Difference between revisions of "Carcassonne Order of Play/sk"

From Wikicarpedia
Jump to navigation Jump to search
(Updating to match new version of source page)
(3 intermediate revisions by 2 users not shown)
Line 61: Line 61:
<li class="showAll">You '''may''' ask for advice.</li>
<li class="showAll">You '''may''' ask for advice.</li>
<li class="showAll">You '''may''' read the rules.</li>
<li class="showAll">You '''may''' read the rules.</li>
<li class="showBets">You '''may''' look at the betting chips in your supply, but not look at the ones placed on the board.</li>
</ul>
</ul>
</li>
</li>
Line 191: Line 192:
<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<ul>
<ul>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, he or she must eliminate one of his or her <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, the player must eliminate one of their <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li>
<li>'''Final scoring bonus'''</li>
<li>'''Final scoring bonus'''</li>
</ul>
</ul>
Line 227: Line 228:


<ol class="wica-list">
<ol class="wica-list">
<li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.</li>
<li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.</li>
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
</ol>
</ol>
<span class="showNotBathhouses" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span>


'''Step 2B-1: Move the Wood (Phase 1)'''
'''Step 2B-1: Move the Wood (Phase 1)'''


<span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br />
<span class="showPrincess markWE">Preskočte tento krok, ak ste odstránili rytiera pomocou symbolu princeznej.<br />
Otherwise, you '''may''' do one and only one of the following:</span>
V opačnom prípade, '''môžete''' vykonať práve jednu z nasledujúcich možností:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">'''Môžete''' vykonať práve jednu z nasledujúcich možností:</span>


<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showMayor markWE">'''Mayor''' in city</li>
<li class="showMayor markWE">'''Mayor''' in city</li>
<li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class="showCastles"> or wooden bridge</span></li>
<li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class="showBridges"> or wooden bridge</span></li>
<li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li>
<li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li>
<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showBridges"> or wooden bridge</span></li>
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showBridges"> or wooden bridge</span></li>
</ul>
</ul>
<span class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</span>
<span class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</span>
Line 319: Line 323:
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<ol class="wica-list">
<ol class="wica-list">
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showCastles"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
Line 404: Line 408:
<li class="showGermanCastles markWE">German castles (except by another German castle)
<li class="showGermanCastles markWE">German castles (except by another German castle)
<li class="showGermanCathedrals markWE">German cathedrals</li>
<li class="showGermanCathedrals markWE">German cathedrals</li>
<li class="showHauntedCastles markC1 markWE">Haunted castles</li>
<li class="showCemeteries markC1 markWE">Cemeteries</li>
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</span>
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</span>
<li class="showFortuneTeller markWE">Fortune teller tent</span>
<li class="showFortuneTeller markWE">Fortune teller tent</span>
Line 422: Line 428:


</ul>
</ul>
<li class=""showAll">Resolve control of the completed features.
<ul>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li>
<li class="showWagon markWE">Wagon (1 vote)</li>
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in the city)</li>
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
</ul>
</li>
<li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to the '''City of Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a <span class="showC1">quarter</span><span class="showC2">district</span> where they have no presence yet.</li>
</li>
</li>
<li class="showAll">Each player receiving points chooses the order in which his or her features resolve.
<li class="showAll">Each player receiving points chooses the order in which their features resolve.
<ul>
<ul>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
Line 450: Line 474:
<li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<li class=""showAll">Resolve control of the completed feature
<li class=""showAll">Resolve control of the completed feature<span class="showCountOfCarcassonneOrMarketsOfLeipzig">, if any update is required.</span>
<ul>
<ul>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li>
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li>
<li class="showWagon markWE">Wagon (1 vote)</li>
<li class="showWagon markWE">Wagon (1 vote)</li>
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span>)</li>
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in the city)</li>
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li>
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
Line 467: Line 492:


<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to '''Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a <span class="showC1">quarter</span><span class="showC2">district</span> where they have no presence yet.
<ul>
<li>If a player has the majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span>, he or she does not score points for the feature as a result.</li>
<li>If a player has the majority with more than one <span class="showC1">follower</span><span class="showC2">meeple</span>, he or she will score points for the feature as usual and additionally bonus points if sending the <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter.</li>
</ul></li>


<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<li class="showAll">Tally points and award points to the controlling player(s) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<ul>
<ul>
<li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showSignposts markWE"> + signposts</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Road (feature tiles<span class="showGermanCathedrals markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showSignposts markWE"> + signposts</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
</li>
</li>


<li>Cities (feature tiles<span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showCathedrals markWE"> + cathedrals</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showDarmstadt markC2 markWE"> + Darmstadtium</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Cities (feature tiles<span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showCathedrals markWE"> + cathedrals</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showDarmstadt markC2 markWE"> + Darmstadtium</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
</li>
</li>


<li>Monastic buildings (feature and adjacent tiles<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Monastic buildings (feature and adjacent tiles<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span><span class="showLandSurveyors markC1 markWE">, taking into account scoring tiles</span>)
<ul>
<ul>
<li class="showAll">Monastery</li>
<li class="showAll">Monastery</li>
Line 494: Line 513:
</li>
</li>


<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>


<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showHauntedCastles markC1 markWE">Haunted castles (feature and adjacent tiles with mist<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
</li>


<li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
</ul>
</ul>
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
Line 518: Line 547:
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li>


<li class="showRingmasterScoring markC1 markWE">Each player scores his or her '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<ul class="showNonBasicFeatureForRingmaster">
<ul class="showNonBasicFeatureForRingmaster">
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
Line 541: Line 570:
</li>
</li>
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li>
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li>
<li class="showGhosts">Return all the ghosts on the completed feature to the general supply.</li>
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
</ol>
</ol>
Line 556: Line 586:


<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>   
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>   
<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> 


<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
Line 639: Line 671:
</ol>
</ol>
</li>
</li>
<li class="showBets makC1 markWE">If a '''betting office''' is on the tile you placed, all players may place one betting chip facedown on it. Skip this action if it is the last tile of the game.</li>


</ol>
</ol>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonne_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotBets_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotMessages_ForC2" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonneAndNotBetsAndNotMessages_ForC2" style="color: #666666;">There are no particular actions for this step.</span>


<div class="showNotBuilder">
<div class="showNotBuilder">

Revision as of 21:24, 9 February 2023

Výber rozšírení



Příprava...

Priebeh hry

Vytvoril Meepledrone, na základe podkladov poskytnutých SkullOne a obervet.



Príprava...

Poznámky pod čiarou

Vysvetlenie ikoniek nájdete na tejto stránke.

  1. Výklad pravidiel komunitou This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.