (Phase 1)'''
'''Step 2B-1: Move the Wood (Phase 1)'''
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<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showMayor markWE">'''Mayor''' in city</li>
<li class="showMayor markWE">'''Mayor''' in city</li>
<li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class="showCastles"> or wooden bridge</span></li>
<li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class="showBridges"> or wooden bridge</span></li>
<li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li>
<li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li>
<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
</ul>
</ul>
<span class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</span>
<span class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</span>
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<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<ol class="wica-list">
<ol class="wica-list">
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showCastles"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
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<li class="showGermanCastles markWE">German castles (except by another German castle)
<li class="showGermanCastles markWE">German castles (except by another German castle)
<li class="showGermanCathedrals markWE">German cathedrals</li>
<li class="showGermanCathedrals markWE">German cathedrals</li>
<li class="showHauntedCastles markC1 markWE">Haunted castles</li>
<li class="showCemeteries markC1 markWE">Cemeteries</li>
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</span>
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</span>
<li class="showFortuneTeller markWE">Fortune teller tent</span>
<li class="showFortuneTeller markWE">Fortune teller tent</span>
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<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
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<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
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<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<ul>
<ul>
<li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showSignposts markWE"> + signposts</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showSignposts markWE"> + signposts</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
</li>
</li>


<li>Cities (feature tiles<span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showCathedrals markWE"> + cathedrals</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showDarmstadt markC2 markWE"> + Darmstadtium</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Cities (feature tiles<span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showCathedrals markWE"> + cathedrals</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showDarmstadt markC2 markWE"> + Darmstadtium</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
</li>
</li>


<li>Monastic buildings (feature and adjacent tiles<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Monastic buildings (feature and adjacent tiles<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
<ul>
<ul>
<li class="showAll">Monastery</li>
<li class="showAll">Monastery</li>
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</li>
</li>


<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>


<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showHauntedCastles markC1 markWE">Haunted castles (feature and adjacent tiles with mist<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
</li>


<li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
</ul>
</ul>
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
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</li>
</li>
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li>
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li>
<li class="showGhosts">Return all the ghosts on the completed feature to the general supply.</li>
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
</ol>
</ol>
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<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>   
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>   
<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> 


<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
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</ol>
</ol>
</li>
</li>
<li class="showBets makC1 markWE">If a '''betting office''' is on the tile you placed, all players may place one betting chip facedown on it. Skip this action if it is the last tile of the game.</li>


</ol>
</ol>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonne_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotBets_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotMessages_ForC2" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotBetsAndNotMessages_ForC2" style="color: #666666;">There are no particular actions for this step.</span>


<div class="showNotBuilder">
<div class="showNotBuilder">

Revision as of 22:22, 9 February 2023

Selector de expansiones



Transmogrificando...

Orden de juego

por Meepledrone, basado en el trabajo realizado de SkullOne y obervet.



Transmogrificando...

Notas

Para información sobre el significado de los Iconos y su licencia de uso, visita la Página de iconos.


  1. Interpretación proporcionada por la Comunidad This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.