Difference between revisions of "Carcassonne Order of Play/es"

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<ul>
<ul>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official }}[[Hans_im_Glück|'''HiG''']]{{ColorYellow| rule set.}}</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official }}[[{{Path|Hans_im_Glück}}|'''HiG''']]{{ColorYellow| rule set.}}</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>


<li class="showMessages markWE">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES (#ROUND)}}, after scoring is completed for a given round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. The '''(#ROUND)''' identifier indicates the round of scoring within a turn sequence. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<li class="showMessages_ForC1 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES (#ROUND)}}, after scoring is completed for a given round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. The '''(#ROUND)''' identifier indicates the round of scoring within a turn sequence. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<li class="showRobbers markWE">If playing with the Robbers expansion, robbers must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, robbers must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.</li>
<li class="showMessages_ForC2 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES}}, after scoring is completed for the round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<li class="showRussianPromos markC2 markWE">If playing with the Russian Promos, <span class="showC1">followers</span><span class="showC2">meeples</span> can be trapped by the following tiles:
<li class="showRobbers markWE">If playing with the '''Mini #6 - The Robbers''', robbers must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, robbers must take points if possible (ignoring rogue points and negative points). When you see {{ColorRed|ROBBER CHOICE}}, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.</li>
 
<li class="showRussianPromos markC2 markWE">If playing with the '''{{RussianPromosName}}''', <span class="showC1">followers</span><span class="showC2">meeples</span> can be trapped by the following tiles:
<ul>
<ul>
<li>'''Solovei Razboynik:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span> placed on any road segment connected to this tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li>
<li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li>
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li>
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span class="showBarn"> (except barns)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li>
</ul></li>  
</ul>
</ul>
In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li>
<li class="showFortuneTeller markWE">If playing with '''{{FortuneTellerName}}''', the following options where chosen for the Order of Play based on the clarifications provided:
<ul>
<li class="showTilesInSupply">If you have any tiles in your supply, you may choose to play one of them with a valid placement instead of drawing tiles.</li>
<li>If you draw tiles, you may only choose to play one with a valid placement.</li>
<li class="showBuilder">If none of the tiles drawn can be placed, discard one tile in your hand and draw a new one until it can be placed. <span class="showTilesInSupply">In this case, you are not be allowed to use a tile from your supply as an alternative.</span></li>
<li class="showNotBuilder">If none of the tiles drawn can be placed, discard them all and draw a new one until it can be placed. <span class="showTilesInSupply">In this case, you are not be allowed to use a tile from your supply as an alternative.</span></li>
<li class="showBuilder">If you are granted a double turn, keep the remaining extra tiles provided by your fortune teller(s) until your builder turn, and then you choose a valid tile to play, dicarding the rest.</li>
<li class="showBuilder">During your builder turn:
<ul>
<li class="showTilesInSupply">You may not use a tile in your supply instead of placing one in your hand, even if none of them is valid.</li>
<li>If none of the tiles in your hand can be placed, discard them all and draw one tile at a time until it can be placed.</li>
</ul>
</li>
</ul>
</li>
</ul>
<br />


'''Any time during your turn:'''
'''Any time during your turn:'''
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<li class="showAll">You '''may''' ask for advice.</li>
<li class="showAll">You '''may''' ask for advice.</li>
<li class="showAll">You '''may''' read the rules.</li>
<li class="showAll">You '''may''' read the rules.</li>
<li class="showBets">You '''may''' look at the betting chips in your supply, but not look at the ones placed on the board.</li>
</ul>
</ul>
</li>
</li>
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<ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li>
<li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''may''' allow a <span class="showC1">follower</span><span class="showC2">meeple</span> to take flight from the Plague (once an infestation is active).</li>
<li class="showPlague markC2 markWE">You '''may''' allow one <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure<span class="showBarn"> (except a barn)</span></span> to take flight from the Plague (once an infestation is active). <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li>
<li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li>
<li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li>
</ul>
</ul>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li>
</ol>
</ol>
<span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak until one or more fleas on the board become inactive or there is only one Outbreak left.</li>
</ol>
</ol>
<span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotFairyAndNotPlague" style="color: #666666;">There are no particular actions for this step.</span>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showBazaars markWE">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showMandatoryTiles markWE">If you have tiles that you are required to play, you must use them instead of drawing a new tile <span class="showFortuneTeller"> (or maybe several)</span><span class="showTilesInSupply"> or choosing a tile from your supply</span>.
<ul>
<li class="showBazaars">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showFortuneTellerAndBuilder markWE">If you chose to draw extra tiles for your '''fortune teller(s)''', you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest.
<ul>
<li>If not possible, discard any invalid tile left and draw one tile at a time until it is valid.</li>
</ul>
</li>
</ul>
</li>


<li class="showAbbey markWE">If you have an '''abbey''' tile and there is at least one valid space to place it, you may choose it in place of drawing a regular tile.</li>
<li class="showTilesInSupply markWE">If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
<ul>
<li class="showAbbey">An '''abbey''' tile</li>
<li class="showHalflings">A '''Halfling''' tile </li>
<li class="showGermanCastles">A '''German castle''' tile</li>
</ul>
</li>


<li class="showHalflings markC2 markWE">If you have a '''Halfling''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span>, you may choose it in place of drawing a regular tile.</li>
<li class="showTilesNotDrawnConsidered">If you did not perform any previous action in '''Step 1B''', randomly draw a tile.<span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn with a valid placement.</span>
<ul>
<li class="showFortuneTeller markWE">If you chose to draw extra tiles for your '''fortune teller(s)''' and none of them can be placed, discard them all. Draw one tile at a time until it can be placed, discarding and re-shuffling any invalid tile drawn previously.</li>
<li class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</li>
</ul>
</li>
 
<li class="showTilesDrawnOnly">Randomly draw a tile. <span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn with a valid placement.</span>
<ul>
<li class="showFortuneTeller markWE">If you chose to draw extra tiles for your '''fortune teller(s)''' and none of them can be placed, discard them all. Draw one tile at a time until it can be placed, discarding and re-shuffling any invalid tile drawn previously.</li>
<li class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</li>
</ul>
</li>


<li class="showGermanCastles markWE">If you have an '''German castle''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span><span class="showHalflings markC2"> and did not play a Halfling tile</span>, you may choose it in place of drawing a regular tile.</li>
<li class="showAll">Show the tile to all players. <span class="showWheelOfFortuneAndPeasantRevolts markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Place the tile in front of you while performing the actions associated to the tile.</span></li>
 
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw another tile if any available. If so, keep this new tile face-down underneath the tile with the hill.</li>
 
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showGifts markC1 markWE">If the tile is placeable and you decide to open a '''gift''' in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showMessagesAndWheelOfFortuneAndPeasantRevolts_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showMessagesAndWheelOfFortuneAndNotPeasantRevolts_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showMessagesAndNotWheelOfFortuneAndPeasantRevolts_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showBazaarsOrAbbeyOrHalflingsOrGermanCastles">If you did not perform any previous action in Step 1B, randomly draw a tile.<span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showNotBazaarsAndNotAbbeyAndNotHalflingsAndNotGermanCastles">Randomly draw a tile.<span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showAll">Show the tile to all players.</li>
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showMessages">{{ColorGreen|MESSAGES (#1B)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.</li>
<!--li class="showDragon">If a '''dragon''' symbol was on the tile but the dragon is not in play (i.e. no volcano tile was placed yet), return the tile and go back to Step 1B.</li-->
</ol>
</ol>


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<ol class="wica-list">
<ol class="wica-list">
<li>Place the tile. If the placement is illegal, you must discard the tile <span class="showHills markWE">(and the second tile drawn to place underneath a hill as well, if any)</span> and go back to Step 1B.
<li>Place the tile. If the placement is illegal, you must discard the tile <span class="showHills markWE">(and the tile drawn to place underneath a '''hill''' as well, if any)</span> and go back to '''Step 1B'''.
<ul class="showBridges markWE">
<ul class="showBridges markWE">
<li>You may build a '''bridge''' on the tile just placed or a tile orthogonal to the tile just placed if you have any left in your supply. The bridge may be required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> If the placement is illegal without the bridge, you may choose to discard the tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}}</span>
<li>You may build a '''bridge''' on the tile just placed or a tile orthogonal to the tile just placed if you have any left in your supply. The bridge may be required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> If the placement is illegal without the bridge, you may choose to discard the tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}}</span>
Line 111: Line 168:
</ul></li>
</ul></li>
</ul></li>
</ul></li>
<li class="showFortuneTeller markWE">Discard and re-shuffle the remaining extra tiles provided by your '''fortune teller(s)'''<span class="showBuilder">, unless your builder granted you a double turn</span>.</li>


<li class="showAll">Note: any tile-based feature that is finished is considered '''complete''' at this time.</li>
<li class="showAll">Note: any tile-based feature that is finished is considered '''complete''' at this time.</li>
Line 120: Line 179:
<li class="showMageOrWitch markWE">If a '''mage and witch''' symbol is on the tile<span class="showMageAndWitch">, or if the tile joins the features with the Mage and Witch</span>, you '''must''' move <span class="showMageAndWitch">the Mage or the Witch</span><span class="showMageAndNotWitch">the Mage</span><span class="showNotMageAndWitch">the Witch</span>.</li>
<li class="showMageOrWitch markWE">If a '''mage and witch''' symbol is on the tile<span class="showMageAndWitch">, or if the tile joins the features with the Mage and Witch</span>, you '''must''' move <span class="showMageAndWitch">the Mage or the Witch</span><span class="showMageAndNotWitch">the Mage</span><span class="showNotMageAndWitch">the Witch</span>.</li>


<li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and <span class="showC1">next player’s robber still in his/her supply</span><span class="showC2">the other players' robbers</span> may be placed on the scoreboard. If you had already played your robber, you may move it.</li>
<li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and next player’s robber still in their supply may be placed on the scoreboard. If you had already played your robber, you may move it.</li>


<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showMessages">{{ColorGreen|MESSAGES (#1C)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>


Line 131: Line 190:
<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<ul>
<ul>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, he or she must eliminate one of his or her <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game</li>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, the player must eliminate one of their <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li>
<li>'''Final scoring bonus'''</li>
<li>'''Final scoring bonus'''</li>
</ul>
</ul>
</li>
</li>
<li class="showEasterInCarcassonne markC2 markWE">If placing an '''Easter Bunny''' tile, place the Easter bunny figure on it.</li>


<li class="showCircus markC1 markWE">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li>
<li class="showCircus markC1 markWE">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li>


<li class="showFruitBearingTrees markC1 markWE">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doens't matter if it matches the type of tree.)</li>
<li class="showFruitBearingTrees markC1 markWE">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doesn't matter if it matches the type of tree.)</li>
 
<li class="showSpielDoch2018 markC1 markWE">If placing the second '''Spiel Doch! 2/2018 tile''' and they are in the correct order when using the variant rules, you score '''5''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li>
<li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li>
<li class="show20thAnniversaryExpansion markC1 markWE">
If you placed a '''20th Anniversary Expansion''' tile without activating its arrow symbol, you score '''2''' points (even if you activate an arrow symbol on an adjacent tile). <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="show20thAnniversaryExpansion markC1 markWE">
If you activated an "extra turn" arrow symbol on a '''20th Anniversary Expansion''' tile just placed or on an adjacent tile, you are granted an extra turn after finalizing the current one <span class="showBuilder">(even if it is a double turn)</span>. You cannot not get a second extra turn in a row this way.</li>
<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li>
<li class="showMessagesAndWindRosesAndNot20thAnniversaryExpansion_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndNotWindRosesAnd20thAnniversaryExpansion_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWindRosesAnd20thAnniversaryExpansion_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ol>
</ol>


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<ol class="wica-list">
<ol class="wica-list">
<li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.</li>
<li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.</li>
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
</ol>
</ol>
<span class="showNotBathhouses" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span>


'''Step 2B-1: Move the Wood (Phase 1)'''
'''Step 2B-1: Move the Wood (Phase 1)'''
Line 160: Line 239:


<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showMayor markWE">'''Mayor''' in city</li>
<li class="showMayor markWE">'''Mayor''' in city</li>
<li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class="showCastles"> or wooden bridge</span></li>
<li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class="showBridges"> or wooden bridge</span></li>
<li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li>
<li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li>
<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
</ul>
</ul>
<span class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</span>
</li>
</li>


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<li class="showMagicPortal markWE">By means of a '''magic portal''', if present on the tile and not used earlier.</li>
<li class="showMagicPortal markWE">By means of a '''magic portal''', if present on the tile and not used earlier.</li>
<li class="showFlier markWE">By means of a '''flier''', if present on the tile and not used earlier.</li>
<li class="showFlier markWE">By means of a '''flier''', if present on the tile and not used earlier.</li>
<li class="show20thAnniversaryExpansion markC1 markWE">By means of a '''20th Anniversary Expansion 'place meeple' arrow symbol''', if activated by the tile placement.</li>
</ul>
</ul>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
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</li>
</li>


<li class="showPigOrBuilderOrSheep markWE">Deploy one of your other figures. <span class="showDragon">('''Forbidden''' if volcano was played.)</span> <span class="showPlague markC2">('''Unknown''' if allowed after playing plague source.)</span>
<li class="showPigOrBuilderOrSheep markWE">Deploy one of your other figures. <span class="showDragon">('''Forbidden''' if volcano was played.)</span> <span class="showPlague markC2">('''Forbidden''' after playing plague source.)</span>
<ul>
<ul>
<li class="showPig markWE">'''Pig''' to a <span class="showC1">farm</span><span class="showC2">field</span> containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li>
<li class="showPig markWE">'''Pig''' to a <span class="showC1">farm</span><span class="showC2">field</span> containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li>
Line 204: Line 286:
</li>
</li>


<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in Step 3B.</li>
<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in '''Step 3B'''.</li>


<li class="showWoFOrFestivalOrAbbotOrRussianPromos markWE">Perform one special action
<li class="showWoFOrFestivalOrAbbotOrRussianPromos markWE">Perform one special action
Line 210: Line 292:
<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li>
<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li>
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points.
</ul>
</ul>
</li>
</li>
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<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<ol class="wica-list">
<ol class="wica-list">
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showCastles"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in Step 2B-1.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in Step 2B-1.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in Step 2B-1.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
 
<li class="showTower markWE">Deploy a phantom to a tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
 
<li class="showAcrobats markC1 markWE">Perform an acrobat action
<ul>
<li>Add a phantom to an uncompleted acrobat pyramid<span class="showCastles"> with no wooden bridge on the tile</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span>:
<ul>
<ul>
<li class="showAll">By direct placement, if the newly placed tile is an acrobat tile or is adjacent to one.</li>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
<li class="showMagicPortal markWE">By means of a '''magic portal''', if present on the tile and not used earlier in Step 2B-1.</li>
<li class="showFlier markWE">By means of a '''flier''', if present on the tile and not used earlier in Step 2B-1.</li>
</ul>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
</ul>
</ul>
</li>
</li>
<li class="showTower markWE">Deploy a phantom to a tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<li class="showWheelOfFortune markC2 markWE">Perform one special action
<li class="showWheelOfFortune markC2 markWE">Perform one special action
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</ul>
</ul>
</li>
</li>
<li class="showMessagagesForEntriesStep5 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesForEntriesStep5_markWE_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ol>
 
<li class="showMessagesForEntriesStep5_markC1AndmarkWE_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


</ol>
</ol>
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3='''Step 2D: The Dragon Moves'''
3='''Step 2D: The Dragon Moves'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showDragonAndC1 markWE">'''[[Hans_im_Glück|'''HiG''']] & [[Z-Man Games|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
<li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
<li class="showDragonAndC2 markWE">If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
<li class="showDragonAndC2 markWE">If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
</ol>
</ol>
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<li>Identify all completed features:
<li>Identify all completed features:
<ul>
<ul>
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markC2 markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span>
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span>
<ul>
<ul>
<li>Roads</li>
<li>Roads</li>
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<li class="showGermanCastles markWE">German castles (except by another German castle)
<li class="showGermanCastles markWE">German castles (except by another German castle)
<li class="showGermanCathedrals markWE">German cathedrals</li>
<li class="showGermanCathedrals markWE">German cathedrals</li>
<li class="showHauntedCastles markC1 markWE">Haunted castles</li>
<li class="showCemeteries markC1 markWE">Cemeteries</li>
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</span>
<li class="showFortuneTeller markWE">Fortune teller tent</span>
</ul>
</ul>
</li>
</li>
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<li class="showPorxada markC2 markWE">If the tile placed completed the city with '''La Porxada''', all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed '''La Porxada''' chose the final scoring bonus</li>
<li class="showPorxada markC2 markWE">If the tile placed completed the city with '''La Porxada''', all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed '''La Porxada''' chose the final scoring bonus</li>


</ul>
<li class=""showAll">Resolve control of the completed features.
<ul>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li>
<li class="showWagon markWE">Wagon (1 vote)</li>
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in the city)</li>
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
</ul>
</ul>
</li>
</li>
<li class="showAll">Each player receiving points chooses the order in which his or her features resolve.
 
<li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to the '''City of Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a <span class="showC1">quarter</span><span class="showC2">district</span> where they have no presence yet.</li>
 
</li>
<li class="showAll">Each player receiving points chooses the order in which their features resolve.
<ul>
<ul>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
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</ul>
</ul>
</li>
</li>
<li>Perform Step 3B for each completed feature in the order chosen.</li>
<li>Perform '''Step 3B''' for each completed feature in the order chosen.</li>
</ol>
</ol>


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<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTradersOrKingAndRobber markWE">Rewards for completing the feature
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature
<ul>
<ul>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
<li class="showFortuneTeller">If you completed a '''fortune teller tent''', score points for it. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
</ul>
</ul>
</li>
</li>
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<li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<li class=""showAll">Resolve control of the completed feature
<li class=""showAll">Resolve control of the completed feature<span class="showCountOfCarcassonneOrMarketsOfLeipzig">, if any update is required.</span>
<ul>
<ul>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li>
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li>
<li class="showWagon markWE">Wagon (1 vote)</li>
<li class="showWagon markWE">Wagon (1 vote)</li>
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span>)</li>
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in the city)</li>
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li>
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
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<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to '''Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a <span class="showC1">quarter</span><span class="showC2">district</span> where they have no presence yet. If a player has majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span>, he or she does not score the feature as a result (although he or she may get bonus points from the Markets of Leipzig.)</li>


<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<ul>
<ul>
<li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showSignposts markWE"> + signposts</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
</li>
</li>


<li>Cities (feature tiles<span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showCathedrals markWE"> + cathedrals</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showDarmstadt markC2 markWE"> + Darmstadtium</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Cities (feature tiles<span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showCathedrals markWE"> + cathedrals</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showDarmstadt markC2 markWE"> + Darmstadtium</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
</li>
</li>


<li>Monastic buildings (feature and adjacent tiles<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Monastic buildings (feature and adjacent tiles<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
<ul>
<ul>
<li class="showAll">Monastery</li>
<li class="showAll">Monastery</li>
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</li>
</li>


<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showHauntedCastles markC1 markWE">Haunted castles (feature and adjacent tiles with mist<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>


<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
</li>


<li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
</ul>
</ul>
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
Line 437: Line 545:
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li>


<li class="showRingmasterScoring markC1 markWE">Each player scores his or her '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<ul class="showNonBasicFeatureForRingmaster">
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
</ul>
</li>


<li class="showMarketsOfLeipzig markC1 markWE">Each player complying with the '''Markets of Leipzig''' requirements for the completed feature will score the appropriate bonus. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showMarketsOfLeipzig markC1 markWE">Each player complying with the '''Markets of Leipzig''' requirements for the completed feature will score the appropriate bonus. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
Line 443: Line 555:
<li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>


<li class="showBathhouses markC1 markWE">If there are '''free bathhouses''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse, if possible. You choose the order of these actions if several <span class="showC1">followers</span><span class="showC2">meeples</span> are involved, and also the bathhouse(s) you want to keep, if affected. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showBathhouses markC1 markWE">If there is at least one '''free bathhouse''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse chosen by the <span class="showC1">follower</span><span class="showC2">meeple</span>'s owner. You choose the order of these scorings if several <span class="showC1">followers</span><span class="showC2">meeples</span> are affected. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<li class="showMageAndWitch markWE">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li>
<li class="showMageAndWitch markWE">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li>
Line 449: Line 561:
<li class="showNotMageAndWitch markWE">Remove the '''witch''' if it was involved in the scoring of this feature.</li>
<li class="showNotMageAndWitch markWE">Remove the '''witch''' if it was involved in the scoring of this feature.</li>
<li class="showShrines markWE">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li>
<li class="showShrines markWE">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li>
<li class="showWagon markWE">Move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showWagon markWE">You may move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul class="showPeasantRevolts markC1 markWE">
<li>If moved, the active player may protect their wagon against '''peasant revolts''' by paying points.</li>
<li>Wagons keep their protection against '''peasant revolts''' when moved.</li>
</ul>
</li>
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li>
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li>
<li class="showGhosts">Return all the ghosts on the completed feature to the general supply.</li>
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
</ol>
</ol>
Line 467: Line 585:
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>   
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>   


<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile on this turn but it didn't complete a city, move the Gingerbread Man to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> 
 
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
{{IconWorld}}
{{IconWorld}}
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
Line 475: Line 595:
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>


<li class="showMessages markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessages_ForC1 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ol>
</ol>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotGoldminesAndNotLandSurveyors_ForC2" style="color: #666666;">There are no particular actions for this step.</span>


}}
}}
Line 486: Line 607:
3='''Step 3D: The Dragon Moves'''
3='''Step 3D: The Dragon Moves'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showDragonAndC1 markWE">{{ColorYellow|[[Rio_Grande_Games|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
<li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
</ol>
</ol>
}}
}}
Line 495: Line 616:
3='''Step 4A: Resolve the Tile Actions'''
3='''Step 4A: Resolve the Tile Actions'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span>
<ul>
<li class="showPeasantRevolts markC1">'''Seduction Token:''' The active player may protect their exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points.</li>
</ul></li>


<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle.</li>
<li class="showMessages_ForC2 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li>
 
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Bunny tile''' was placed<span class="showDragon markC2 markWE"> or an '''Easter Nest area''' was completed by a dragon tile</span>, the '''Easter Bunny phase''' takes place: players move the Easter bunny figure and receive Easter eggs for each one of their <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the bunny during its movement.</li>
 
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one of theirs already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span> of theirs already in play. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <span class="showPeasantRevolts markC1 markWE">The active player may protect the <span class="showC1">follower</span><span class="showC2">meeple</span> just placed against '''peasant revolts''' by paying points.</span></li>


<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:
<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:
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</li>
</li>


<li class="showBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left, repeat actions 1 and 2 until no player has a pending delayed auction:
<li class="showBuilderAndBazaarsAndC1 markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left, repeat actions 1 and 2 until no player has a pending delayed auction:
<div class="wica-box-body wica-repeat-action wica-visible">
<div class="wica-box-body wica-repeat-action wica-visible">
<ol>
<ol>
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<ul>
<ul>
<li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li>
<li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li>
<li>'''A player draws and places a new bazaar tile in the second part of his/her double turn:''' Proceed as usual but delay the associated auction until the current bazaar round is finished (A new bazaar round will be carried out.)</li>  
<li>'''A player draws and places a new bazaar tile in the second part of their double turn:''' Proceed as usual but delay the associated auction until the current bazaar round is finished (A new bazaar round will be carried out.)</li>  
</ul>
</ul>
</li>
</li>
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</div>
</li>
</li>
<li class="showBuilderAndBazaarsAndC2 markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
<ol>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you  (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
<ul>
<li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li>
<li>'''A player draws and places a new bazaar tile in the second part of their double turn:''' Proceed as usual but ignore the associated auction.</li>
</ul>
</li>
</ol>
</li>
<li class="showBets makC1 markWE">If a '''betting office''' is on the tile you placed, all players may place one betting chip facedown on it. Skip this action if it is the last tile of the game.</li>


</ol>
</ol>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaars" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotBets_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotBetsAndNotMessages_ForC2" style="color: #666666;">There are no particular actions for this step.</span>


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<div class="showNotBuilder">
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</ol>
</ol>


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[[Category:Completed]]
[[Category:Completed]]
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Revision as of 21:22, 9 February 2023

Selector de expansiones



Transmogrificando...

Orden de juego

por Meepledrone, basado en el trabajo realizado de SkullOne y obervet.



Transmogrificando...

Notas

Para información sobre el significado de los Iconos y su licencia de uso, visita la Página de iconos.


  1. Interpretación proporcionada por la Comunidad This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.