Difference between revisions of "Carcassonne Scoring During the Game"

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m (Update)
m (Updated Abbot according to clarifications from 11/2020)
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{| width="100%" class="showNotMonasteries"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |  
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |  
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<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
</span>
<ul class="showVineyards">
<ul>
<li >Vineyards are not considered when returning the abbot.</li>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li class="showGardens">Vineyards do not affect gardens.</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</ul>
<ul class="showLittleBuildings">
</li>
<li >Little buildings are not considered when returning the abbot.</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</ul>
</span>
</span>
|}
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{| width="100%" class="showMonasteries"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Two possible options depending on the position of the abbot
<ul class="showVineyards">
<li >Vineyards are not considered when returning the abbot.</li>
<li class="showGardens">Vineyards do not affect gardens.</li>
</ul>
<ul class="showLittleBuildings">
<li >Little buildings are not considered when returning the abbot.</li>
</ul>
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|-
| colspan="2" | <hr class="solid"/>
<!--T:88-->
|- valign="top"
| width="50%" class="scoringMeeple" | <span><span style="margin: 0px 5px;">[[File:Figure_Abbot_red.png|x50px]]</span></span> <span>Placed as a '''monk'''</span> || width="50%" |
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
</span>
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|-
| colspan="2" | <hr class="dotted"/>
<!--T:90-->
|- valign="top"
| width="50%" class="scoringMeeple" | <span><div style="width: 50px; height:50px; box-sizing: border-box; display: inline-block; transform: rotate(-90deg);">[[File:Figure_Abbot_red.png|x50px]]</div></span> <span>Placed as an '''abbot'''</span> || width="50%" | '''1''' point for the feature tile + '''1''' point for each tile in a direct row or column
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|}
|}



Revision as of 19:26, 11 December 2020

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Scoring during the game



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