Difference between revisions of "Carcassonne Order of Play/ru"

From Wikicarpedia
Jump to navigation Jump to search
(Updating to match new version of source page)
(Updating to match new version of source page)
 
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<noinclude>
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Order of Play{{#translation:}}]], [[:Order of Play (1st edition){{#translation:}}]] and [[:Winter_Order_of_Play{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
== To-Do ==
* Fan Expansions
** All edition
*** {{BlackDragonLink|logo=noborder}}
*** <del>{{BlackTowerLink|logo=noborder}}</del>
*** {{CityBridgesLink|logo=noborder}}
*** {{HansStatueLink|logo=noborder}} '''WIP'''
*** {{ObeliskLink|logo=noborder}}
** Others
*** All :)
* Some design chnges to increase UX
</noinclude><onlyinclude>
<div class="mw-translate-fuzzy">
<onlyinclude>
<onlyinclude>
== Селектор дополнений ==
== Селектор дополнений ==
</div>


<div class="mw-translate-fuzzy">
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div>
<div class="hideWhenDone"><br /><br />'''Трансмогрификация...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Трансмогрификация...'''<br /><br /></div>
</div>


== <span id="Order of play"></span>Порядок игры ==
== <span id="Order of play"></span>Порядок игры ==
Line 27: Line 50:


<li class="showRobbers markWE">If playing with the '''Mini #6 - The Robbers''', robbers must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, robbers must take points if possible (ignoring rogue points and negative points). When you see {{ColorRed|ROBBER CHOICE}}, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.</li>
<li class="showRobbers markWE">If playing with the '''Mini #6 - The Robbers''', robbers must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, robbers must take points if possible (ignoring rogue points and negative points). When you see {{ColorRed|ROBBER CHOICE}}, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.</li>
<li class="showWondersOfHumanity markC1 markWE">If playing with '''The Wonders of Humanity''', players may obtain one wonder tile along with two additional figures placed next to the scoreboard after a scoring during the game. When you see the word {{ColorPink|WONDER}}, you must check if any of the players scoring points has two figures next to a space of the scoreboard (10, 15, 20 or 25). If so, check if any <span class="showC1">counting</span><span class="showC2">scoring</span> figure reaches or exceeds the given marked space. If this happens, the player meeting the condition (or the player you decide if several players meet the condition) will obtain a wonder tile and their two meeples. At this point, move the remaining figures next to the scoreboard, if any, 5 spaces forward, but never beyond the 25 space. If any player still meets the condition to obtain a wonder, repeat the process.</li>


<li class="showRussianPromos markC2 markWE">If playing with the '''{{RussianPromosName}}''', <span class="showC1">followers</span><span class="showC2">meeples</span> can be trapped by the following tiles:
<li class="showRussianPromos markC2 markWE">If playing with the '''{{RussianPromosName}}''', <span class="showC1">followers</span><span class="showC2">meeples</span> can be trapped by the following tiles:
Line 50: Line 75:
</ul>
</ul>
</li>
</li>
<li class="showHansStatue">If playing with '''{{HansStatueLink|logo=noborder}}''' and the Hans Statue is placed on tile or feature has segment on tile with it, then players get store is multiplied by '''2''' marked as {{ColorWhite|HANS STATUE 2&times;}}, but for negative payment score is '''1/2''' divided up marked {{ColorWhite|HANS STATUE 1/2}}.</li>


</ul>
</ul>
Line 76: Line 103:
</div>
</div>


<div class="mw-translate-fuzzy">
<div class="showBuilder">
<div class="showBuilder">
<div class="wica-bottom-spacing wica-visible">
{{RulesPlacingTile|header=fake-h4|title=1. Размещение квадрата|class=wica-bottom-spacing wica-visible|rules=
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Размещение квадрата</span> |
'''Шаг 1A: Начать Ход'''
3='''Шаг 1A: Начать Ход'''
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 102: Line 126:
<div class="wica-box-body wica-repeat-block wica-visible">
<div class="wica-box-body wica-repeat-block wica-visible">


<div class="mw-translate-fuzzy">
{{RulesPlacingTile|header=fake-h4|title=1. Размещение квадрата|lass=wica-bottom-spacing wica-visible|rules=
<div class="wica-bottom-spacing wica-visible">
<div class="showNotBuilder">
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Размещение квадрата</span> |
3=<div class="showNotBuilder">
'''Шаг 1A: Начать Ход'''
'''Шаг 1A: Начать Ход'''
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 121: Line 142:


<ol class="wica-list">
<ol class="wica-list">
<li class="showMandatoryTiles markWE">If you have tiles that you are required to play, you must use them instead of drawing a new tile <span class="showFortuneTeller"> (or maybe several)</span><span class="showTilesInSupply"> or choosing a tile from your supply</span>.
<li class="showMandatoryTiles markWE"><span class="showNotBazaars markC1">If you have tiles that you are required to play, you must use them instead of drawing a new tile<span class="showFortuneTeller"> (or maybe several)</span><span class="showTilesInSupply"> or choosing a tile from your supply</span></span><span class="showBazaars">If you have tiles that you are required to play, you must use them instead of drawing a new tile<span class="showFortuneTeller"> (or maybe several)</span><span class="showTilesInSupply"> or choosing a tile from your supply</span></span>.
<ul>
<ul>
<li class="showBazaars">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showBazaars">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showFortuneTellerAndBuilder markWE">If you chose to draw extra tiles for your '''fortune teller(s)''', you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest.
<li class="showWondersOfHumanity markC1">If you have a '''wonder''' tile in your supply, you must use that tile.
<ul>
<li>If the wonder tile cannot be placed, draw an additional tile to place it right before the wonder tile. Discard any invalid tile and draw one tile at a time until the placement of the drawn tile and the wonder tile are both valid.</li>
</ul>
</li>
<li class="showFortuneTellerAndBuilder">If you chose to draw extra tiles for your '''fortune teller(s)''' in the first part of a double turn, you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest.
<ul>  
<ul>  
<li>If not possible, discard any invalid tile left and draw one tile at a time until it is valid.</li>
<li>If not possible, discard any invalid tile left and draw one tile at a time until it is valid.</li>
Line 132: Line 158:
</li>
</li>


<li class="showTilesInSupply markWE">If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
<li class="markWE" data-dynamic-selector="['OR','showTilesInSupply','showWetlands']>If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
<ul>
<ul>
<li class="showAbbey">An '''abbey''' tile</li>
<li class="showAbbey">An '''{{AbbeyMayorLink|logo=hide|edition={{{1|C2}}}|text=abbey}}''' tile</li>
<li class="showHalflings">A '''Halfling''' tile </li>
<li class="showHalflings">A '''{{HalflingsLink|logo=hide|edition={{{1|C2}}}|text=Halfling}}''' tile </li>
<li class="showGermanCastles">A '''German castle''' tile</li>
<li class="showGermanCastles">A '''{{CastlesGermanyLink|logo=hide|edition={{{1|C2}}}|text=German castle}}''' tile</li>
<li class="showWetlands">A '''{{WetlandsLink|logo=hide|edition={{{1|C2}}}|text=Wetland}}''' tile</li>
</ul>
</ul>
</li>
</li>
Line 161: Line 188:
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw another tile if any available. If so, keep this new tile face-down underneath the tile with the hill.</li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw another tile if any available. If so, keep this new tile face-down underneath the tile with the hill.</li>


<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showGifts markC1 markWE">If the tile is placeable and you decide to open a '''gift''' in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showGifts markC1 markWE">If the tile is placeable and you decide to open a '''gift''' in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showMessagesAndWheelOfFortuneAndPeasantRevolts_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWheelOfFortuneAndPeasantRevolts_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showMessagesAndWheelOfFortuneAndNotPeasantRevolts_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWheelOfFortuneAndNotPeasantRevolts_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showMessagesAndNotWheelOfFortuneAndPeasantRevolts_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndNotWheelOfFortuneAndPeasantRevolts_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


</ol>
</ol>
Line 199: Line 226:
<li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and next player’s robber still in their supply may be placed on the scoreboard. If you had already played your robber, you may move it.</li>
<li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and next player’s robber still in their supply may be placed on the scoreboard. If you had already played your robber, you may move it.</li>


<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>


Line 219: Line 246:
<li class="showFruitBearingTrees markC1 markWE">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doesn't matter if it matches the type of tree.)</li>
<li class="showFruitBearingTrees markC1 markWE">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doesn't matter if it matches the type of tree.)</li>


<li class="showSpielDoch2018 markC1 markWE">If placing the second '''Spiel Doch! 2/2018 tile''' and they are in the correct order when using the variant rules, you score '''5''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showSpielDoch2018 markC1 markWE">If placing the second '''Spiel Doch! 2/2018 tile''' and they are in the correct order when using the variant rules, you score '''5''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li>
<li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li>


<li class="show20thAnniversaryExpansion markC1 markWE">
<li class="show20thAnniversaryExpansion markC1 markWE">
If you placed a '''20th Anniversary Expansion''' tile without activating its arrow symbol, you score '''2''' points (even if you activate an arrow symbol on an adjacent tile). <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
If you placed a '''20th Anniversary Expansion''' tile without activating its arrow symbol, you score '''2''' points (even if you activate an arrow symbol on an adjacent tile). <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul class="showWondersOfHumanity">
  <li class="show20thAnniversaryExpansion markC1 markWE">Only one arrow can be activated even if you used an additional tile to place a wonder tile.</li>
</ul>
</li>


<li class="show20thAnniversaryExpansion markC1 markWE">
<li class="show20thAnniversaryExpansion markC1 markWE">
If you activated an "extra turn" arrow symbol on a '''20th Anniversary Expansion''' tile just placed or on an adjacent tile, you are granted an extra turn after finalizing the current one <span class="showBuilder">(even if it is a double turn)</span>. You cannot not get a second extra turn in a row this way.</li>
If you activated an "extra turn" arrow symbol on a '''20th Anniversary Expansion''' tile just placed or on an adjacent tile, you are granted an extra turn after finalizing the current one<span class="showBuilder"> (even if it is a double turn)</span>. You cannot not get a second extra turn in a row this way.</li>


<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li>
<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li>


<li class="showMessagesAndWindRosesAndNot20thAnniversaryExpansion_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''' in a way that it limits its mist, take as many ghosts from the supply as there are spell circles on the tile and add them to one or more of your own <span class="showC1">followers</span><span class="showC2">meeples</span>. If any of your <span class="showC1">followers</span><span class="showC2">meeples</span> ends up with three ghosts, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts. 


<li class="showMessagesAndNotWindRosesAnd20thAnniversaryExpansion_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWondersOfHumanity mark C1 markWE">If you placed the '''Stonehenge''' wonder tile in an earlier turn and you just completed one or more occupied roads, you score 3 points for each road. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndWindRosesAnd20thAnniversaryExpansion_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWindRosesAndNot20thAnniversaryExpansionPlus_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
 
<li class="showMessagesAndNotWindRosesAnd20thAnniversaryExpansionPlus_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
 
<li class="showMessagesAndWindRosesAnd20thAnniversaryExpansionPlus_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ol>
</ol>


Line 242: Line 277:
</div>
</div>
</div>
</div>
{{RulesPlacingMeeple|header=fake-h4|title=2. Выставление подданного|rules=
'''Шаг 2A: Переместить Фишки (Пролог)'''


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<ol class="wica-list">
{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Выставление подданного</span> |
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
3='''Шаг 2A: Переместить Фишки (Пролог)'''
</ol>
<span class="showNotBathhouses" style="color: #666666;">Для этого шага нет никаких особых действий.</span>
</div>
</div>


<ol class="wica-list">
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''', move ghosts from the 8 surrounding tiles to place them on the spell circles. If there are not enough, take the remaining ghosts from the supply, if any available.</li>
 
<li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost from the supply to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except those on the tile just placed, if any), add ghosts from those spell circles to <span class="showC1">followers</span><span class="showC2">meeples</span> from any opponents, if possible (otherwise move the ghosts to the supply):
<ul>
<li>Move '''one ghost''' from a spell circle in the mist (except from the tile just placed, if any), if the mist is incomplete</li>
<li>Move '''all the ghost''' from the spell circles in the mist (including those on the tile just placed, if any), if the mist is completed</li>
</ul>
If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
</li>
 
<li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost from the supply to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except on the tile just placed, if any), add all the ghosts from those spell circles (except those from the tile just placed, if any) to one or more or your <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible (otherwise move the ghosts to the supply). If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
</li>
 
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
</ol>
</ol>
<span class="showNotBathhouses" style="color: #666666;">Для этого шага нет никаких особых действий.</span>
<span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span>


'''Шаг 2B-1: Переместить Фишки (Фаза 1)'''
'''Шаг 2B-1: Переместить Фишки (Фаза 1)'''


<div class="mw-translate-fuzzy">
<span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br />
<span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br />
Otherwise, you '''may''' do one and only one of the following:</span>
Otherwise, you '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">Вы '''можете''' сделать одно и только одно из следующих действий:</span>
<span class="showNotPrincess">Вы '''можете''' сделать одно и только одно из следующих действий:</span>
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 274: Line 329:
</div>
</div>


<li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE"> {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showFortuneTeller markWE">Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
</ul>
 
</li>
 
<li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to <span class="showBlackTower">normal or black</span> tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE"> {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li>
<li class="showRingmaster markC1 markWE">'''Ringmaster'''</li>
<li class="showRingmaster markC1 markWE">'''Ringmaster'''</li>
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>'''</span></li>
</ul>
</ul>
</li>
</li>
Line 292: Line 353:
</ul>
</ul>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>  
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it<span class="showGhosts markC1 markWE"> (including any ghosts added to them)</span> to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>  
</ul>
</ul>
</li>
</li>
Line 315: Line 376:
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showAbbot markC1 markWE">Remove your '''abbot'''<span class="showGhosts markC1 markWE"> (and any ghosts added to it)</span> and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points.
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points.
</ul>
</ul>
Line 322: Line 383:
<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span>
<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span>
<ul>
<ul>
   <li class="showTower markWE">Place a '''tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or available tower.
   <li class="showTower markWE">Place a '''<span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or place a '''<span class="showBlackTower">normal, black or white </span> tower <span class="showC1">piece</span><span class="showC2">floor</span>''' to any available tower<span class="showBlackTower"> (white tower is not available)</span>.
     <ul>
     <ul>
       <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
       <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
Line 343: Line 404:
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<ol class="wica-list">
<ol class="wica-list">
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showCastles"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
Line 349: Line 410:
</li>
</li>


<li class="showTower markWE">Deploy a phantom to a tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showTower markWE">Deploy a phantom to a <span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<li class="showWheelOfFortune markC2 markWE">Perform one special action
<li class="showWheelOfFortune markC2 markWE">Perform one special action
Line 370: Line 431:
<ul>
<ul>
<li><span class="showC1">Expand</span><span class="showC2">Grow</span> the flock (draw a token)</li>
<li><span class="showC1">Expand</span><span class="showC2">Grow</span> the flock (draw a token)</li>
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul></li>
</ul></li>
<li class="showSheep markWE">Additionally, if placement of the tile closed the <span class="showC1">farm</span><span class="showC2">field</span> completely (by roads and/or city walls for example) with one or more '''shepherds''', the following action is triggered automatically:
<li class="showSheep markWE">Additionally, if placement of the tile closed the <span class="showC1">farm</span><span class="showC2">field</span> completely (by roads and/or city walls for example) with one or more '''shepherds''', the following action is triggered automatically:
<ul>
<ul>
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul></li>
</ul></li>


<li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions per tree and <span class="showC1">follower</span><span class="showC2">meeple</span>:
<li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions per tree and <span class="showC1">follower</span><span class="showC2">meeple</span>:
<ul>
<ul>
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul>
</ul>
</li>
</li>
<li class="showMessagesForEntriesStep5_markWE_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesForEntriesStep5_markC1AndmarkWE_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWondersOfHumanity markC1 markWE">If you placed the '''Notre-Dame''' wonder tile in an earlier turn and you just placed a <span class="showC1">follower</span><span class="showC2">meeple</span> on a tile adjacent to at least one monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>), you score 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showMessagesForEntriesStep5_markWE_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
 
<li class="showMessagesForEntriesStep5_markC1AndmarkWE_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


</ol>
</ol>
Line 397: Line 461:


<div class="showDragon">
<div class="showDragon">
{{RulesDragon|1=<span></span>|2=<span class="fake-h4">2b. Moving the dragon</span> |
{{RulesDragon|header=fake-h4|title=2b. Moving the dragon|rules=
3='''Step 2D: The Dragon Moves'''
'''Step 2D: The Dragon Moves'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
<li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
Line 406: Line 470:
</div>
</div>


<div class="mw-translate-fuzzy">
{{RulesScoring|header=fake-h4|title=3. Подсчёт очков за объект|rules=
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
'''Шаг 3A: Определить Завершённые Объекты'''
{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Подсчёт очков за объект</span>|
3='''Шаг 3A: Определить Завершённые Объекты'''
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 462: Line 523:
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
Line 489: Line 551:
<ol class="wica-list">
<ol class="wica-list">
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice, or you put it aside if none is available. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature
<ul>
<ul>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
<li class="showFortuneTeller">If you completed a '''fortune teller tent''', score points for it. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showFortuneTeller">If you completed a '''fortune teller tent''', score points for it. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul>
</ul>
</li>
</li>
Line 516: Line 578:
</div>
</div>


<li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 532: Line 594:
</div>
</div>


<div class="mw-translate-fuzzy">
<li>Духовные строения (объект и окружающие квадраты<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Духовные строения (объект и окружающие квадраты<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<ul>
<ul>
Line 542: Line 605:
<li class="showDarmstadt markC2 markWE">Darmstadt church</li>
<li class="showDarmstadt markC2 markWE">Darmstadt church</li>
</ul>
</ul>
</li>
</div>
<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>


<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showHauntedCastles markC1 markWE">Haunted castles (feature and adjacent tiles with mist<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
</li>


<li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
</ul>
</ul>
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
Line 564: Line 638:
</li>
</li>


<li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the player scoring the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul class="showNonBasicFeatureForRingmaster">
<ul class="showNonBasicFeatureForRingmaster">
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
Line 574: Line 648:
</li>
</li>


<li class="showMarketsOfLeipzig markC1 markWE">Each player complying with the '''Markets of Leipzig''' requirements for the completed feature will score the appropriate bonus. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showMarketsOfLeipzig markC1 markWE">Each player complying with the '''Markets of Leipzig''' requirements for the completed feature will score the appropriate bonus. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showBathhouses markC1 markWE">If there is at least one '''free bathhouse''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse chosen by the <span class="showC1">follower</span><span class="showC2">meeple</span>'s owner. You choose the order of these scorings if several <span class="showC1">followers</span><span class="showC2">meeples</span> are affected. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showBathhouses markC1 markWE">If there is at least one '''free bathhouse''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse chosen by the <span class="showC1">follower</span><span class="showC2">meeple</span>'s owner. You choose the order of these scorings if several <span class="showC1">followers</span><span class="showC2">meeples</span> are affected. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
Line 600: Line 674:
<li class="showTollkeepers markC1 markWE">For each '''tollhouse''' that just scored at least one group of travellers, turn over the tollhouse token once (even if the tollhouse affected several completed roads)</li>
<li class="showTollkeepers markC1 markWE">For each '''tollhouse''' that just scored at least one group of travellers, turn over the tollhouse token once (even if the tollhouse affected several completed roads)</li>


<li class="showLandSurveyors">If you scored points for at least one road, city or monastic building, change the active '''scoring tiles''' for the three feature types.</li>
<li class="showLandSurveyors">If you scored points for at least one road, city or monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>), change the active '''scoring tiles''' for the three feature types.</li>


<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>   
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   


<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> 
 
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city, if any available. If the Gingerbread Man moves, all players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
{{IconWorld}}
{{IconWorld}}
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.  
This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.  
</span>
</span>
</ref></span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ref></span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>


Line 625: Line 701:
<div class="showDragonAndC1">
<div class="showDragonAndC1">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesDragon|1=<span></span>|2=<span class="fake-h4">3b. Moving the dragon</span> |
{{RulesDragon|header=fake-h4|title=3b. Moving the dragon|rules=
3='''Step 3D: The Dragon Moves'''
'''Step 3D: The Dragon Moves'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
<li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
Line 642: Line 718:
</div>
</div>


<li class="showMessages_ForC2 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessages_ForC2 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li>
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li>


<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Bunny tile''' was placed<span class="showDragon markC2 markWE"> or an '''Easter Nest area''' was completed by a dragon tile</span>, the '''Easter Bunny phase''' takes place: players move the Easter bunny figure and receive Easter eggs for each one of their <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the bunny during its movement.</li>
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Bunny tile''' was placed<span class="showDragon markC2 markWE"> or an '''Easter Nest area''' was completed by a dragon tile</span>, the '''Easter Bunny phase''' takes place: players move the Easter bunny figure and receive Easter eggs for each one of their <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the bunny during its movement.</li>
<li class="showBets makC1 markWE">If a '''betting office''' is on the placed tile, all players may place one betting chip facedown on it. Skip this action if it is the last tile of the game.</li>


<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one of theirs already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span> of theirs already in play. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <span class="showPeasantRevolts markC1 markWE">The active player may protect the <span class="showC1">follower</span><span class="showC2">meeple</span> just placed against '''peasant revolts''' by paying points.</span></li>
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one of theirs already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span> of theirs already in play. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <span class="showPeasantRevolts markC1 markWE">The active player may protect the <span class="showC1">follower</span><span class="showC2">meeple</span> just placed against '''peasant revolts''' by paying points.</span></li>
Line 659: Line 737:
<li class="showNotBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
<li class="showNotBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
<ol>  
<ol>  
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.)</li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.)</li>
</ol>
</ol>
Line 667: Line 745:
<div class="wica-box-body wica-repeat-action wica-visible">
<div class="wica-box-body wica-repeat-action wica-visible">
<ol>
<ol>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you  (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you  (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
<ul>
<ul>
Line 681: Line 759:
<li class="showBuilderAndBazaarsAndC2 markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
<li class="showBuilderAndBazaarsAndC2 markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
<ol>
<ol>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you  (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you  (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
<ul>
<ul>
Line 706: Line 784:
</div>
</div>


<div class="mw-translate-fuzzy">
<div class="showBuilder">
<div class="showBuilder">
<div class="wica-top-spacing wica-visible">
{{RulesAction|header=fake-h4|title=4. Дополнительные действия|rules=
{{RulesAction|1=<span></span>|2=<span class="fake-h4">4. Дополнительные действия</span> |
'''Шаг 4B: Разрешение Хода'''
3='''Шаг 4B: Разрешение Хода'''
</div>


<ol class="wica-list">
<ol class="wica-list">
Line 724: Line 799:
{{FootnoteIconPara}}
{{FootnoteIconPara}}


<div class="mw-translate-fuzzy">
<noinclude>
[[Category:Completed]]
<!--T:98-->
</div>
{{Category|Completed}}
{{Category|Translatable_templates}}
</div> <!-- end of class="anonymous-hide user-show" -->
</noinclude>

Latest revision as of 10:14, 16 March 2024

Exclamation2.png
This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Порядок Игры, Порядок игры (1-е издание) and Winter_Order_of_Play/ru

To-Do


Селектор дополнений



Трансмогрификация...

Порядок игры

от Meepledrone, построено на основе, предоставленной SkullOne и obervet.



Трансмогрификация...

Once or twice, if double turn

1. Размещение квадрата

Шаг 1A: Начать Ход

  1. If the fairy is next to one of your followersmeeples, score 1 point. (If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.) MESSAGES (#1A) ROBBERSROBBER CHOICE
  2. if no fleas are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.

Для этого шага нет никаких особых действий.

Шаг 1B: Открыть Квадрат

  1. If you have tiles that you are required to play, you must use them instead of drawing a new tile (or maybe several) or choosing a tile from your supplyIf you have tiles that you are required to play, you must use them instead of drawing a new tile (or maybe several) or choosing a tile from your supply.
    • If you have a tile from a previous bazaar auction, you must use that tile.
    • If you have a wonder tile in your supply, you must use that tile.
      • If the wonder tile cannot be placed, draw an additional tile to place it right before the wonder tile. Discard any invalid tile and draw one tile at a time until the placement of the drawn tile and the wonder tile are both valid.
    • If you chose to draw extra tiles for your fortune teller(s) in the first part of a double turn, you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest.
      • If not possible, discard any invalid tile left and draw one tile at a time until it is valid.
  2. If you do not have to use a tile and you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
  3. If you did not perform any previous action in Step 1B, randomly draw a tile. If a dragon is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first volcano tile is drawn and placed) and draw randomly a new tile.
  4. Случайным образом вытяните квадрат. If a dragon is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first volcano tile is drawn and placed) and draw randomly a new tile.
  5. Покажите квадрат всем игрокам.
  6. If a Wheel of Fortune icon is on the tile, resolve Wheel of Fortune. MESSAGES (#1B) ROBBER CHOICE
  7. If a hill is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.
  • Randomly draw a tile. Additionally draw one extra tile for each one of your fortune teller(s). Choose one of the tiles drawn with a valid placement.
    • If you chose to draw extra tiles for your fortune teller(s) and none of them can be placed, discard them all. Draw one tile at a time until it can be placed, discarding and re-shuffling any invalid tile drawn previously.
    • If a dragon is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first volcano tile is drawn and placed) and draw randomly a new tile.
  • Show the tile to all players. Place the tile in front of you while performing the actions associated to the tile.Place the tile in front of you while performing the actions associated to the tile.Place the tile in front of you while performing the actions associated to the tile.
  • If a hill is depicted on the tile, immediately draw another tile if any available. If so, keep this new tile face-down underneath the tile with the hill.
  • If a Wheel of Fortune icon is on the tile, resolve Wheel of Fortune. ROBBERS WONDER
  • If a peasant revolt symbol is on the tile, resolve the peasant revolt for the feature type indicated. ROBBERS WONDER
  • If the tile is placeable and you decide to open a gift in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. TREE TRAP / LAKE TRAP ROBBERS WONDER
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1B) ROBBERS WONDER
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1B) ROBBERS WONDER
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1B) ROBBERS WONDER
  • Шаг 1C: Разместить Квадрат

    1. Разместите квадрат. You must build a bridge if doing so is required to make the tile placement legal. (Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.) You may build a bridge on the tile just placed or a tile orthogonal to the tile just placed. No bridge can be built on an acrobat tile with one or more acrobats. If the placement is illegal without the bridge, you may choose to discard the tile and go back to Step 1B.
    2. Примечание: любой основанный на квадратах объект, который завершился, в этот момент считается завершённым.
    3. If a volcano symbol is on the tile, place the dragon on this tile.
    4. If a princess symbol is on the tile, and the tile is added to an existing city with a knight on it, you may remove a knight of your choice and skip Steps 2B-1 and 2B-2.
    5. If a plague source is on the tile, the lowest numbered Outbreak token not yet in play must be placed on it.
    6. If a gold symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.
  • Discard and re-shuffle the remaining extra tiles provided by your fortune teller(s), unless your builder granted you a double turn.
  • Note: any tile-based feature that is finished is considered complete at this time.
  • If a volcano symbol is on the tile, place the dragon on this tile.
  • If a princess symbol is on the tile, and the tile is added to an existing city with a knight on it, you may remove a knight of your choice and skip Steps 2B-1 and 2B-2.
  • If a plague source is on the tile, the lowest numbered Outbreak token not yet in play must be placed on it.
  • If a gold symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.
  • If a mage and witch symbol is on the tile, or if the tile joins the features with the Mage and Witch, you must move the Mage or the Witchthe Magethe Witch.
  • If a robber symbol is on the tile, your robber and next player’s robber still in their supply may be placed on the scoreboard. If you had already played your robber, you may move it.
  • If there is a quarter-wind rose on the tile and you place the tile in the appropriate quadrant of the playing farmfield, you score 3 points. ROBBERS WONDER
  • If a hill is on the tile, place the hill tile while keeping the face-down second tile underneath it.
  • If placing the Solovei Razboynik tile on a road (or if connecting roads to it), all the thieveshighwaymen on the road are affected by this tile. TREE TRAP
  • If placing the Vodyanoy tile, all the followersmeeples on adjacent tiles are affected by this tile. LAKE TRAP
  • If the tile placed shows La Porxada, the player may choose between two actions:
    • Swapping followersmeeples in play: the player can exchange one followermeeple with one of another player. If the other player rejects, the player must eliminate one of their followersmeeples for the remainder of the game. The active player may protect the exchanged followermeeple against peasant revolts by paying points. Any followersmeeples exchanged will keep their protection against peasant revolts.
    • Final scoring bonus
  • If placing an Easter Bunny tile, place the Easter bunny figure on it.
  • If placing a circus tile for the first time, place an animal token facedown on the circus area and then the big top on it.
  • If there is a fruit-bearing tree on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doesn't matter if it matches the type of tree.)
  • If placing the second Spiel Doch! 2/2018 tile and they are in the correct order when using the variant rules, you score 5 points. ROBBERS WONDER
  • If the tile placed is the last one to surround a bathhouse with a trapped followermeeple, the followermeeple can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.
  • If you placed a 20th Anniversary Expansion tile without activating its arrow symbol, you score 2 points (even if you activate an arrow symbol on an adjacent tile). ROBBERS WONDER
    • Only one arrow can be activated even if you used an additional tile to place a wonder tile.
  • If you activated an "extra turn" arrow symbol on a 20th Anniversary Expansion tile just placed or on an adjacent tile, you are granted an extra turn after finalizing the current one (even if it is a double turn). You cannot not get a second extra turn in a row this way.
  • If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a gift card, look at it without showing it to anyone, and place it face down in your supply.
  • If you placed a tile with spell circles in a way that it limits its mist, take as many ghosts from the supply as there are spell circles on the tile and add them to one or more of your own followersmeeples. If any of your followersmeeples ends up with three ghosts, remove the followermeeple and its ghosts.
  • If you placed the Stonehenge wonder tile in an earlier turn and you just completed one or more occupied roads, you score 3 points for each road. ROBBERS
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1C) ROBBERS WONDER
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1C) ROBBERS WONDER
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1C) ROBBERS WONDER
  • 2. Выставление подданного

    Шаг 2A: Переместить Фишки (Пролог)

    1. If you have a followermeeple on a bathhouse, you may buy the followermeeple back by losing as many points as the number on the bathhouse tile. You can place the followermeeple in the same turn.

    Для этого шага нет никаких особых действий.

  • If you placed a tile with spell circles, move ghosts from the 8 surrounding tiles to place them on the spell circles. If there are not enough, take the remaining ghosts from the supply, if any available.
  • If the tile you placed extended the mist, add one ghost from the supply to an opponent's followermeeple, if possible. If this is its third ghost, remove the followermeeple and its ghosts.
    Additionally, if the mist has ghosts on spell circles (except those on the tile just placed, if any), add ghosts from those spell circles to followersmeeples from any opponents, if possible (otherwise move the ghosts to the supply):
    • Move one ghost from a spell circle in the mist (except from the tile just placed, if any), if the mist is incomplete
    • Move all the ghost from the spell circles in the mist (including those on the tile just placed, if any), if the mist is completed

    If any followermeeple is added a third ghost, remove the followermeeple and its ghosts immediately.

  • If the tile you placed limited the mist, add one ghost from the supply to one of your own followersmeeples, if possible. If this is its third ghost, remove the followermeeple and its ghosts.
    Additionally, if the mist has ghosts on spell circles (except on the tile just placed, if any), add all the ghosts from those spell circles (except those from the tile just placed, if any) to one or more or your followersmeeples, if possible (otherwise move the ghosts to the supply). If any followermeeple is added a third ghost, remove the followermeeple and its ghosts immediately.
  • If you have a followermeeple on a bathhouse, you may buy the followermeeple back by losing as many points as the number on the bathhouse tile. You can place the followermeeple in the same turn.
  • There are no particular actions for this step.

    Шаг 2B-1: Переместить Фишки (Фаза 1)

    Skip this step if you removed a knight with a princess symbol.
    Otherwise, you may do one and only one of the following:
    Вы можете сделать одно и только одно из следующих действий:

    1. Выставить подданного. The magic portal and flier can be used, if present on the tile.The magic portal can be used, if present on the tile.The flier can be used, if present on the tile. (Forbidden if volcano or plague source was played.)(Forbidden if plague source was played.)(Forbidden if volcano was played.)
      • Обычного подданного на объект or wooden bridge
      • Big followerLarge meeple on feature or wooden bridge
      • Mayor in city
      • Wagon on feature (not farmfield) or wooden bridge
      • Abbot on garden or monastic building (cloistermonastery, abbey, shrine, German monastery, Dutch & Belgian monastery, Japanese building, Darmstadt church)
      • Ringmaster on feature or wooden bridge
  • Every player may have only 2 followersmeeples on a fortune teller tent at the same time.
  • Deploy a followermeeple to normal or black tower piecefloor LAKE TRAP
    • Normal followermeeple
    • Big followerLarge meeple
    • Ringmaster
    • Guard followermeeple
  • Perform an acrobat action
    • Add a normal followermeeple to an uncompleted acrobat pyramid with no wooden bridge on the tile LAKE TRAP:
      • By direct placement, if the newly placed tile is an acrobat tile or is adjacent to one.
      • By means of a magic portal, if present on the tile and not used earlier.
      • By means of a flier, if present on the tile and not used earlier.
      • By means of a 20th Anniversary Expansion 'place meeple' arrow symbol, if activated by the tile placement.
      If the acrobat pyramid has three followersmeeples now, it will be considered complete at this time.
    • Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it (including any ghosts added to them) to allow players to build a new acrobat pyramid in future turns. ROBBERS WONDER
  • Deploy one of your other figures. (Forbidden if volcano was played.) (Forbidden after playing plague source.)
    • Pig to a farmfield containing one of your followersmeeples
    • Builder to a city or road containing one of your followersmeeples
    • Shepherd to a farmfield not already containing a shepherd. You must perform the following action:
      • ExpandGrow the flock action (draw a token)
  • Deploy the barn. The farmfield will be scored as a normal feature in Step 3B.
  • Perform one special action
    • Place a followermeeple on the Wheel of Fortune
    • Remove one of your own figure from anywhere in the playing area if the festival symbol was on the played tile
    • Retrieve 1 followermeeple or special figure trapped by Vodyanoy or Solovei Razboynik.
    • Remove your abbot (and any ghosts added to it) and score its points ROBBERS WONDER
    • Protect 1 followermeeple against peasant revolts in exchange for points.
  • Deploy / move a neutral figure or token
    • Place a normal or black tower piecefloor on any tower base or place a normal, black or white tower piecefloor to any available tower (white tower is not available).
      • You may capture a followermeeple if appropriate.
      • If two players have captured one of each other’s followersmeeples, they must immediately be exchanged.
    • Place a little building on the tile just played
    • Move the fairy next to one of your followersmeeples (not allowed if on a castle)
    • Place or move your tollhouse on a free crossroad
  • Шаг 2B-2: Переместить Фишки (Фаза 2)

    Skip this step if you removed a knight with a princess symbol.
    Otherwise, you may do one and only one of the following:
    You may do one and only one of the following:

    1. Place the phantom in the same way as a normal followermeeple on feature or wooden bridge. The flier and magic portal, if present on the tile, can be used as long as they were not used in Step 2B-1.The magic portal, if present on the tile, can be used as long as it was not used in Step 2B-1.The flier, if present on the tile, can be used as long as it was not used in Step 2B-1. A 20th Anniversary Expansion arrow symbol can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in Step 2B-1. The phantom may be protected if placed on a feature affected by peasant revolts in exchange for points. This step is forbidden if a volcano or plague source tile was played.This step is forbidden if a volcano tile was played.This step is forbidden if a plague source tile was played. TREE TRAP / LAKE TRAP
      • Note: Every player may have only 2 followersmeeples on a fortune teller tent at the same time.
    2. Deploy a phantom to a normal or black tower piecefloor LAKE TRAP
    3. Perform one special action
      • Place a phantom on the Wheel of Fortune

    Для этого шага нет никаких особых действий.

    Шаг 2C: Разрешение Перемещения Фишек

    1. If a ferry lake was on the placed tile, place a ferry. TREE TRAP
    2. If placement of a tile extended a road with a ferry, the ferry may be moved. Each ferry may only be moved once per turn. TREE TRAP
    3. If placement of the tile extended the farmfield with your shepherd, you must choose one of the following two actions:
      • ExpandGrow the flock (draw a token)
      • Herd the flock intoGuide the flock to the stable (score 1 point per sheep) ROBBERS WONDER
    4. Additionally, if placement of the tile closed the farmfield completely (by roads and/or city walls for example) with one or more shepherds, the following action is triggered automatically:
      • Herd the flock intoGuide the flock to the stable (score 1 point per sheep) ROBBERS WONDER
    5. If the tile placed has one or more followersmeeples on any of its features, and it has one fruit-bearing tree or is adjacent to one or more of them, you may perform one of the following actions per tree and followermeeple:
      • Harvesting: Take the top-most fruit token (if available) and score fruit points ROBBERS WONDER
      • Selling: Sell from 1 to 4 fruit tokens and score accordingly ROBBERS WONDER
    6. If you placed the Notre-Dame wonder tile in an earlier turn and you just placed a followermeeple on a tile adjacent to at least one monastic building (cloistermonastery, abbey, shrine, German monastery, Dutch & Belgian monastery, Japanese building, Darmstadt church), you score 3 points. ROBBERS
    7. Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#2) ROBBERS WONDER
    8. Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#2) ROBBERS WONDER

    Для этого шага нет никаких особых действий.

    2b. Moving the dragon

    Step 2D: The Dragon Moves

    1. HiG & ZMG rules: If a dragon symbol was on the placed tile, move the dragon.
    2. If a dragon symbol was on the placed tile, move the dragon.

    3. Подсчёт очков за объект

    Шаг 3A: Определить Завершённые Объекты

    1. Определите все завершённые объекты:
      • Объекты, завершённые размещением квадрата or by abbey placement or by halfling placement or by German castle placement
        • Дороги
        • Города
        • Духовные строения:
          • Монастыри
          • Abbey
          • Shrine
          • German monastery (with monk)
          • Dutch & Belgian monastery (with monk)
          • Japanese building (with monk)
          • Darmstadt church
        • Baba Yaga's hut
        • Сады
        • German castles (except by another German castle)
        • German cathedrals
  • Roads or German cathedrals completed by placement of a bridge
  • Roads or German cathedrals completed by placement of a tunnel token
  • Roads or German cathedrals completed by placement or movement of a ferry
  • FarmsFields to be scored due to barn placement or joining of a farmfield with a farmer to one with a barn
  • Castles completed by the completion of a nearby feature (not on the same turn that the castle itself was built)
  • If the tile placed completed the city with La Porxada, all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed La Porxada chose the final scoring bonus
  • Resolve control of the completed features.
    • Normal followermeeple (1 vote)
    • Big followerLarge meeple (2 votes)
    • Wagon (1 vote)
    • Mayor (1 vote per pennantcoat of arms in the city)
    • Phantom (1 vote)
    • Abbot (1 vote)
    • Ringmaster (1 vote)
    • Guard followermeeple (1 vote)
    • Hill (If there is a tie, tied players with at least one followermeeple on a hill are considered to have control)
    • Citizen's Jury scoring tile: All players in a city share the majority no matter their votes
  • Players with majority on a completed road leading (directly or indirectly) to the City of Leipzig may send one followermeeple to a quarterdistrict where they have no presence yet.
  • Каждый игрок, получающий очки, выбирает порядок, в котором разрешаются его объекты.
    • Exception: You determine the scoring order if scoring multiple features controlled by different players and some arbitration is required.
    • Exception: You determine the scoring order if there are free bathhouses and multiple features with one followermeeple are scored.
    • Exception: A castle must be resolved immediately after any feature which triggers its completion (the castle owner selects the feature if multiple features in the fief were completed by the same tile placement).
    • Exception: Completed castles other completed castles' overlapping fiefs must be resolved together.
  • Выполните Шаг 3B для каждого завершённого объекта в выбранном порядке.
  • Шаг 3B: Разрешение Завершённых Объектов

    1. If a townsmall city was created by the tile placement, the townsmall city may be converted into a castle by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.
    2. If the Gingerbread Man is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice, or you put it aside if none is available. (How this would interact with a newly-formed castle is unknown. As a castle is no longer a city, the Gingerbread Man should likely be removed with no scoring.) ROBBER CHOICE WONDER
    3. Rewards for completing the feature
      • Collect any trade good tokens
      • If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the King or Robber Baron. Place the king token or robber baron token on the new largest feature accordingly
      • If you completed a fortune teller tent, score points for it. ROBBER CHOICE WONDER
    4. The player to your left may move one or more followersmeeples from the City of Carcassonne to the current feature. Everyone has this opportunity in turn, ending with you. TREE TRAP / LAKE TRAP
    5. Разрешение контроля завершённого объекта
      • Обычный подданный (сила 1)
      • Big followerLarge meeple (2 votes)
      • Wagon (1 vote)
      • Mayor (1 vote per pennantcoat of arms)
      • Phantom (1 vote)
      • Abbot (1 vote)
      • Ringmaster (1 vote)
      • Hill (If there is a tie, tied players with at least one followermeeple on a hill are considered to have control)
      • Citizen's Jury scoring tile: All players in a city share the majority no matter their votes
    6. If scoring a city or a road with at least one watchtower, score the watchtower bonus for each player with followersmeeples on a watchtower (no majority applied.) ROBBER CHOICE WONDER
    7. If scoring a road beginning or ending at crossroads with a tollhouse, score the toll for each tollhouse owner. ROBBER CHOICE WONDER
    8. Подсчитайте очки и начислите их контролирующему(им) игроку(ам) ROBBER CHOICE
      • Дорога (квадраты объекта + German cathedrals + inns + mage + witch + little buildings + German castles + bathhouses + labyrinths, taking into account scoring tiles)
    9. Города (квадраты объекта+ Cathars / siege / besiegers + cathedrals + mage + witch + little buildings + German castles + bathhouses + Darmstadtium, taking into account scoring tiles)
    10. Духовные строения (объект и окружающие квадраты + vineyards + little buildings, taking into account scoring tiles)
      • Монастырь
      • Abbey
      • Shrine
      • German monastery (with monk)
      • Dutch & Belgian monastery (with monk)
      • Japanese building (with monk)
      • Darmstadt church
    11. Fields with barn(s) (completed cities / castles + pig + pig-herd + Cathars / siege / besiegers + little buildings + ghosts)
    12. Baba Yaga's hut (feature tile + little buildings + ghosts)
    13. Gardens (feature and adjacent tiles + little buildings + ghosts)
    14. German castles (feature and adjacent tiles + little buildings + ghosts)
    15. German cathedrals (roads tiles and road segments on German cathedral tiles + inns + little buildings + ghosts)
    16. Haunted castles (feature and adjacent tiles with mist + little buildings + ghosts)
    17. Cemeteries (no points for feature + little buildings + ghosts) - Add 1 extra guard followermeeple to your supply, if available
    18. Note: If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
      • A castle scoring triggered by this feature (not applicable to fields with barn(s))
      • The teacher bonus triggered by this feature
    19. If a player has the teacher, that player scores the same number of points that were awarded to the player scoring the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. ROBBER CHOICE WONDER
    20. If a fairy is next to a followermeeple in the completed feature, that followermeeple’s owner receives 3 points. (This bonus does not affect acrobats in a pyramid.) ROBBER CHOICE WONDER
    21. Each player scores their ringmaster, if placed on a completed feature (no majority is considered). ROBBER CHOICE WONDER
      • Features triggering the bonus: road, city, cloistermonastery and farmfield (basic game features)
    22. Each player complying with the Markets of Leipzig requirements for the completed feature will score the appropriate bonus. ROBBER CHOICE WONDER
    23. If the feature completed is a Darmstadt church, the player(s) with the majority in the vicinity of the church will receive 3 bonus points. ROBBER CHOICE WONDER
    24. If there is at least one free bathhouse, any followermeeple that takes part in a scoring on its own has to be moved to an unoccupied bathhouse chosen by the followermeeple's owner. You choose the order of these scorings if several followersmeeples are affected. LAKE TRAP
    25. Remove the mage or witch if they were involved in the scoring of this feature.
    26. Remove the mage if it was involved in the scoring of this feature.
    27. Remove the witch if it was involved in the scoring of this feature.
    28. If a heretic or monk completes its feature, determine if a “race to completion" has been won. If so, return the losing followermeeple to its owner.
    29. Move any wagons on the completed feature to any adjoining unoccupied uncompleted featureany unoccupied uncompleted feature on the same tile or around it, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise.
    30. Верните всех оставшихся на завершённом объекте подданных своим владельцам.
    31. If one or more of the school's roads were completed, you receive the teacher from the school tiles.

    Шаг 3C: Разрешение Подсчёта Очков Квадрата

    1. If there is at least one gold piece on a tile with the completed features, gold pieces are distributed to the controlling player(s)
    2. For each tollhouse that just scored at least one group of travellers, turn over the tollhouse token once (even if the tollhouse affected several completed roads)
    3. If you scored points for at least one road, city or monastic building (cloistermonastery, abbey, shrine, German monastery, Dutch & Belgian monastery, Japanese building, Darmstadt church), change the active scoring tiles for the three feature types.
    4. If a new circus tile was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. ROBBERS WONDER
    5. If a city or a road with one or more betting offices was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. ROBBERS WONDER
    6. If you played a Gingerbread Man tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city, if any available. If the Gingerbread Man moves, all players receive points for any knights they have in the city that the Gingerbread Man just left. [1] ROBBERS WONDER
    7. If you did not score any points from placement of the tile this turn, but one or more opponents did, you may place a followermeeple in the City of Carcassonne. Then, if you did the placement, you may move the Count to a quarterdistrict of your choice.
    8. Consider the total movement of your counting figures after all the features are scored: MESSAGES (#3) ROBBERS

    Для этого шага нет никаких особых действий.

    3b. Moving the dragon

    Step 3D: The Dragon Moves

    1. RGG rules only: If a dragon symbol was on the placed tile, move the dragon.

    4. Дополнительные действия

    Шаг 4A: Разрешение Действий Квадрата

    1. If a fair symbol was on the placed tile, use the catapult. MESSAGES (#4) ROBBERS
  • Consider the total movement of your counting figures after all the features are scored: MESSAGES ROBBERS WONDER
  • If an Easter Nest area was completed, you and any players with followersmeeples on the neighboring tiles receive Easter eggs.
  • If an Easter Bunny tile was placed or an Easter Nest area was completed by a dragon tile, the Easter Bunny phase takes place: players move the Easter bunny figure and receive Easter eggs for each one of their followersmeeples meeting the bunny during its movement.
  • If a betting office is on the placed tile, all players may place one betting chip facedown on it. Skip this action if it is the last tile of the game.
  • If a crop circle was on the placed tile, you decide whether all players now A) may deploy a followermeeple next to one of theirs already in play or B) must remove a followermeeple of theirs already in play. The type of followermeeple is determined by the type of crop circle. The active player may protect the followermeeple just placed against peasant revolts by paying points.
  • You may remove one knight from a besieged city if a cloistermonastery / shrine / abbey / German or Dutch & Belgian monastery / Japanese building / Darmstadt church directly borders:
    • Any tile of that city (Siege)
    • A Cathar tile (Cathars) or Besiegers tile (Besiegers)
  • If a bazaar symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
    1. Perform an auction. ROBBERS WONDER
    2. Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the Order of Play placing the purchased tiles instead of drawing new ones.)
  • If a bazaar symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left, repeat actions 1 and 2 until no player has a pending delayed auction:
    1. Perform an auction. ROBBERS WONDER
    2. Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the Order of Play placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
      • A player triggers a double turn: Carry out the two parts of the double turn normally before the next player's bazaar turn.
      • A player draws and places a new bazaar tile in the second part of their double turn: Proceed as usual but delay the associated auction until the current bazaar round is finished (A new bazaar round will be carried out.)
  • If a bazaar symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
    1. Perform an auction. ROBBERS WONDER
    2. Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the Order of Play placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
      • A player triggers a double turn: Carry out the two parts of the double turn normally before the next player's bazaar turn.
      • A player draws and places a new bazaar tile in the second part of their double turn: Proceed as usual but ignore the associated auction.
  • Для этого шага нет никаких особых действий.

    Шаг 4B: Разрешение Хода

    Для этого шага нет никаких особых действий.

    4. Дополнительные действия

    Шаг 4B: Разрешение Хода

    1. If you had a builder on a road or city that was extended by the placement of the tile, repeat Steps 1B through 4A once more and only once more.

    Примечания

    Для лицензирования иконок и объяснения, пожалуйста, посетите страницу иконок.

    1. Interpretation from the Community This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.