Difference between revisions of "Christmas Present"

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[[Category:Winter Edition]]
[[Category:Winter Edition]]
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Revision as of 01:53, 23 November 2022

Other languages:


Carcassonne Winter Edition - Christmas Present.jpg

General info and comments

Christmas Present was released exclusively to the Hungarian market by Piatnik in December 2013. It was published through JEM Magazine's website as a print-and-play expansion.[1]

What is it? It happens once every year, it's cold, everything is covered in snow and the whole world is decorating pine trees. Shall I tell you the answer? Of course, it is Christmas. This is when millions of gifts find their owners. They are very happy with some of them, but sometimes the feeling "they shouldn't have opened the package" overwhelms the person. In this add-on players will receive gifts and not all of them will be happy ones (at least for the other players).

The original Hungarian rules and artwork are available here:

Thanks to Rachel Anthony-Rowlands and Leven for providing corrections to our translation.

Contents

  • 64 cards (2 decks of 32 cards)
XmasPresent CloisterBack.png  Back of the Cloister deck
XmasPresent CountBack.png  Back of the Roadside deck

Rules

The basic rules of Carcassonne do not change, and the Christmas Present expansion can be used with all expansions released so far.

Preparation

At the start of the game, separate the cards into two decks according to their distinct card backs (Cloister and Roadside), then shuffle each deck and place them within reach of all players.

Gameplay

1. Placing a tile

When a player places a tile adjacent to another player's cloister, they may draw the top card from the Cloister deck and either activate it immediately (if the card allows or requires immediate activation) or place it into their hand (if the card allows or requires activation later).

When a player places a tile that contains only roads, they may then draw the top card from the Roadside deck and either activate it immediately (if the card allows or requires immediate activation) or place it into their hand (if the card allows or requires activation later).

Activating a card

The current player can activate several cards in a row in a turn. Players can only play the cards in their hands in their own turn (except for the card that protects a Meeple).

The activated cards are placed in a discard pile once used.[2]

Each player can have a maximum of 5 cards of both card types in their hand at the same time, they keep these a secret from the others. At the end of their turn, players must discard excess cards from their hand.

At the end of the game, the cards that can be played must be revealed in player order (those with the Carcassonne symbol), then the cards that can be used during the game can no longer be used (those with the lightning symbol or those with no symbol).

Description of the cards

Symbols

  • Lightning-symbol.png Cards with the lightning symbol at the bottom are activated immediately upon drawing them.
  • Carc-symbol.png Cards with the Carcassonne symbol at the bottom are activated at the end of the game.
  • Cards without any symbol may be activated at any time during the game.

Cloister deck

Score3.png Score +3 points immediately.
XmasPresent ScoreUnfinishedRoad.png Score an unfinished road for 2x points.
XmasPresent ScoreUnfinishedCity.png Score an unfinished city for +1 points per segment.
XmasPresent ScoreUnfinishedCloister.png Score an unfinished cloister for +1 points per tile (except for the cloister itself).
XmasPresent ClaimUnoccupiedFeature.png Place a meeple to claim an unoccupied feature.
XmasPresent ClosedLoopRoad.png Score 2x points for a road that forms a closed loop.
XmasPresent PreventAttack.png Discard a Roadside card to nullify an attack by an opponent.
XmasPresent Draw2.png Draw 2 tiles, play one and discard the other.
XmasPresent ShieldsWorth3.png Score 3 points per shield on a completed city.
XmasPresent CityWithoutShieldsWorth3.png Score 3 points per tile on a completed city without shields.
XmasPresent ReturnMeeple.png Return one meeple from any tile to your supply.
XmasPresent DoublePoints.png Score +2 points for each meeple remaining in your supply.
XmasPresent EarlyFarmScoring.png For each field that you control, score +1 point for each completed city.
XmasPresent JoinFarmScoring.png When scoring a field with shared majority, score +1 point for each completed city.

Roadside deck

XmasPresent ClaimOccupiedFeature.png Place a meeple on a feature occupied by another player.
XmasPresent MeepleLock.png Rotate (lay down) all meeples on a corresponding feature to prevent it from being returned when the feature is completed. If, later in the game, another meeple is deployed to this feature it must be laid down as well.[3] Points for the feature are awarded only at the end of the game.
XmasPresent BreakTies.png When scoring a feature where two players share majority, the player who activates this card gains +1 influence. If the opposing player also activates an identical card on the same feature, the two cards cancel each other out.[4]
XmasPresent MeepleSwap.png Exchange an opponent's meeple on the corresponding feature type for one of your own meeples on a feature of the same type.
XmasPresent Mastermind.png Force the next player to place their tile in the location of your choosing.
XmasPresent BreakFarmTie.png When scoring a field where two players share majority, the player who activates this card gains +1 influence.

Card Distribution

Total Cards: 64

Cloister Deck

XmasPresent Card01.png x2
XmasPresent Card02.png x2
XmasPresent Card03.png x2
XmasPresent Card04.png x2
XmasPresent Card05.png x2
XmasPresent Card06.png x2
XmasPresent Card07.png x2
XmasPresent Card08.png x2
XmasPresent Card09.png x2
XmasPresent Card10.png x2
XmasPresent Card11.png x2
XmasPresent Card12.png x2
XmasPresent Card13.png x2
XmasPresent Card14.png x2
XmasPresent Card15.png x2
XmasPresent Card16.png x2

Roadside Deck

XmasPresent Card17.png x2
XmasPresent Card18.png x2
XmasPresent Card19.png x2
XmasPresent Card20.png x2
XmasPresent Card21.png x2
XmasPresent Card22.png x2
XmasPresent Card23.png x2
XmasPresent Card24.png x2
XmasPresent Card25.png x2
XmasPresent Card26.png x2
XmasPresent Card27.png x2
XmasPresent Card28.png x2
XmasPresent Card29.png x2
XmasPresent Card30.png x2
XmasPresent Card31.png x2
XmasPresent Card32.png x2

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community The concept is so similar to The Gifts, that it seems very likely that this expansion served as the inspiration for that one, though this expansion has many more cards and abilities.
  2. Interpretation from the Community When there are no cards left to draw, the discard pile is not re-shuffled.
  3. Interpretation from the Community We also suggest that when two features are joined together and one has rotated meeples, that the meeples from the other are also rotated.
  4. Interpretation from the Community If three or more players are tied for majority and two players activate tiebreaker cards, those two players will share the majority to the exclusive of any others.