Le Cadeau de Noël

From Wikicarpedia
Revision as of 21:43, 9 January 2023 by FuzzyBot (talk | contribs) (Updating to match new version of source page)
Jump to navigation Jump to search
Other languages:


Carcassonne Winter Edition - Christmas Present.jpg

Informations et commentaires généraux

Le Cadeau de Noël a été publié en exclusivité sur le marché hongrois par Piatnik en décembre 2013. Il a été publié par le biais du site web du magazine JEM comme une extension à imprimer et à jouer [1].

Les règles et illustrations originales hongroises sont disponibles ici :

Merci à Rachel Anthony-Rowlands et Leven pour les corrections apportées à notre traduction.

Matériel

  • 64 cartes : 2 paquets de 32 cartes chacun (les paquets Abbaye et Bord de Route) avec des versos différenciés.
Verso du paquet Abbaye
Verso du paquet Bord de Route

Règles

Les règles de base de Carcassonne ne changent pas, et l’extension Cadeau de Noël peut être utilisée avec toutes les extensions sorties jusqu’à présent.

Mise en place

Au début du jeu, séparez les cartes en deux paquets en fonction de leurs versos distincts (Abbaye et Bord de Route), puis mélangez chaque paquet et placez-les face cachée à la portée de tous les joueurs.

Déroulement du jeu

1. Placement d’une tuile

Pioche d’une carte

Les joueurs piochent à tour de rôle des tuiles selon les règles du jeu de base et les posent en suivant les règles habituelles.

Lorsqu’un joueur place une tuile adjacente à l’abbaye d’un autre joueur, il peut piocher la carte du dessus du paquet Abbaye et soit l’activer immédiatement (si la carte permet ou exige une activation immédiate), soit la placer dans sa main (si la carte permet ou exige une activation ultérieure).

Lorsqu’un joueur place une tuile qui ne contient que des routes, il peut alors piocher la carte du dessus du paquet Bord de Route et soit l’activer immédiatement (si la carte permet ou exige une activation immédiate), soit la placer dans sa main (si la carte permet ou exige une activation ultérieure).

Activation d’une carte

Le joueur en cours peut activer plusieurs cartes à la suite dans un tour. Les joueurs ne peuvent jouer les cartes qu’ils ont en main qu’à leur propre tour (à l’exception de la carte qui protège d’une carte Bord de Route).

Les cartes activées sont placées dans une pile de défausse une fois utilisées [2].

Chaque joueur peut avoir un maximum de 5 cartes des deux types de cartes dans sa main en même temps, ils les gardent secrètes pour les autres. À la fin de leur tour, les joueurs doivent se défaire des cartes excédentaires de leur main.

À la fin du jeu, les cartes qui peuvent être jouées (celles avec le symbole Carcassonne) doivent être révélées dans l’ordre des joueurs, ensuite les cartes qui peuvent être utilisées pendant le jeu (celles avec le symbole Éclair ou celles sans symbole) ne peuvent plus l’être .

Description des cartes

{{{title}}}

     These cards are activated when drawn and are then then added to the discard pile. A lightning bolt symbol (Lightning-symbol.png) is placed at the bottom of these cards.

link={{{link}}}
Score 3 points immediately.
link={{{link}}}
Score an uncompleted road you control for 2x points. [3] [4]
link={{{link}}}
Score an uncompleted city you control for +1 points per tile. [5] [4]
link={{{link}}}
Score an uncompleted cloister you control for 1 point per tile (except for the cloister itself). [6] [4]
link={{{link}}}
Depending on the type of card, place a follower on an unoccupied farm/road/city. This can be a farm/road/city on a tile placed previously.

     These cards can be activated at any time during the game and are then added to the discard pile. There is no symbol at the bottom of these cards.

link={{{link}}}
Score 2x points for a completed road that forms a closed loop. [7]
link={{{link}}}
Discard a Roadside card to nullify an attack by an opponent. [8]
link={{{link}}}
Draw two tiles in the current turn, but you may only place one tile, as stated in the rules. The other tile not selected is removed from the game.
link={{{link}}}
Score 3 points per pennant when scoring a completed city with pennants. [9]
link={{{link}}}
Score 3 points per tile when scoring a completed city without pennants. [10]
link={{{link}}}
Return one follower from any tile to your supply.

     These cards are activated at the end of the game. A Carcassonne mark (Carc-symbol.png) is placed at the bottom of these cards.

link={{{link}}}
Score 2 points for each follower remaining in your supply.
link={{{link}}}
For each farm that you control, score +1 point for each completed city.
link={{{link}}}
When scoring any farm with shared majority, score +1 point for each completed city.

{{{title}}}

     These cards are activated when drawn and are then added to the discard pile. A lightning bolt symbol (Lightning-symbol.png) is placed at the bottom of these cards.

link={{{link}}}
Depending on the type of card, place a follower on a farm/road/city/cloister occupied by another player.
link={{{link}}}
Depending on the type of card, rotate (lie down) all followers on a feature of the corresponding type. From now on, all the followers added to that feature will lie down too. Once the cloister/road/city is completed, all the followers placed on it will remain on the tile until the end of the game. The players involved will only receive those points for the feature at the end of the game. [11] Points for the feature are awarded only at the end of the game. [12]
link={{{link}}}
Depending on the type of card, if a road/city/cloister you own is tied, you gain an advantage (as if you had one more follower on the road/city/cloister). In the case that two players play such a card on the same road/city/cloister, they cancel each other out, so the tie is maintained.
Note: In a cloister, you can only have more than one monk by using a Cloister card. [13]

     These cards can be activated at any time during the game and are then placed in the discard pile. There is no mark at the bottom of these cards.

link={{{link}}}
Depending on the type of card, exchange a follower on a cloister/city/road/farm for an opponent's follower on the same feature type.
link={{{link}}}
Force the next player to place their tile in the location of your choosing.

     This card is activated at the end of the game. A Carcassonne mark (Carc-symbol.png) is placed at the bottom of the card.

link={{{link}}}
If you share a farm with an opponent, you gain an advantage (as if you had one more follower in the farm). In the case where two players play this card on the same farm, they cancel each other out, so the tie is maintained. [14]

Ensemble des cartes

Total des cartes : 64

Paquet Abbaye

link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2

Paquet Bord de Route

link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2
link={{{link}}} ×2

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Interprétation de la communauté Le concept est tellement similaire à celui de l’extension Les Présents Les Présents, qu’il semble très probable que cette extension ait servi d’inspiration pour celle-ci, bien que cette extension comporte beaucoup plus de cartes et de capacités.
  2. Interprétation de la communauté Lorsqu’il n’y a plus de cartes à piocher, la défausse n’est pas mélangée à nouveau.
  3. Interprétation de la communauté The active player will choose and immediately score an uncompleted road where the player has the majority. The scoring will be performed as if after the game but considering 2 points per tile. The followers on the road will be removed.
  4. 4.0 4.1 4.2 Interprétation de la communauté After scoring, the followers on the feature are returned to their owners with these cards.

     Clarification officielle de l’éditeur Question : The three cards shown below cause an immediate scoring affecting a road/city/monastery. Does this scoring cause the followers on the road/city/cloister to return to their players?

    Réponse : Yes, the scoring does cause the followers to return to their players. (1/2023)

    link={{{link}}}
    Score an uncompleted road you control for 2x points.
    link={{{link}}}
    Score an uncompleted city you control for +1 points per tile.
    link={{{link}}}
    Score an uncompleted cloister you control for 1 point per tile (except for the cloister itself).


  5. Interprétation de la communauté The active player will choose and immediately score an uncompleted city where the player has the majority. The scoring will be performed as if after the game but considering 2 points per tile (+1 point per tile at the end of the game). The followers in the city will be removed.
  6. Interprétation de la communauté The active player will choose and immediately score an uncompleted cloister where the player has the majority (there may be several followers on a cloister with this expansion). The scoring will be performed as if after the game but considering 1 point per tile except for the tile with the cloister. The followers on the cloister will be removed.
  7. Interprétation de la communauté The active player will score a completed road forming a loop where the player has the majority. The scoring will be performed as usual but considering 2 points per tile.
  8. Interprétation de la communauté If the active player uses a Roadside card against you, you may use this card to cancel the action even if it not your turn.
  9. Interprétation de la communauté The active player will score a completed city with pennants where the player has the majority. The scoring will be performed as usual but considering 2 points per tile and 3 points per pennant (i.e. +1 point per pennant).
  10. Interprétation de la communauté The active player will score a completed city without pennants where the player has the majority. The scoring will be performed as usual but considering 3 points per tile (i.e. +1 point per tile).
  11. Interprétation de la communauté If two features are joined together and one has rotated followers, the followers from the other are also rotated.
  12. Interprétation de la communauté The feature and any associated bonuses will be evaluated when the feature is completed, including any temporary modifiers (e.g. scoring tiles, mage, witch...) or bonuses (e.g. the fairy scoing bonus, Markets of Leipzig bonuses, watchtowers...). At the end of the game, the players will receive theese points for the feature. You may need to jot down all these deferred points to avoid forgetting them.
  13. Interprétation de la communauté If three or more players are tied for majority and two players activate tiebreaker cards, those two players will share the majority to the exclusive of any others.
  14. Interprétation de la communauté If three or more players are tied for majority and two players activate tiebreaker cards, those two players will share the majority to the exclusive of any others.